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[[File:Mecenaries_-_Pale_Hand.jpg|alt=The Pale Hand Mercenaries|right|frameless|250x250px]]
[[File:Mecenaries_-_Pale_Hand.jpg|alt=The Pale Hand Mercenaries|right|frameless|250xpx]]'''Mercenaries''' are combat allies introduced in the [[Vessel of Hatred]] expansion. They belong to a group known as The Pale Hand, and offer defensive tools, grouping, utility, and specialised support depending on which Mercenary you hire.
'''Mercenaries''' can be recruited to fight alongside you in solo play and level up as you progress.  These Mercenaries go by the name of The Pale Hand. In brief:


*Unlock access to the first Mercenary, Raheir, by completing the main [[Vessel of Hatred]] Questline.
Mercenaries are available only to players who own Vessel of Hatred, as their recruitment hub, '''The Den''' <small>([https://www.purediablo.com/diablo4/map/?markerId=marker_1728070768324 Map)]</small>, is located in [[Nahantu]], the new region added and exclusive to VoH.
*Gain access to the other 3 by completing their personal quests.
*Hire a Mercenary for free to fight by your side and another as a Reinforcement to jump into the fray temporarily on demand.
*Full Mercenaries are for solo play.
*In parties the party leader can bring a full Mercenary but all players can bring a Reinforcement Merc.
*There is no gear for Mercenaries.
*A Mercenary Rapport system enables you to level up your Merc to level 10.
*Spend those 10 skill points in their own mini-skill tree consisting of two distinct branches.
*Working your way up the Rapport system gives you access to other loot-based rewards.
*Earn Pale Marks through Rapport to buy coveted items within the Den.
*Mercs are available with Vessel of Hatred Expansion on both Seasonal and Eternal Realms.


<bluepost>The Mercenaries were designed to replicate that small-party experience. You're going to see mercenary builds that may complement certain classes that already exist in the game.  So if you're running around as a Sorcerer and you need someone out there playing a little bit of a tanking role we've taken that into account with all the mercenary types you would see. - ''Brent Gibson, Game Director, Blizzard, 12 July 2024''</bluepost>
Below is everything you need to know about how Mercenaries work in Diablo 4.


=== Not known ===
== Overview ==


*If there will be Paragon Nodes/Glyphs that affect your Mercenary.
* Mercenaries become available during the Vessel of Hatred campaign.
*If there will be affixes on gear that affect your Mercenary.
* You unlock [[Raheir]] first, then gain the other three Mercenaries by completing their personal Acquisition Quests in The Den.
* You may hire one Primary Mercenary (solo play only).
* You may hire one Reinforcement Mercenary (solo and group play).
* Mercenaries cannot equip gear.
* Mercenaries are not minions or companions, any effects referring to those categories do not apply.
* A personal Rapport system allows you to level up each Mercenary.
* Rapport grants Skill Points, Caches, Bartering upgrades, and Pale Marks.
* Mercenaries and Rapport progress are account-wide per realm type (Seasonal, Eternal, HC, etc.).


== Classes of Mercenaries ==
[[File:Mercenaries.jpg|alt=Mercenaries introduced in Vessel of Hatred|center|Mercenaries introduced in Vessel of Hatred|thumb|700xpx]]
Four Mercenary classes have been confirmed offering a broad range of support to your buildThey are hired in the Mercenary Den for free.
<bluepost>
''"The Mercenaries were designed to replicate that small-party experience… If you're running around as a Sorcerer and you need someone filling a tanking role, we've taken that into account with the mercenary types you will see."''  
— Brent Gibson, Game Director, Blizzard (12 July 2024)
</bluepost>


<blockquote>I am your guardian. I am your redemption. I am your vengeance. I am your rage. We are the Pale Hand, and we are the reason
[[File:Full-figure.png|alt=Raheir Mercenary|right|frameless|170xpx]]
you need never fight alone.</blockquote>
== The Mercenaries ==


=== Raheir ===
=== Raheir: The Shieldbearer (Tank / Defensive Support) ===
Raheir is a Blacksmith and shield-bearer, a more defensive fighter who soaks up damage and uses his shield dome to protect the player. He is the first Merc that you meet and introduces you to the Mercenary network.
[[Raheir]] is a defensive [[Iron Wolves]] shield-fighter who excels at absorbing damage, taunting enemies, and protecting the player from sudden spikes. He is the first Mercenary you meet in the campaign.


