The tables below show the Sorcerer's skill and talents as they appear in the game's skill tree and in the correct order.
BasicRequired Points: 0 | ||
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Frost BoltThrow a bolt of frost at an enemy, dealing X damage and Chilling them. |
Enhanced Frost BoltFrost Bolt has a chance to explode on Chilled targets, hitting nearby enemies. Chance increased by 100% against frozen targets. |
Glinting Frost BoltFrost Bolt generates X Mana when hitting Chilled or Frozen. |
Flickering Frost BoltFrost Bolt makes Frozen enemies Vulnerable for X seconds. | ||
Fire BoltHurl a flaming bolt, dealing X damage and Burning for X over X seconds. |
Enhanced Fire BoltFire Bolt pierces Burning enemies |
Glinting Fire BoltCritical Strikes with Fire Bolt grant X% increased Critical Strike Damage for X seconds. |
Flickering Fire BoltFire Bolt generates X Mana when hitting a Burning enemy. | ||
SparkLaunch a bolt of lightning that deals X damage and forks to up to X additional enemies behind the target, dealing X damage. |
Enhanced SparkEach time Spark hits, it has a X% chance to hit to X additional enemies dealing X damage. If ther are no other enemies to hit, Spark instead deals X increased damage to its primary target. |
Glinting SparkSpark grants X% increased Critical Strike Chance per enemy hit for X seconds, up to X%. |
Flickering SparkEach time Spark forks it has X% chance to spawn a Crackling Energy. | ||
Arc LashUnleash arcing lightning that shocks enemies in front of you for X. Arc Lash has a X% chance to Stun for X seconds when Critically Striking. |
Enhanced Arc LashIf Arc Lash's initial swipe Critically Strikes, it swipes and additional time. |
Glinting Arc LashHitting a Stunned enemy with Arc Lash reduces your cooldowns by X seconds. |
Flickering Arc LashGain X% Movement Speed for X seconds per enemy hit with Arc Lash, up to X%. | ||
CoreRequired Points: 2 | ||
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FireballHurl an exploding ball of fire, dealing X damage to nearby enemies. |
Enhanced FireballFireball costs X less Mana. |
Greater FireballWhen you cast Fireball while Healthy, it has a X% increased radius and deals X% increased Critical Strike Damage. |
Destructive FireballFireball deals X% increased damage to the first enemy hit by its explosion. | ||
IncinerateChannel a beam of fire, Burning enemies for X. Damage increases by X per second, up to X. |
Enhanced IncinerateWhile Channeling Incinerate, you take X% less damage from nearby enemies. |
Destructive IncinerateIncinerate now starts at full power, but its Channeling cost is increased by X%. |
Destructive IncinerateWhile Channeling Incinerate, you burn nearby enemies for X% of the damage per second. | ||
Frozen OrbUnleash an orb that Chills and expels piercing shards dealing a total of X damage. Upon expiration, Frozen Orb explodes, dealing X damage. |
Enhanced Frozen OrbWhen cast above X Mana, Frozen Orb's explosion damage is increased by X%. |
Greater Frozen OrbFrozen Orb's explosion has a X% chance to make all enemies hit Vulnerable for X seconds. |
Destructive Frozen OrbFrozen Orb's explosion restores X Mana when hitting a Frozen enemy. | ||
Ice ShardsLaunch X shards that deal X damage each. Deals % increased damage to Frozen enemies. |
Enhanced Ice ShardsIce Shards have X% chance to ricochet to another enemy. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards treats enemies as if they were Frozen. |
Destructive Ice ShardsHitting an enemy with X Ice Shards in a single cast makes them Vulnerable for X seconds. | ||
DevastationDeal X% increased damage to Healthy enemies. |
Elemental DominanceYour damage increases over time, up to a maximum of X% after X seconds. Casting a Skill resets this effect. |
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Chain LightningUnleash lightning that deals X damage and chains up to X times. |
Enhanced Chain LightningChain Lightning bounces to X additional enemy. |
Greater Chain LightningWhen Chain Lightning Critically Strikes, it has a X% chance to spawn a Crackling Energy. |
Destructive Chain LightningChain Lightning deals X% increased damage per enemy hit. | ||
Charged BoltsRelease bolts of lightning that course along the ground in an erratic pattern, dealing X each. |
Enhanced Charged BoltsCharged Bolts gains an extra projectile. |
Greater Charged BoltsCharged Bolts deals X% increased damage to Stunned enemies. |
Destructive Charged BoltsHitting the same enemy with at least X Charged Bolts in a single cast reduces their damage by X%. for X seconds | ||
