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Paladin Mobility Skills

From Diablo 4 Wiki and Guides - Season 11

These are the Paladin Mobility Skills and they include skills of different damage types which are typical throughout the Paladin Skill Trees. For a full guide on each skill click its name.


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Advance

Generate Faith: 18
Lucky Hit Chance: 14%
Advance forward with your weapon, dealing 105% damage.

Damage: Physical Damage
Tags: Basic, Zealot, Mobility, Juggernaut (upgrade), Disciple (upgrade)

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Arbiter of Justice

Cooldown: 120 seconds
Lucky Hit Chance: 16%
Ascend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing 600% damage upon landing.

Damage: Holy Damage
Tags: Ultimate, Disciple, Mobility

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Divine Lance

Faith Cost: 25
Lucky Hit Chance: 6%
Impale enemies with a heavenly lance, stabbing 2 times for 90% damage each.

Damage: Holy Damage
Tags: Core, Disciple, Mobility

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Falling Star

Cooldown: 12 seconds
Lucky Hit Chance: 24%
Soar into the air with angelic wings and dive onto the battlefield, dealing 80% damage on takeoff and 240% damage on landing.

Damage: Holy Damage
Tags: Valor, Disciple, Mobility

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Shield Bash

Faith Cost: 32
Lucky Hit Chance: 16%
Charge at an enemy and bash in front of you, dealing 205% damage.

Damage: Physical Damage
Requires a Shield
Tags: Core, Juggernaut, Mobility

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Shield Charge

Cooldown: 10 seconds
Lucky Hit Chance: 35%
Charge with your shield and push enemies Back, granting10%[+] Damage Reduction and dealing 90% damage while Channeling.

Damage: Physical Damage
Requires a Shield
Tags: Valor, Juggernaut, Channeled, Mobility, Valor