<div class="linkbox">[[Raheir | Read more about Raheir]]</div>
* Provides armor and resistance buffs 
* Taunts and [[Crowd Control]]
* [[Knockdown]]s via [[Valiance]]
* Ideal for fragile builds and aggressive playstyles that need frontline stability 
* Strong choice for Torment progression 


=== Subo ===
<div class="linkbox">[[Raheir |Raheir Guide]]</div>
Subo is a drunken archer who offers range and utility support.


<div class="linkbox">[[Subo | Read more about Subo]]</div>


===Varyana===
[[File:Subo-bow.png|alt=SuboMercenary|right|frameless|200xpx]]
Varyana is a Beserker Crone. She is a melee combat fighter who has a massacre meter that needs a constant stream of kills to fill up the meter leading to more power.  She also has utility skills.
=== Subo: The Archer (Ranged Utility) ===
Subo is a ranged archer focused on utility and support. His '''Seeker''' skill reveals nearby enemies and materials, making him particularly useful for overworld farming.


<div class="linkbox">[[Varyana | Read more about Varyana]]</div>
* Reliable target marking 
* Resource and cooldown benefits 
* Excellent situational awareness through [[Seeker]]  
* Useful for any build that values utility over damage 


===Aldkin===
<div class="linkbox">[[Subo |Subo Guide]]</div>
A Demon Child, is a magic user who can transform from human to demon form.


<div class="linkbox">[[Aldkin| Read more about Aldkin]]</div>


[[File:Varyana-full-body.png|alt=Varyana Mercenary|right|frameless|170xpx]]
=== Varyana: The Berserker Crone (Melee DPS) ===
Varyana is a melee fighter who thrives in high-density combat. Her '''Massacre''' meter builds from continuous kills, granting stacking Movement Speed bonuses.


[[File:Mercenaries.jpg|alt=Mercenaries introduced in Vessel of Hatred|center|Mercenaries introduced in Vessel of Hatred|thumb|900x506px]]
* Powerful melee burst 
* Enemy-grouping tools 
* Short cooldowns 
* Excellent for speedfarming and melee-range pressure builds 


==Getting your Mercenary ==
<div class="linkbox">[[Varyana |Varyana Guide]]</div>


You will first meet Raheir, the shield-bearer mercenary who will introduce you to the Mercenary Hideout, and the network of Mercs.


On completing of an acquistion quest for each Mercenary you will then be able to hire them.
[[File:Aldkin-full-body-2.png|alt=Aldkin Mercenary|right|frameless|150xpx]]
=== Aldkin: The Cursed Child (Shadow / Fire Caster) ===
Aldkin is a Shadow/Fire caster capable of transforming into a demon. His transformation enhances his abilities but briefly places a curse on the player.


==Mercenary Skills and Gear==
* Strong [[Area of Affect|AoE]] and [[Damage Over Time|DoT]] damage 
* Applies [[Vulnerable]] 
* <span class='shadow'>Shadow</span> tree offers [[Crowd Control]] 
* Fire tree offers heavy <span class='fire'>Burning</span> and resource tools 
* “Kiss-and-curse” demon form adds risk/reward playstyle 


Each Mercenary has their own mini skill tree that splits into two distinct branches enabling you to customize the kind of support you require.  Only a few of the skills have been revealed so far.  The skills are detailed on their pages [[Raheir]], [[Subo]], [[Aldkin]] and [[Varyana]].


