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Damage over | Damage over Time (DoT) is damage from an ability or skill that is dealt over a period of time rather than instantly. It will decrease the target's health or [[barrier]] protecting its health by a certain amount each second for a set number of seconds. | ||
* Burning | Damage over time can not [[Critically Strike]] or [[Overpower]]. | ||
* Burning (this is Fire Damage) | |||
* Bleed | * Bleed | ||
* Shadow | * Shadow | ||
* Poison | * Poison | ||
Enemies can inflict Damage over Time attacks on you also but they can to be dodged. | |||
== Changes to {{PAGENAME}} == | |||
{{Patch Date Season 4}} | |||
*Damage over time effects will no longer interrupt channeled skills. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
Latest revision as of 19:21, 10 March 2025
Damage over Time (DoT) is damage from an ability or skill that is dealt over a period of time rather than instantly. It will decrease the target's health or barrier protecting its health by a certain amount each second for a set number of seconds.
Damage over time can not Critically Strike or Overpower.
- Burning (this is Fire Damage)
- Bleed
- Shadow
- Poison
Enemies can inflict Damage over Time attacks on you also but they can to be dodged.
Changes to Damage over Time
Patch 1.4.0, May 14, 2024
- Damage over time effects will no longer interrupt channeled skills.
