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[[File:Mecenaries_-_Pale_Hand.jpg|alt=The Pale Hand Mercenaries|right|frameless|250x250px]]
[[File:Mecenaries_-_Pale_Hand.jpg|alt=The Pale Hand Mercenaries|right|frameless|250x250px]]'''Mercenaries''' are combat allies introduced in the [[Vessel of Hatred]] expansion. They belong to a group known as The Pale Hand, and offer defensive tools, grouping, utility, and specialised support depending on which Mercenary you hire.
'''Mercenaries''' can be recruited to fight alongside you in solo play and level up as you progress.  These Mercenaries go by the name of The Pale Hand. In brief:


*Unlock access to the first Mercenary, Raheir, by completing the main [[Vessel of Hatred]] Questline.
Mercenaries are available only to players who own Vessel of Hatred, as their recruitment hub '''The Den''' is located in [[Nahantu]], the new region added in VoH.
*Gain access to the other 3 by completing their personal quests and heading to [https://www.purediablo.com/diablo4/map/?markerId=marker_1728070768324 The Den] in Nahantu.
 
*Hire a Mercenary for free to fight by your side and another as a Reinforcement to jump into the fray temporarily on demand.
Below is everything you need to know about how Mercenaries work in Diablo 4.
*Hired Mercenaries are for solo play.
 
*In parties the party leader can bring a Hired Mercenary but all players can bring a Reinforcement Merc.
== Overview ==
*There is no gear for Mercenaries.
 
*Mercs are NOT classified as a minion or companion so anything that affects those categories do not apply here.
* Mercenaries become available during the Vessel of Hatred campaign.
*A Mercenary Rapport system enables you to level up your Merc to level 10.
* You unlock [[Raheir]] first, then gain the other three Mercenaries by completing their personal Acquisition Quests in The Den.
*Spend those 10 skill points in their own mini-skill tree consisting of two distinct branches.
* You may hire one Primary Mercenary (solo play only).
*Working your way up the Rapport system gives you access to other loot-based rewards.
* You may hire one Reinforcement Mercenary (solo and group play).
*Earn Pale Marks through Rapport to buy coveted items within the Den.
* Mercenaries cannot equip gear.
*Mercs are available with Vessel of Hatred Expansion on both Seasonal and Eternal Realms.
* Mercenaries are not minions or companions, any effects referring to those categories do not apply.
* A personal Rapport system allows you to level up each Mercenary.
* Rapport grants Skill Points, Caches, Bartering upgrades, and Pale Marks.
* Mercenaries and Rapport progress are account-wide per realm type (Seasonal, Eternal, HC, etc.).
 
[[File:Mercenaries.jpg|alt=Mercenaries introduced in Vessel of Hatred|center|Mercenaries introduced in Vessel of Hatred|thumb|700xpx]]
<bluepost>
''"The Mercenaries were designed to replicate that small-party experience… If you're running around as a Sorcerer and you need someone filling a tanking role, we've taken that into account with the mercenary types you will see."'' 
— Brent Gibson, Game Director, Blizzard (12 July 2024)
</bluepost>


<bluepost>The Mercenaries were designed to replicate that small-party experience. You're going to see mercenary builds that may complement certain classes that already exist in the game.  So if you're running around as a Sorcerer and you need someone out there playing a little bit of a tanking role we've taken that into account with all the mercenary types you would see. - ''Brent Gibson, Game Director, Blizzard, 12 July 2024''</bluepost>


== The Mercenaries ==
== The Mercenaries ==
=== Raheir ===
Raheir is a Blacksmith and shield-bearer, a more defensive fighter who soaks up damage and uses his shield dome to protect the player. He is the first Merc that you meet and introduces you to the Mercenary network.


<div class="linkbox">[[Raheir | Read more about Raheir]]</div>
=== Raheir: The Shieldbearer (Tank / Defensive Support) ===
[[Raheir]] is a defensive [[Iron Wolves]] shield-fighter who excels at absorbing damage, taunting enemies, and protecting the player from sudden spikes. He is the first Mercenary you meet in the campaign.
 