<div class="linkbox">[[Aldkin|Aldkin Guide]]</div>


<gallery mode="traditional" heights="400" perrow="2">
== Getting Your Mercenary ==
File:Aldkin Skill Tree.jpg|Aldkin Skill Tree
File:Raheir Skill Tree.jpg|Raheir Skill Tree
File:Varyana Skill Tree.jpg|Varyana Skill Tree
</gallery>


As well as the role of fighter there may be more involved with Diablo 4's Mercenaries as also mentioned in the files datamined back in 2023 of <span class="white">'Professions'</span> and <span class="white">'Crafting'</span>. No specific professions are named but perhaps Mercenaries will be trainable in one of the existing professions so that they can perform that crafting service for you out in the field.
You first meet [[Raheir]] during the Vessel of Hatred campaign, who introduces you to The Den <small>([https://www.purediablo.com/diablo4/map/?markerId=marker_1728070768324 Map)]</small>, the Mercenaries’ base of operations. Each remaining Mercenary offers an '''Acquisition Quest'''. Completing these quests unlocks them permanently for that realm type. Once one character finishes the final VoH chapter (''Presaged Fate''), all alts may hire Mercenaries from level 1.


If your Merc dies, they will take the knee and wait to be resurrected.  Your Reinforcement Merc can still appear during this time.
Hiring a Mercenary is free.


==Reinforcement==
== Mercenary Skills & Trees ==


If you don't want a full Mercenary with you constantly there is a feature that allows you to call them into the fray temporarily as a reinforcement.  It must be a different Merc to your Full Merc.
Each Mercenary has their own two-branch skill tree consisting of:


'''Reinforcements''' will emerge during combat and execute a pre-determined skill at an opportunity of your choosing. You select a Mercenary skill and attach it to one of your own so when you use that skill your Mercenary will appear and perform their skill and then disappear. You can also set the Reinforcement to appear when a certain situation occurs such as you become crowd-controlled or you [[Evade]].
* 2 Core Active Skills  
* 2 Iconic Active Skills 
* 2 Core Passives 
* 2 Iconic Passives 
* 1 Unique Perk (Primary Mercenary only)


There is a cooldown attached to these Reinforcements.
Skill Points are earned through Rapport (details below). 
Reinforcement Mercenaries use only one Active Skill and do not benefit from Passives.


{| class="skillfeatures" style="margin:auto;"
Skill trees for each Mercenary are available on their dedicated pages: [[Raheir]] • [[Subo]] [[Varyana]] [[Aldkin]]
|+
|-
|[[File:Varyana-reinforcement-skill.jpg|alt=Pick Merc Skill|thumb|Pick Merc Skill|center|500x500px]]
|[[File:Varyana-reinforcement-player-skill.jpg|alt=Select Player Skill Trigger|thumb|Select Player Trigger|center|500x500px]]
|-
| colspan="2" |[[File:Whirlwind.jpg|alt=Varyana appears and Whirlwinds|thumb|Varyana appears and Whirlwinds|center|500x500px]]
|}


== Reinforcement Mercenaries ==


A '''Reinforcement Mercenary''' is a temporary combat ally that appears briefly to perform a single Active Skill under a chosen trigger condition.


Rapport
=== How Reinforcements Work ===
==Mercenary Currency==


In Spiritborn gameplay videos, a currency inventory screen revealed a new type of currency linked to Mercenaries.   
* Available in solo and group play. 
* Uses one Active Skill of your choice (base version only). 
* Does not use passives or Perks.   
* Has its own cooldown. 
* Only the owner sees their Reinforcement appear.


*[[Pale Marks]] are earned by increasing [[Rapport]] with Mercenaries by completing activities with them.
=== Reinforcement Triggers ===
*Once you have earned a Rank of 5 Rapport with them you can begin Bartering for items or purchasing Trade Agreements.


[[File:Pale Marks Currency.jpg|thumb|center|alt=Pale Marks Currency for Mercenaries|Pale Marks Currency|600x600px]]
Reinforcements can be activated by:


<span class="white">Blizzard has said more about the Mercenaries will be revealed before the release of [[Vessel of Hatred]].</span>
'''Skill Triggers'''
* When you use a specific chosen skill.
 
'''Universal Triggers'''
* When the player uses any skill in combat. 
* When the player becomes [[Injured]] (<35% Life). 
* When the player is hit by a Control-Impairing Effect.
 
These universal triggers allow Reinforcements to function even for builds with irregular rotation patterns.
 
