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Rogue Specialization: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
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At level 15 the Rogue will be offered the quest [[True Potential]] from [[Leyranna]] in [[Menestad]]. Once completed the Rogue can specialize in Combo Points.  
At level 15 the Rogue will be offered the quest [[True Potential]] from [[Leyranna]] in [[Menestad]]. Once completed the Rogue can specialize in Combo Points.  


Using the Rogue's [[Rogue_Skill_Tree#Basic|Basic skills]] will build up to 3 combo points displayed above the level up bar.  When the next Core skill is used it will be boosted by powerful effects depending in how many combo points have built up.  
Using the Rogue's [[Rogue_Skill_Tree#Basic|Basic skills]] will build up to 3 combo points displayed above the level up bar.  When the next Core skill is used it will be boosted by powerful effects depending on how many combo points have built up.  


The Core [[Skills]] benefitting from these effects include:  
The Core [[Skills]] that add bonuses are as follows:  


==== Barrage ====  
==== Barrage ====  
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|x 173% Damage
|x 173% Damage
|x 186% Damage
|x 186% Damage
|}  
|}
 
 
*[[Rogue Skill Tree#Rapid Fire|Rapid Fire]]
* [[Rogue Skill Tree#Penetrating Shot|Penetrating Shot]]


===Inner Sight===
=== Inner Sight ===
Attack a marked enemy to fill the Inner Sight gauge. An eye will appear above the marked enemy and that is the target to aim for. When filled the Rogue has unlimited [[energy]] for 4 seconds.
Attack a marked enemy to fill the Inner Sight gauge. An eye will appear above the marked enemy and that is the target to aim for. When filled the Rogue has unlimited [[energy]] for 4 seconds.



Revision as of 22:40, 7 May 2023

<onlyinclude) The Rogue has three opportunities to specialize her build the first of which becomes available at level 15.

Combo Points

Diablo 4 Rogue Specialization Combo Points
Up to 3 combo points can boost a Core Skill

At level 15 the Rogue will be offered the quest True Potential from Leyranna in Menestad. Once completed the Rogue can specialize in Combo Points.

Using the Rogue's Basic skills will build up to 3 combo points displayed above the level up bar. When the next Core skill is used it will be boosted by powerful effects depending on how many combo points have built up.

The Core Skills that add bonuses are as follows:

Barrage

Points All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 6 Arrows x 25% Damage x 27% Damage x 30% Damage x 32% Damage x 35% Damage
2 7 Arrows x 29% Damage x 32% Damage x 35% Damage x 38% Damage x 41% Damage
3 8 Arrows x 33% Damage x 37% Damage x 40% Damage x 43% Damage x 47% Damage

Twisting Blades

Points All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 +20% Movement Speed x 58% Damage x 64% Damage x 70% Damage x 76% Damage x 82% Damage
2 + 40% Movement Speed x 72% Damage x 79% Damage x 86% Damage x 94% Damage x 101% Damage
3 + 60% Movement Speed x 86% Damage x 94% Damage x 103% Damage x 111% Damage x 120% Damage

Flurry

Points All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 + 15% Attack Speed x 25% Damage x 27% Damage x 30% Damage x 32% Damage x 35% Damage
2 + 30% Attack Speed x 29% Damage x 32% Damage x 35% Damage x 38% Damage x 41% Damage
3 + 45% Attack Speed x 33% Damage x 37% Damage x 40% Damage x 43% Damage x 47% Damage

Rapid Fire

Points All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 x Arrows x x% Damage x x% Damage x x% Damage x x% Damage x x% Damage
2 x Arrows x x% Damage x x% Damage x x% Damage x x% Damage x x% Damage
3 x Arrows x x% Damage x x% Damage x x% Damage x x% Damage x x% Damage

Penetrating Shot

Points All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 + 10% Lucky Chance x 91% Damage x 100% Damage x 109% Damage x 118% Damage x 127% Damage
2 + 20% Lucky Chance x 112% Damage x 123% Damage x 134% Damage x 146% Damage x 157% Damage
3 +30% Lucky Chance x 133% Damage x 146% Damage x 160% Damage x 173% Damage x 186% Damage

Inner Sight

Attack a marked enemy to fill the Inner Sight gauge. An eye will appear above the marked enemy and that is the target to aim for. When filled the Rogue has unlimited energy for 4 seconds.

Should an enemy not be taken down within 10 seconds, the mark will move to another enemy.

Inner Sight is available at level 20.

Preparation

More information on Preparation still to come but is expected to affect cooldowns.