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Rune list

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Revision as of 21:59, 29 September 2013 by 82.41.176.69 (talk) (Reverted edits by Ultilzhlzh (talk) to last revision by Elly)
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This is the list of all the runes in Diablo II Expansion. Runes only impart their stats once they are socketed into an item. Also see runes and runewords.

  • To upgrade runes you are required to use 2 or 3 runes (plus a gem) of the level below the one you want to create in order to make 1 rune of the wanted rank. Recipes listed below.
  • All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
  • Ilvl: A monster must be this level to drop the Rune.
  • Clvl: A character must be this level to equip an item socketed with this rune. Only the Hel (r15) Rune does not have a Clvl. Runewords almost always have a Clvl equal to that of the highest level rune in that Runeword.
  • In non-ladder, only upgrading with chipped and three stones works, higher than that you must find.


Runeto Upgrade:Socketed Properties
El - #1R-el.gif--Weapon: +50 AR, +1 Light Radius
Armor/Helm/Shield: +1 Light Radius, +15 Defense
Ilvl/Clvl Required: 11
Eld - #2R-eld.gifR-el.gifR-el.gifR-el.gifWeapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead *
Armor/Helm: Lowers Stamina drain by 15%
Shield: +7% Blocking
Ilvl/Clvl Required: 11
Tir - #3R-tir.gifR-eld.gifR-eld.gifR-eld.gifWeapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13
Nef - #4R-nef.gifR-tir.gifR-tir.gifR-tir.gifWeapon: Knockback
Armor/Helm/Shield: +30 Defense vs. Missile
Ilvl/Clvl Required: 13
Eth - #5R-eth.gifR-nef.gifR-nef.gifR-nef.gifWeapon: -25% Target Defense
Armor/Helm/Shield: Regenerate Mana 15%
Ilvl/Clvl Required: 15
Ith - #6R-ith.gifR-eth.gifR-eth.gifR-eth.gifWeapon: +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Goes to Mana
Ilvl/Clvl Required: 15
Tal - #7R-tal.gifR-ith.gifR-ith.gifR-ith.gifWeapon: 75 Poison damage over 5 seconds
Armor/Helm/Shield: +35% Poison Resistance
Ilvl/Clvl Required: 17
Ral - #8R-ral.gifR-tal.gifR-tal.gifR-tal.gifWeapon: +5-30 Fire Damage
Armor/Helm/Shield: +35% Fire Resistance
Ilvl/Clvl Required: 19
Ort - #9R-ort.gifR-ral.gifR-ral.gifR-ral.gifWeapon: +1-50 Lightning Damage
Armor/Helm/Shield: +35% Lightning Resistance
Ilvl/Clvl Required: 21
Thul - #10R-thul.gifR-ort.gifR-ort.gifR-ort.gifWeapon: +3-14 Cold Damage (Cold Length 3 seconds)
Armor/Helm/Shield: +35% Cold Resistance
Ilvl/Clvl Required: 23
Amn - #11R-amn.gifR-thul.gifR-thul.gifR-thul.gifTopaz-chipped.gifWeapon: 7% Life Stolen Per Hit
Armor/Helm/Shield: Attacker takes 14 damage
Ilvl/Clvl Required: 25
Sol - #12R-sol.gifR-amn.gifR-amn.gifR-amn.gifAmethyst-chipped.gifWeapon: +9 to Minimum Damage
Armor/Helm/Shield: -7 Damage Taken
Ilvl/Clvl Required: 27
Shael - #13R-shae.gifR-sol.gifR-sol.gifR-sol.gifSapphire-chipped.gifWeapon: Faster Attack Rate (+20)
Armor/Helm: Faster Hit Recovery (+20)
Shields: Faster Block Rate (+20)
Ilvl/Clvl Required: 29
Dol - #14R-dol.gifR-shae.gifR-shae.gifR-shae.gifRuby-chipped.gifWeapon: 25% Chance that Hit Causes Monster to Flee