=== Rapport Gain ===
 
Reinforcement Mercenaries always gain Rapport while they are Hired in the Reinforcement slot, even if they never appear in combat. In solo play they earn 50% of the Rapport gained by your Primary Mercenary. In group play, they gain full Rapport. Summoning a Reinforcement is not required for Rapport progression.
 
== Group Play Rules ==
 
Mercenary behaviour changes when you join a party:
 
* Primary Mercenaries do not appear in groups. 
* Reinforcement Mercenaries continue to function for every player. 
* Reinforcement triggers are personal and visible only to the owner. 
* In group play, Reinforcement Mercenaries earn full Rapport. 
* There is no party-leader restriction on Reinforcements. 
* The absence of visible Mercenaries often leads players to believe no one is using them.
 
== Rapport ==
 
Rapport is the progression system for Mercenaries. You gain Rapport naturally by fighting with a Mercenary hired and each Rank rewards you Skill points, services, Pale Marks or items.
 
=== Rapport Ranks ===
 
* '''Ranks I–IV:''' 1 Skill Point each (4 total). 
* '''Rank V:''' Unlocks Bartering; grants Pale Marks. 
* '''Ranks VI–X:''' Legendary, Masterworking, and Material Caches depending on the Mercenary. 
* '''Rank X+:''' Repeatable Rapport levels that grant Pale Marks.
 
Primary Mercenaries gain full Rapport in solo play.
Reinforcement Mercenaries gain:
 
* 50% Rapport in solo (while Primary is hired). 
* 100% Rapport in group play.
 
== Pale Marks & Bartering ==
 
'''Pale Marks''' are earned through Rapport and by completing select activities tied to Mercenaries. Bartering becomes available at Character level 15 and at Rapport V with any Mercenary.  Each Mercenary unlocks different Bartering categories:
 
* [[Raheir]]: Defensive Aspects - Crafting Materials 
* [[Subo]]: Utility Aspects - Boss Summoning Mats 
* [[Varyana]]: Mobility Aspects - Masterworking Mats + Obols 
* [[Aldkin]]: Resource Aspects - Runes, Prisms, Gem Fragments
 
Bartering is accessed through '''Fayira''' in The Den <small>([https://www.purediablo.com/diablo4/map/?markerId=marker_1728070768324 Map)]</small>.  She will restock her supply for free the first time, but subsequent restocks cost 100 Pale Marks.
 
 
== Hiring, Dismissing, and Switching Mercenaries ==
 
You can dismiss a Primary Mercenary by visiting The Den and clicking on them, which reveals the '''Dismiss Mercenary''' option. Reinforcement Mercenaries can also be removed manually via '''Withdraw Reinforcement'''.  You can't dismiss them in the field.
 
It is not necessary to dismiss or withdraw a Mercenary before choosing a new one. Hiring a different Primary or Reinforcement automatically replaces the previous assignment.
 
 
== Common Misconceptions ==
 
* '''“Only the party leader can have a Mercenary.”''' 
: False. Every player may have a Reinforcement; Primaries simply do not appear in groups.
 
* '''“Reinforcements only gain Rapport when they appear.”''' 
: False. They gain Rapport whenever they are 'hired'.
 
* '''“Mercenaries do no damage.”''' 
: Mostly true. They are designed for utility, not DPS.
 
* '''“You never see other players with Mercenaries.”''' 
: True visually, but misleading. Mercenaries are invisible to other players.
 
* '''“Reinforcement must be linked to a specific skill.”''' 
: False. Universal triggers exist.


==Mercenaries Trailer==
==Mercenaries Trailer==
This is the trailer Blizzard released to announce Mercenaries coming to Diablo.
<youtube>https://www.youtube.com/watch?v=h_RHvTVnBiI</youtube>
<youtube>https://www.youtube.com/watch?v=h_RHvTVnBiI</youtube>
== Changes to {{PAGENAME}} ==
[[Patch 2-0|Patch 2.0]], October 8, 2024
* Added in [[Vessel of Hatred]]
{{Template:Mercenary Navigation}}
[[Category:Basics]]  
[[Category:Basics]]  
[[Category:Vessel of Hatred]]
[[Category:Vessel of Hatred]]
[[Category:Mercenaries]]
[[Category:Mercenaries]]

Latest revision as of 11:09, 8 December 2025

The Pale Hand Mercenaries

Mercenaries are combat allies introduced in the Vessel of Hatred expansion. They belong to a group known as The Pale Hand, and offer defensive tools, grouping, utility, and specialised support depending on which Mercenary you hire.

