The tables below show the Necromancer's skill and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: 0 | ||
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DecomposeTear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every X seconds. |
Enhanced DecomposeIf an enemy dies while being Decomposed, you gain X Essence. |
Initiate's DecomposeDecompose Slows enemies by X%. |
Acolyte's DecomposeYou and your Minions deal X% increased non-Physical damage to enemies who are being Decomposed. | ||
HemorrhageBurst an enemy's blood, dealing X damage. Hemorrhage has X% chance to form a Blood Orb. Blood Orbs heal you for 15% of your maximum Life when picked up. |
Enhanced HemorrhageHemorrhage has a X% increased chance to form a a Blood Orb. |
Initiate's HemorrhageHemorrhage grants Fortify each time it hits and enemy, and had a X% chance per enemy hit to fortify you. |
Acolyte's HemorrhageHemorrhage generates an additional {SF_11} Essence while Healthy. | ||
Bone SplintersFire 3 bone splinters, dealing X damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain X Essence. |
Enhanced Bone SplintersBone Splinters has a X% chance to fire X additional projectile if cast while you have X or more essence. |
Initiate's Bone SplintersBone Splinters has a X% chance per hit to make enemies Vulernable for X seconds. |
Acolyte's Bone SplintersHitting the same enemy at least X times with the same cast of Bone Splinters grants X Critical Strike Chance for X seconds. | ||
ReapSweep an ethereal scythe in front of you, dealing X damage. Hitting an enemy with Reap increases your damage Reduction by X% for X seconds. |
Enhanced ReapUf an enemy hit by reap dies withing X seconds, you gain X% attack speed for X seconds. |
Initiate's ReapReap instantly executes non-Bossed below X Life. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every X seconds. | ||
CoreRequired Points: 2 | ||
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BlightUnleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over X seconds. |
Enhanced BlightBlight Slows enemies by X%. |
Paranormal BlightBlight has a X% chance to Stun for X seconds each time it deals damage. |
Supernatural BlightYour Minions deal X% increased damage to enemies within Blight. | ||
Blood SurgeDraw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%. |
Enhanced Blood SurgeBlood Surge heals you for X% of your maximum Life per each enemy drained, up to X%. |
Paranormal Blood SurgeAfter hitting enemies X times with Blood Surge's nova, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for X, | ||
Unliving EnergyYour maximum Essence is increased by X. |
Imperfectly BalancedYour Core Skills cost X% more Essence, but deal X% increased damage. |
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Blood LanceThrow a blood lance that lingers in an enemy for X second, dealing X damage to the enemy and all other lanced enemies. |
Enhanced Blood LanceBlood Lance Pierces through enemies who are currently lanced, dealing X% reduced damage to subsequent enemies after the first. |
Paranormal Blood LanceWhile at least X enemies are affected by Blood Lance, you gain X% Attack Speed and Blood Lance's Essence cost is reduced by X. |
Supernatural Blood LanceEnemies currently affected by Blood Lance have a X% chance to leave behind a Blood Orb upon death. | ||
Bone SpearConjure a bone spear from the ground, dealing X damage and Piercing through enemies. |
Enhanced Bone SpearBone Spear breaks into shards when it is destroyed, dealing X damage each. |
Paranormal Bone SpearBone Spear has a X% increased Critical Strike Chance and deals X% increased Critical Strike Damage. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for X seconds. | ||
SeverA spectre of you charges forward and attacks with its scythe for X damage. |
Enhanced SeverSever damages enemies along its path for X% of its damage. |
Paranormal SeverEvery 4th cast of Sever makes enemies Vulnerable for X seconds. |
Supernatural SeverSever deals X% increased damage for each Minion you have upon cast. | ||
ReconstitutionYour damage has up to a X% chance to create a corpse at the target's location. |
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Required Points: 6 | ||
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Corpse ExplosionRelease a vile miasma from a Corpse, dealing X Shadow Damage over X seconds. Detonate a Corpse, dealing X damage to nearby enemies. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by X%. |
Abhorent Corpse ExplosionInstead of exploding, Corpse Explosion releases a vile miasma dealing X Shadow Damage over X seconds. |
Horrid Corpse ExplosionCorpse Explosion deals X% increased damage to enemies that are Slowed, Stunned or Vulnerable. | ||
Grim HarvestConsuming a Corpse generates X Essence. |
Fueled by DeathYou deal X% increased damage for X seconds after consuming a Corpse. |
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Blood MistDisperse into a bloody mist, becoming Immune for X seconds. Your Movement Speed is reduced by X% and you periodically deal Xdamage to enemies, healing for X % of the damage dealt. |
Enhanced Blood MistBlood Mist's Movement Speed penalty is reduced to X%. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every X second. |
Dreadful Blood MistBlood Mist Fortifies you for X each time it hits an enemy. | ||
Necrotic CarapaceWhen a Corpse is formed from your Skills or your Minions, Fortify for X. |
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Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by X% . |
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Bone PrisonUnearth a prison of bone with X Life that surrounds the target area for X seconds. |
Enhanced Bone PrisonGain X Essence each time an enemy hits your Bone Prison. |
Ghastly Bone PrisonEnemies inside of Bone Prison are Vulnerable. |
Dreadful Bone PrisonFortify for X for each enemy trapped by Bone Prison. | ||
