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Each monster family will have their pool of attacks and effects players will have to learn and counter in combat. | Each monster family will have their pool of attacks and effects players will have to learn and counter in combat. | ||
== Monster Changes - Season | == Monster Changes - Season 11+ == | ||
Season 10 changed monster behaviour. Improved monster AI, monster hits are more reliable, monsters are harder to dodge. | Season 10 changed monster behaviour. Improved monster AI, monster hits are more reliable, monsters are harder to dodge. | ||
Latest revision as of 21:00, 20 October 2025
Diablo 4 has a large variety of monsters which are divided into Monster Families and have been designed with a true Diablo feel and the "return to darkness" core theme of Diablo 4.
With monsters, success requires that many different things come together, but it starts with the player feeling satisfied in killing it. That means the monster needs to visually match its gameplay and have a gory/demonic twist to it. They should look like something you have not seen before as well as taking something visually familiar and brushing it with a Diablo paint brush. That Diablo brush applies a level of detail, an understanding of gameplay needs, a level of artistry, and the demonic Diablo theme to all our monsters.
- Blizzard Quarterly Update June 2021
Monster Families
- Bandits
- Cannibals
- Constructs
- Cultists
- Demons
- Drowned
- Fallen
- Flies
- Ghosts
- Goatmen
- Knights
- Skeletons
- Snakes
- Spiders
- Traps & Hazards
- Vampires
- Werewolves
- Zombies
While there are generic monsters in each of these families, there are also many named monsters from these families players will encounter on their travels.
Each monster family will have their pool of attacks and effects players will have to learn and counter in combat.
Monster Changes - Season 11+
Season 10 changed monster behaviour. Improved monster AI, monster hits are more reliable, monsters are harder to dodge.
Elite monsters have been boosted so when they spawn, there will be one large Elite accompanied by five minions with the monsters in the pack sharing affixes. Elite pacing was also adjusted so players do not enounter them back to back. The amount of affixes on the Elite monster and its minions will increase with the difficulty level. Elite enounters are therefore harder but appear less often.
Players will feel the changes from level 1 but as difficulty increases, monsters will be more effective at targetting you.
25 new monster affixes were added in Season 10. Some of these were completly new while others come from Diablo 3.
Champions spawn in packs of three or five and there are affices specific to Champions.
Dungeon Bosses
At the end of each dungeon players will have to defeat a dungeon boss before collecting their reward of loot and Legendary Aspects. An early example of a Dungeon Boss was the Blood Bishop.
World Bosses
World bosses are monsters that will randomly appear in the world and players will need to group-up with a max of 12 players to defeat the world boss. World bosses include
Bosses will appear roughly every six hours, or four times a day. It is thought they appear starting at 12AM then every 4 hours thereafter. The timing may be a little later after the hour but this is roughly when they are likely to appear.
Act Bosses
As with previous Diablo games, players will have to take on Act bosses as they progress through each Act. For example, Duriel makes a return as an Act Boss in Diablo 4 and Lilith will also be a boss players will have to defeat.
Changes to Monsters
Patch 1.1.1, August 8, 2023
- Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
- We are increasing monster density in Nightmare Dungeons and in Helltide.
- Bosses above Level 60 will have more health. Examples:
- Bosses at Level 60 and below remain unchanged.
- Bosses at Level 80 have 50% increased health.
- Bosses at Level 100 have 100% increased health.
- Bosses at Level 120 have 120% increased health.
- Bosses at Level 150 and above have 150% increased health.