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Required Points: 6 | ||
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Flame ShieldEngulf yourself in flames for X seconds, Burning nearby enemies for X per second. While Flame Shield is active, you are Immune. |
Enhanced Flame ShieldFlame Shield grants X% Movement Speed while active. |
Mystical Flame ShieldEnemies continue Burning for X additional seconds after being hit by Flame Shield. |
Shimmering Flame ShieldFlame Shield makes enemies Vulnerable for X seconds. | ||
Elemental AttunementElemental Critical Strikes reduce the cooldown of your. Defensive Skills by X%. This effect cannot occur more than once every X seconds. |
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Frost NovaUnleash a torrent of frost, Freezing enemies around you for X seconds. |
Enhanced Frost NovaFrost Nova's radius is increased by X%. |
Mystical Frost NovaFrost Nova's Freeze duration is increased by X% when hitting X or more enemies. |
Shimmering Frost NovaFrost Nova generates X Mana per enemy hit. | ||
Ice ArmorA Barrier of ice forms around you for X seconds, absorbing X damage. While Ice Armor is active, X% of your Cold Damage dealt is added to its Barrier. Barriers absorb damage from all sources up to a specified amount. |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased byX%. |
Mystical Ice ArmorWhile Ice Armor’s Barrier is at or above its original amount, you deal X% increased damage. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a X% chance to be Frozen for X seconds. | ||
Glass CannonYou deal X% increased damage, but take X% more damage. |
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TeleportTransform into lightning, surging to the target location and dealing X damage around you upon arrival. |
Enhanced TeleportAfter Teleporting, take X% less damage for X seconds. |
Mystical TeleportFor X seconds after Teleporting, Crackling Energy deals X% more damage. |
Shimmering TeleportTeleport’s cooldown is decreased by X seconds per enemy hit, up to X seconds. | ||
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Required Points: 11 | ||
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HydraSummon a X headed hydra for X seconds. Each head spits fire at a nearby enemy, dealing X damage. |
Enhanced HydraHydras last for an additional X seconds. |
Summoned HydraHydra also Burns enemies for an additional X% of its base damage dealt over X seconds. |
Invoked HydraAfter you Critically Strike, Hydras gain X% Attack Speed for X seconds. | ||
Align the ElementsDamage reduction against Elites, Bosses, and Players is increased. |
Mana ShieldEvery time you spend X Mana, you gain X% Damage Reduction for X seconds. |
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ProtectionUsing a cooldown grants X% of your maximum Life as a Barrier forX seconds. |
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Conjuration MasteryWhile you have an active Conjuration Skill, you deal X% increased damage. |
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Lightning SpearConjure a crackling spear of lightning that seeks out enemies for X seconds, dealing X damage per hit. |
Enhanced Lightning SpearLightning Spear has a X% increased chance to critically strike against Stunned enemies. |
Summoned Lightning SpearCollecting Crackling Energy reduces the cooldown of Lightning Spear by X seconds. |
Invoked Lightning SpearAfter critically striking, Lightning Spear has a X% increased stacking critical strike chance for its duration. | ||
Ice BladesConjure ice blades for X seconds that rapidly slashes enemies for X damage and has a X% chance to make them Vulnerable for X seconds. |
Enhanced Ice BladesIce Blades has a X% increased chance to make enemies Vulnerable. |
Summoned Ice BladesEvery time Ice Blades hits a Vulnerable enemy, it gains +X% Attack Speed, up to +X%. |
Invoked Ice BladesKilling a Vulnerable enemy increases your active Ice Blades' duration by X second. | ||
Precision MagicYour Hit Effect Chance is increased by up to X%. |
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Required Points: 16 | ||
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BlizzardSummon a frigid blizzard that deals X damage (DOT) and Chills enemies over seconds. |
Enhanced BlizzardBlizzard’s duration is increased by X seconds. |
Mage's BlizzardEvery second an enemy is in Blizzard, they take X% increased damage from you, up to X%. |
Wizard's BlizzardWhile you have an active Blizzard, your Core Skills cost X% less Mana. | ||
