The Barbarian has access to six groups of skills and in general, they serve the following purposes:
- Basic – Generate Fury and deal Physical Damage
- Fury – Deal Physical Damage at a cost to Fury
- Defensive – Deal Physical Damage with Cooldowns
- Brawling – Deal Physical Damage with Cooldowns with some generation of Fury
- Weapon Mastery – Deal Physical Damage with Cooldowns
- Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
The Barbarian can have four weapons on his person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.
Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.
Certain passive Talents can affect an entire category of skills, for example points in the Guttural Yell talent means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
Skills are augmented augmented by Talents which are marked as yellow in the tables below.
BasicRequired Points: N/A | ||
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BashBash the enemy with your weapon, dealing X damage. 20% chance to stun for 0.5 seconds. Requires bludgeoning weapon. Type: Berserker Damage: Physical Generates: 9 Fury Talents: Endless Fury, Cut to the Bone, Combat Prowess |
Enhanced BashDamaging an enemy with Bash grants you Fortify. Double this amount when using a Two-Handed weapon. |
Battle BashIncreases Bash's stun duration to X seconds, or to 2 seconds if using a two-handed weapon. |
Combat BashBash deals X% bonus Overpower damage and grants X additional Fury when Overpowering enemies. | ||
FlayFlay the enemy, dealing X damage and inflicting Y Bleeding * over 6 seconds. Requires a slashing weapon. Type: Warlord Damage: Physical Generates: 9 Fury Talents: Endless Fury, Gushing Wounds |
Enhanced FlayFlay has a X% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. |
Combat FlayWhile Berserking, Flay's Attack Speed is increased by X%. |
Battle FlayWhen Flay deals direct damage to an enemy, they take X% increased Bleeding damage for the next X seconds. | ||
Lunging StrikeLunge forward and strike an enemy for X damage. Type: Damage: Physical Generates: 9 Fury Talents: Endless Fury |
Enhanced Lunging StrikeCritical Strikes with Lunging Strike grant you Berserking for X seconds. |
Battle Lunging StrikeWhen using a Slashing weapon, Lunging Strike has an X% chance to make enemies Vulnerable for X seconds. |
Combat Lunging StrikeLunging Strike deals X% increased damage and Heals you for X Life when it damages a Healthy enemy. | ||
FrenzyUnleash a rapid flurry of blows, dealing X damage with each pair of hits. Your attack speed is increased by 20% for 3 seconds, up to 60%. Requires dual-wielding weapons. Type: Berserker Damage: Physical Generates: 5 Fury Talents: Endless Fury |
Enhanced FrenzyWhile Frenzy is granting X% bonus Attack Speed, it also generates 1 additional Fury. |
Battle FrenzyFrenzy deals X increased damage while Berserking. |
Combat FrenzyYou gain % Damage Reduction for each stack of Frenzy you currently have. | ||
FuryRequired Points: 2 | ||
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Hammer of the AncientsSlam your hammer down with the fury of the ancients, dealing X damage to a concentrated area. Requires a two-handed bludgeoning weapon. Talents: Unbridled Rage |
Enhanced Hammer of the AncientsGain X Fury when Hammer of the Ancients damages X or more enemies. |
Furious Hammer of the AncientsGain Berserking for X seconds when hitting X or more enemies with Hammer of the Ancients. |
Violent Hammer of the AncientsAfter XCritical Strikes with Hammer of the Ancients, your next cast Overpowers all enemies it damages. | ||
RendCleave enemies in front of you, dealing X damage and inflicting Y Bleeding * over 5 seconds. Requires a slashing weapon. Talents: Gushing Wounds, Unbridled Rage |
Enhanced RendDealing direct damage with Rend extends the duration of Vulnerable on enemies by X seconds. |
Furious RendDirect damage with Rend grantsX Fury per enemy hit, up to a maximum of X Fury. |
Violent RendRend deals X% increased Bleeding damage to enemies that are already Bleeding. | ||
Pressure pointEffect: Your Core skills have up to a X% chance to make enemies Vulnerable for 2 seconds. |
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Endless FuryBasic skills generate X% more Fury when using Two-Handed weapons. |
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UpheavalTear into the ground with your weapon and fling debris forward, dealing X damage. Requires a two-handed weapon Talents: Unbridled Rage |
Enhanced UpheavalUpheaval has an X% chance to Stun all enemies it damages for X seconds. |
Furious UpheavalDealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal X% increased damage, stacking up to X times. |
Violent UpheavalIf Upheaval deals damage to an enemy you gain Berserking for X seconds, or X seconds if it deals damage to X or more enemies. | ||
Double SwingSweep your weapons from opposite directions, dealing X damage with each weapon. Enemies caught in the center are hit by both. Requires dual wielded weapons. Talents: Unbridled Rage |
Enhanced Double SwingIf Double Swing damages a Stunned or Knocked Down enemy, gain X Fury. |
Furious Double SwingCasting Double Swing while Berserking grants X additional seconds of Berserking. |
