The tables below show the Rogue's skills and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: 0 | ||
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PunctureThrow your blades, dealing X damage and Slowing enemies by X% for X seconds. |
Enhanced PunctureGain X Energy when Puncture damages a Crowd Controlled enemy. |
Primary PuncturePuncture has a X% chance to make Crowd Controlled enemies Vulnerable for X seconds. |
Fundamental PunctureClose enemies damaged by Puncture while in melee range are Slowed by X% for X seconds instead. | ||
Blade ShiftStab your victim for X damage and use their vitality to shift, allowing you to move freely through enemies for X seconds. |
Enhanced Blade ShiftGain +X% Movement Speed while Blade Shift is active. |
Primary Blade ShiftGain X% Damage Reduction while Blade Shift is active. |
Fundamental Blade ShiftMoving through an enemy while Blade Shift is active has a X% chance to Immobilize the enemy for X seconds. | ||
Invigorating StrikeMelee attack an enemy, dealing X damage and increasing Energy Regeneration by x% for { seconds. |
Enhanced Invigorating StrikeDamaging a Crowd Controlled enemy with Invigorating Strike's increases its Energy Regeneration bonus by +X%. |
Primary Invigorating StrikeInvigorating Strike now grants X% of its Energy Regeneration bonus as Cooldown Reduction to your non-Ultimate Skills but no longer grants an Energy |
Fundamental Invigorating StrikeInvigorating Strike grants a Movement Speed bonus equivalent to +X% of its Energy Regeneration bonus. | ||
Forceful ArrowFire a powerful arrow at an enemy, dealing xCdamage and making them Vulnerable for X seconds. |
Enhanced Forceful ArrowForceful Arrow makes the enemy Vulnerable for X seconds instead if they are nearby. |
Primary Forceful ArrowForceful Arrow pierces through the first enemy it damages if they are nearby. |
Fundamental Forceful ArrowForceful Arrow Knocks Back the enemy if they are nearby. If they collide with an enemy, both are Knocked Down for X seconds. | ||
Heart SeekerFire an arrow that seeks an enemy, dealing X damage and increasing your Critical Strike Chance against them by +X% for X seconds, up to +X%. |
Enhanced Heart SeekerWhen Heartseeker Critically Strikes, gain +X% Attack Speed for X seconds. Double this amount if the enemy is Vulnerable. |
Primary Heart SeekerHeartseeker ricochets to an additional enemy, dealing X% of the original damage. |
Fundamental Heart SeekerHeartseeker also increases the Critical Strike Damage the enemy takes by +X% for X seconds, up to +X%. | ||
CoreRequired Points: 2 | ||
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Twisting BladesImpale an enemy on your blades, dealing X damage and making them take X% increased damage while impaled. After X seconds the blades return to you, piercing enemies for X damage Combo Points increase damage and grant a movement speed bonus:\n |
Enhanced Twisting BladesTwisting Blades deals X% increased damage per enemy it passes through when returning, up to X%. |
Improved Twisting BladesEnemies are Immobilized while impaled with Twisting Blades. |
Advanced Twisting BladesWhen your Twisting Blades return, you gain +X% Movement Speed per enemy it passed through for X seconds, up to X%. | ||
SturdyYou gain X% Melee Damage Reduction. |
Siphoning StrikesHeal for X% of your Maximum Life when you Critically Strike nearby enemies. |
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BarrageUnleash a barrage of X arrows that expands outwards, each dealing X damage, Each arrow has a X% chance to ricochet off an enemy up to X times. Ricochets deal X% of the arrow's base damage. Combo Points increase damage and arrows fired: |
Enhanced BarrageBarrage makes enemies Vulnerable for X second per arrow, up to a maximum of X seconds. |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulernable for X seconds. |
Advanced BarrageBarrage gains X% increase Critical Strike Chance against Crown Controlled enemies. | ||
FlurryUnleash a flurry of stabs and slashes, dealing X damage to enemies in front of you. Combo Points increase damage and grant a +X% Attack Speed bonus. |
Enhanced FlurryIncrease Flurry's radius by X%. |
Improved FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for X Life. |
Advanced FlurryFlurry has a X% chance to Slow enemies by X% for X seconds. Immobilize the enemy for X seconds instead if it was a Critical Strike. | ||
Rapid FireRapidly fire X, each dealing X damage. Combo Points increase damage and arrows fired |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has +X% increased Critical Strike Chance. |
Improved Rapid FireX% chance to gain X Energy when Rapid Fire damages a Vulnerable enemy. |
Advanced Rapid FireRapid Fire deals X% increased Critical Strike Damage to Vulnerable enemies. | ||
Stutter Stepncreased Movement Speed from directly hitting an enemy. |
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Penetrating ShotFire an arrow that pierces through all enemies in a line, X damage. Combo Points increase damage and grant a chance to knock down: |
Enhanced Penetrating ShotPenetrating Shot deals X% increased damage per enemy it pierces. |
