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Sorcerer Skill Tree

From Diablo 4 Wiki and Guides - Season 11
Revision as of 17:32, 24 October 2022 by Rush (talk | contribs)

The tables below show the Sorcerer's skill and talents as they appear in the game's skill tree and in the correct order.

Basic

Required Points: 0

Frost Bolt

Throw a bolt of frost at an enemy, dealing X damage and  Chilling them.

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Enhanced Frost Bolt

Frost Bolt has a chance to explode on Chilled targets, hitting nearby enemies. Chance increased by 100% against frozen targets.

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Glinting Frost Bolt

Frost Bolt generates X Mana when hitting Chilled or Frozen.

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Flickering Frost Bolt

Frost Bolt makes  Frozen enemies  Vulnerable for X seconds.

Fire Bolt

Hurl a flaming bolt, dealing X damage and Burning for X over X seconds.

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Enhanced Fire Bolt

Fire Bolt pierces Burning enemies

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Glinting Fire Bolt

Critical Strikes with Fire Bolt grant X% increased Critical Strike Damage for X seconds.

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Flickering Fire Bolt

Fire Bolt generates X Mana when hitting a Burning enemy.

Spark

Launch a bolt of lightning that deals X damage and forks to up to X additional enemies behind the target, dealing X damage.

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Enhanced Spark

Each time Spark hits, it has a X% chance to hit to X additional enemies dealing X damage. If ther are no other enemies to hit, Spark instead deals X increased damage to its primary target.

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Glinting Spark

Spark grants X% increased Critical Strike Chance per enemy hit for X seconds, up to X%.

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Flickering Spark

Each time Spark forks it has X% chance to spawn a Crackling Energy.

Arc Lash

Unleash arcing lightning that shocks enemies in front of you for X. Arc Lash has a X% chance to Stun for X seconds when Critically Striking.

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Enhanced Arc Lash

If Arc Lash's initial swipe Critically Strikes, it swipes and additional time.

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Glinting Arc Lash

Hitting a Stunned enemy with Arc Lash reduces your cooldowns by X seconds.

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Flickering Arc Lash

Gain X% Movement Speed for X seconds per enemy hit with Arc Lash, up to X%.

Core

Required Points: 2

Fireball

Hurl an exploding ball of fire, dealing X damage to nearby enemies.

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Enhanced Fireball

Fireball costs X less Mana.

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Greater Fireball

When you cast Fireball while  Healthy, it has a X% increased radius and deals X% increased Critical Strike Damage.

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Destructive Fireball

Fireball deals X% increased damage to the first enemy hit by its explosion.

Incinerate

Channel a beam of fire, Burning enemies for X. Damage increases by X per second, up to X.

Enhanced Incinerate

While Channeling Incinerate, you take X% less damage from nearby enemies.

Destructive Incinerate

Incinerate now starts at full power, but its Channeling cost is increased by X%.

Destructive Incinerate

While Channeling Incinerate, you burn nearby enemies for X% of the damage per second.

Frozen Orb

Unleash an orb that  Chills and expels piercing shards dealing a total of X damage. Upon expiration, Frozen Orb explodes, dealing X damage.

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Enhanced Frozen Orb

When cast above X Mana, Frozen Orb's explosion damage is increased by X%.

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Greater Frozen Orb

Frozen Orb's explosion has a X% chance to make all enemies hit  Vulnerable for X seconds.

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Destructive Frozen Orb

Frozen Orb's explosion restores X Mana when hitting a  Frozen enemy.

Ice Shards

Launch X shards that deal X damage each. Deals % increased damage to  Frozen enemies.

Enhanced Ice Shards

Ice Shards have X% chance to ricochet to another enemy.

Greater Ice Shards

While you have a Barrier active, Ice Shards treats enemies as if they were  Frozen.

Destructive Ice Shards

Hitting an enemy with X Ice Shards in a single cast makes them  Vulnerable for X seconds.

Devastation

Deal X% increased damage to Healthy enemies.

Elemental Dominance

Your damage increases over time, up to a maximum of X% after X seconds. Casting a Skill resets this effect.

Chain Lightning

Unleash lightning that deals X damage and chains up to X times.

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Enhanced Chain Lightning

Chain Lightning bounces to X additional enemy.

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Greater Chain Lightning

When Chain Lightning Critically Strikes, it has a X% chance to spawn a Crackling Energy.

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Destructive Chain Lightning

Chain Lightning deals X% increased damage per enemy hit.

Charged Bolts

Release bolts of lightning that course along the ground in an erratic pattern, dealing X each.

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Enhanced Charged Bolts

Charged Bolts gains an extra projectile.

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Greater Charged Bolts

Charged Bolts deals X% increased damage to Stunned enemies.

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Destructive Charged Bolts

Hitting the same enemy with at least X Charged Bolts in a single cast reduces their damage by X%. for X seconds

Required Points: 6

Flame Shield

Engulf yourself in flames for X seconds, Burning nearby enemies for X per second.

While Flame Shield is active, you are Immune.

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Enhanced Flame Shield

Flame Shield grants X% Movement Speed while active.

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Mystical Flame Shield

Enemies continue Burning for X additional seconds after being hit by Flame Shield.

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Shimmering Flame Shield

Flame Shield makes enemies  Vulnerable for X seconds.

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Elemental Attunement

Elemental Critical Strikes reduce the cooldown of your.  Defensive Skills by X%. This effect cannot occur more than once every X seconds.

Frost Nova

Unleash a torrent of frost,  Freezing enemies around you for X seconds.

