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Cooldown Reduction: Difference between revisions

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{{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again.
{{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again.


==Which items can have Cooldown Reductions==
 
==Which items can have Cooldown Reductions?==
 
Not so many as it turns out.  However much of your CDR can come from skills both active and passive as well as [[Glyphs]], [[Legendary Aspects]] and [[Unique items]].


{| class="skillfeatures sortable" style="width:100%;"
{| class="skillfeatures sortable" style="width:100%;"
|+  
|+  
|-
|-
! style="width:35%" |Attribute!!Amulet!!Helm
! style="width:35%" |Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield
!Legs
!Gloves!!Off-Hand
!Shield
|-
|-
|Cooldown Reduction<br>[4.2% - 7%]
|Cooldown Reduction<br>[4.2% - 7%]
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
|
|
|
|
|
|
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
|-
|-
|Cooldown Reduction<br>[7%]
|Cooldown Reduction<br>[7%]
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|
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|
|
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
|
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|-
|-
|Druid: Storm Skills CDR<br>[4.2 - 7%]
|Druid: Storm Skills CDR<br>[4.2 - 7%]
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
|
|
|
|
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
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|
|-
|-
|Rogue: Trap Skills CDR<br>[4.2 - 7%]
|Rogue: Trap Skills CDR<br>[4.2 - 7%]
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
|
|
|
|
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
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|-
|-
| Rogue: Imbuement Skills CDR<br>[10.5 - 17.5%]
|Rogue: Imbuement Skills CDR<br>[10.5 - 17.5%]
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
|
|
|&amp;#10004;
|<center><span class="ticks">&#10004;</span></center>
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|-
|-
!Attribute!!Amulet!!Helm
!Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield
!
! !!Off-Hand
!Shield
|}
|}


 
* Cooldown Reduction is now capped at 75%.
Helm
Amulet
Offhand
Shield
 


==How Cooldown Reductions are Calculated==
==How Cooldown Reductions are Calculated==
Line 71: Line 63:


* Helm: 6% cooldown reduction
* Helm: 6% cooldown reduction
*Amulet: 4% cooldown reduction
* Amulet: 4% cooldown reduction
* Offhand: 7% cooldown reduction
* Offhand: 7% cooldown reduction


Line 78: Line 70:
Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction):
Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction):


*Helm: 100% 6% = 94%
* Helm: 100% - 6% = 94%
*Amulet: 100% 4% = 96%
* Amulet: 100% - 4% = 96%
*Offhand: 100% 7% = 93%
* Offhand: 100% - 7% = 93%


Multiply these percentages together:
Multiply these percentages together:


*0.94 × 0.96 × 0.93 = 0.839904
* 0.94 × 0.96 × 0.93 = 0.839904


Subtract that result from 1 to find the total reduction:
Subtract that result from 1 to find the total reduction:


*1 0.839904 = 0.160768 x 100 = 16%
* 1 - 0.839904 = 0.160768 x 100 = 16%
 
So 16% of 30 is 4.8 meaning your skill has a new cooldown of <span class='white'>25.2 seconds</span>.
 
 
==Patch Changes to {{PAGENAME}}==
 
Some individual skills and items have had their cooldowns adjusted which is noted on their dedicated pages but on items the following changes have been made to Cooldown Reduction.
 
[[Patch 1-4-0|Patch 1.4.0]], May 24, 2024
 
* Cooldown Reduction is now capped at 75%.
 
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023
 
* Cooldown Reduction can now appear on Shields.
 
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023
 
* Cooldown Reduction: Reduced by 30%
* Imbuement Skill Cooldown Reduction: Reduced by 30%
* Trap Skill Cooldown Reduction: Reduced by 30%
* Cooldown Reduction (Inherent on Offhands): Reduced by 35%
 
 


So the final reduction on a 30-second cooldown is 4.8 seconds meaning your skill has a new cooldown of 25.2 seconds.


[[Category:Mechanics]]
[[Category:Mechanics]]
__NOEDITSECTION__

Latest revision as of 14:53, 9 July 2024

Cooldown Reduction (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again.


Which items can have Cooldown Reductions?

Not so many as it turns out. However much of your CDR can come from skills both active and passive as well as Glyphs, Legendary Aspects and Unique items.

Attribute Amulet Helm Legs Gloves Off-Hand Shield
Cooldown Reduction
[4.2% - 7%]
Cooldown Reduction
[7%]
Druid: Storm Skills CDR
[4.2 - 7%]
Rogue: Trap Skills CDR
[4.2 - 7%]
Rogue: Imbuement Skills CDR
[10.5 - 17.5%]
Attribute Amulet Helm Legs Gloves Off-Hand Shield
  • Cooldown Reduction is now capped at 75%.

How Cooldown Reductions are Calculated

Cooldown Reduction is multiplicative. For example

Your skill has a 30 second cooldown. You are wearing:

  • Helm: 6% cooldown reduction
  • Amulet: 4% cooldown reduction
  • Offhand: 7% cooldown reduction

You don't just add these percentages together.

Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction):

  • Helm: 100% - 6% = 94%
  • Amulet: 100% - 4% = 96%
  • Offhand: 100% - 7% = 93%

Multiply these percentages together:

  • 0.94 × 0.96 × 0.93 = 0.839904

Subtract that result from 1 to find the total reduction:

  • 1 - 0.839904 = 0.160768 x 100 = 16%

So 16% of 30 is 4.8 meaning your skill has a new cooldown of 25.2 seconds.


Patch Changes to Cooldown Reduction

Some individual skills and items have had their cooldowns adjusted which is noted on their dedicated pages but on items the following changes have been made to Cooldown Reduction.

Patch 1.4.0, May 24, 2024

  • Cooldown Reduction is now capped at 75%.

Patch 1.2.0, October 17, 2023

  • Cooldown Reduction can now appear on Shields.

Patch 1.1.0a, July 18, 2023

  • Cooldown Reduction: Reduced by 30%
  • Imbuement Skill Cooldown Reduction: Reduced by 30%
  • Trap Skill Cooldown Reduction: Reduced by 30%
  • Cooldown Reduction (Inherent on Offhands): Reduced by 35%