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| The [[Barbarian]] has access to six groups of [[skills]] and in general, they serve the following purposes: | | The [[Barbarian]] has access to seven groups of [[skills]] and Passive Skills in general, they serve the following purposes: |
| *Basic – Generate Fury and deal Physical Damage
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| *Fury – Deal Physical Damage at a cost to Fury
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| *Defensive – Deal Physical Damage with Cooldowns
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| * Brawling – Deal Physical Damage with Cooldowns with some generation of Fury
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| *Weapon Mastery – Deal Physical Damage with Cooldowns
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| *Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
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| The Barbarian can have four weapons on his person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.
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| Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.
| | * [[#Basic|Basic]] – Generate Fury (Barb resource) and deal Physical Damage. Always available to cast. |
| | * [[#Core|Core]] – Deal Physical Damage at a cost to Fury |
| | * [[#Defensive|Defensive]] – Mitigate damage received and increase survivability |
| | * [[#Brawling|Brawling]] – Reposition you or boost damage during a fight |
| | * [[#Weapon Mastery|Weapon Mastery]] – Unleash powerful attacks that altar the battle |
| | * [[#Ultimate|Ultimate]] – Deal Physical Damage with Cooldowns with some generation of Fury |
| | * [[#Key Passives|Key Passives]] |
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| Certain passive Talents can affect an entire category of skills, for example points in the '''Guttural Yell''' talent means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
| | The Barbarian can have four weapons on his/her person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used. |
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| Skills are augmented augmented by Talents which are marked as yellow in the tables below. | | Certain skills generate [[Fury]] which is used to execute other skills. Fury will drain from the orb over a short time if not used. |
| {| class="wikitable" | | |
| | Certain Passive Skills can affect an entire category of skills, for example points in the '''Guttural Yell''' passive means all your Shouts cause your enemies to inflict less damage on you for a few seconds. |
| | |
| | Skills are augmented by Passive Skills which are listed below the skills in the same category. |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| === Basic ===
| | == Basic == |
| Required Points: N/A | | Required Points: N/A |
| | |} |
| | {| class="skillfeatures" |
| | |- |
| | | rowspan="2" width="33%" |{{:Bash}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Bash}} |
| | |{{:Battle Bash}} |
| |- | | |- |
| | rowspan="2" |[[File:Bash.jpg|alt=Bash|thumb]] | | |{{:Combat Bash}} |
| | | |} |
| ==== Bash ====
| |
| Bash the enemy with your weapon, dealing <span class="yellow">57.49% (443 - 542)</span> damage. Has a <span class="yellow">20%</span> chance to stun for <span class="yellow">1.25</span> seconds.
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|
| |
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| Requires bludgeoning weapon.
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|
| |
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| '''Damage''': Physical
| | {| class="skillfeatures" |
| | |
| '''Generate Fury''': <span class="green">10</span>
| |
| | rowspan="2" |
| |
| ==== Enhanced Bash ====
| |
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]Damaging an enemy with Bash grants you <span class="yellow">6.2</span> Fortify. Double this amount when using a Two-Handed weapon.
| |
| |
| |
| ==== Battle Bash ====
| |
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]Increases Bash's stun duration to <span class="yellow">1.50</span> seconds, or to <span class="yellow">2.0</span> seconds if using a two-handed weapon.
| |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Flay}} |
| ==== Combat Bash ====
| | | rowspan="2" width="33%" |{{:Enhanced_Flay}} |
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]Bash deals <span class="yellow">x50%</span> bonus Overpower damage and grants <span class="yellow">10</span> additional Fury when Overpowering enemies.
| | |{{:Battle Flay}} |
| |- | | |- |
| | rowspan="2" |[[File:Flay-skill-nov-2019.jpg|thumb]] | | |{{:Combat Flay}} |
| | |} |
|
| |
|
| ==== Flay ====
| |
| Flay the enemy, dealing <span class="yellow">9.58% (81 - 99)</span> damage. Inflicts <span class="yellow">80.48% 763</span> Bleeding damage over <span class="yellow">5</span> seconds.
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| Requires a slashing weapon.
| | {| class="skillfeatures" |
| | |
| '''Damage''': Physical
| |
| | |
| '''Generate Fury''': <span class="green">9</span>
| |
| | rowspan="2" |
| |
| ==== Enhanced Flay ====
| |
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]Flay has a <span class="yellow">10%</span> chance to make the enemy Vulnerable for <span class="yellow">2</span> seconds. Double this chance when using a Two-Handed weapon.
| |
| |
| |
| ==== Combat Flay ====
| |
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]While Berserking, Flay's Attack Speed is increased by <span class="yellow">30%</span>.
