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Terror: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
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==== [[Terror]] ====
==== [[Terror]] ====
You deal <span class="range">3%</span>[x] increased <span class="shadowaspect">Shadow damage</span> to enemies who are [[Slowed]] <small>([[Crowd Control|CC]])</small> or <span class="iceaspect">Chilled</span>, and <span class="range">3%</span>[x] increased Shadow damage to enemies who are [[Stun]]ned <small>([[Crowd Control|CC]])</small>, [[Immobilized]] <small>([[Crowd Control|CC]])</small>, or <span class="iceaspect">Frozen</span> <small>([[Crowd Control|CC]])</small>. These bonuses stack and apply to Shadow damage dealt by your <span class="white">Minions</span>.</onlyinclude>
You deal <span class="range">3%</span>[x] increased <span class="shadowaspect">Shadow damage</span> to enemies who are [[Slowed]] <small>([[Crowd Control|CC]])</small> or <span class="iceaspect">Chilled</span>, and <span class="range">3%</span>[x] increased <span class="shadowaspect">Shadow damage</span> to enemies who are [[Stunned]], [[Immobilized]], or <span class="iceaspect">Frozen</span>. These bonuses stack and apply to Shadow damage dealt by your <span class="white">Minions</span>.</onlyinclude>
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Latest revision as of 21:12, 29 April 2025

Terror is a Necromancer passive skill from the Corpse & Macabre #2 skill tree.

3359766882.png

Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.


Changes to Terror

Patch 1.2.0, October 17, 2023

  • Now applies to your Shadow damage, rather than Darkness skills.
  • The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.