* Provides armor and resistance buffs 
* Taunts and [[Crowd Control]]
* [[Knockdown]]s via [[Valiance]]
* Ideal for fragile builds and aggressive playstyles that need frontline stability 
* Strong choice for Torment progression 
 
<div class="linkbox">[[Raheir |Raheir Guide]]</div>
=== Subo: The Archer (Ranged Utility) ===
Subo is a ranged archer focused on utility and support. His '''Seeker''' skill reveals nearby enemies and materials, making him particularly useful for overworld farming.
 
* Reliable target marking 
* Resource and cooldown benefits 
* Excellent situational awareness through [[Seeker]]
* Useful for any build that values utility over damage 
 
<div class="linkbox">[[Subo |Subo Guide]]</div>
=== Varyana: The Berserker Crone (Melee DPS) ===
Varyana is a melee fighter who thrives in high-density combat. Her '''Massacre''' meter builds from continuous kills, granting stacking Movement Speed bonuses.
 
* Powerful melee burst 
* Enemy-grouping tools 
* Short cooldowns 
* Excellent for speedfarming and melee-range pressure builds 
 
 
<div class="linkbox">[[Varyana |Varyana Guide]]</div>
=== Aldkin: The Cursed Child (Shadow / Fire Caster) ===
Aldkin is a Shadow/Fire caster capable of transforming into a demon. His transformation enhances his abilities but briefly places a curse on the player.
 
* Strong [[Area of Affect|AoE]] and [[Damage Over Time|DoT]] damage 
* Applies [[Vulnerable]] 
* <span class='shadow'>Shadow</span> tree offers [[Crowd Control]] 
* Fire tree offers heavy <span class='fire'>Burning</span> and resource tools 
* “Kiss-and-curse” demon form adds risk/reward playstyle 
 
 
<div class="linkbox">[[Aldkin|Aldkin Guide]]</div>
== Getting Your Mercenary ==
 
You first meet [[Raheir]] during the Vessel of Hatred campaign, who introduces you to The Den, the Mercenaries’ base of operations.
 
Each remaining Mercenary offers an '''Acquisition Quest'''. Completing these quests unlocks them permanently for that realm type.
 
Once one character finishes the final VoH chapter (''Presaged Fate''), all alts may hire Mercenaries from level 1.
 
Hiring a Mercenary is free.
 
== Mercenary Skills & Trees ==
 
Each Mercenary has their own two-branch skill tree consisting of:
 
* 2 Core Active Skills 
* 2 Iconic Active Skills 
* 2 Core Passives 
* 2 Iconic Passives 
* 1 Unique Perk (Primary Mercenary only)
 
Skill Points are earned through Rapport (details below). 
Reinforcement Mercenaries use only one Active Skill and do not benefit from Passives.
 
Skill trees for each Mercenary are available on their dedicated pages:  [[Raheir]] • [[Subo]] • [[Varyana]] • [[Aldkin]]
 
== Reinforcement Mercenaries ==
 
A '''Reinforcement Mercenary''' is a temporary combat ally that appears briefly to perform a single Active Skill under a chosen trigger condition.


=== Subo ===
=== How Reinforcements Work ===
Subo is a drunken archer who offers range and utility support. Also great for spotting where enemies and resources are on the map.


<div class="linkbox">[[Subo | Read more about Subo]]</div>
* Available in solo and group play. 
* Uses one Active Skill of your choice (base version only). 
* Does not use passives or Perks. 
* Has its own cooldown. 
* Only the owner sees their Reinforcement appear.


===Varyana===
=== Reinforcement Triggers ===
Varyana is a Beserker Crone. She is a melee combat fighter who has a massacre meter that needs a constant stream of kills to fill up the meter leading to more power.  She also has utility skills.


