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Desert Escape

From Diablo 4 Wiki and Guides - Season 11
Revision as of 11:05, 31 October 2025 by Elly (talk | contribs)

Incense are a great way to boost stats and increase the rate at which you earn experience points.

Many of them are crafted by an Alchemist and will require you to collect Crafting Materials out in the world from bushes and slaying monsters. Some can be purchased from the Dark Citadel Vendor.

  • Can have 1 Incense from each of the 3 categories active at the same time
  • They last 30 minutes and persist through death
  • They affect you and nearby players (grouped or ungrouped)
  • Buffs stack with any Elixir you have active and Incense burned by other nearby players (grouped or ungrouped)
  • The 5% Experience bonus from Incense doesn’t stack with bonuses from other Incense, whether used by you or nearby players. However, it does stack with the Experience bonus granted by an active Elixir.
  • Some can be traded with with other players.
  • Full list of Incense including those the Alchemist can not create.


Name Type Req Description Cost
Desert Escape Resistance 55 Increases Fire, Cold and Shadow Resistances by + 7%, and their Maximum Resistances by + 2% for all nearby players and increases Experience by 5%. Lasts 30 minutes. 70 Bundled Herbs
4 Angelbreath
3 Veiled Crystal
50 Amethyst Fragment
50 Sapphire Fragment
2,500 Gold


Changes to Desert Escape

Patch 2.5.0, ETA December 2025

  • Fire, Cold and Shadow Resistances reduced from +15% to +7%. Duration increased from 20 to 30 minutes. Category changed to Resistance.

Patch 1.4.0, May 14, 2024

  • Herbs Lifebane, Blightshade and Biteberry replaced with Bundled Herbs.
  • Demon's Heart removed.
  • Angelbreath reduced from 5 to 4.
  • Added Veiled Crystal, Amethyst Fragment and Sapphire Fragment.
  • Cost reduced from 5,000 to 2,500.

Patch 1.2.0, October 17, 2023

  • Previous: Increases Fire and Shadow Resistances by 7.5% and Armor by 75.
  • New: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for every nearby player.