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Damage over Time: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
(Created page with "Damage over time (DoT) is a term used to describe damage from an ability or effect that is dealt over an extended period of time rather than occurring immediately. * Burning * Bleed * Shadow * Poison Category:Mechanics")
 
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Damage over time (DoT) is a term used to describe damage from an ability or effect that is dealt over an extended period of time rather than occurring immediately.  
Damage over Time (DoT) is damage from an ability or skill that is dealt over a period of time rather than instantly.  It will decrease the target's health or [[barrier]] protecting its health by a certain amount each second for a set number of seconds.


* Burning
Damage over time can not [[Critically Strike]] or [[Overpower]].
 
* Burning (this is Fire Damage)
* Bleed
* Bleed
* Shadow
* Shadow
* Poison
* Poison


Enemies can inflict Damage over Time attacks on you also but they can to be dodged.
== Changes to {{PAGENAME}} ==
{{Patch Date Season 4}}


*Damage over time effects will no longer interrupt channeled skills.


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 19:21, 10 March 2025

Damage over Time (DoT) is damage from an ability or skill that is dealt over a period of time rather than instantly. It will decrease the target's health or barrier protecting its health by a certain amount each second for a set number of seconds.

Damage over time can not Critically Strike or Overpower.

  • Burning (this is Fire Damage)
  • Bleed
  • Shadow
  • Poison

Enemies can inflict Damage over Time attacks on you also but they can to be dodged.


Changes to Damage over Time

Patch 1.4.0, May 14, 2024

  • Damage over time effects will no longer interrupt channeled skills.