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Paladin Skill Tree: Difference between revisions

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The Paladin Skill tree is detailed below.
Paladin skills in Diablo IV are structured around a small number of core mechanics rather than isolated abilities. While individual skills vary in function, most are designed to reinforce shield use, sustained melee presence, or the projection of holy power through conjured effects.
 
Many skills naturally cluster around the Paladin’s Oath doctrines. Melee-focused skills tend to support Zealot and Juggernaut playstyles, while conjured holy abilities and judgment effects align more closely with Judicator builds. Disciple-oriented skills interact with Arbiter Form and reward ability sequencing and cooldown management rather than sustained basic attacks.
 
While any skill can be selected regardless of Oath, builds are generally most effective when their chosen skills reinforce the same underlying mechanics. The skill list below provides full details for each ability and its upgrades.


''This section is under construction. The skills and discriptions below are in their basic form. Stay tuned for an update.''


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Latest revision as of 21:42, 26 December 2025

Paladin skills in Diablo IV are structured around a small number of core mechanics rather than isolated abilities. While individual skills vary in function, most are designed to reinforce shield use, sustained melee presence, or the projection of holy power through conjured effects.

Many skills naturally cluster around the Paladin’s Oath doctrines. Melee-focused skills tend to support Zealot and Juggernaut playstyles, while conjured holy abilities and judgment effects align more closely with Judicator builds. Disciple-oriented skills interact with Arbiter Form and reward ability sequencing and cooldown management rather than sustained basic attacks.

While any skill can be selected regardless of Oath, builds are generally most effective when their chosen skills reinforce the same underlying mechanics. The skill list below provides full details for each ability and its upgrades.


Basic

Required Points: N/A

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Brandish

Generate Faith: 14
Lucky Hit Chance: 20%
Brandish the Light, unleashing an arc that deals 75% damage.

Damage: Holy Damage
Tags: Basic, Disciple

Enhanced Brandish Upgrade

Enhanced Brandish

Brandish now pierces.

Returning Light Upgrade

Returning Light

Brandish's light returns to you, dealing 52% damage on its return.

Sword of Mastery Upgrade

Sword of Mastery

While Healthy, Brandish deals 127% damage and travels 100% faster.

Cross Strike Upgrade

Cross Strike

Brandish unleashes 2 additional arcs that deal 120% damage and apply Vulnerable .

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Holy Bolt

Generate Faith: 16
Lucky Hit Chance: 44%
Throw a Holy hammer, dealing 90% damage.

Damage: Holy Damage
Tags: Basic, Judicator, Disciple (upgrade), Justice (upgrade)

Enhanced Holy Bolt Upgrade

Enhanced Holy Bolt

Holy Bolt now applies Judgement.

Ricocheting Bolt Upgrade

Ricocheting Bolt

Holy Bolt deals 135% damage and ricochets 3 times.

Divine Bolt Upgrade

Divine Bolt

Holy Bolt becomes a Disciple Skill. Holy Bolt pierces, deals 120% damage, and applies Vulnerable .

Storm Bolt Upgrade

Storm Bolt

Holy Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground, dealing 315% damage and Stunning (CC) enemies in an area for 2 seconds.

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Clash

Generate Faith: 20
Lucky Hit Chance: 50%
Strike an enemy with your weapon and shield, dealing 115% damage.

Damage: Physical Damage
Requires a Shield
Tags: Basic, Juggernaut, Zealot (upgrade)

Enhanced Clash Upgrade

Enhanced Clash

Whenever you cast Clash, gain Crusader's March for 6 seconds. Crusader's March grants you 15%[x] Block Chance and 2 stacks of Resolve.

Punishment Upgrade

Punishment

You are emboldened during Crusader's March, granting:

  • + 30% Retribution Chance
  • 1,981 Thorns
  • x 20% Thorns damage
Skirmish Upgrade

Skirmish

Clash becomes a Zealot Skill and cleaves in an area for 155% damage. Crusaders March no longer grants Block Chance or Resolve, instead granting + 10% Critical Strike Chance up to + 30%.