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Enhanced Frost Nova

Frost Nova's radius is increased by X%.

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Mystical Frost Nova

Frost Nova's  Freeze duration is increased by X% when hitting X or more enemies.

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Shimmering Frost Nova

Frost Nova generates X Mana per enemy hit.

Ice Armor

A Barrier of ice forms around you for X seconds, absorbing X damage. While Ice Armor is active, X% of your Cold Damage dealt is added to its  Barrier.

Barriers absorb damage from all sources up to a specified amount.

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Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased byX%.

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Mystical Ice Armor

While Ice Armor’s  Barrier is at or above its original amount, you deal X% increased damage.

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Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a X% chance to be  Frozen for X seconds.

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Glass Cannon

You deal X% increased damage, but take X% more damage.

Teleport

Transform into lightning, surging to the target location and dealing X damage around you upon arrival.

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Enhanced Teleport

After Teleporting, take X% less damage for X seconds.

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Mystical Teleport

For X seconds after Teleporting, Crackling Energy deals X% more damage.

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Shimmering Teleport

Teleport’s cooldown is decreased by X seconds per enemy hit, up to X seconds.

r.

Required Points: 11

Hydra

Summon a X headed hydra for X seconds. Each head spits fire at a nearby enemy, dealing X damage.

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Enhanced Hydra

Hydras last for an additional X seconds.

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Summoned Hydra

Hydra also Burns enemies for an additional X% of its base damage dealt over X seconds.

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Invoked Hydra

After you Critically Strike, Hydras gain X% Attack Speed for X seconds.

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Align the Elements

Damage reduction against Elites, Bosses, and Players is increased.

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Mana Shield

Every time you spend X Mana, you gain  X% Damage Reduction for X seconds.

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Protection

Using a cooldown grants X% of your maximum Life as a  Barrier forX seconds.

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Conjuration Mastery

While you have an active  Conjuration Skill, you deal X% increased damage.

Lightning Spear

Conjure a crackling spear of lightning that seeks out enemies for X seconds, dealing X damage per hit.

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Enhanced Lightning Spear

Lightning Spear has a X% increased chance to critically strike against Stunned enemies.

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Summoned Lightning Spear

Collecting Crackling Energy reduces the cooldown of Lightning Spear by X seconds.

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Invoked Lightning Spear

After critically striking, Lightning Spear has a X% increased stacking critical strike chance for its duration.

Ice Blades

Conjure ice blades for X seconds that rapidly slashes enemies for X damage and has a X% chance to make them  Vulnerable for X seconds.

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Enhanced Ice Blades

Ice Blades has a X% increased chance to make enemies Vulnerable.

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Summoned Ice Blades

Every time Ice Blades hits a  Vulnerable enemy, it gains +X% Attack Speed, up to +X%.

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Invoked Ice Blades

Killing a  Vulnerable enemy increases your active Ice Blades' duration by X second.

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Precision Magic

Your Hit Effect Chance is increased by up to  X%.

r.

Required Points: 16

Blizzard

Summon a frigid blizzard that deals X damage (DOT) and Chills enemies over seconds.

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Enhanced Blizzard

Blizzard’s duration is increased by X seconds.

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Mage's Blizzard

Every second an enemy is in Blizzard, they take X% increased damage from you, up to X%.

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Wizard's Blizzard

While you have an active Blizzard, your  Core Skills cost X% less Mana.

Ice Veil

Your Barriers have a X% increased duration.

Barriers absorb damage from all sourced up to a specified amount.

Hoarfrost

You deal more damage to enemies the more  Chilled they are, up X% while they are  Frozen.

Cold front

While you have a  Barrier active, you apply  X% more  Chill.

Ball Lightning

Conjure a ball of lightning that slowly moves forward, continually zapping enemies for X (AOE) damage

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Enhanced Ball Lightning

Ball Lightning deals damage X% more frequently.

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Mage's Ball Lightning

Each time Ball Lightning hits an enemy, it deals X% increased damage, up to X%.

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Wizard's Ball Lightning

If an enemy is hit at least X times by a cast of Ball Lightning, a  Crackling Energy is formed.

Regenerative Conduit

Crackling Energy restores X Mana upon pickup.

Shocking Impact

Every time you Stun an enemy you deal X Lightning Damage to them.

Static Discharge

Critical Strikes with Shock Skills have a  % chance to form a  Crackling Energy.

Firewall

Create a wall of flames that Burns enemies for X (DOT) over X seconds.

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Enhanced Firewall

Enemies that stand in Firewall for at least X seconds take X% increased Burning damage from all sources.

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Mage's Firewall

Each enemy standing in Firewall increases your Mana Regeneration by X%

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Wizard's Firewall

You deal X% increased damage per active Firewall.

Inner Flames

Your  Pyromancy Skills deal % increased damage after you haven't taken damage for X seconds.

Soulfire

Fireball and  Meteor have an X% increased chance to Critically Strike per enemy hit.

Devouring Flames

Your Pyromancy Skills deal X% increased direct damage for each source of Burning on an enemy, up to X%.

Meteor

Summon a meteor that strikes the target location, dealing X damage and Burning the ground for X damage over seconds.

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Enhanced Meteor

If Meteor hits X or more enemies, there is a X% chance an additional Meteor falls on the same location.

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Mage's Meteor

Meteor falls X% faster and costs {SF_18} less Mana.

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Wizard's Meteor

Meteor’s impact Immobilizes enemies for X seconds.