Armor/Helm/Shield: +7 Replenish Life
Ilvl/Clvl Required: 31
Hel - #15R-hel.gifR-dol.gifR-dol.gifR-dol.gifEmerald-chipped.gifWeapon: -20% Requirements
Armor/Helm/Shield: -15% Requirements
Ilvl: 33 Clvl Required: None (All other runes have their Character Level requirement equal to their Item Level)
Io #16R-io po.gifR-hel.gifR-hel.gifR-hel.gifDiamond-chipped.gifWeapon: +10 Vitality
Armor/Helm/Shield: +10 Vitality
Ilvl/Clvl Required: 35
Lum - #17R-lum.gifR-io po.gifR-io po.gifR-io po.gifTopaz-flawed.gifWeapon: +10 Energy
Armor/Helm/Shield: +10 Energy
Ilvl/Clvl Required: 37
Ko - #18R-ko.gifR-lum.gifR-lum.gifR-lum.gifAmethyst-flawed.gifWeapon: +10 Dexterity
Armor/Helm/Shield: +10 Dexterity
Ilvl/Clvl Required: 39
Fal - #19R-fal.gifR-ko.gifR-ko.gifR-ko.gifSapphire-flawed.gifWeapon: +10 Strength
Armor/Helm/Shield: +10 Strength
Ilvl/Clvl Required: 41
Lem - #20R-lem.gifR-fal.gifR-fal.gifR-fal.gifRuby-flawed.gifWeapon: +75% Extra Gold from Monsters
Armor/Helm/Shield: +50% Extra Gold from Monsters
Ilvl/Clvl Required: 43
Pul - #21R-pul.gifR-lem.gifR-lem.gifR-lem.gifEmerald-flawed.gifWeapon: +75% Damage to Demons, +100 AR against Demons
Armor/Helm/Shield:+30% Defense
Ilvl/Clvl Required: 45
Um - #22R-um.gifR-pul.gifR-pul.gifDiamond-flawed.gifWeapon: 25% Chance of Open Wounds
Armor/Helm: +15% Resist All
Shields: +22% Resist All
Ilvl/Clvl Required: 47
Mal - #23R-mal.gifR-um.gifR-um.gifTopaz-normal.gifWeapon: Prevent Monster Healing
Armor/Helm/Shield: Reduce Magic Damage by 7
Ilvl/Clvl Required: 49
Ist - #24R-ist.gifR-mal.gifR-mal.gifAmethyst-normal.gifWeapon: +30% Better Chance of Finding Magical Items
Armor/Helm/Shield: +25% Better Chance of Finding Magical Items
Ilvl/Clvl Required: 51
Gul - #25R-gul.gifR-ist.gifR-ist.gifSapphire-normal.gifWeapon: +20% AR
Armor/Helm/Shield: +5 to Max Resist Poison
Ilvl/Clvl Required: 53
Vex - #26R-vex.gifR-gul.gifR-gul.gifRuby-normal.gifWeapon: 7% Mana Leech
Armor/Helm/Shield: +5 to Max Fire Resist
Ilvl/Clvl Required: 55
Ohm - #27R-ohm.gifR-vex.gifR-vex.gifEmerald-normal.gifWeapon: +50% Damage
Armor/Helm/Shield: +5 to Max. Resist Cold
Ilvl/Clvl Required: 57
Lo - #28R-lo.gifR-ohm.gifR-ohm.gifDiamond-normal.gifWeapon: 20% Chance of Deadly Strike
Armor/Helm/Shield: +5 to Max. Resist Lightning
Ilvl/Clvl Required: 59
Sur - #29R-sur.gifR-lo.gifR-lo.gifTopaz-flawless.gifWeapon: 20% Chance of Hit Blinds Target
Armor/Helm: +5% total Mana
Shields: +50 Mana
Ilvl/Clvl Required: 61
Ber - #30R-ber.gifR-sur.gifR-sur.gifAmethyst-flawless.gifWeapon: 20% Chance of Crushing Blow
Armor/Helm/Shield: Damage Reduced by 8%
Ilvl/Clvl Required: 63
Jah - #31R-jo.gifR-ber.gifR-ber.gifSapphire-flawless.gifWeapon: Ignores Target Defense
Armor/Helm: +5% of total Hit Points
Shields: +50 Hit Points
Ilvl/Clvl Required: 65
Cham - #32R-cham.gifR-jo.gifR-jo.gifRuby-flawless.gifWeapon: 32% Chance of Hit Freezing Target for 3 seconds
Armor/Helm/Shield: Cannot be Frozen
Ilvl/Clvl Required: 67
Zod - #33R-zod.gifR-cham.gifR-cham.gifEmerald-flawless.gifWeapon: Indestructible
Armor/Helm/Shield: Indestructible
Ilvl/Clvl Required: 69


  • Eld: +75% Enhanced damage = 175% Damage. The game writes this both ways at times.