Seize Them Upgrade

Seize Them

Your Resolve empowers Clash, dealing x 8% increased damage per stack of Resolve. Every 3rd strike, enemies are Pulled in (CC).

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Advance

Generate Faith: 18
Lucky Hit Chance: 14%
Advance forward with your weapon, dealing 105% damage.

Damage: Physical Damage
Tags: Basic, Zealot, Mobility, Juggernaut (upgrade), Disciple (upgrade)

Enhanced Advance Upgrade

Enhanced Advance

Casting Advance grants you Unhindered for 2 seconds.

Vanguard's Rush Upgrade

Vanguard's Rush

Advance rushes into enemies, granting 1 Fervor on each strike and deals an additional x 25% damage per stack of Fervor you have.

Wave Dash Upgrade

Wave Dash

Advance becomes a Juggernaut Skill. Advance's impact waves out, dealing 137% damage and gains 1 Resolve for every 1 meter you dash.

Flash of the Blade Upgrade

Flash of the Blade

Advance becomes a Disciple Skill and has a 10 second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing 230% damage.


Core Skills

Zeal

Strike enemies with blinding speed, dealing damage and followed immediately by additional strikes.

Blessed Shield

Bless and hurl your shield with holy energy, dealing damage that ricochets up to three times.

Blessed Hammer

Throw a Blessed Hammer that spirals out.

Divine Lance

Impale enemies with a heavenly lance, stabbing two times.

Shield Bash

Charge at an enemy and bash in front of you.

Auras

Fanaticism Aura

  • Passive: Spending Faith emanates power from you, granting you and your allies Attack Speed and Critical Strike Chance for three seconds, up to a maximum of four times.
  • Active: Weaken all nearby enemies for four seconds.

Defiance Aura

  • Passive: Your presence reinforces you and your allies, granting bonuses to Armor and All Resistances.
  • Active: You become unstoppable for two seconds.

Holy Light Aura

  • Passive: You and your allies emanate the Light, dealing damage every two seconds to three random nearby enemies.
  • Active: Unleash two pure bolts of light, dealing holy damage to the closest enemy and chaining up to four additional enemies before returning to you. When the first bolt of light returns, heal for a percentage of your maximum health.

Valor Skills

Shield Charge

Charge with your shield and push enemies back, granting damage reduction and dealing damage while channeling.

Aegis

Surround yourself with shields of the Light, taunting close enemies and gaining one hundred percent block chance for four seconds.

Falling Star

Soar into the air with angelic wings and dive onto the battlefield, dealing damage on take-off and upon landing.

Rally

Rally forth, gaining twenty percent movement speed for eight seconds and generating faith.

Justice Skills

Purify

Enshroud your enemies in the Light, dazing them for two seconds.

Consecration

Bathe in the Light for six seconds, healing you and your allies for maximum health per second and dealing damage per second to enemies in the effect.

Condemn

Harness the Light and pull enemies in after a delay, briefly stunning them and dealing damage.

Spear of the Heavens

Rain down four heavenly spears from the sky, dealing damage and knocking down enemies. After a delay, the spears burst, dealing damage.

Ultimate Skills

Heaven's Fury

Grasp the Light, dealing damage around you per second before releasing it to seek nearby enemies and deal damage to them per second for seven seconds.

Fortress

Make your stand, becoming immune for three seconds and create a defensive area around you for eight seconds. Standing in your Fortress grants you and your allies two resolve stacks every half a second.

Zenith

Summon a divine sword that cleaves that battlefield. Casting Zenith again cuts through the battlefield deals damage and knocks down enemies for a short duration.

Arbiter of Justice

Ascend to the Heavens and crash upon the battlefield as an Arbiter for twenty seconds, dealing damage upon landing. Arbiter Form grants increased movement speed, evade is replaced with Angelic Leap, and wings strike around you dealing damage to nearby enemies.