<div class="linkbox">[[Varyana | Read more about Varyana]]</div>
Reinforcements can be activated by:


===Aldkin===
'''Skill Triggers'''
A Demon Child, is a magic user who can transform from human to demon form.
* When you use a specific chosen skill.


<div class="linkbox">[[Aldkin| Read more about Aldkin]]</div>
'''Universal Triggers'''
* When the player uses any skill in combat. 
* When the player becomes [[Injured]] (<35% Life). 
* When the player is hit by a Control-Impairing Effect.


These universal triggers allow Reinforcements to function even for builds with irregular rotation patterns.


[[File:Mercenaries.jpg|alt=Mercenaries introduced in Vessel of Hatred|center|Mercenaries introduced in Vessel of Hatred|thumb|900x506px]]
=== Rapport Gain ===


==Getting your Mercenary ==
Reinforcement Mercenaries always gain Rapport while they are Hired in the Reinforcement slot, even if they never appear in combat. In solo play they earn 50% of the Rapport gained by your Primary Mercenary. In group play, they gain full Rapport. Summoning a Reinforcement is not required for Rapport progression.


You will first meet Raheir, the shield-bearer mercenary who will introduce you to the Mercenary Hideout, and the network of Mercs.
== Group Play Rules ==


On completing of an acquisition quest for each Mercenary you will then be able to hire them.  All this will be carried out in the [https://www.purediablo.com/diablo4/map/?markerId=marker_1728070768324 Mercenary Den] and it's free of charge.
Mercenary behaviour changes when you join a party:


==Mercenary Skills and Gear==
* Primary Mercenaries do not appear in groups. 
* Reinforcement Mercenaries continue to function for every player. 
* Reinforcement triggers are personal and visible only to the owner. 
* In group play, Reinforcement Mercenaries earn full Rapport. 
* There is no party-leader restriction on Reinforcements. 
* The absence of visible Mercenaries often leads players to believe no one is using them.


Each Mercenary has their own mini skill tree that splits into two distinct branches enabling you to customize the kind of support you require. Below are images of 3 of the Skill trees.  The large icons are <span class='white'>Skills</span> with the small round icons being <span class='white'>Passive Buffs</span>.  Only a few of the skills have been revealed so far.  The skills are detailed on the Mercenaries' pages [[Raheir]], [[Subo]], [[Aldkin]] and [[Varyana]].
== Rapport ==


<gallery mode="traditional" heights="400" perrow="2">
Rapport is the progression system for Mercenaries. You gain Rapport naturally by fighting with a Mercenary hired.
File:Aldkin Skill Tree.jpg|Aldkin Skill Tree
File:Raheir Skill Tree.jpg|Raheir Skill Tree
File:Varyana Skill Tree.jpg|Varyana Skill Tree
</gallery>


As you adventure more with your Mercenary you'll get skill points via the Rapport system (explained below). Ten levels in total and when you hit each of the ten ranks you'll not only get a reward but also a point to spend in your Merc's skill tree.
=== Rapport Ranks ===


As well as the role of fighter there may be more involved with Diablo 4's Mercenaries as also mentioned in the files datamined back in 2023 are Merc <span class="white">'Professions'</span> and <span class="white">'Crafting'</span>. No specific professions are named but perhaps Mercenaries will be trainable in one of the existing professions so that they can perform that crafting service for you out in the field.
* '''Ranks I–IV:''' 1 Skill Point each (4 total). 
* '''Rank V:''' Unlocks Bartering; grants Pale Marks.
* '''Ranks VI–X:''' Legendary, Masterworking, and Material Caches depending on the Mercenary. 
* '''Rank X+:''' Repeatable Rapport levels that grant Pale Marks.


If your Merc dies, they will take the knee and wait to be resurrectedYour Reinforcement Merc can still appear during this time.
Primary Mercenaries gain full Rapport in solo play.
   
Reinforcement Mercenaries gain:


==Reinforcement==
* 50% Rapport in solo (while Primary is hired). 
* 100% Rapport in group play.