| |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Lunging Strike}} |
| ==== Battle Flay ====
| | | rowspan="2" width="33%" |{{:Enhanced_Lunging Strike}} |
| [[File:Upgrade.png|alt=Upgrade Hub|thumb]]When Flay deals direct damage to an enemy, they take <span class="yellow">x10%</span> increased Bleeding damage for the next <span class="yellow">3</span> seconds.
| | |{{:Battle Lunging Strike}} |
| |- | | |- |
| | rowspan="2" |[[File:Lunging-strike-skill-nov-2019.jpg|thumb]] | | |{{:Combat Lunging Strike}} |
| | | |} |
| ==== Lunging Strike ====
| |
| Lunge forward and strike an enemy for <span class="yellow">51.74% (441 - 539)</span> damage.
| |
| | |
| Critical Strikes with Lunging Strike grant you Berserking for <span class="yellow">1.5</span> seconds.
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|
| |
|
| Lunging Strike deals <span class="yellow">x30%</span> increased damage and Heals you for <span class="yellow">12.4</span> Life when it damages a Healty enemy
| |
|
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|
| '''Damage''': Physical
| | {| class="skillfeatures" |
| | |
| '''Generate Fury''': <span class="green">5</span>
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Enhanced Lunging Strike ====
| |
| Critical Strikes with Lunging Strike grant you Berserking for <span class="yellow">1.5</span> seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Battle Lunging Strike ====
| |
| When using a Slashing weapon, Lunging Strike has a <span class="yellow">30%</span> chance to make enemies Vulnerable for <span class="yellow">2</span> seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Frenzy}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Frenzy}} |
| ==== Combat Lunging Strike ====
| | |{{:Battle Frenzy}} |
| Lunging Strike deals <span class="yellow">x30%</span> increased damage and Heals you for <span class="yellow">12.4</span> Life when it damages a Healthy enemy.
| |
| |- | | |- |
| | rowspan="2" |[[File:Frenzy-skill-nov-2019.jpg|thumb]] | | |{{:Combat Frenzy}} |
| | | |} |
| ==== Frenzy ====
| |
| Unleash a rapid flurry of blows, dealing <span class="yellow">26.83% (194 - 237)</span> damage with each pair of hits.
| |
| | |
| Dealing damage with Frenzy increases Frenzy's Attack Speed by <span class="yellow">+20%</span> for <span class="yellow">3</span> seconds up to <span class="yellow">60%</span>
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|
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| Requires dual-wielding weapons.
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|
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| '''Damage''': Physical
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|
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| '''Generate Fury''': <span class="green">5</span>
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| | |
| ==== Enhanced Frenzy ====
| |
| While Frenzy is granting <span class="yellow">+60%</span> bonus Attack Speed, it also generates <span class="yellow">1</span> additional Fury.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Battle Frenzy ====
| |
| Frenzy deals <span class="yellow">x30%</span> increased damage while Berserking.
| |
| |-
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Combat Frenzy ====
| |
| You gain <span class="yellow">x8%</span> Damage Reduction for each stack of Frenzy you currently have.
| |
| |}
| |
| | |
| | |
| {| class="wikitable"
| |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| === Fury === | | == Core == |
| Required Points: 2 | | Required Points: 2 |
| | |} |
| | {| class="skillfeatures" |
| |- | | |- |
| | rowspan="2" |[[File:Hammer-ancients-skill-nov-2019.jpg|right]] | | | rowspan="2" width="33%" |{{:Hammer of the Ancients}}<hr>{{:Warpath}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Hammer of the Ancients}} |
| ==== Hammer of the Ancients ==== | | |{{:Furious Hammer of the Ancients}} |
| Slam your hammer down with the fury of the ancients, dealing <span class="yellow">107.31% (907 - 1,109)</span> damage to a concentrated area.
| | |- |
| | | |{{:Violent Hammer of the Ancients}} |
| Gian <span class="yellow">10 Fury</span> when Hammer of the Ancients damages <span class="yellow">2</span> or more enemies.
| | |} |
| | | * <small>Direct access to Passive Warpath</small> |
| Gain Berserking for <span class="yellow">2</span> seconds when hitting <span class="yellow">2</span> or more enemies with Hammer of the Ancients.
| |
| | |
| Requires a two-handed bludgeoning weapon.
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|
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|
| '''Damage''': Physical
| | {| class="skillfeatures" |
| | |
| '''Fury Cost''': <span class="green">35</span>
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Enhanced Hammer of the Ancients ====
| |
| Gain <span class="yellow">10</span> Fury when Hammer of the Ancients damages <span class="yellow">2</span> or more enemies.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Furious Hammer of the Ancients ====
| |
| Gain Berserking for <span class="yellow">2</span> seconds when hitting <span class="yellow">2</span> or more enemies with Hammer of the Ancients.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Rend}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Rend}} |
| ==== Violent Hammer of the Ancients ==== | | |{{:Furious Rend}} |
| After <span class="yellow">8</span> Critical Strikes with Hammer of the Ancients, your next cast Overpowers all enemies it damages.
| |
| |- | | |- |
| | rowspan="2" |[[File:Rend-skill-nov-2019.jpg|thumb]] | | |{{:Violent Rend}} |
| | | |} |
| ==== Rend ====
| |
| Cleave enemies in front of you, dealing <span class="yellow">23.00% (214 - 262)</span> damage and inflicting <span class="yellow">183.96% 1,910</span> Bleeding '''*''' over <span class="yellow">5</span> seconds.
| |
| | |
| Requires a slashing weapon.
