Diablo 4 Wiki Home Diablo 4 Guides Interactive Map Forums Diablo 2 Guides Support PureDiablo Discord

Rogue Skill Tree

From Diablo 4 Wiki and Guides - Season 11
Revision as of 20:42, 24 October 2022 by Rush (talk | contribs) (Created page with "The tables below show the Rogue's skills and talents as they appear in the game's skill tree and in the correct order. The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow. Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release. {| class="wikitable" |+ ! colspan="3" | ===Basic=== Required Points:...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The tables below show the Rogue's skills and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.

Basic

Required Points: 0

Puncture

Throw your blades, dealing X damage and Slowing enemies by X% for X seconds.

Upgrade Hub

Enhanced Puncture

Gain X Energy when Puncture damages a Crowd Controlled enemy.

Upgrade Hub

Primary Puncture

Puncture has a X% chance to make Crowd Controlled enemies  Vulnerable for X seconds.

Upgrade Hub

Fundamental Puncture

Close enemies damaged by Puncture while in melee range are Slowed by X% for X seconds instead.

Blade Shift

Stab your victim for X damage and use their vitality to shift, allowing you to move freely through enemies for X seconds.

Upgrade Hub

Enhanced Blade Shift

Gain +X% Movement Speed while  Blade Shift is active.

Upgrade Hub

Primary Blade Shift

Gain X% Damage Reduction while Blade Shift is active.

Upgrade Hub

Fundamental Blade Shift

Moving through an enemy while  Blade Shift is active has a X% chance to Immobilize the enemy for X seconds.

Invigorating Strike

Melee attack an enemy, dealing X damage and increasing Energy Regeneration by x% for { seconds.

Upgrade Hub

Enhanced Invigorating Strike

Damaging a Crowd Controlled enemy with  Invigorating Strike's increases its Energy Regeneration bonus by +X%.

Upgrade Hub

Primary Invigorating Strike

Invigorating Strike now grants X% of its Energy Regeneration bonus as Cooldown Reduction to your  non-Ultimate Skills but no longer grants an Energy

Upgrade Hub

Fundamental Invigorating Strike

Invigorating Strike grants a Movement Speed bonus equivalent to +X% of its Energy Regeneration bonus.

Forceful Arrow

Fire a powerful arrow at an enemy, dealing xCdamage and making them  Vulnerable for X seconds.

Upgrade Hub

Enhanced Forceful Arrow

Forceful Arrow makes the enemy Vulnerable for X seconds instead if they are nearby.

Upgrade Hub

Primary Forceful Arrow

Forceful Arrow pierces through the first enemy it damages if they are nearby.

Upgrade Hub

Fundamental Forceful Arrow

Forceful Arrow Knocks Back the enemy if they are nearby. If they collide with an enemy, both are Knocked Down for X seconds.

Heart Seeker

Fire an arrow that seeks an enemy, dealing X damage and increasing your Critical Strike Chance against them by +X% for X seconds, up to +X%.

Upgrade Hub

Enhanced Heart Seeker

When  Heartseeker Critically Strikes, gain +X% Attack Speed for X seconds. Double this amount if the enemy is  Vulnerable.

Upgrade Hub

Primary Heart Seeker

Heartseeker ricochets to an additional enemy, dealing X% of the original damage.

Upgrade Hub

Fundamental Heart Seeker

Heartseeker also increases the Critical Strike Damage the enemy takes by +X% for X seconds, up to +X%.

Core

Required Points: 2

Twisting Blades

Impale an enemy on your blades, dealing X damage and making them take X% increased damage while impaled.

After X seconds the blades return to you, piercing enemies for X damage

Combo Points increase damage and grant a movement speed bonus:\n  

Upgrade Hub

Enhanced Twisting Blades

Twisting Blades deals X% increased damage per enemy it passes through when returning, up to X%.

Upgrade Hub

Improved Twisting Blades

Enemies are Immobilized while impaled with  Twisting Blades.

Upgrade Hub

Advanced Twisting Blades

When your Twisting Blades return, you gain +X% Movement Speed per enemy it passed through for X seconds, up to X%.

Talent-hub-circle.png
Sturdy

You gain X% Melee Damage Reduction.

Talent-hub-circle.png
Siphoning Strikes

Heal for X% of your Maximum Life when you Critically Strike nearby enemies.

Barrage

Unleash a barrage of X arrows that expands outwards, each dealing X damage, Each arrow has a X% chance to ricochet off an enemy up to X times. Ricochets deal X% of the arrow's base damage.

