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Each monster family will have their pool of attacks and effects players will have to learn and counter in combat. | Each monster family will have their pool of attacks and effects players will have to learn and counter in combat. | ||
== Monster Changes - Season 10+ == | |||
Season 10 changed monster behaviour. Improved monster AI, monster hits are more reliable, monsters are harder to dodge. | |||
Elite monsters have been boosted so when they spawn, there will be one large Elite accompanied by five minions with the monsters in the pack sharing affixes. Elite pacing was also adjusted so players do not enounter them back to back. The amount of affixes on the Elite monster and its minions will increase with the [[Difficulties|difficulty]] level. Elite enounters are therefore harder but appear less often. | |||
Players will feel the changes from level 1 but as difficulty increases, monsters will be more effective at targetting you. | |||
25 new monster affixes were added in Season 10. Some of these were completly new while others come from Diablo 3. | |||
Champions spawn in packs of three or five and there are affices specific to Champions. | |||
== Dungeon Bosses == | == Dungeon Bosses == | ||