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|
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| '''Damage''': Physical
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|
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|
| '''Fury Cost''': <span class="green">35</span>
| | {| class="skillfeatures" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Enhanced Rend ====
| |
| Dealing direct damage with Rend extends the duration of Vulnerable on enemies by <span class="yellow">2</span> seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Furious Rend ====
| |
| Direct damage with Rend grants <span class="yellow">4</span> Fury per enemy hit, up to a maximum of <span class="yellow">20</span> Fury.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Upheaval}}<hr>{{:Warpath}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Upheaval}} |
| ==== Violent Rend ==== | | |{{:Furious Upheaval}} |
| Rend deals <span class="yellow">12%</span> increased Bleeding damage to enemies that are already Bleeding.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | |{{:Violent Upheaval}} |
| | |} |
| | * <small>Direct access to Passive Warpath</small> |
|
| |
|
| ===== Pressure point =====
| | {| class="skillfeatures" |
| '''Lucky Hit''': Your core skills have up to a <span class="yellow">10%</span> to make enemies Vulnerable for <span class="yellow">2</span> seconds.
| |
| |
| |
| |
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | | rowspan="2" width="33%" |{{:Double Swing}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Double Swing}} |
| ===== Endless Fury ===== | | |{{:Furious Double Swing}} |
| Basic skills generate <span class="yellow">x5%</span> more Fury when using Two-Handed weapons.
| |
| | | |
| | | |
| |- | | |- |
| | rowspan="2" |[[File:Upheaval-skill-nov-2019.jpg|thumb]] | | |{{:Violent Double Swing}} |
| | |} |
|
| |
|
| ==== Upheaval ====
| |
| Tear into the ground with your weapon and fling debris forward, dealing <span class="yellow">134.14% (1,253 - 1,532)</span> damage.
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|
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|
| Requires a two-handed weapon
| | {| class="skillfeatures" |
| | | |- |
| '''Damage''': Physical
| | | rowspan="2" width="33%" |{{:Whirlwind}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Whirlwind}} |
| '''Fury Cost''': <span class="green">40</span>
| | |{{:Furious Whirlwind}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| | |
| ==== Enhanced Upheaval ====
| |
| Upheaval has an <span class="yellow">20%</span> chance to Stun all enemies it damages for <span class="yellow">2.5</span> seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| | |
| ==== Furious Upheaval ====
| |
| Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal <span class="yellow">x8%</span> increased damage, stacking up to <span class="yellow">10</span> times.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Violent Whirlwind}} |
| | |} |
|
| |
|
| ==== Violent Upheaval ==== | | === Passives === |
| If Upheaval deals damage to an enemy you gain Berserking for <span class="yellow">2</span> seconds, or <span class="yellow">3</span> seconds if it deals damage to <span class="yellow">4</span> or more enemies.
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" |[[File:Double Swing Skill.jpg|thumb]] | | |width="50%"| |
| | | {{:Pressure Point}} |
| ==== Double Swing ====
| | |width="50%"| |
| Sweep your weapons from opposite directions, dealing <span class="yellow">68.99% (547 - 669)</span> damage with each weapon. Enemies caught in the center are hit by both.
| | {{:Warpath}} |
| | | |} |
| Requires dual wielded weapons.
| |
| | |
| '''Damage''': Physical
| |
| | |
| '''Fury Cost''': <span class="green">25</span>
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
|
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|
| ==== Enhanced Double Swing ====
| |
| If Double Swing damages a Stunned or Knocked Down enemy, gain <span class="yellow">25</span> Fury.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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|
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| ==== Furious Double Swing ==== | | {| class="skillfeatures" style="width:100%;" |
| Casting Double Swing while Berserking grants <span class="yellow">2</span> additional seconds of Berserking.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| | | {{:Endless Fury}} |
| ==== Violent Double Swing ====
| | |} |
| Damaging an enemy with Double Swing causes its next cast within <span class="yellow">3</span> seconds to deal <span class="yellow">x15%</span> increased damage.
| |
| |-
| |
| | rowspan="2" |[[File:Whirlwind-skill-nov-2019.jpg|thumb]]
| |
| | |
| ==== Whirlwind ====
| |
| Rapidly attack enemies nearby for <span class="yellow">27.68% (258 - 316)</span> damage.