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Required Points: 11 | ||
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Iron MaidenCurse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts X seconds. |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain X Essence for each enemy Cursed. |
Horrid Iron MaidenWhen at least X enemies are afflicted by Iron Maiden, its damage is increased by X%. |
Abhorrent Iron MaidenHeal for X% of your maximum Life when an enemy dies while afflicted with Iron Maiden. | ||
DecrepifyCurse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds. |
Enhanced DecrepifyEnemies hit while afflicted with Decrepify have up to a X% chance to be Stunned for X seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below X% Life, they are instantly killed. Does not work on Bosses. |
Abhorent DecrepifyEnemies hit while afflicted with Decrepify have up to a X% chance to reduce your active cooldowns by X seconds. | ||
Death's EmbraceEnemies in melee range take X% more damage from you and deal X% less damage to you. |
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Death's ReachYou deal X% increased damage to enemies outside of melee range. |
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Amplify DamageYou deal X% increased damage to Cursed enemies. |
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Skeletal Mage MasteryIncrease the damage and Health of your Skeletal Mages by X%. |
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Required Points: 16 | ||
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Corpse TendrilsVeins burst out of a Corpse, pulling in enemies, Stunning them for X seconds, and dealing X damage to them. |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed by % before being pulled. |
Abhorrent Corpse TendrilsEnemies slain while Stunned by Corpse Tendrils have a X% chance to drop a Blood Orb. |
Horrid Corpse TendrilsEnemies Stunned by Corpse Tendrils take X% more damage from Corpse Explosion. | ||
Blood Begets BloodWhile below 50% Life, you receive X% more healing from all sources. |
Tides of BloodYour Blood Skills deal X% increased Overpower damage. This bonus is doubled while you are Healthy. |
Drain VitalityHitting enemies with Blood Skills has up to X% chance to Fortify you for X. |
Coalesced BloodBlood Orbs heal you for X% more. |
TransfusionBlood Orbs also heal your Minions for X% of the amount. | |
Bone SpiritAll Remaining Essence Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all nearby enemies. Damage is increased byX% for each point of Essence spent casting Bone Spirit. |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its cooldown is reduced by X seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional % Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you generate X Essence over the next X seconds. | ||
Bone SpursGain X Thorns. |
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Reaper's PursuitDamaging enemies with Darkness Skills increases your Movement Speed by % for seconds. |
Crippling DarknessDarkness Skills have up to a X% chance to Stun for X seconds. |
TerrorDarkness Skills deal X% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions. |
GloomWhen you damage enemies with Darkness Skills, they take X% increased Shadow Damage for X seconds, stacking up to X times. |
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Required Points: 23 | ||
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Blood WaveConjure a tidal wave of blood that deals X damage and knocks enemies back. |
Prime Blood WaveBlood Wave Slows enemies by X for X seconds. |
Supreme Blood WaveBlood Wave leaves behind 3 Blood Orbs as it travels. |
Stand AloneIncreases Damage Reduction by X%, reduced by X% for each active Minion. |
Memento MoriSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by X%. |
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Bone StormA swirling storm of bones surrounds you and your Golem, dealing X to nearby enemies over X seconds. |
Prime Bone StormYour Damage Reduction is increased by X% while Bone Storm is active. |
Supreme Bone StormWhile Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds X seconds to Bonestorm's duration, up to X seconds. |
Army of the DeadCall forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage. |
Prime Army of the DeadWhen Army of the Dead's Skeletons explode, they have X% chance to leave behind a Corpse. |
Supreme Army of the Deadrmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
Hellbent CommanderYour Minions deal X% increased damage while you are near them. |
Inspiring CommandAfter you have been Healthy for at least X seconds, you and your Minions gain X% Attack Speed. |
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Bonded in EssenceYour Minions gain X% of your Resistances. |
Death's DefenseYour Minions can't lose more than X% of their maximum Life from a single damage instance. |
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Golem MasteryIncrease the damage and Life of your Golem by X% |
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MasteriesRequired Points: 33 | ||
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Strength in NumbersWhile you have at least {SF_0} Minions, they gain X% Attack Speed. |
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ShadowblightDarkness Skills infect enemies with Shadowblight for X seconds. Every Xth time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they burst for X Shadow Damage. |
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Rathma's VigorIncrease your maximum Life by X%. While Healtthy, you deal X% increased damage |
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Ossified EssenceYour Bone Skills deal X% increased damage for each point of Essence you have above X upon cast. |
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