Combo Points increase damage and arrows fired:

Upgrade Hub

Enhanced Barrage

Barrage makes enemies  Vulnerable for X second per arrow, up to a maximum of X seconds.

Upgrade Hub

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulernable for X seconds.

Upgrade Hub

Advanced Barrage

Barrage gains X% increase Critical Strike Chance against Crown Controlled enemies.

Flurry

Unleash a flurry of stabs and slashes, dealing X damage to enemies in front of you.

Combo Points increase damage and grant a +X% Attack Speed bonus.

Upgrade Hub

Enhanced Flurry

Increase  Flurry's radius by X%.

Upgrade Hub

Improved Flurry

Each time Flurry damages a Crowd Controlled or  Vulnerable enemy, you are Healed for X Life.

Upgrade Hub

Advanced Flurry

Flurry has a X% chance to Slow enemies by X% for X seconds. Immobilize the enemy for X seconds instead if it was a Critical Strike.

Rapid Fire

Rapidly fire X, each dealing X damage.

Combo Points increase damage and arrows fired

Upgrade Hub

Enhanced Rapid Fire

Each subsequent arrow from  Rapid Fire has +X% increased Critical Strike Chance.

Upgrade Hub

Improved Rapid Fire

X% chance to gain X Energy when  Rapid Fire damages a  Vulnerable enemy.

Upgrade Hub

Advanced Rapid Fire

Rapid Fire deals X% increased Critical Strike Damage to  Vulnerable enemies.

Talent-hub-circle.png
Stutter Step

ncreased Movement Speed from directly hitting an enemy.

Penetrating Shot

Fire an arrow that pierces through all enemies in a line, X damage.

Combo Points increase damage and grant a chance to knock down:

Upgrade Hub

Enhanced Penetrating Shot

Penetrating Shot deals X% increased damage per enemy it pierces.

Upgrade Hub

Improved Penetrating Shot

If Penetrating Shot damages at least X enemies, your next  Penetrating Shot has a +X% increased Critical Strike Chance.

Upgrade Hub

Advanced Penetrating Shot

Penetrating Shot has a X% chance to Knock Down each enemy it damages for X seconds.

Agility

Required Points: 0

Shadow Step

Become unstoppable and quickly move through the shadows and stab your victim from behind for X damage. Gain X% increased Movement Speed for X seconds afterwards.

Unstoppable characters have al their control impairing effects removed and prevented

Upgrade Hub

Enhanced Shadow Step

Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by X for X seconds

Upgrade Hub

Disciplined Shadow Step

Shadow Step's Cooldown is reduced by X seconds if it damages an enemy you haven't dealt direct damage to in the last X seconds.

Upgrade Hub

Methodical Shadow Step

Enemies damaged by Shadow Step are Immobilized for X seconds.

Talent-hub-circle.png
Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: X% increased damage to  Healthy enemies.
  • Swords: X% increased damage.
  • Bows: Up to X}% increased damage to  Vulnerable enemies.
  • Crossbows: X% increased Critical Strike Damage.

Vulnerable enemies take x20% increased damage

Healthy characters have more than 80% of their life.

Dash

Dash forward and slash enemies for X damage.

Upgrade Hub

Enhanced Dash

Enemies damaged by  Dash take X% increased Critical Strike Damage for X seconds.

Upgrade Hub

Disciplined Dash

Dash Slows enemies by X% for X seconds.

Upgrade Hub

Methodical Dash

Dealing damage to Crowd Controlled enemies with  Dash reduces its Charge Cooldown by X seconds, up to X seconds per cast.

Talent-hub-circle.png
Concussive

After Knocking Back or Knocking Down an enemy, you gain +X% increased Critical Strike Chance against them for X seconds.

Caltrops

Leap backwards and throw caltrops on the ground, dealing X damage and slowing enemies by X%.  Lasts X seconds.

Upgrade Hub

Enhanced Caltrops

Enemies take X% increased damage from all sources each second they're in  Caltrops.

Upgrade Hub

Disciplined Caltrops

You have X% Critical Strike Chance against enemies inside your  Caltrops. Double this amount against  Vulnerable enemies.

Upgrade Hub

Methodical Caltrops

Caltrops now deals Cold damage and  Chills enemies for X% per second.

Talent-hub-circle.png
Rugged

Gain X% Damage Reduction against Damage Over Time effects.

