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Subo

From Diablo 4 Wiki and Guides - Season 11
Subo Mercenary

Subo is a ranged Mercenary who specialises in steady arrow fire and battlefield awareness. Once a respected archer from the mountain tribes, he became a disgraced outcast after failing those who once relied on him. Now he works as a bounty hunter for hire.

Subo keeps his distance from the melee, raining down volleys of arrows to thin out packs and mark priority targets. He offers a mix of scouting utility and ranged support that can make chaotic situations far easier to manage.

The quest required to unlock Subo is A Feather on the Scale. You can pick it up the first time you visit the Den during the Thrust into the Dark chapter of the Vessel of Hatred storyline.


What Subo Does Well

Subo focuses on ranged pressure, detection, and making the battlefield easier to read. His skills lean toward:

Subo Seeker Skill Mini Map
Seeker Skill on the Mini Map
  • Scouting and locating enemies or resources with tools like Seeker. He's a huge help in keeping your herbs stocked up. You can fly through your supply if you prefer to have an Elixir and the three kinds of Incense active at the same time. He'll ensure you never miss a plant.
  • Applying steady chip damage from afar rather than drawing aggro.
  • Marking targets for you to finish off. These marked kills can grant useful bonuses such as a Resource boost.
  • Offering a smoother pace of combat through better visibility and constant ranged support.

He isn’t a tank or a burst-damage ally. His strength comes from information, positioning, and consistent ranged pressure.


Unlocking Subo

  • Pick up A Feather on the Scale when you first reach the Den during the Thrust into the Dark quest.
  • Complete Subo's Acquisition Quest in Nahantu.
  • Hire him in the Den (Map) as either a Primary Mercenary or a Reinforcement.
  • His skills and perks can be adjusted anywhere via the Mercenary menu.

Once unlocked, Subo is available account-wide for all characters in the same realm.


Subo Skill Tree

Subo's Skills

Subo’s skill tree centres on scouting, ranged attacks, and evasive utility. His abilities fall into three broad themes:

Scouting & Awareness

  • Seeker highlights nearby enemies and resources, making navigation and overworld farming more efficient.
  • Detection skills help you anticipate incoming threats.

Ranged Support

  • Consistent arrow fire that chips away at groups.
  • Marking targets for you to finish off, sometimes granting benefits like cooldown reduction.

Utility & Mobility

  • Skills that help maintain distance from enemies.
  • Passives that support movement, vision, or safe repositioning.

Subo’s skill tree branches between heavier scouting utility or more direct ranged pressure depending on how you prefer to shape him. Detailed skills are listed below.


Mercenary Skill Seeker

Seeker

Passive: Subo reveals all enemies and materials in the area.

Active: Subo calls out an enemy target, marking them for 10 seconds. Killing a marked enemy restores 50 of your Primary Resource and reduces Subo's Seeker Cooldown by 10 seconds.

Cooldown: 20 Seconds
Tags: Mercenary Perk

From there, two skill trees are available to choose from. You can respec for free at any time by right clicking on a skill to remove the point.

Wire Trap Skill Tree

Mercenary Skill Wire Trap

Wire Trap

Subo places a concussive trap that arms after 0.8 seconds. When an enemy moves within range, it explodes for 80% Physical damage and Stuns (CC) enemies for 2 seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

  • Weapon: Bow
  • Basic Attack: Heavy Shot

Subo fires a toughened arrow at an enemy, dealing 80% Physical damage with a 30% chance to Stun (CC) for 1 second.

Cooldown: 10 Seconds
Damage: Physical
Tags: Mercenary Core

Mercenary Skill Piercing Arrow

Piercing Arrows

Subo's Heavy Shot now pierces through enemies.

Passive

Mercenary Skill Piercing Arrow

Ready at Hand

Direct damage to an Elite grants you + 20% Movement Speed for 2 seconds.

Passive

Merccenary Skill Cover Fire

Cover Fire

Subo charges a countless volley of arrows, then unleashes it over your position for 140% Physical damage that Slows (CC) enemies by 50% for 4 seconds.