Ice VeilYour Barriers have a X% increased duration. Barriers absorb damage from all sourced up to a specified amount. |
HoarfrostYou deal more damage to enemies the more Chilled they are, up X% while they are Frozen. |
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Cold frontWhile you have a Barrier active, you apply X% more Chill. |
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Ball LightningConjure a ball of lightning that slowly moves forward, continually zapping enemies for X (AOE) damage |
Enhanced Ball LightningBall Lightning deals damage X% more frequently. |
Mage's Ball LightningEach time Ball Lightning hits an enemy, it deals X% increased damage, up to X%. |
Wizard's Ball LightningIf an enemy is hit at least X times by a cast of Ball Lightning, a Crackling Energy is formed. | ||
Regenerative ConduitCrackling Energy restores X Mana upon pickup. |
Shocking ImpactEvery time you Stun an enemy you deal X Lightning Damage to them. |
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Static DischargeCritical Strikes with Shock Skills have a % chance to form a Crackling Energy. |
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FirewallCreate a wall of flames that Burns enemies for X (DOT) over X seconds. |
Enhanced FirewallEnemies that stand in Firewall for at least X seconds take X% increased Burning damage from all sources. |
Mage's FirewallEach enemy standing in Firewall increases your Mana Regeneration by X% |
Wizard's FirewallYou deal X% increased damage per active Firewall. | ||
Inner FlamesYour Pyromancy Skills deal % increased damage after you haven't taken damage for X seconds. |
SoulfireFireball and Meteor have an X% increased chance to Critically Strike per enemy hit. |
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Devouring FlamesYour Pyromancy Skills deal X% increased direct damage for each source of Burning on an enemy, up to X%. |
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MeteorSummon a meteor that strikes the target location, dealing X damage and Burning the ground for X damage over seconds. |
Enhanced MeteorIf Meteor hits X or more enemies, there is a X% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls X% faster and costs {SF_18} less Mana. |
Wizard's MeteorMeteor’s impact Immobilizes enemies for X seconds. | ||
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Required Points: 23 | ||
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Deep FreezeEncase yourself in ice, becoming Immune for X seconds, emanating Chilling waves for the duration. When Deep Freeze ends, Frozen enemies shatter for X. Casting Deep Freeze again ends the effect early. |
Prime Deep FreezeGain X% of your Life as a Barrier for X seconds for each enemy shattered by Deep Freeze. |
Supreme Deep FreezeWhen Deep Freeze ends, your active cooldowns are reduced by X%. |
FrostbiteYou deal X% more damage to Frozen or Vulnerable enemies, and X% more damage to enemies who are both Frozen and Vulnerable. |
Icy TouchYou deal X% increased damage to Vulnerable enemies. |
Snap FreezeFrost Skills have up to a X% chance to instantly Freeze. |
PermafrostFrost Skills deal X% increased damage to Elites, and Bosses, and Players. | ||
InfernoIgnite a roaring inferno that pulses in and out of the target area, Burning enemies for X damage over X seconds, and then explodes, dealing X damage to enemies on the outer edge. |
Prime InfernoEnemies inside of Inferno's final explosion are Immobilized for X seconds. |
Supreme Fire BoltKilling a Burning enemy reduces Inferno's cooldown by X second. |
Immolated FleshBurning enemies deal X% reduced damage. |
Fiery SurgeKilling a Burning enemy grants X% Attack Speed for X seconds. |
PyromaniaYou deal X% increased Critical Strike Damage per nearby Burning enemy, up to X%. |
Endless PyreBurning effects last X% longer. | ||
Unstable CurrentsLightning surges within you for X seconds. Whenever you cast a Lightning Skill, another random Lightning Skill is also cast. |
Prime Unstable CurrentsUnstable Currents increases Attack Speed by X% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, collecting Crackling Energy increases its duration by X seconds. |
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by %. Resets upon getting a Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Attack Speed by + X% for X seconds. |
ConvulsionsShock Skills have up to a X% chance to Stun enemies for X seconds. |
ElectrocutionEnemies deal X% less damage for X seconds after being Critically Struck by your Shock Skills. | ||


