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| * Skins - Used at the [[Blacksmith]]. | | * Skins - Used at the [[Blacksmith]]. |
| * Salvaged Materials - Used at the [[Blacksmith]] and [[Occultist Vendor|Occultist]]. | | * Salvaged Materials - Used at the [[Blacksmith]] and [[Occultist Vendor|Occultist]]. |
| | These [[vendors]] can be found in major towns and also In [[Strongholds]] once they have been liverated. |
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| |
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| == Known Crafting Materials == | | == Where to find the Crafting Materials == |
| | Crafting materials come from a variety of locations, creatures, ore veins, world bosses, and enemies. |
|
| |
|
| === Metal Ore ===
| | A full lost of crafting materials and their location can be found on the [[Crafting Materials]] page. |
| {| class="wikitable"
| |
| |+
| |
| !Type
| |
| !Quality
| |
| !Description
| |
| !Found in
| |
| |-
| |
| |Iron Chunk
| |
| |Normal
| |
| |Metal used for improving weapons and jewelry. Found in veins nearly everywhere.
| |
| A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary.
| |
| |Found in veins nearly everywhere.
| |
| |-
| |
| |Silver Ore
| |
| |Magic
| |
| |Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere.
| |
| Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary.
| |
| |Found in veins nearly everywhere.
| |
| |-
| |
| |Scattered Prism
| |
| |Rare
| |
| |A mysterious prism most often found in very, very large bodies, such as world bosses.
| |
| Rare and hoarded by their previous owners, these prisms are often guarded jealously.
| |
| |Most often found in very, very large bodies, such as world bosses.
| |
| |}
| |
| | |
| === Monster Parts ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Type
| |
| !Quality
| |
| !Description
| |
| !Obtained From
| |
| |-
| |
| |Crushed Beast Bones
| |
| |Magic
| |
| |Found by killing beasts and animals, as well as werecreatures.
| |
| Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties.
| |
| |Killing beasts, wildlige and werecreatured
| |
| |-
| |
| |Demon's Heart
| |
| |Magic
| |
| |Found in the bodies of demons.
| |
| Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means.
| |
| |Demons
| |
| |-
| |
| |Grave Dust
| |
| |Magic
| |
| |Found in the bodies, bones, or cerements of the undead.
| |
| Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromatic alchemies.
| |
| |Bodies, bones, or cerements of the undead
| |
| |-
| |
| |Paletongue
| |
| |Magic
| |
| |Found in the mouths of evil humans.
| |
| The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white.
| |
| |Mouths of evil humans
| |
| |}
| |
| | |
| === Plants ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Type
| |
| !Quality
| |
| !Description
| |
| !Found in
| |
| |-
| |
| |Angelbreath
| |
| |Rare
| |
| |A rare herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.
| |
| A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers.
| |
| |
| |
| |-
| |
| |Biteberry
| |
| |Magic
| |
| |A herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks.
| |
| A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities.
| |
| |Fractured Peaks.
| |
| |-
| |
| |Blightshade
| |
| |Magic
| |
| |A herb used in the crafting of potions, elixirs & incense. Found in Hawezar.
| |
| A toxic swamp lily, prized by alchemists for its foul and aggressive qualities.
| |
| |Hawezar
| |
| |-
| |
| |Fiend Rose
| |
| |Rare
| |
| |An exceptionally hard to find herb. Found during the Helltide, when Sanctuary gives way to Hell's influence.
| |
| Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists.
| |
| |Helltide
| |
| |-
| |
| |Gallowvine
| |
| |Rare
| |
| |A herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.
| |
| Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs.
| |
| |Anywhere
| |
| |-
| |
| |Howler Moss
| |
| |Magic
| |
| |A herb used in the crafting of potions, elixirs & incense. Found in Scosglen.
| |
| A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.
| |
| |Scosglen
| |
| |-
| |
| |Lifesbane
| |
| |Magic
| |
| |A herb used in the crafting of potions, elixirs & incense. Found in Kehjistan.
| |
| A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects.
| |
| |Kehjistan
| |
| |-
| |
| |Reddamine
| |
| |Magic
| |
| |A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes.
| |
| A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.
| |
| |Dry Steppes
| |
| |}
| |
| | |
| === Skins ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Type
| |
| !Quality
| |
| !Description
| |
| !Found in
| |
| !Obtained from
| |
| |-
| |
| |Rawhide
| |
| |Normal
| |
| |Common leather used for improving armor. Can be obtained from the various wildlife and beasts.
| |
| Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary.
| |
| |Can be obtained from the various wildlife and beasts.
| |
| |Wildlife
| |
| |-
| |
| |Superior Leather
| |
| |Magic
| |
| |Rare leather used for improving armor. Can be obtained from the various wildlife and beasts.
| |
| Supple, rugged leather used for fine garments and even finer armor.
| |
| |Can be obtained from the various wildlife and beasts.
| |
| |Wildlife
| |
| |}
| |
| | |
| === Salvage Material ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Type
| |
| !Quality
| |
| !Description
| |
| !Salvaged by
| |
| |-
| |
| |Abstruse Sigil
| |
| |Legendary
| |
| |Salvaged from, and used to improve, legendary jewelry.
| |
| Fragments from storied relics and talismans with truly unusual properties.
| |
| |Legendary Jewelry
| |
| |-
| |
| |Baleful Fragment
| |
| |Legendary
| |
| |Salvaged from, and used to improve, legendary weapons.
| |
| Shards from storied weapons with truly unusual properties.
| |
| |Legendary Weapons
| |
| |-
| |
| |Coiling Ward
| |
| |Legendary
| |
| |Salvaged from, and used to improve, legendary armor.
| |
| Fragments from storied armor with truly unusual properties.
| |
| |Legendary Armor
| |
| |-
| |
| |Forgotten Soul
| |
| |Legendary
| |
| |Found in ore veins erupting during the Helltide. Used to improve sacred and ancestral items.
| |
| Is it a stone, an organ, or something else?
| |
| | |
| Indescribably, it is all of these things.
| |
| |Helltide Ore veins
| |
| |-
| |
| |Sigil Powder
| |
| |Normal
| |
| |Obtained by using the Occultist to salvage nightmare sigils of any tier.
| |
| A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards.
| |
| |Occultist salvaging nightmare sigils
| |
| |-
| |
| |Veiled Crystal
| |
| |Rare
| |
| |Salvaged from rare weapons and armor, and used to alter the latent magic of things.
| |
| Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.
| |
| |Weapons and Armor
| |
| |}
| |
| [[Category:Crafting]][[Category:Items]] | | [[Category:Crafting]][[Category:Items]] |