Incense are a great way to boost stats and increase the rate at which you earn experience points.
Many of them are crafted by an Alchemist and will require you to collect Crafting Materials out in the world from bushes and slaying monsters. Some can be purchased from the Dark Citadel Vendor.
- Can have 1 Incense from each of the 3 categories active at the same time
- They last 30 minutes and persist through death
- They affect you and nearby players (grouped or ungrouped)
- Buffs stack with any Elixir you have active and Incense burned by other nearby players (grouped or ungrouped)
- The 5% Experience bonus from Incense doesn’t stack with bonuses from other Incense, whether used by you or nearby players. However, it does stack with the Experience bonus granted by an active Elixir.
- Some can be traded with with other players.
- Full list of Incense including those the Alchemist can not create.
| Name | Type | Req | Description | Cost |
|---|---|---|---|---|
| Incense of Rushing Wind | Defensive | - | Increases Move Speed by 15% for all Nearby players. For each Nearby player with this buff, gain +5% Move Speed, up to +30%. Increase Experience by 5%. Lasts 30 minutes. Account Bound. |
1,600 Citadel Coins |
Changes to Incense of Rushing Wind
Patch 2.0, October 8, 2024
Added to the game in Season 6.
