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*** If the player’s Level is 61, the monster’s Level is 56. | *** If the player’s Level is 61, the monster’s Level is 56. | ||
*** If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70). | *** If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70). | ||
**World Tier IV Example: | **World Tier IV Example: | ||
*** If the player’s Level is below 75, the monster’s Level is 75. | *** If the player’s Level is below 75, the monster’s Level is 75. | ||
| Line 650: | Line 649: | ||
*** If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5). | *** If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5). | ||
=== Experience === | |||
* Reward experience for completing [[Tree of Whispers|Whispers]] in World Tiers III and IV has been significantly increased. | |||
* We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player. | |||
**Pre-Season of the Malignant bonuses: | |||
*** 1 Level higher: +15%. | |||
*** 2 Levels higher: +20%. | |||
*** 3+ Levels higher: +25%. | |||
** Post-Season of the Malignant: | |||
*** 1.5% bonus per Level up to 10 Levels. Example: | |||
**** +1 level: +1.5%. | |||
**** +2 levels: +3%. | |||
**** +10 levels: +15%. | |||
* We are also adjusting experience rewards for monster Level offsets for higher World Tiers. | |||
**Current World Tier Level offsets | |||
*** World Tier II: Up to +3. | |||
*** World Tier III: Up to +10. | |||
*** World Tier IV: Up to +100. | |||
** We are changing this to: | |||
*** World Tier II: Up to +3 (Unchanged). | |||
*** World Tier III: Up to +6. | |||
*** World Tier IV: Up to +10. | |||
For Example: | |||
*You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters. | |||
**Prior to Season of the Malignant, you get: | |||
***(Level 100 Monster XP) * (1 + 25%) | |||
**After Season of the Malignant, you get: | |||
***(Level 11 Monster XP) * (1 + 15%) | |||
=== Helltide === | |||
* Helltide monsters are now 3 Levels higher than the player instead of 2. | |||
* The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175. | |||
* All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders. | |||
<hr> | |||
== Balance Updates == | |||
=== General === | |||
==== Legendary Aspects ==== | |||
[[Aspect of Disobedience]] | |||
* Maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%. | |||
[[Aspect of Retribution]] | |||
* Bonus damage to Stunned reduced from 20-40% to 10-20%. | |||
[[Exploiter's Aspect]] | |||
* Bonus damage to Unstoppable reduced from 20-50% to 20-40%. | |||
[[Starlight Aspect]] | |||
* Resource restore increased from 10-20 to 20-40. | |||
==== Items ==== | |||
[[The Butcher's Cleaver]] | |||
* Slow increased from 40-75% to 61-75%. | |||
* Drop Rate Adjustments: | |||
** Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%. | |||
** Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide. | |||
** Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%. | |||
** Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion. | |||
** Nightmare Dungeons now give 3 rare items upon completion, up from 1. | |||
==== Monsters ==== | |||
* Increased monster HP scaling from 85% to 100% bonus per extra player in a party. | |||
==== Miscellaneous ==== | |||
* Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game. | |||
* World bosses now drop potions more often. | |||
* There is no longer a limit to how many materials you can refine into higher materials at once. | |||
==== Item Affixes ==== | |||
We’re increasing the availability of the [[Affixes]] below to make them easier to include in different builds. | |||
* Control Impaired Duration Reduction: Can now appear on Pants. | |||
* Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game. | |||
* Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand. | |||
* Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage. | |||
* Resistance to All Elements: Can now appear on Shields. | |||
* Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
* Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
* Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
* Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. | |||
* Cooldown Reduction: Reduced by ~30%. | |||
* Imbuement Skill Cooldown Reduction: Reduced by ~30%. | |||
* Trap Skill Cooldown Reduction: Reduced by ~30%. | |||
* Critical Strike Damage: Reduced by ~17%. | |||
* Lightning Critical Strike Damage: Reduced by ~17%. | |||
* Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%. | |||
* Vulnerable Damage: Reduced by ~40%. | |||
* Cooldown Reduction (Inherent on Offhands): Reduced by ~35%. | |||
* Critical Strike Damage (Inherent on Swords): Reduced by ~50%. | |||
* Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%. | |||
* Damage to Crowd Controlled Enemies: Decreased by ~30%. | |||
* Damage to Frozen Enemies: Increased by ~20%. | |||
* Physical Damage: Increased by ~25%. | |||
* Fire Damage: Increased by ~25%. | |||
* Cold Damage: Increased by ~25%. | |||
* Lightning Damage: Increased by ~25%. | |||
* Poison Damage: Increased by ~25%. | |||
* Shadow Damage: Increased by ~25%. | |||
* Non-Physical Damage: Increased by ~25%. | |||
* Physical Damage Over Time: Increased by ~40%. | |||
* Fire Damage Over Time: Increased by ~40%. | |||
* Shadow Damage Over Time: Increased by ~40%. | |||
* Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%. | |||
* Damage with Two-Handed Slashing Weapons: Increased by ~25%. | |||
* Damage with Dual-Wielded Weapons: Increased by ~25%. | |||
* Damage with Ranged Weapons: Increased by ~25%. | |||
* Damage with Skills that Swap to New Weapons: Increased by ~25%. | |||
* Damage while in Human Form: Increased by ~25%. | |||
* Damage while Shapeshifted: Increased by ~25%. | |||
* Blood Skill Damage: Increased by ~25%. | |||
* Bone Skill Damage: Increased by ~25%. | |||
* Brawling Skill Damage: Increased by ~33%. | |||
* Companion Skill Damage: Increased by ~33%. | |||
* Conjuration Skill Damage: Increased by ~33%. | |||
* Cutthroat Skill Damage: Increased by ~25%. | |||
* Darkness Skill Damage: Increased by ~25%. | |||
* Earth Skill Damage: Increased by ~25%. | |||
* Frost Skill Damage: Increased by ~25%. | |||
* Imbued Skill Damage: Increased by ~25%. | |||
* Imbuement Skill Damage: Increased by ~33%. | |||
* Marksman Skill Damage: Increased by ~25%. | |||
* Pyromancy Skill Damage: Increased by ~25%. | |||
* Shock Skill Damage: Increased by ~25%. | |||
* Storm Skill Damage: Increased by ~25%. | |||
* Summoning Skill Damage: Increased by ~25%. | |||
* Trap Skill Damage: Increased by ~33%. | |||
* Weapon Mastery Skill Damage: Increased by ~33%. | |||
* Werebear Skill Damage: Increased by ~25%. | |||
* Werewolf Skill Damage: Increased by ~25%. | |||
* Total Armor: Reduced by ~30%. | |||
* Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%. | |||
* Damage for 4 Seconds after Dodging an Attack: Increased by ~20%. | |||
* Total Armor while in Werebear Form: Reduced by ~25%. | |||
* Total Armor while in Werewolf Form: Reduced by ~25%. | |||
* Damage Reduction from Close Enemies: Reduced by ~20%. | |||
* Damage Reduction from Distant Enemies: Reduced by ~20%. | |||
* Damage Reduction from Enemies that are Bleeding: Reduced by ~25%. | |||
* Damage Reduction from Enemies that are Burning: Reduced by ~25%. | |||
* Damage Reduction from Enemies that are Poisoned: Reduced by ~25%. | |||
* Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%. | |||
* Damage Reduction while Fortified: Reduced by ~25%. | |||
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