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Soothing Spices

From Diablo 4 Wiki and Guides - Season 11
Revision as of 18:10, 7 November 2025 by Elly (talk | contribs)
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Incense are a great way to boost stats and increase the rate at which you earn experience points.

Many of them are crafted by an Alchemist and will require you to collect Crafting Materials out in the world from bushes and slaying monsters. Some can be purchased from the Dark Citadel Vendor.

  • Can have 1 Incense from each of the 3 categories active at the same time
  • They last 30 minutes and persist through death
  • They affect you and nearby players (grouped or ungrouped)
  • Buffs stack with any Elixir you have active and Incense burned by other nearby players (grouped or ungrouped)
  • The 5% Experience bonus from Incense doesn’t stack with bonuses from other Incense, whether used by you or nearby players. However, it does stack with the Experience bonus granted by an active Elixir.
  • Some can be traded with with other players.
  • Full list of Incense including those the Alchemist can not create.


Name Type Req Description Cost
Soothing Spices Resistance 50 Increases Resistance to All Elements by + 5%, and Armor by + 5% for all nearby players and increases Experience by 5%. Lasts 30 minutes. 85 Bundled Herbs
8 Angelbreath
7 Veiled Crystal
85 Diamond Fragment
85 Skull Fragment
4,500 Gold


Changes to Soothing Spices

Patch 2.5.0, ETA December 2025

  • All Resistances reduced from +10% to +5%. Max Resist to All of +2% removed. Increase to Armor reduced from +150 to +5%. Category changed to Resistance.

Patch 2.0.1, October 8 2024

  • Maximum Resistances increased from 1% to 2%.

Patch 1.4.0, May 14, 2024

  • Herbs Lifesbane, Fiend Rose and body part Paletongue removed and replaced with Bundled Herbs, Diamond and Skull Fragments.
  • Angelbreath increased from 5 to 8.
  • Veiled Crystal reduced from 20 to 7.
  • Cost reduced from 5,000 to 4,500 Gold.

Patch 1.2.0, October 17, 2023

  • Previous: Increases all Resistances by 10% and armor by 150.
  • New: Increases Resistance to All Elements by +10%, Maximum Resistance for All Elements by +1%, and Armor by 150 for every nearby player.