| |
| | |
| '''Damage''': Physical
| |
| | |
| '''Fury Cost''': <span class="green">20 per seconds</span>
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
|
| |
|
| ==== Enhanced Whirlwind ====
| |
| Gain <span class="yellow">1</span> Fury each time Whirlwind deals direct damage to an enemy, or <span class="yellow">6</span> Fury if the enemy is Stunned.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Furious Whirldwind ====
| | {| class="skillfeatures" style="width:100%;" |
| While using a Slashing weapon, Whirlwind also inflicts <span class="yellow">47.91% 450</span> Bleeding damage over <span class="yellow">5</span> seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| | | {{:Tempered Fury}} |
| ==== Violent Whirlwind ====
| |
| After using Whirlwind for <span class="yellow">2</span> seconds, Whirlwind deals <span class="yellow">x30%</span> increased damage until it is cancelled.
| |
| |} | | |} |
|
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|
| {| class="wikitable" | | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| === Defensive ===
| | == Defensive == |
| Required Points: 6 | | Required Points: 6 |
| | |} |
| | {| class="skillfeatures" |
| | |- |
| | | rowspan="2" width="33%" |{{:Challenging Shout}}<hr>{{:Tough as Nails}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Challenging Shout}} |
| | |{{:Tactical Challenging Shout}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Strategic Challenging Shout}} |
| ==== Challenging Shout ====
| | |} |
| Taunt nearby enemies and gain <span class="yellow">x40%</span> Damage Reduction for <span class="yellow">10.4</span> seconds.
| | * <small>Direct access to Passive Tough as Nails</small> |
| | |
| While Challenging Shout is active, gain <span class="yellow">x20%</span> bonus maximum Life.
| |
| | |
| While Challenging Shout is active, gain Thirns equal to <span class="yellow">+20%</span> bonus Maximum Life.
| |
|
| |
|
| '''Cooldown''': <span class="green">16.0 seconds</span>
| |
| | rowspan="2" |[[File:Upgrade.png|thumb]]
| |
|
| |
|
| ==== Enhanced Challenging Shout ====
| | {| class="skillfeatures" |
| While Challenging Shout is active, gain <span class="yellow">+20%</span> bonus Maximum Life.
| |
| | |
| |[[File:Upgrade.png|thumb]] | |
| | |
| ==== Tactical Challenging Shout ====
| |
| While Challenging Shout is active you gain <span class="yellow">3</span> Fury each time you take damage.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Ground Stomp}}<hr>{{:Martial Vigor}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Ground Stomp}} |
| ==== Strategic Challenging Shout ==== | | |{{:Tactical Ground Stomp}} |
| While Challenging Shout is active, gain Thorns equal to <span class="yellow">+50%</span> of your Maximum Life.
| |
| |- | | |- |
| | rowspan="2" |[[File:Ground-stomp-skill-nov-2019.jpg|right]] | | |{{:Strategic Ground Stomp}} |
| | | |} |
| ==== Ground Stomp ====
| | * <small>Direct access to Passive Martial Vigor</small> |
| Smash the ground, dealing <span class="yellow">18.20% (119 - 146)</span> damage and stunning enemies for <span class="yellow">3</span> seconds.
| |
| | |
| '''Damage''': Physical
| |
| | |
| '''Cooldown''': <span class="green">16.0 seconds</span>
| |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
| ==== Enhanced Ground Stomp ====
| |
| Increase Ground Stomp’s duration by <span class="yellow">1</span> second.
| |
|
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
| ==== Tactical Ground Stomp ====
| |
| Ground Stomp generates <span class="yellow">25</span> Fury.
| |
|
| |
|
| | {| class="skillfeatures" |
| |- | | |- |
| |[[File:Upgrade.png|thumb]] | | | rowspan="2" width="33%" |{{:Iron Skin}}<hr>{{:Tough as Nails}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Iron Skin}} |
| ==== Strategic Ground Stomp ==== | | |{{:Tactical Iron Skin}} |
| Reduce the Cooldown of your Ultimate skill by <span class="yellow">1</span> second for each enemy damaged by Ground Stomp.
| |
| | |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | |{{:Strategic Iron Skin}} |
| | | |} |
| ===== Imposing Presence =====
| | * <small>Direct access to Passive Tough as Nails</small> |
| Gain <span class="yellow">x15%</span> additional Maximum Life.
| |
|
| |
|
| Physical Damage
| |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
|
| ===== Martial Vigor =====
| | {| class="skillfeatures" |
| Damage Reduction against Elites, Bosses, and Players is increased by <span class="yellow">x4%</span>.