If you don't want a Hired Mercenary with you constantly there is a feature that allows you to call them into the fray temporarily as a reinforcement.  It must be a different Merc to your Hired Merc.
== Pale Marks & Bartering ==


'''Reinforcements''' will emerge during combat and execute a pre-determined skill at an opportunity of your choosing.  You select a Mercenary skill and attach it to one of your own so when you use that skill your Mercenary will appear and perform their skill and then disappear. You can also set the Reinforcement to appear when a certain situation occurs such as you become crowd-controlled or you [[Evade]].
'''Pale Marks''' are earned through Rapport and by completing select activities tied to Mercenaries.


There is a cooldown attached to these Reinforcements.
Bartering becomes available at '''Rapport V'''. Each Mercenary unlocks different Bartering categories:


{| class="skillfeatures" style="margin:auto;"
* [[Raheir]]: Defensive Aspects • Crafting Materials 
|+
* [[Subo]]: Utility Aspects • Boss Summoning Mats 
|-
* [[Varyana]]: Mobility Aspects • Masterworking Mats + Obols 
|[[File:Varyana-reinforcement-skill.jpg|alt=Pick Merc Skill|thumb|Pick Merc Skill|center|500x500px]]
* [[Aldkin]]: Resource Aspects • Runes, Prisms, Gem Fragments
|[[File:Varyana-reinforcement-player-skill.jpg|alt=Select Player Skill Trigger|thumb|Select Player Trigger|center|500x500px]]
|-
| colspan="2" |[[File:Whirlwind.jpg|alt=Varyana appears and Whirlwinds|thumb|Varyana appears and Whirlwinds|center|500x500px]]
|}


==Rapport ==
Bartering is accessed through '''Fayira''' in The Den.


Rapport builds like the seasonal reputation system, strengthening as you complete objectives and fight alongside each Mercenary. As your Rapport grows, you unlock upgrades, skill points, rewards, and improved bartering options. The stronger your connection, the more powerful the Mercenary becomes, with rewards including passive bonuses like increased Pale Mark earnings for Trade Agreements and Bartering.
== Common Misconceptions ==


Using a Reinforcement Merc will also earn Rapport but not as much as when you have a Hired Mercenary with you.
* '''“Only the party leader can have a Mercenary.”''' 
: False. Every player may have a Reinforcement; Primaries simply do not appear in groups.


{| class="skillfeatures" style="margin:auto;"
* '''“Reinforcements only gain Rapport when they appear.”''' 
|-
: False. They gain Rapport whenever they are hired.
|[[File:Rapport Reward Tier 6.jpg|alt=Rapport Reward Tier 6|center|thumb|416x416px|Rapport Reward Tier 6]]
|[[File:Rapport Reward Tier 8.jpg|alt=Rapport Reward Tier 8|center|thumb|416x416px|Rapport Reward Tier 8]]
|}


* '''“Mercenaries do no damage.”''' 
: Mostly true. They are designed for utility, not DPS.


==Mercenary Currency==
* '''“You never see other players with Mercenaries.”''' 
: True visually, but misleading. Mercenaries are invisible to other players.


A new currency, <span class='white'>Pale Marks</span>, can be earned as you play with your Mercenary and also rewarded through the Rapport systemPale Marks can then be used to buy gear at a Vendor in the Mercenary Den.
* '''“Reinforcement must be linked to a specific skill.”'''  
: False. Universal triggers exist.