Violent Double SwingDamaging an enemy with Double Swing causes its next cast within X seconds to deal X% increased damage. | ||
WhirlwindRapidly attack enemies nearby for X damage. Talents: Unbridled Rage |
Enhanced WhirlwindGain X Fury each time Whirlwind deals direct damage to an enemy, or X Fury if the enemy is Stunned. |
Furious WhirldwindWhile using a Slashing weapon, Whirlwind also inflicts X Bleeding damage over X seconds. |
Violent WhirlwindAfter using Whirlwind for X seconds, Whirlwind deals X% increased damage until it is cancelled. | ||
DefensiveRequired Points: 6 | ||
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Challenging ShoutFortify yourself for X and taunt nearby enemies for 8 seconds. During this time you generate 5 additional Fury when hit Talents: Booming Voice, Guttural Yell |
Enhanced Challenging ShoutWhile Challenging Shout is active, gain X% bonus Maximum Life. |
Tactical Challenging ShoutWhile Challenging Shout is active you gain X Fury each time you take damage. |
Strategic Challenging ShoutWhile Challenging Shout is active, gain Thorns equal to X% of your Maximum Life. | ||
Ground StompSmash the ground, stunning nearby enemies for 4 seconds. Talents: Cut to the Bone, Combat Prowess Type: Berserker Damage: Physical Generates: 6 Fury Cooldown: 15 seconds |
Enhanced Ground StompIncrease Ground Stomp’s duration by X second. |
Tactical Ground StompGround Stomp generates X Fury. |
Strategic Ground StompReduce the Cooldown of your Ultimate skill by X seconds for each enemy damaged by Ground Stomp. | ||
Imposing PresenceGain X% additional Maximum Life. Physical Damage |
Martial VigorDamage Reduction against Elites, Bosses, and Players is increased by X%. Physical Damage |
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OutburstGain Thorns. Also gain Thorns for each bonus Maximum Life you have. Physical Damage |
Tough as NailsIncrease your Thorns by X%. Physical Damage | |
Iron SkinWhen you take fatal damage, you have 5 seconds to fight for your life before you die. Killing an enemy in time will revive and heal you for X. This effect can only occur once every 2.9 minutes. Talents: Type: Warlord Generates: Passive |
Enhanced Iron SkinIron Skin absorbs +X % more Missing Life. |
Tactical Iron SkinWhile Iron Skin is active, restore Life equal to X% of the Barrier's original amount per second. |
Strategic Iron SkinIron Skin also grants Fortify. Double this amount if cast while below X% Life. | ||
Rallying CryBellow a rallying cry, granting all allies Unstoppable *, 15% increased movement speed, and 15% reduced damage taken for 6 seconds. Talents: Endless Fury, Booming Voice, Guttural Yell Type: Shout Damage: Physical Generates: 5 Fury Cooldown: 20 seconds Talents: Endless Fury |
Enhanced Rallying CryRallying Cry grants Unstoppable while active. |
Tactical Rallying CryRallying Cry grants X Fury. You gain +X % increased Resource Generation from Rallying Cry |
Strategic Rallying CryRallying Cry grants Fortify. While Rallying Cry is active, you gain an additional X Fortify each time you take or deal direct damage. | ||
BrawlingRequired Points: 11 | ||
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War CryBellow a mighty war cry. You and nearby allies deal X% increased damage per nearby enemy for 10 seconds, up to 50%. Type: Shout Damage: Generates: 6 Fury Cooldown: 15 seconds Talents: Endless Fury, Battle Frenzy, Booming Voice, Concussion, Guttural Yell |
Enhanced War CryWar Cry grants you Berserking forX seconds. |
Mighty War CryWar Cry grants Fortify. |
Power War CryIf at least X enemies are nearby when War Cry is cast, its damage bonus is increased by X%. | ||
KickKick an enemy for X damage and knock them backwards. On collision, enemies in the area take an additional Y damage. Type: Berserker Damage: Physical Generates: 10 Fury Cooldown: 20 seconds Talents: Battle Frenzy, Concussion |
Enhanced KickKick makes enemies it damages Vulnerable for X seconds. |
Mighty KickKicked enemies deal damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for X seconds. |
Power KickIf Kick damages an enemy, it consumes all of your Fury and deals an additional damage per X Fury spent. Kick no longer Knocks Back enemies. | ||
Booming VoiceShout skill durations are increased by X%. |
Raid LeaderYour Shouts also Heal allies for X Life per second. |
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Guttural YellYour Shout Skills cause enemies to deal X % less damage for X seconds. | ||
SwiftnessMovement Speed is increased by +X%. |
Quick ImpulsesReduce the duration of Control Impairing Effects by x%. | |
ChargeRush forward and push enemies with you, then swing through them for X damage. Type: Berserker Damage: Physical Cooldown: 25 seconds Talents: Battle Frenzy, Concussion |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take X damage and are Stunned for X seconds. |
Mighty ChargeDamaging enemies with Charge makes them Vulnerable for X seconds. |
Power ChargeReduce Charge's Cooldown by X seconds. | ||
LeapLeap forward and slam downward, dealing X damage on impact. Type: Berserker Damage: Physical Generates: Passive Talents: Battle Frenzy, Concussion |
Enhanced LeapIf Leap doesn't damage any enemies, its Cooldown is reduced by X seconds. |
