(Created page with "Category:Rogue Skills <noinclude>{| class="wikitable" |</noinclude> alt=Upgrade Hub|thumb ====Enhanced Flurry==== Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for <span class="yellow">1%</span> of your Maximum Life up to <span class="yellow">12%</span> per cast. <noinclude>|}</noinclude>") |
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{{PAGENAME}} is an upgrade to [[Flurry]], a [[Rogue]] skill from the [[Rogue Skill Tree#Core|Core]] Skill Tree. For full information on this skill visit the [[Flurry]] page. | |||
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|<onlyinclude> | |||
[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
===== [[Enhanced Flurry]] ===== | |||
Each time [[Flurry]] damages a [[Crowd Controlled]] or [[Vulnerable]] enemy, you are <span class='white'>Healed</span> for <span class="yellow">1%</span> of your Maximum Life up to <span class="yellow">12%</span> Maximum Life per cast. | |||
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== Changes to {{PAGENAME}} == | |||
{{Patch Date Season 5}} | |||
*Previous – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. | |||
*Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 25%. | |||
[[Category:Rogue Skills]] | [[Category:Rogue Skills]] | ||
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Latest revision as of 15:26, 1 April 2025
Enhanced Flurry is an upgrade to Flurry, a Rogue skill from the Core Skill Tree. For full information on this skill visit the Flurry page.
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. |
Changes to Enhanced Flurry
Patch 1.5.0, August 6, 2024
- Previous – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
- Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 25%.