Once you have earned a Rank of 5 Rapport with them you can begin Bartering for items or purchasing Trade Agreements.
== See Also ==
* [[Raheir]] 
* [[Subo]] 
* [[Varyana]] 
* [[Aldkin]] 
* [[Vessel of Hatred]] 
* [[Nahantu]]


{| class="skillfeatures" style="margin:auto;"
|+
|-
|[[File:Rapport Reward Tier 6.jpg|alt=Rapport Reward Tier 6|center|thumb|416x416px|Rapport Reward Tier 6]]
|[[File:Rapport Reward Tier 8.jpg|alt=Rapport Reward Tier 8|center|thumb|416x416px|Rapport Reward Tier 8]]
|-
|[[File:Mercenary Vendor.jpg|alt=Mercenary Vendor|center|thumb|558x558px|Mercenary Vendor]]
|[[File:Pale Marks Currency.jpg|alt=Rapport Reward Tier 8|center|thumb|416x416px|Pale Marks]]
|}


==Mercenaries Trailer==
==Mercenaries Trailer==

Revision as of 00:47, 29 November 2025

The Pale Hand Mercenaries

Mercenaries are combat allies introduced in the Vessel of Hatred expansion. They belong to a group known as The Pale Hand, and offer defensive tools, grouping, utility, and specialised support depending on which Mercenary you hire.

Mercenaries are available only to players who own Vessel of Hatred, as their recruitment hub The Den is located in Nahantu, the new region added in VoH.

Below is everything you need to know about how Mercenaries work in Diablo 4.

Overview

  • Mercenaries become available during the Vessel of Hatred campaign.
  • You unlock Raheir first, then gain the other three Mercenaries by completing their personal Acquisition Quests in The Den.
  • You may hire one Primary Mercenary (solo play only).
  • You may hire one Reinforcement Mercenary (solo and group play).
  • Mercenaries cannot equip gear.
  • Mercenaries are not minions or companions, any effects referring to those categories do not apply.
  • A personal Rapport system allows you to level up each Mercenary.
  • Rapport grants Skill Points, Caches, Bartering upgrades, and Pale Marks.
  • Mercenaries and Rapport progress are account-wide per realm type (Seasonal, Eternal, HC, etc.).
Mercenaries introduced in Vessel of Hatred
Mercenaries introduced in Vessel of Hatred

"The Mercenaries were designed to replicate that small-party experience… If you're running around as a Sorcerer and you need someone filling a tanking role, we've taken that into account with the mercenary types you will see."
— Brent Gibson, Game Director, Blizzard (12 July 2024)


The Mercenaries

Raheir: The Shieldbearer (Tank / Defensive Support)

Raheir is a defensive Iron Wolves shield-fighter who excels at absorbing damage, taunting enemies, and protecting the player from sudden spikes. He is the first Mercenary you meet in the campaign.

  • Provides armor and resistance buffs
  • Taunts and Crowd Control
  • Knockdowns via Valiance
  • Ideal for fragile builds and aggressive playstyles that need frontline stability
  • Strong choice for Torment progression

Subo: The Archer (Ranged Utility)

Subo is a ranged archer focused on utility and support. His Seeker skill reveals nearby enemies and materials, making him particularly useful for overworld farming.

  • Reliable target marking
  • Resource and cooldown benefits
  • Excellent situational awareness through Seeker
  • Useful for any build that values utility over damage

Varyana: The Berserker Crone (Melee DPS)

Varyana is a melee fighter who thrives in high-density combat. Her Massacre meter builds from continuous kills, granting stacking Movement Speed bonuses.

  • Powerful melee burst
  • Enemy-grouping tools
  • Short cooldowns
  • Excellent for speedfarming and melee-range pressure builds


Aldkin: The Cursed Child (Shadow / Fire Caster)

Aldkin is a Shadow/Fire caster capable of transforming into a demon. His transformation enhances his abilities but briefly places a curse on the player.

  • Strong AoE and DoT damage
  • Applies Vulnerable
  • Shadow tree offers Crowd Control
  • Fire tree offers heavy Burning and resource tools
  • “Kiss-and-curse” demon form adds risk/reward playstyle


Getting Your Mercenary

You first meet Raheir during the Vessel of Hatred campaign, who introduces you to The Den, the Mercenaries’ base of operations.

Each remaining Mercenary offers an Acquisition Quest. Completing these quests unlocks them permanently for that realm type.

