(Created page with "{{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. ==Which items can have Cooldown Reductions== {| class="skillfeatures sortable" style="width:100%;" |+ |- ! style="width:35%" |Attribute!!Amulet!!Ring!!Helm!!Chest!!Weap 1H!!Weap 2H!!Off-Hand |- |Ranks to Frost Bolt<br>[2 -3] | | | | | | | |- |Basic Skill Damage<br>[18.5 - 39.5%] | | | | |<center><span class="ticks">✔</span></center>...") |
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{{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. | {{PAGENAME}} (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again. | ||
==Which items can have Cooldown Reductions== | |||
==Which items can have Cooldown Reductions?== | |||
Not so many as it turns out. However much of your CDR can come from skills both active and passive as well as [[Glyphs]], [[Legendary Aspects]] and [[Unique items]]. | |||
{| class="skillfeatures sortable" style="width:100%;" | {| class="skillfeatures sortable" style="width:100%;" | ||
|+ | |+ | ||
|- | |- | ||
! style="width:35%" |Attribute!!Amulet | ! style="width:35%" |Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield | ||
|- | |- | ||
| | |Cooldown Reduction<br>[4.2% - 7%] | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
|- | |- | ||
| | |Cooldown Reduction<br>[7%] | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
|- | |- | ||
| | |Druid: Storm Skills CDR<br>[4.2 - 7%] | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |Rogue: Trap Skills CDR<br>[4.2 - 7%] | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| Line 107: | Line 43: | ||
| | | | ||
|- | |- | ||
| | |Rogue: Imbuement Skills CDR<br>[10.5 - 17.5%] | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
|<center><span class="ticks">✔</span></center> | |<center><span class="ticks">✔</span></center> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
!Attribute!!Amulet | !Attribute!!Amulet!!Helm!!Legs!!Gloves!!Off-Hand!!Shield | ||
|} | |} | ||
* Cooldown Reduction is now capped at 75%. | |||
==How Cooldown Reductions are Calculated== | ==How Cooldown Reductions are Calculated== | ||
| Line 158: | Line 70: | ||
Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction): | Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction): | ||
* Helm: 100% | * Helm: 100% - 6% = 94% | ||
* Amulet: 100% | * Amulet: 100% - 4% = 96% | ||
* Offhand: 100% | * Offhand: 100% - 7% = 93% | ||
Multiply these percentages together: | Multiply these percentages together: | ||
| Line 168: | Line 80: | ||
Subtract that result from 1 to find the total reduction: | Subtract that result from 1 to find the total reduction: | ||
* 1 | * 1 - 0.839904 = 0.160768 x 100 = 16% | ||
So 16% of 30 is 4.8 meaning your skill has a new cooldown of <span class='white'>25.2 seconds</span>. | |||
==Patch Changes to {{PAGENAME}}== | |||
Some individual skills and items have had their cooldowns adjusted which is noted on their dedicated pages but on items the following changes have been made to Cooldown Reduction. | |||
[[Patch 1-4-0|Patch 1.4.0]], May 24, 2024 | |||
* Cooldown Reduction is now capped at 75%. | |||
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023 | |||
* Cooldown Reduction can now appear on Shields. | |||
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | |||
* Cooldown Reduction: Reduced by 30% | |||
* Imbuement Skill Cooldown Reduction: Reduced by 30% | |||
* Trap Skill Cooldown Reduction: Reduced by 30% | |||
* Cooldown Reduction (Inherent on Offhands): Reduced by 35% | |||
| Line 177: | Line 108: | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
__NOEDITSECTION__ | |||
Latest revision as of 14:53, 9 July 2024
Cooldown Reduction (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again.
Which items can have Cooldown Reductions?
Not so many as it turns out. However much of your CDR can come from skills both active and passive as well as Glyphs, Legendary Aspects and Unique items.
| Attribute | Amulet | Helm | Legs | Gloves | Off-Hand | Shield |
|---|---|---|---|---|---|---|
| Cooldown Reduction [4.2% - 7%] |
||||||
| Cooldown Reduction [7%] |
||||||
| Druid: Storm Skills CDR [4.2 - 7%] |
||||||
| Rogue: Trap Skills CDR [4.2 - 7%] |
||||||
| Rogue: Imbuement Skills CDR [10.5 - 17.5%] |
||||||
| Attribute | Amulet | Helm | Legs | Gloves | Off-Hand | Shield |
- Cooldown Reduction is now capped at 75%.
How Cooldown Reductions are Calculated
Cooldown Reduction is multiplicative. For example
Your skill has a 30 second cooldown. You are wearing:
- Helm: 6% cooldown reduction
- Amulet: 4% cooldown reduction
- Offhand: 7% cooldown reduction
You don't just add these percentages together.
Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction):
- Helm: 100% - 6% = 94%
- Amulet: 100% - 4% = 96%
- Offhand: 100% - 7% = 93%
Multiply these percentages together:
- 0.94 × 0.96 × 0.93 = 0.839904
Subtract that result from 1 to find the total reduction:
- 1 - 0.839904 = 0.160768 x 100 = 16%
So 16% of 30 is 4.8 meaning your skill has a new cooldown of 25.2 seconds.
Patch Changes to Cooldown Reduction
Some individual skills and items have had their cooldowns adjusted which is noted on their dedicated pages but on items the following changes have been made to Cooldown Reduction.
Patch 1.4.0, May 24, 2024
- Cooldown Reduction is now capped at 75%.
Patch 1.2.0, October 17, 2023
- Cooldown Reduction can now appear on Shields.
Patch 1.1.0a, July 18, 2023
- Cooldown Reduction: Reduced by 30%
- Imbuement Skill Cooldown Reduction: Reduced by 30%
- Trap Skill Cooldown Reduction: Reduced by 30%
- Cooldown Reduction (Inherent on Offhands): Reduced by 35%