Subterfuge

Required Points: 11

Dark Shroud

Throw your blades, dealing X damage and Slowing enemies by X% for X seconds.

Upgrade Hub

Enhanced Dark Shroud

Gain X Energy when Puncture damages a Crowd Controlled enemy.

Upgrade Hub

Subverting Dark Shroud

Puncture has a X% chance to make Crowd Controlled enemies  Vulnerable for X seconds.

Upgrade Hub

Countering Dark Shroud

Close enemies damaged by Puncture while in melee range are Slowed by X% for X seconds instead.

Blinding Smoke

Stab your victim for X damage and use their vitality to shift, allowing you to move freely through enemies for X seconds.

Upgrade Hub

Enhanced Blinding Smoke

Gain +X% Movement Speed while  Blade Shift is active.

Upgrade Hub

Subverting Blinding Smoke

Gain X% Damage Reduction while Blade Shift is active.

Upgrade Hub

Countering Blinding Smoke

Moving through an enemy while  Blade Shift is active has a X% chance to Immobilize the enemy for X seconds.

Talent-hub-circle.png
Agile

Using a Cooldown increases your Dodge Chance by X% for X seconds.

Poison Trap

Melee attack an enemy, dealing X damage and increasing Energy Regeneration by x% for { seconds.

Upgrade Hub

Enhanced Poison Trap

Damaging a Crowd Controlled enemy with  Invigorating Strike's increases its Energy Regeneration bonus by +X%.

Upgrade Hub

Subverting Poison Trap

Invigorating Strike now grants X% of its Energy Regeneration bonus as Cooldown Reduction to your  non-Ultimate Skills but no longer grants an Energy

Upgrade Hub

Countering Poison Trap

Invigorating Strike grants a Movement Speed bonus equivalent to +X% of its Energy Regeneration bonus.

Talent-hub-circle.png
Exploit

You deal X% increased damage to  Healthy and  Injured enemies.

Talent-hub-circle.png
Malice

You deal X% increased damage to  Vulnerable enemies.

Imbuements

Required Points: 16

Imbue Weapon: Shadow

Imbue your weapons with festering shadows. Enemies struck by your next X non- Basic  Melee or  Ranged Skills are infected and explode for up to X damage on death. Direct damage to infected enemies deals an additional X Shadow damage.

Upgrade Hub

Enhanced Imbue Weapon: Shadow

Critically Striking an enemy infected by  Shadow Imbue has up to X% chance to create a mini explosion dealing X Shadow damage to them and nearby enemies.

Upgrade Hub

Mixed Imbue Weapon: Shadow

Enemies damaged by  Shadow Imbued Skills take X% increased non-Physical damage for X seconds.

Upgrade Hub

Blended Imbue Weapon: Shadow

Shadow Imbue’s primary explosion makes enemies  Vulnerable for 2 seconds.

Talent-hub-circle.png
Shadow Crash

Shadow damage has up to a X% chance to Stun for X seconds.

Talent-hub-circle.png
Consuming Shadows

Each time you kill an enemy with Shadow Damage, you generate X Energy.

Imbue Weapon: Cold

Imbue your weapons with frigid energies. Your next X non- Basic  Melee or  Ranged Skills deal Cold damage and  Chill enemies for up to X%.  Cold Imbued skills deal X% damage to Crowd Controlled enemies.

Chilled enemies have reduced movement speed. Repeatedly chilling an enemy will freeze it.

Upgrade Hub

Enhanced Imbue Weapon: Cold

Cold Imbued Skills have up to a X% chance to make enemies  Vulnerable for X seconds.

Upgrade Hub

Mixed Imbue Weapon: Cold

Cold Imbued Skills deal X% increased damage to  Frozen enemies.

Upgrade Hub

Blended Imbue Weapon: Cold

Critical Strikes with  Cold Imbued Skills have up to a X% chance to instantly  Freeze enemies for X seconds.

Talent-hub-circle.png
Frigid Finesse

You deal X% increased damage to  Chilled enemies. This bonus increases to x% against  Frozen enemies.

Talent-hub-circle.png
Chilling Weight

Chilled enemies have their Movement Speed further reduced by X%.

Imbue Weapon: Posion

Imbue your weapons with lethal poison. Your next X non- Basic  Melee or  Ranged Skills apply up to X Poison damage overX seconds.

Upgrade Hub

Enhanced Imbue Weapon: Posion

Poison Imbue’s Poison Duration is increased by X second.

Upgrade Hub

Mixed Imbue Weapon: Posion

Poison Imbued Skills have up to a X% chance to apply double the amount of Poison damage over time.