Once one character finishes the final VoH chapter (Presaged Fate), all alts may hire Mercenaries from level 1.

Hiring a Mercenary is free.

Mercenary Skills & Trees

Each Mercenary has their own two-branch skill tree consisting of:

  • 2 Core Active Skills
  • 2 Iconic Active Skills
  • 2 Core Passives
  • 2 Iconic Passives
  • 1 Unique Perk (Primary Mercenary only)

Skill Points are earned through Rapport (details below). Reinforcement Mercenaries use only one Active Skill and do not benefit from Passives.

Skill trees for each Mercenary are available on their dedicated pages: RaheirSuboVaryanaAldkin

Reinforcement Mercenaries

A Reinforcement Mercenary is a temporary combat ally that appears briefly to perform a single Active Skill under a chosen trigger condition.

How Reinforcements Work

  • Available in solo and group play.
  • Uses one Active Skill of your choice (base version only).
  • Does not use passives or Perks.
  • Has its own cooldown.
  • Only the owner sees their Reinforcement appear.

Reinforcement Triggers

Reinforcements can be activated by:

Skill Triggers

  • When you use a specific chosen skill.

Universal Triggers

  • When the player uses any skill in combat.
  • When the player becomes Injured (<35% Life).
  • When the player is hit by a Control-Impairing Effect.

These universal triggers allow Reinforcements to function even for builds with irregular rotation patterns.

Rapport Gain

Reinforcement Mercenaries always gain Rapport while they are Hired in the Reinforcement slot, even if they never appear in combat. In solo play they earn 50% of the Rapport gained by your Primary Mercenary. In group play, they gain full Rapport. Summoning a Reinforcement is not required for Rapport progression.

Group Play Rules

Mercenary behaviour changes when you join a party:

  • Primary Mercenaries do not appear in groups.
  • Reinforcement Mercenaries continue to function for every player.
  • Reinforcement triggers are personal and visible only to the owner.
  • In group play, Reinforcement Mercenaries earn full Rapport.
  • There is no party-leader restriction on Reinforcements.
  • The absence of visible Mercenaries often leads players to believe no one is using them.

Rapport

Rapport is the progression system for Mercenaries. You gain Rapport naturally by fighting with a Mercenary hired.

Rapport Ranks

  • Ranks I–IV: 1 Skill Point each (4 total).
  • Rank V: Unlocks Bartering; grants Pale Marks.
  • Ranks VI–X: Legendary, Masterworking, and Material Caches depending on the Mercenary.
  • Rank X+: Repeatable Rapport levels that grant Pale Marks.

Primary Mercenaries gain full Rapport in solo play.

Reinforcement Mercenaries gain:

  • 50% Rapport in solo (while Primary is hired).
  • 100% Rapport in group play.

Pale Marks & Bartering

Pale Marks are earned through Rapport and by completing select activities tied to Mercenaries.

Bartering becomes available at Rapport V. Each Mercenary unlocks different Bartering categories:

  • Raheir: Defensive Aspects • Crafting Materials
  • Subo: Utility Aspects • Boss Summoning Mats
  • Varyana: Mobility Aspects • Masterworking Mats + Obols
  • Aldkin: Resource Aspects • Runes, Prisms, Gem Fragments

Bartering is accessed through Fayira in The Den.

Common Misconceptions

  • “Only the party leader can have a Mercenary.”
False. Every player may have a Reinforcement; Primaries simply do not appear in groups.
  • “Reinforcements only gain Rapport when they appear.”
False. They gain Rapport whenever they are hired.
  • “Mercenaries do no damage.”
Mostly true. They are designed for utility, not DPS.
  • “You never see other players with Mercenaries.”
True visually, but misleading. Mercenaries are invisible to other players.
  • “Reinforcement must be linked to a specific skill.”
False. Universal triggers exist.

See Also


Mercenaries Trailer


Changes to Mercenaries

Patch 2.0, October 8, 2024


Mercenary Overview
Aldkin
Raheir
Subo
Varyana