Improved Penetrating ShotIf Penetrating Shot damages at least X enemies, your next Penetrating Shot has a +X% increased Critical Strike Chance. |
Advanced Penetrating ShotPenetrating Shot has a X% chance to Knock Down each enemy it damages for X seconds. | ||
AgilityRequired Points: 0 | ||
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Shadow StepBecome unstoppable and quickly move through the shadows and stab your victim from behind for X damage. Gain X% increased Movement Speed for X seconds afterwards. Unstoppable characters have al their control impairing effects removed and prevented |
Enhanced Shadow StepDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by X for X seconds |
Disciplined Shadow StepShadow Step's Cooldown is reduced by X seconds if it damages an enemy you haven't dealt direct damage to in the last X seconds. |
Methodical Shadow StepEnemies damaged by Shadow Step are Immobilized for X seconds. | ||
Weapon MasteryGain a bonus when attacking based on weapon type:
Vulnerable enemies take x20% increased damage Healthy characters have more than 80% of their life. |
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DashDash forward and slash enemies for X damage. |
Enhanced DashEnemies damaged by Dash take X% increased Critical Strike Damage for X seconds. |
Disciplined DashDash Slows enemies by X% for X seconds. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by X seconds, up to X seconds per cast. | ||
ConcussiveAfter Knocking Back or Knocking Down an enemy, you gain +X% increased Critical Strike Chance against them for X seconds. |
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CaltropsLeap backwards and throw caltrops on the ground, dealing X damage and slowing enemies by X%. Lasts X seconds. |
Enhanced CaltropsEnemies take X% increased damage from all sources each second they're in Caltrops. |
Disciplined CaltropsYou have X% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for X% per second. | ||
RuggedGain X% Damage Reduction against Damage Over Time effects. |
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SubterfugeRequired Points: 11 | ||
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Dark ShroudThrow your blades, dealing X damage and Slowing enemies by X% for X seconds. |
Enhanced Dark ShroudGain X Energy when Puncture damages a Crowd Controlled enemy. |
Subverting Dark ShroudPuncture has a X% chance to make Crowd Controlled enemies Vulnerable for X seconds. |
Countering Dark ShroudClose enemies damaged by Puncture while in melee range are Slowed by X% for X seconds instead. | ||
Blinding SmokeStab your victim for X damage and use their vitality to shift, allowing you to move freely through enemies for X seconds. |
Enhanced Blinding SmokeGain +X% Movement Speed while Blade Shift is active. |
Subverting Blinding SmokeGain X% Damage Reduction while Blade Shift is active. |
Countering Blinding SmokeMoving through an enemy while Blade Shift is active has a X% chance to Immobilize the enemy for X seconds. | ||
AgileUsing a Cooldown increases your Dodge Chance by X% for X seconds. |
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Poison TrapMelee attack an enemy, dealing X damage and increasing Energy Regeneration by x% for { seconds. |
Enhanced Poison TrapDamaging a Crowd Controlled enemy with Invigorating Strike's increases its Energy Regeneration bonus by +X%. |
Subverting Poison TrapInvigorating Strike now grants X% of its Energy Regeneration bonus as Cooldown Reduction to your non-Ultimate Skills but no longer grants an Energy |
Countering Poison TrapInvigorating Strike grants a Movement Speed bonus equivalent to +X% of its Energy Regeneration bonus. | ||
ExploitYou deal X% increased damage to Healthy and Injured enemies. |
MaliceYou deal X% increased damage to Vulnerable enemies. |
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ImbuementsRequired Points: 16 | ||
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Imbue Weapon: ShadowImbue your weapons with festering shadows. Enemies struck by your next X non- Basic Melee or Ranged Skills are infected and explode for up to X damage on death. Direct damage to infected enemies deals an additional X Shadow damage. |
Enhanced Imbue Weapon: ShadowCritically Striking an enemy infected by Shadow Imbue has up to X% chance to create a mini explosion dealing X Shadow damage to them and nearby enemies. |
Mixed Imbue Weapon: ShadowEnemies damaged by Shadow Imbued Skills take X% increased non-Physical damage for X seconds. |
Blended Imbue Weapon: ShadowShadow Imbue’s primary explosion makes enemies Vulnerable for 2 seconds. | ||
Shadow CrashShadow damage has up to a X% chance to Stun for X seconds. |
Consuming ShadowsEach time you kill an enemy with Shadow Damage, you generate X Energy. |
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Imbue Weapon: ColdImbue your weapons with frigid energies. Your next X non- Basic Melee or Ranged Skills deal Cold damage and Chill enemies for up to X%. Cold Imbued skills deal X% damage to Crowd Controlled enemies. Chilled enemies have reduced movement speed. Repeatedly chilling an enemy will freeze it. |