| |
| | rowspan="2" |
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | | rowspan="2" width="33%" |{{:Rallying Cry}} |
| | | | rowspan="2" width="33%" |{{:Enhanced_Rallying Cry}} |
| ===== Outburst =====
| | |{{:Tactical Rallying Cry}} |
| Gain <span class="yellow">25</span>Thorns. Also gain <span class="yellow">25</span> Thorns for each <span class="yellow">31</span> bonus Maximum Life you have.
| |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | |
| | |
| ===== Tough as Nails =====
| |
| Increase your Thorns by <span class="yellow">+20%</span>.
| |
| |- | | |- |
| | rowspan="2" | | | |{{:Strategic Rallying Cry}} |
| ==== Iron Skin ====
| | |} |
| Steel yourself, gaining a Barrier that absorbs <span class="yellow">50%</span> of your missing Life for <span class="yellow">5</span> seconds
| |
| | |
| '''Cooldown''': <span class="green">14.0 seconds</span>
| |
| | |
| | rowspan="2" |[[File:Upgrade.png|thumb]] | |
| | |
| ==== Enhanced Iron Skin ====
| |
| Iron Skin absorbs <span class="yellow">+10%</span> more Missing Life.
| |
| | |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Tactical Iron Skin ====
| |
| While Iron Skin is active, restore Life equal to <span class="yellow">10%</span> of the Barrier's original amount per second.
| |
|
| |
|
| | === Passives === |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| | {{:Belligerence}} |
| | |} |
|
| |
|
| ==== Strategic Iron Skin ====
| |
| Iron Skin also grants <span class="yellow">55.8</span> Fortify. Double this amount if cast while below <span class="yellow">50%</span> Life.
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" |[[File:Rallying-cry-skill-nov-2019.jpg|right]] | | |width="50%"| |
| | | {{:Imposing Presence}} |
| ==== Rallying Cry ====
| | |width="50%"| |
| Bellow a rallying cry, granting allies <span class="yellow">+30%</span> increased Movement Speed, and <span class="yellow">x50%</span> increased Resoure Generation for <span class="yellow">7.8</span> seconds.
| | {{:Martial Vigor}} |
| | | |} |
| '''Cooldown''': <span class="green">25 seconds</span>
| |
| | |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
|
| |
|
| ==== Enhanced Rallying Cry ====
| |
| Rallying Cry grants Unstoppable while active.
| |
|
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
|
| |
| ==== Tactical Rallying Cry ====
| |
| Rallying Cry grants <span class="yellow">25</span> Fury. You gain <span class="yellow">+50%</span> increased Resource Generation from Rallying Cry
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]] | | |width="50%"| |
| | | {{:Outburst}} |
| ==== Strategic Rallying Cry ====
| | |width="50%"| |
| Rallying Cry grants <span class="yellow">62</span> Fortify. While Rallying Cry is active, you gain an additional <span class="yellow">12.4</span> Fortify each time you take or deal direct damage.
| | {{:Tough as Nails}} |
| | |
| |} | | |} |
|
| |
|
|
| |
|
| {| class="wikitable" | | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| === Brawling ===
| | == Brawling == |
| Required Points: 11 | | Required Points: 11 |
| | |} |
| | {| class="skillfeatures" |
| | |- |
| | | rowspan="2" width="33%" |{{:War Cry}}<hr>{{:Raid Leader}}<hr>{{:Guttural Yell}} |
| | | rowspan="2" width="33%" |{{:Enhanced_War Cry}} |
| | |{{:Mighty War Cry}} |
| |- | | |- |
| | rowspan="2" |[[File:War-cry-skill-nov-2019.jpg|thumb]] | | |{{:Power War Cry}} |
| | | |} |
| ==== War Cry ====
| | * <small>Direct access to Passives Raid Leader and Guttural Yell</small> |
| Bellow a mighty war cry. You and nearby allies deal X% increased damage per nearby enemy for 10 seconds, up to 50%.
| |
| | |
| '''Type''': Shout
| |
| | |
| '''Damage''':
| |
| | |
| '''Generates''': 6 Fury
| |
| | |
| '''Cooldown''': 15 seconds
| |
| | |
| '''Talents''': Endless Fury, Battle Frenzy, Booming Voice, Concussion, Guttural Yell
| |
| | |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Enhanced War Cry ====
| |
| War Cry grants you Berserking forX seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Mighty War Cry ==== | | {| class="skillfeatures" |
| War Cry grants Fortify.
| |
| |- | | |- |
| |[[File:Upgrade.png|thumb]] | | | rowspan="2" width="33%" |{{:Kick}} |
| | | | rowspan="2" width="33%" |{{:Enhanced Kick}} |
| ==== Power War Cry ====
| | |{{:Mighty Kick}} |
| If at least X enemies are nearby when War Cry is cast, its damage bonus is increased by X%.
