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Diablo 4 has a large variety of monsters which are divided into Monster Families. | Diablo 4 has a large variety of monsters which are divided into Monster Families and have been designed with a true Diablo feel and the "return to darkness" core theme of Diablo 4. | ||
<bluepost>With monsters, success requires that many different things come together, but it starts with the player feeling satisfied in killing it. That means the monster needs to visually match its gameplay and have a gory/demonic twist to it. They should look like something you have not seen before as well as taking something visually familiar and brushing it with a Diablo paint brush. That Diablo brush applies a level of detail, an understanding of gameplay needs, a level of artistry, and the demonic Diablo theme to all our monsters. | <bluepost>With monsters, success requires that many different things come together, but it starts with the player feeling satisfied in killing it. That means the monster needs to visually match its gameplay and have a gory/demonic twist to it. They should look like something you have not seen before as well as taking something visually familiar and brushing it with a Diablo paint brush. That Diablo brush applies a level of detail, an understanding of gameplay needs, a level of artistry, and the demonic Diablo theme to all our monsters. | ||
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== World Bosses == | == World Bosses == | ||
World bosses are monsters that will randomly appear in the world and players will need to group-up with a max of 12 players to defeat the world boss. | World bosses are monsters that will randomly appear in the world and players will need to group-up with a max of 12 players to defeat the world boss. An example of an World boss would be [[Ashava]] which appeared in the Diablo 4 beta test. | ||
== Act Bosses == | == Act Bosses == | ||