Incense are a great way to boost stats and increase the rate at which you earn experience points.
Many of them are crafted by an Alchemist and will require you to collect Crafting Materials out in the world from bushes and slaying monsters. Some can be purchased from the Dark Citadel Vendor.
- Can have 1 Incense from each of the 3 categories active at the same time
- They last 30 minutes and persist through death
- They affect you and nearby players (grouped or ungrouped)
- Buffs stack with any Elixir you have active and Incense burned by other nearby players (grouped or ungrouped)
- The 5% Experience bonus from Incense doesn’t stack with bonuses from other Incense, whether used by you or nearby players. However, it does stack with the Experience bonus granted by an active Elixir.
- Some can be traded with with other players.
- Full list of Incense including those the Alchemist can not create.
| Name | Type | Req | Description | Cost |
|---|---|---|---|---|
| Song of the Mountain | Defensive | 45 | Increases Armor by + 10% for all nearby players and increases Experience by 5%. Lasts 30 minutes. | 55 Bundled Herbs 1 Veiled Crystal 30 Skull Fragment 1,500 Gold |
Changes to Song of the Mountain
Patch 2.5.0, 11 December 2025
- Updated from 300 flat armor to +10% armor.
Patch 2.1.0, January 21, 2025
- Armor increased from 200 to 300.
Patch 2.0.1, October 8 2024
- Recategorised as 'Defensive'.
Patch 1.4.0, May 14, 2024
- Herbs Biteberry, Gallowine and Angelbreath replaced with Bundled Herbs.
- Body party Crushed Beast Bones removed.
- Added Veiled Crystal and Skull Fragment.
- Cost reduced from 5,000 to 1,500.