Mighty LeapEnemies damaged by Leap are Slowed byX% for X seconds. |
Power LeapIf Leap damages at least one enemy, gain X Fury. | ||
Aggressive ResistanceGain X% Damage Reduction while Berserking. |
Battle FrenzyWhen a Brawling Skill damages at least one enemy, gain Berserking for X seconds. Berserking grants x25% increased damage and +30% increased Movement Speed. This effect lasts up to 5 seconds. |
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Prolific FuryWhile Berserking, Fury Generation is increased by x %. Berserking grants x25% increased damage and +30% increased Movement Speed. This effect lasts up to 5 seconds. | ||
Weapon MasteryRequired Points: 16 | ||
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Death BlowAttempt a killing strike, dealing X front of you. If this kills an enemy, the Cooldown is reset. If this kills an enemy, a Charge is refunded. |
Enhanced Death BlowDeath Blow deals X% increased damage to bosses. |
Fighter's Death BlowIf Death Blow damages at least one enemy, gain X Fury. |
Warrior's Death BlowIf Death Blow damages at least one enemy, gain Berserking for X seconds. | ||
RuptureSkewer enemies in a line, inflicting X bleeding over 3 seconds. If an enemy dies while Bleeding, the cooldown is reset. Requires a two-handed slashing weapon. Talents: Gushing Wounds, Master of Arms |
Enhanced RuptureIf an enemy dies while being skewered by Rupture, then reset its Cooldown. Enemies who survive take X% increased Bleeding damage for the next X seconds. |
Fighter's RuptureEnemies killed by Rupture Heal you for X. |
Warrior's RuptureKilling enemies with Rupture increases your Attack Speed by +X % for X seconds. | ||
Steel GraspThrow out a trio of chains that deal X damage and Pull In enemies. |
Enhanced Steel GraspSteel Grasp also makes enemies Vulnerable for X seconds. |
Fighter's Steel GraspIf Steel Grasp damages an enemy, gain Berserking for X seconds. |
Warrior's Steel GraspSteel Grasp gains X additional Charge. | ||
Pit FighterYou deal X% increased damage to enemies within melee range and gain X% Ranged Damage Reduction. |
No MercyYou deal X% increased damage against Immobilized, Stunned, or Slowed enemies. |
Expose VulnerabilityDealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for |1|. |
Slaying StrikeYou deal x% increased damage against Injured enemies. |
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Thick SkinEach time you take direct damage gain Fortify. |
CounteroffensiveWhile Fortified for over X% of your Maximum Life, you deal X% increased damage. |
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Defensive PostureIncrease the Damage Reduction gained while you are Fortified by an additional +%. | ||
UltimateRequired Points: 23 | ||
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Call of the AncientsCall upon the ancients to aid you in battle for 12 seconds. |
Prime Call of the AncientsWhile Call of the Ancients is active, gain +X% bonus Attack Speed and X% increased damage. |
Supreme Call of the AncientsEach of the Ancients gains additional power: You gain 10 Fury each time Korlic damages an enemy with Frenzy. Talic: Enemies are Slowed by X% for X second when damaged by his Whirlwind. Madawc: X% chance to Stun enemies for X seconds when using his Upheaval. |
WallopYour Skills using Bludgeoning weapons deal x% increased damage if the enemy is Stunned or Vulnerable. |
ConcussionSkills using Bludgeoning weapons have up to a chance to Stun enemies for X seconds, or up to a X chance when using a Two-Handed Bludgeoning weapon. | |
Heavy HandedWhile using Two-Handed weapons you deal x% increased Critical Strike Damage. |
Brute ForceYour Overpower deals x% increased damage when using a Two-Handed weapon | |
Iron MaelstromWhirl your weapon around on a chain, continually dealing X damage. Requires a two-handed weapon |
Prime Iron MaelstromIron Maelstrom gains +X% increased Critical Strike Chance and deals X% increased Critical Strike Damage |
Supreme Iron MaelstromDealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by X second. |
Wrath of the BerserkerGo Berserk for 15 seconds. Every 20 Fury you spend increases the effects by 25%. |
Supreme Wrath of the BerserkerWhile Wrath of the Berserker is active, gain +X% increased Movement Speed and increase Fury Generation by X % |
Prime Wrath of the BerserkerWhile Wrath of the Berserker is active, every X F spend increases Berserk's damage bonus by +X% |
Tempered FuryIncrease your Maximum Fury by X. |
Invigorating FuryHeals you for X% of your Maximum Life for each X Fury spent. |
Furious ImpulseEach time you swap weapons, gain X Fury. |
Unbridled RageCore Skills deal X% increased damage, but cost X-1% more. |
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Walking ArsenalDealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x% increased damage for X seconds. While all three damage bonuses are active, you gain an additional x% increased damage. | ||
Gushing WoundsEnemies that have been affected by your Bleeding for X or more seconds take X% increased damage from Bleeding effect | ||
UnconstrainedIncrease Berserk's maximum duration by X seconds and increase its damage bonus by +%. | ||






















