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Necromancer Ultimate Skills

From Diablo 4 Wiki and Guides - Season 11

These are the Necromancer Ultimate Skills and they include skills of different damage types which are typical throughout the Necromancer Skill Trees. For a full guide on each skill click its name.


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Army of the Dead

Cooldown: 70 seconds
Lucky Hit Chance: 64%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

Damage: Physical Damage
Tags: Ultimate, Summoning|}

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Blood Wave

Cooldown: 50 seconds
Lucky Hit Chance: 50%
Conjure a tidal wave of blood that deals 500% damage and Knocks Back (CC) enemies.

Damage: Physical Damage
Tags: Ultimate, Blood|}

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Bonded in Essence

Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life.|}

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Bone Storm

Cooldown: 60 seconds
Lucky Hit Chance: 40%
A swirling storm of bones appears around you and your Golem, dealing 350% damage to surrounding enemies over 10 seconds.

Damage: Physical Damage
Tags: Ultimate, Bone|}

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Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.
Prerequisite: Can also reach Death's Defense via Army of the Dead.|}

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Finality

You deal 5 / 10 / 15%[x] increased damage for 8 seconds after casting an Ultimate Skill.|}

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Golem Mastery

Increase the damage and Life of your Golem by 25%[x] .

Damage: Physical Damage
|}

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Hellbent Commander

While you control at least 7 Minions, your Minions deal 10%[x] increased damage.
Prerequisite: Can also reach Hellbent Commander via Army of the Dead.|}

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Inspiring Leader

While you are Healthy, you gain + 4 / 8 / 12% increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance.|}

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Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.|}

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Soulrift

Cooldown: 50 seconds
Lucky Hit Chance: 20%
For 8 seconds, you corrupt surrounding enemies, dealing 65% damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds. You absorb 3 souls at a time from Bosses.

Every 30 souls consumed refills 1 of your Health Potions with the lifeblood of your victims.

Damage: Shadow
Tags: Ultimate, Darkness|}

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Stand Alone

Increases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%.|}