Malignant Rings were added in Season 2 of Diablo 4 and are availaible in World Tier 3 and World Tier 4. These rings are only dropped by the boss Varshan. There is one unique ring for each of the five classes.
Barbarian | ||
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Ring of Red FurorArmor: 111 All Resist
"Anger brings strength but clouds the mind. You must learn to focus your fury, direct it with purpose. Keep our sacred duty at the forefront of your mind, always."- Talic, to Madawc
Description: After spending 100 Fury within 5 seconds, your next non-Channeled Barbarian_Skill_Tree#Core|Core or Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals [50 - 60]% [x] bonus Critical Strike Damage. |
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Druid | ||
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Airidah's Inexorable WillArmor: 111 All Resist
"When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies."- Journal excerpt
Description: Storm Strike chains to twice as many targets and gains [7 - 10]% [x] bonus damage. |
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Necromancer | ||
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Ring of the Sacrilegious SoulArmor: 111 All Resist
The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
Description: Corpse Tendrils gains the effect of every Upgrade and is automatically cast every [8.0 - 6.0] seconds. |
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Rogue | ||
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Writhing Band of TrickeryArmor: 111 All Resist
The ring shifts and spins on your finger as the forces within desperately attempt to escape.
Description: Your Subterfuge Skills create a Decoy Trap that Taunts and lures enemies, dealing [900 - 1,200] Corrupting damage over 6 seconds. This counts as a Trap Skill and only one Decoy can be active at a time. |
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Sorcerer | ||
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Tal Rasha's Iridescent LoopArmor: 111 All Resist
"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins."- Rakhaan
Description: Casting a Pyromancy , Shock , or Frost Skill increases your damage by [10.0 - 20.0]% [x] for 8 seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element. |