| |
| |- | | |- |
| | rowspan="2" |[[File:Kick-skill-nov-2019.jpg|thumb]] | | |{{:Power Kick}} |
| | | |} |
| ==== Kick ====
| |
| Kick an enemy for X damage and knock them backwards. On collision, enemies in the area take an additional Y damage.
| |
| | |
| '''Type''': Berserker
| |
| | |
| '''Damage''': Physical
| |
| | |
| '''Generates''': 10 Fury
| |
| | |
| '''Cooldown''': 20 seconds
| |
|
| |
|
| '''Talents''': Battle Frenzy, Concussion
| |
| | rowspan="2" |[[File:Upgrade.png|thumb]]
| |
|
| |
|
| ==== Enhanced Kick ====
| | {| class="skillfeatures" |
| Kick makes enemies it damages Vulnerable for X seconds.
| |
| |[[File:Upgrade.png|thumb]]
| |
| | |
| ==== Mighty Kick ====
| |
| Kicked enemies deal damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Charge}} |
| | | | rowspan="2" width="33%" |{{:Enhanced Charge}} |
| ==== Power Kick ==== | | |{{:Mighty Charge}} |
| If Kick damages an enemy, it consumes all of your Fury and deals an additional damage per X Fury spent. Kick no longer Knocks Back enemies.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | |{{:Power Charge}} |
| | |} |
|
| |
|
| ===== Booming Voice =====
| |
| Shout skill durations are increased by X%.
| |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
|
| ===== Raid Leader ===== | | {| class="skillfeatures" |
| Your Shouts also Heal allies for X Life per second.
| | |- |
| | rowspan="3" | | | | rowspan="2" width="33%" |{{:Leap}} |
| | | rowspan="2" width="33%" |{{:Enhanced Leap}} |
| | |{{:Mighty Leap}} |
| |- | | |- |
| | | | |{{:Power Leap}} |
| |[[File:Talent-hub-circle.png|thumb]] | | |} |
|
| |
|
| ===== Guttural Yell ===== | | ===Passives=== |
| Your Shout Skills cause enemies to deal X % less damage for X seconds.
| | {| class="skillfeatures" |
| | |+ |
| | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Booming Voice}} |
| | |{{:Raid Leader}} |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | |{{:Guttural Yell}} |
| | |} |
|
| |
|
| ===== Swiftness =====
| |
| Movement Speed is increased by +X%.
| |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
|
| ===== Quick Impulses ===== | | {| class="skillfeatures" style="width:100%;" |
| Reduce the duration of Control Impairing Effects by x%.
| |
| |- | | |- |
| | rowspan="2" |[[File:Charge-skill-nov-2019.jpg|thumb]] | | | width="50%" | |
| | {{:Swiftness}} |
| | | width="50%" | |
| | {{:Quick Impulses}} |
| | |} |
|
| |
|
| ==== Charge ====
| |
| Rush forward and push enemies with you, then swing through them for X damage.
| |
|
| |
|
| '''Type''': Berserker
| | {| class="skillfeatures" |
| | |+ |
| | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Aggressive Resistance}} |
| | |{{:Battle Fervor}} |
| | |- |
| | |{{:Prolific Fury}} |
| | |} |
|
| |
|
| '''Damage''': Physical
| |
|
| |
|
| '''Cooldown''': 25 seconds | | {| class="skillfeatures" style="width:100%;" |
| | |+ |
| | ! colspan="3" | |
| | == Weapon Mastery == |
| | Required Points: 16 |
| | |} |
| | {| class="skillfeatures" |
| | |- |
| | | rowspan="2" width="33%" |{{:Death Blow}} |
| | | rowspan="2" width="33%" |{{:Enhanced Death Blow}} |
| | |{{:Fighter's Death Blow}} |
| | |- |
| | |{{:Warrior's Death Blow}} |
| | |} |
|
| |
|
| '''Talents''': Battle Frenzy, Concussion
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Enhanced Charge ==== | | {| class="skillfeatures" |
| Enemies who are Knocked Back into terrain by Charge take X damage and are Stunned for X seconds.
| | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Rupture}}<hr>{{:Cut to the Bone}} |
| | | rowspan="2" width="33%" |{{:Enhanced Rupture}} |
| | |{{:Fighter's Rupture}} |
| | |- |
| | |{{:Warrior's Rupture}} |
| | |} |
| | *<small>Direct access to Passive Cut to the Bone</small> |
|
| |
|
| ==== Mighty Charge ==== | | {| class="skillfeatures" |
| | |
| Damaging enemies with Charge makes them Vulnerable for X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Steel Grasp}} |
| | | | rowspan="2" width="33%" |{{:Enhanced Steel Grasp}} |
| ==== Power Charge ==== | | |{{:Fighter's Steel Grasp}} |
| Reduce Charge's Cooldown by X seconds.