Enhanced Imbue Weapon: ColdCold Imbued Skills have up to a X% chance to make enemies Vulnerable for X seconds. |
Mixed Imbue Weapon: ColdCold Imbued Skills deal X% increased damage to Frozen enemies. |
Blended Imbue Weapon: ColdCritical Strikes with Cold Imbued Skills have up to a X% chance to instantly Freeze enemies for X seconds. | ||
Frigid FinesseYou deal X% increased damage to Chilled enemies. This bonus increases to x% against Frozen enemies. |
Chilling WeightChilled enemies have their Movement Speed further reduced by X%. |
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Imbue Weapon: PosionImbue your weapons with lethal poison. Your next X non- Basic Melee or Ranged Skills apply up to X Poison damage overX seconds. |
Enhanced Imbue Weapon: PosionPoison Imbue’s Poison Duration is increased by X second. |
Mixed Imbue Weapon: PosionPoison Imbued Skills have up to a X% chance to apply double the amount of Poison damage over time. |
Blended Imbue Weapon: PosionCritical Strikes with Poison Imbued Skills deal X% increased Poison damage. | ||
Deadly VenomYou deal X% increased Poison damage. |
Alchemical AdvantageYou gain +X% increased Attack Speed for each enemy you've Poisoned, up to +X%. |
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Debilitating ToxinsPoisoned enemies deal X% less damage. |
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PotencyYour Imbuement Skill effects are x% stronger. |
Rapid ImbuementThe Cooldowns of your Imbuement Skills are reduced by X%. |
Trick AttacksUp to a X% chance to apply a random equipped Imbuement Skill effect when dealing direct damage. |
Precision ImbuementImbued Skills gain X% increased Critical Strike Chance. |
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UltimateRequired Points: 23 | ||
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Shadow CloneYour shadow mimicks your actions for X seconds. The shadow deals X% of your damage. |
Prime Shadow CloneYou are Unstoppable while your Shadow Clone is active. |
Supreme Shadow CloneYour Shadow Clone deals an additional 20% of your damage. |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain X% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for X seconds. |
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AftermathAdter using an Ultimate Skill, restore X Energy. |
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Rain of ArrowsArrows rain down over a large area X times, each wave dealing X damage. |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows are X% stronger. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down enemies for X seconds. |
Adrenaline RushWhile moving, you gain X% increased Energy Regeneration. |
HasteWhile at or above X% maximum Energy, gain +X% increased Movement Speed. While below X% maximum Energy, gain X% increased Attack Speed. |
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ImpetusYour next attack deals increased damage. |
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Death TrapPlace a trap that arms after X seconds. It activates when an enemy moves near, dealing X damage to enemies in the area. |
Prime Death TrapEnemies are Pulled into Death Trap when it activates. |
Supreme Death TrapIf Death Trap kills an enemy, its Cooldown is reduced by {X seconds. |
InnervationUp to a X% chance to gain X Energy. |
Second WindEvery X Energy you spend grants you +X% increased Hit Effect Chance for X seconds. |
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Alchemist's FortuneNon-Physical damage you deal has a +X% increased Hit Effect Chance. |
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MasteriesRequired Points: 33 | |
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MomentumDamaging an enemy with a Melee Skills grants you Momentum for X seconds. You gain X% increased Energy Regeneration per stack of Momentum, up to a maximum of X%.\ While you have X stacks of Momentum, you gain X% Damage Reduction and X% Attack Speed.\n \n You can only gain Momentum once every X seconds, this cooldown is reset when you damage a different enemy or any enemy from behind. |
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Close Quarters CombatDamaging a nearby enemy with a Ranged or Melee Skill grants a X% Attack Speed bonus for X seconds. While both Attack Speed bonuses are active, you gain X% chance to generate X Energy and deal X% increased damage when you deal direct damage to a Crowd Controlled enemy. | |
PrecisionCritical Strikes with Ranged Skills grant you Precision. You gain X% increased Critical Strike Damage per stack of Precision, up to a maximum of X%. When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals X% increased Critical Strike Damage, then consumes all stacks of Precision. | |
VictimizeDealing direct damage to a Vulnerable enemy has up to a X% chance to cause an explosion, dealing X% of the original damage to them and nearby enemies. | |
ExposureDealing direct damage to an enemy affected by a Trap Skill has up to a X% chance to make them Vulnerable for X seconds and reduce the Cooldowns of your Trap Skills by X seconds. | |