Mercenaries are available only to players who own Vessel of Hatred, as their recruitment hub, The Den (Map), is located in Nahantu, the new region added and exclusive to VoH.

Below is everything you need to know about how Mercenaries work in Diablo 4.

Overview

  • Mercenaries become available during the Vessel of Hatred campaign.
  • You unlock Raheir first, then gain the other three Mercenaries by completing their personal Acquisition Quests in The Den.
  • You may hire one Primary Mercenary (solo play only).
  • You may hire one Reinforcement Mercenary (solo and group play).
  • Mercenaries cannot equip gear.
  • Mercenaries are not minions or companions, any effects referring to those categories do not apply.
  • A personal Rapport system allows you to level up each Mercenary.
  • Rapport grants Skill Points, Caches, Bartering upgrades, and Pale Marks.
  • Mercenaries and Rapport progress are account-wide per realm type (Seasonal, Eternal, HC, etc.).
Mercenaries introduced in Vessel of Hatred
Mercenaries introduced in Vessel of Hatred

"The Mercenaries were designed to replicate that small-party experience… If you're running around as a Sorcerer and you need someone filling a tanking role, we've taken that into account with the mercenary types you will see."
— Brent Gibson, Game Director, Blizzard (12 July 2024)

Raheir Mercenary

The Mercenaries

Raheir: The Shieldbearer (Tank / Defensive Support)

Raheir is a defensive Iron Wolves shield-fighter who excels at absorbing damage, taunting enemies, and protecting the player from sudden spikes. He is the first Mercenary you meet in the campaign.

  • Provides armor and resistance buffs
  • Taunts and Crowd Control
  • Knockdowns via Valiance
  • Ideal for fragile builds and aggressive playstyles that need frontline stability
  • Strong choice for Torment progression


SuboMercenary

Subo: The Archer (Ranged Utility)

Subo is a ranged archer focused on utility and support. His Seeker skill reveals nearby enemies and materials, making him particularly useful for overworld farming.

  • Reliable target marking
  • Resource and cooldown benefits
  • Excellent situational awareness through Seeker
  • Useful for any build that values utility over damage


Varyana Mercenary

Varyana: The Berserker Crone (Melee DPS)

Varyana is a melee fighter who thrives in high-density combat. Her Massacre meter builds from continuous kills, granting stacking Movement Speed bonuses.

  • Powerful melee burst
  • Enemy-grouping tools
  • Short cooldowns
  • Excellent for speedfarming and melee-range pressure builds


Aldkin Mercenary

Aldkin: The Cursed Child (Shadow / Fire Caster)

Aldkin is a Shadow/Fire caster capable of transforming into a demon. His transformation enhances his abilities but briefly places a curse on the player.

  • Strong AoE and DoT damage
  • Applies Vulnerable
  • Shadow tree offers Crowd Control
  • Fire tree offers heavy Burning and resource tools
  • “Kiss-and-curse” demon form adds risk/reward playstyle


Getting Your Mercenary

You first meet Raheir during the Vessel of Hatred campaign, who introduces you to The Den (Map), the Mercenaries’ base of operations. Each remaining Mercenary offers an Acquisition Quest. Completing these quests unlocks them permanently for that realm type. Once one character finishes the final VoH chapter (Presaged Fate), all alts may hire Mercenaries from level 1.

Hiring a Mercenary is free.

Mercenary Skills & Trees

Each Mercenary has their own two-branch skill tree consisting of:

  • 2 Core Active Skills
  • 2 Iconic Active Skills
  • 2 Core Passives
  • 2 Iconic Passives
  • 1 Unique Perk (Primary Mercenary only)

Skill Points are earned through Rapport (details below). Reinforcement Mercenaries use only one Active Skill and do not benefit from Passives.