| |
| |- | | |- |
| | rowspan="2" |[[File:Leap-skill-nov-2019.jpg|thumb]] | | |{{:Warrior's Steel Grasp}} |
| | | |} |
| ==== Leap ====
| |
| Leap forward and slam downward, dealing X damage on impact.
| |
| | |
| '''Type''': Berserker
| |
| | |
| '''Damage''': Physical
| |
|
| |
|
| '''Generates''': Passive
| |
|
| |
|
| '''Talents''': Battle Frenzy, Concussion
| | {| class="skillfeatures" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| | |
| ==== Enhanced Leap ====
| |
| If Leap doesn't damage any enemies, its Cooldown is reduced by X seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| | |
| ==== Mighty Leap ====
| |
| Enemies damaged by Leap are Slowed byX% for X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Mighty Throw}} |
| | | | rowspan="2" width="33%" |{{:Enhanced Mighty Throw}} |
| ==== Power Leap ==== | | |{{:Fighter's Mighty Throw}} |
| If Leap damages at least one enemy, gain X Fury.
| |
| |- | | |- |
| | | | |{{:Warrior's Mighty Throw}} |
| ===== Aggressive Resistance =====
| | |} |
| Gain X% Damage Reduction while Berserking.
| |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
|
| ===== Battle Frenzy =====
| |
| When a Brawling Skill damages at least one enemy, gain Berserking for X seconds.
| |
|
| |
|
| Berserking grants x25% increased damage and +30% increased Movement Speed. This effect lasts up to 5 seconds.
| | === Passives === |
| | rowspan="2" | | | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | | | | width="50%" | |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| | {{:Hamstring}} |
| | | | width="50%" | |
| ===== Prolific Fury ===== | | {{:Cut to the Bone}} |
| While Berserking, Fury Generation is increased by x %.
| |
| | |
| Berserking grants x25% increased damage and +30% increased Movement Speed. This effect lasts up to 5 seconds.
| |
| |} | | |} |
|
| |
|
|
| |
|
| {| class="wikitable" | | {| class="skillfeatures" |
| |+ | | |+ |
| ! colspan="3" |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Thick Skin}} |
| === Weapon Mastery === | | |{{:Defensive Stance}} |
| Required Points: 16
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Irrepressible}} |
| | |- |
| | |<center><small><span class="white">>>> Thick Skin direct to Irrepressible >>></span></small></center> |
| |- | | |- |
| | rowspan="2" |[[File:Death-blow-weapon-mastery-nov-2019.jpg|thumb]] | | |{{:Counteroffensive}} |
| | |} |
|
| |
|
| ==== Death Blow ====
| |
| Attempt a killing strike, dealing X front of you.
| |
|
| |
|
| If this kills an enemy, the Cooldown is reset.
| | {| class="skillfeatures" |
| | | |+ |
| If this kills an enemy, a Charge is refunded.
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Pit Fighter}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:No Mercy}} |
| | | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Expose Vulnerability}} |
| ==== Enhanced Death Blow ==== | |
| Death Blow deals X% increased damage to bosses.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| | |
| ==== Fighter's Death Blow ====
| |
| If Death Blow damages at least one enemy, gain X Fury.
| |
| |- | | |- |
| |[[File:Upgrade.png|thumb]] | | |<center><small><span class="white">>> Pit Fighter direct to Expose Vulnerability >></span></small></center> |
| | |
| ==== Warrior's Death Blow ==== | |
| If Death Blow damages at least one enemy, gain Berserking for X seconds.
| |
| |- | | |- |
| | rowspan="2" |[[File:Rupture-weapon-mastery-nov-2019.jpg|thumb]] | | |{{:Slaying Strike}} |
| | |} |
|
| |
|
| ==== Rupture ====
| |
| Skewer enemies in a line, inflicting X bleeding over 3 seconds. If an enemy dies while Bleeding, the cooldown is reset.
| |
|
| |
|
| Requires a two-handed slashing weapon.
| | {| class="skillfeatures" style="width:100%;" |
| | | |+ |
| '''Talents''': Gushing Wounds, Master of Arms
| | ! colspan="3" | |
| | rowspan="2" |[[File:Upgrade.png|thumb]] | | ==Ultimate== |
| | | Required Points: 23 - You can only have one Ultimate active at a time. |
| ==== Enhanced Rupture ==== | | |} |
| If an enemy dies while being skewered by Rupture, then reset its Cooldown. Enemies who survive take X% increased Bleeding damage for the next X seconds.
| | {| class="skillfeatures" |
| |[[File:Upgrade.png|thumb]] | |
| | |
| ==== Fighter's Rupture ==== | |
| Enemies killed by Rupture Heal you for X.
| |
| |- | | |- |
| |[[File:Upgrade.png|thumb]] | | | rowspan="2" width="33%" |{{:Call of the Ancients}} |
| | | | rowspan="2" width="33%" |{{:Prime Call of the Ancients}} |
| ==== Warrior's Rupture ====
| | |{{:Supreme Call of the Ancients}} |
| Killing enemies with Rupture increases your Attack Speed by +X % for X seconds.
| |
| |- | | |- |
| | rowspan="2" | | | |} |
| ==== Steel Grasp ====
| |
| Throw out a trio of chains that deal X damage and Pull In enemies.