Upgrade Hub

Blended Imbue Weapon: Posion

Critical Strikes with Poison Imbued Skills deal X% increased Poison damage.

Talent-hub-circle.png
Deadly Venom

You deal X% increased Poison damage.

Talent-hub-circle.png
Alchemical Advantage

You gain +X% increased Attack Speed for each enemy you've Poisoned, up to +X%.

Talent-hub-circle.png
Debilitating Toxins

Poisoned enemies deal X% less damage.

Talent-hub-circle.png
Potency

Your Imbuement Skill effects are x% stronger.

Talent-hub-circle.png
Rapid Imbuement

The Cooldowns of your Imbuement Skills are reduced by X%.

Talent-hub-circle.png
Trick Attacks

Up to a X% chance to apply a random equipped  Imbuement Skill effect when dealing direct damage.

Talent-hub-circle.png
Precision Imbuement

Imbued Skills gain X% increased Critical Strike Chance.

Ultimate

Required Points: 23

Shadow Clone

Your shadow mimicks your actions for X seconds.

The shadow deals X% of your damage.

Upgrade Hub

Prime Shadow Clone

You are  Unstoppable while your  Shadow Clone is active.

Upgrade Hub

Supreme Shadow Clone

Your  Shadow Clone deals an additional 20% of your damage.

Talent-hub-circle.png
Trap Mastery

When  Poison Trap or  Death Trap activates, you gain X% increased Critical Strike Chance against  Vulnerable and Crowd Controlled enemies for X seconds.

Talent-hub-circle.png
Aftermath

Adter using an Ultimate Skill, restore X Energy.

Rain of Arrows

Arrows rain down over a large area X times, each wave dealing X damage.

Upgrade Hub

Prime Rain of Arrows

Imbuement Skill effects applied by  Rain of Arrows are X% stronger.

Upgrade Hub

Supreme Rain of Arrows

Rain of Arrows' second wave Knocks Down enemies for X seconds.

Talent-hub-circle.png
Adrenaline Rush

While moving, you gain X% increased Energy Regeneration.

Talent-hub-circle.png
Haste

While at or above  X% maximum Energy, gain +X% increased Movement Speed. While below  X% maximum Energy, gain X% increased Attack Speed.

Talent-hub-circle.png
Impetus

Your next attack deals increased damage.

Death Trap

Place a trap that arms after X seconds. It activates when an enemy moves near, dealing X damage to enemies in the area.

Upgrade Hub

Prime Death Trap

Enemies are Pulled into  Death Trap when it activates.

Upgrade Hub

Supreme Death Trap

If  Death Trap kills an enemy, its Cooldown is reduced by {X seconds.

Talent-hub-circle.png
Innervation

Up to a X% chance to gain X Energy.

Talent-hub-circle.png
Second Wind

Every X Energy you spend grants you +X% increased Hit Effect Chance for X seconds.

Talent-hub-circle.png
Alchemist's Fortune

Non-Physical damage you deal has a +X% increased Hit Effect Chance.

Masteries

Required Points: 33

Momentum

Damaging an enemy with a Melee Skills grants you  Momentum for X seconds. You gain X% increased Energy Regeneration per stack of Momentum, up to a maximum of X%.\

While you have X stacks of  Momentum, you gain X% Damage Reduction and X% Attack Speed.\n \n You can only gain Momentum once every X seconds, this cooldown is reset when you damage a different enemy or any enemy from behind.

Close Quarters Combat

Damaging a nearby enemy with a  Ranged or  Melee Skill grants a X% Attack Speed bonus for X seconds.

While both Attack Speed bonuses are active, you gain X% chance to generate X Energy and deal X% increased damage when you deal direct damage to a Crowd Controlled enemy.

Precision

Critical Strikes with Ranged Skills grant you  Precision. You gain X% increased Critical Strike Damage per stack of  Precision, up to a maximum of X%.

When you reach maximum  Precision, your next  Ranged Skill is a guaranteed Critical Strike that deals X% increased Critical Strike Damage, then consumes all stacks of  Precision.

Victimize

Dealing direct damage to a  Vulnerable enemy has up to a X% chance to cause an explosion, dealing X% of the original damage to them and nearby enemies.

Exposure

Dealing direct damage to an enemy affected by a  Trap Skill has up to a X% chance to make them  Vulnerable for X seconds and reduce the Cooldowns of your  Trap Skills by X seconds.