Skill trees for each Mercenary are available on their dedicated pages: RaheirSuboVaryanaAldkin

Reinforcement Mercenaries

A Reinforcement Mercenary is a temporary combat ally that appears briefly to perform a single Active Skill under a chosen trigger condition.

How Reinforcements Work

  • Available in solo and group play.
  • Uses one Active Skill of your choice (base version only).
  • Does not use passives or Perks.
  • Has its own cooldown.
  • Only the owner sees their Reinforcement appear.

Reinforcement Triggers

Reinforcements can be activated by:

Skill Triggers

  • When you use a specific chosen skill.

Universal Triggers

  • When the player uses any skill in combat.
  • When the player becomes Injured (<35% Life).
  • When the player is hit by a Control-Impairing Effect.

These universal triggers allow Reinforcements to function even for builds with irregular rotation patterns.

Rapport Gain

Reinforcement Mercenaries always gain Rapport while they are Hired in the Reinforcement slot, even if they never appear in combat. In solo play they earn 50% of the Rapport gained by your Primary Mercenary. In group play, they gain full Rapport. Summoning a Reinforcement is not required for Rapport progression.

Group Play Rules

Mercenary behaviour changes when you join a party:

  • Primary Mercenaries do not appear in groups.
  • Reinforcement Mercenaries continue to function for every player.
  • Reinforcement triggers are personal and visible only to the owner.
  • In group play, Reinforcement Mercenaries earn full Rapport.
  • There is no party-leader restriction on Reinforcements.
  • The absence of visible Mercenaries often leads players to believe no one is using them.

Rapport

Rapport is the progression system for Mercenaries. You gain Rapport naturally by fighting with a Mercenary hired and each Rank rewards you Skill points, services, Pale Marks or items.

Rapport Ranks

  • Ranks I–IV: 1 Skill Point each (4 total).
  • Rank V: Unlocks Bartering; grants Pale Marks.
  • Ranks VI–X: Legendary, Masterworking, and Material Caches depending on the Mercenary.
  • Rank X+: Repeatable Rapport levels that grant Pale Marks.

Primary Mercenaries gain full Rapport in solo play.

Reinforcement Mercenaries gain:

  • 50% Rapport in solo (while Primary is hired).
  • 100% Rapport in group play.

Pale Marks & Bartering

Pale Marks are earned through Rapport and by completing select activities tied to Mercenaries. Bartering becomes available at Character level 15 and at Rapport V with any Mercenary. Each Mercenary unlocks different Bartering categories:

  • Raheir: Defensive Aspects - Crafting Materials
  • Subo: Utility Aspects - Boss Summoning Mats
  • Varyana: Mobility Aspects - Masterworking Mats + Obols
  • Aldkin: Resource Aspects - Runes, Prisms, Gem Fragments

Bartering is accessed through Fayira in The Den (Map). She will restock her supply for free the first time, but subsequent restocks cost 100 Pale Marks.


Hiring, Dismissing, and Switching Mercenaries

You can dismiss a Primary Mercenary by visiting The Den and clicking on them, which reveals the Dismiss Mercenary option. Reinforcement Mercenaries can also be removed manually via Withdraw Reinforcement. You can't dismiss them in the field.

It is not necessary to dismiss or withdraw a Mercenary before choosing a new one. Hiring a different Primary or Reinforcement automatically replaces the previous assignment.


Common Misconceptions

  • “Only the party leader can have a Mercenary.”
False. Every player may have a Reinforcement; Primaries simply do not appear in groups.
  • “Reinforcements only gain Rapport when they appear.”
False. They gain Rapport whenever they are 'hired'.
  • “Mercenaries do no damage.”
Mostly true. They are designed for utility, not DPS.
  • “You never see other players with Mercenaries.”
True visually, but misleading. Mercenaries are invisible to other players.
  • “Reinforcement must be linked to a specific skill.”
False. Universal triggers exist.

Mercenaries Trailer

This is the trailer Blizzard released to announce Mercenaries coming to Diablo.


Changes to Mercenaries

Patch 2.0, October 8, 2024


Mercenary Overview
Aldkin
Raheir
Subo
Varyana