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The [[Sorcerer]] has access to six groups of [[skills]]: | The [[Sorcerer]] has access to six groups of [[skills]]: | ||
* Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns. | |||
* Core - Elemental damage at the cost of mana. No Cooldowns. | |||
* Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns. | |||
* Conjuration - Summon elemental entities. They don't cost mana. | |||
* Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns. | |||
* Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns. | |||
The tables below show the Sorcerer's skill and talents as they appear in the game's skill tree and in the correct order. | |||
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree. | |||
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