Cooldown: 20 Seconds
Damage: Physical
Tags: Mercenary Iconic

Mercenary Skill Pin Cushion

Pin Cushion

Subo's Cover Fire also Immobilizes (CC) enemies for 3 seconds.

Passive

Mercenary Skill Opening Fire

Opening Fire

You deal x 25% increased Critical Strike Damage to enemies hit by Subo's Cover Fire for 4 seconds.

Passive

Merccenary Skill Trip Mines

Trip Mines

Subo scatters 3 explosive traps that each arm after 1 second. When an enemy moves within range of one, it explodes for 300% Physical damage and Knocks Down enemies for 1.5 seconds.

Cooldown: 18 Seconds
Damage: Physical
Tags: Mercenary Iconic

Mercenary Skill Loaded Munitions

Loaded Munitions

Subo's Wire Traps and Trip Mines inflict Vulnerable on enemies for 5 seconds.

Passive

Mercenary Skill Mastermind

Mastermind

Subo's Wire Traps and Trip Mines explosions gain 60% Size.

You and Subo gain + 25% Crowd Control Duration.

Passive


Molotov Skill Tree

Mercenary Skill Molotov

Molotov

Subo tosses an incendiary at an enemy, dealing 10% Physical damage and Stunning (CC) them for 1 second before exploding into flames. For the next 5 seconds, enemies within the area repeatedly take 36% Burning damage over 3 seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.

  • Weapon: Crossbow
  • Basic Attack: Salvo

Subo launches 5 bolts at an enemy, each dealing 30% Physical damage. The final bolt explodes, Slowing (CC) enemies by 50% for 2 seconds.

Cooldown: 11 Seconds
Damage: Physical
Tags: Mercenary Core

Mercenary Skill Scorched Earth

Scorched Earth

Subo's initial Molotov explosions cause enemies to take x 30% increased Damage Over Time from you for 3 seconds.

Passive

Mercenary Skill Share a Drink

Share a Drink

When one of Subo's Molotovs explodes, it has a 50% chance to drop a Healing Potion for you.

Passive

Mercenary Skill Snipe

Snipe

Subo charges a massive piercing bolt, then unleashes it forwards for 450% Physical damage that Knocks Back (CC) enemies.

Cooldown: 20 Seconds
Damage: Physical Damage
Tags: Mercenary Iconic

Mercenary Skill Incendiary Bolt

Incendiary Bolt

If Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.

Passive

Mercenary Skill Ambusher

Ambusher

You gain x 20% Lucky Hit Chance against enemies damaged by Subo's Salvo within the last 3 seconds.

Passive

Mercenary Skill Explosive Charge

Explosive Charge

Subo fires 4 Explosive Charges that stick to enemies. Each explodes after 6.5 seconds, dealing 60% Physical damage.

Explosive Charges detonate early if their target dies or takes Overpower damage.

Cooldown: 22 Seconds
Damage: Physical
Tags: Mercenary Iconic

Mercenary Skill Thrillseeker

Thrillseeker

Your active Cooldowns are reduced by 0.5 seconds when an Explosive Charge explodes.

Explosive Charges now detonate after only 1.5 seconds.

Passive

Mercenary Skill Bargaining Chips

Bargaining Chips

Targets stuck with Explosive Charges take x 5% increased Overpower Damage per Explosive Charge stuck.

Each Explosive Charge can be detonated by an additional 2 Overpowers before expiring.

Passive


Bartering Options

When you reach Rapport Rank V with Subo, you unlock his Bartering options with Fayira in The Den (Map).

Subo specialises in:

  • Utility Aspect Caches: aspects tied to scouting, resource generation, mobility, or other utility effects.
  • Boss Summoning Materials: items used to access endgame bosses.

Higher Rapport ranks improve the quality of the caches and expand what becomes available. As with all Mercenaries, Pale Marks earned through Rapport progression are used to purchase Subo’s Bartering items.



Changes to Subo

Patch 2.0, October 8, 2024


Mercenary Overview
Aldkin
Raheir
Subo
Varyana