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Enhanced Steel Grasp ====
| |
| Steel Grasp also makes enemies Vulnerable for X seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Fighter's Steel Grasp ==== | | {| class="skillfeatures" |
| If Steel Grasp damages an enemy, gain Berserking for X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Iron Maelstrom}} |
| | | | rowspan="2" width="33%" |{{:Prime Iron Maelstrom}} |
| ==== Warrior's Steel Grasp ==== | | |{{:Supreme Iron Maelstrom}} |
| Steel Grasp gains X additional Charge.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |} |
|
| |
|
| ===== Pit Fighter =====
| |
| You deal X% increased damage to enemies within melee range and gain X% Ranged Damage Reduction.
| |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
|
| ===== No Mercy =====
| | {| class="skillfeatures" |
| You deal X% increased damage against Immobilized, Stunned, or Slowed enemies.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
| | |
| ===== Expose Vulnerability =====
| |
| Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for |1|.
| |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Wrath of the Berserker}} |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | | rowspan="2" width="33%" |{{:Prime Wrath of the Berserker}} |
| | | |{{:Supreme Wrath of the Berserker}} |
| ===== Slaying Strike ===== | |
| You deal x% increased damage against Injured enemies.
| |
| | | |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | |} |
| | |
| ===== Thick Skin =====
| |
| Each time you take direct damage gain Fortify.
| |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
|
| ===== Counteroffensive ===== | | ===Passives === |
| While Fortified for over X% of your Maximum Life, you deal X% increased damage.
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" | | |
| |- | | |- |
| | | | | |
| |[[File:Talent-hub-circle.png|thumb]]
| | {{:Duelist}} |
| | |
| ===== Defensive Posture =====
| |
| Increase the Damage Reduction gained while you are Fortified by an additional +%.
| |
| |} | | |} |
|
| |
|
|
| |
|
| | | {| class="skillfeatures" style="width:100%;" |
| {| class="wikitable" | |
| |+
| |
| ! colspan="3" |
| |
| | |
| === Ultimate ===
| |
| Required Points: 23
| |
| |- | | |- |
| |[[File:Call-of-the-ancients-ultimate-nov-2019.jpg|thumb]] | | | |
| | | {{:Heavy Hitter}} |
| ==== Call of the Ancients ====
| | |} |
| Call upon the ancients to aid you in battle for 12 seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
|
| |
|
| ==== Prime Call of the Ancients ====
| |
| While Call of the Ancients is active, gain +X% bonus Attack Speed and X% increased damage.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Supreme Call of the Ancients ==== | | {| class="skillfeatures" style="width:100%;" |
| Each of the Ancients gains additional power:
| |
| You gain 10 Fury each time Korlic damages an enemy with Frenzy.
| |
| '''Talic''': Enemies are Slowed by X% for X second when damaged by his Whirlwind.
| |
| | |
| '''Madawc''': X% chance to Stun enemies for X seconds when using his Upheaval.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | | |
| | {{:Furious Impulse}} |
| | |} |
|
| |
|
| ===== Wallop =====
| |
| Your Skills using Bludgeoning weapons deal x% increased damage if the enemy is Stunned or Vulnerable.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Concussion ===== | | {| class="skillfeatures" style="width:100%;" |
| Skills using Bludgeoning weapons have up to a chance to Stun enemies for X seconds, or up to a X chance when using a Two-Handed Bludgeoning weapon.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
| ===== Heavy Handed =====
| |
| While using Two-Handed weapons you deal x% increased Critical Strike Damage.
| |
| | | | | |
| |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| | {{:Invigorating Fury}} |
| | |} |
|
| |
|
| ===== Brute Force =====
| |
| Your Overpower deals x% increased damage when using a Two-Handed weapon
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| | |+ |
| | | width="33%" | {{:Heavy Handed}} |
| | | width="33%" | {{:Brute Force}} |
| | | rowspan="2" width="33%" |{{:Concussion}} |
| |- | | |- |
| |[[File:Iron-maelstrom-ultimate-nov-2019.jpg|thumb]] | | |{{:Wallop}} |
| | |<center><small><span class="white">>>> Wallop can go direct to Concussion >>></span></small></center> |
| | |} |
|
| |
|
| ==== Iron Maelstrom ====
| |
| Whirl your weapon around on a chain, continually dealing X damage.
| |
|
| |
|
| Requires a two-handed weapon
| | {| class="skillfeatures" style="width:100%;" |
| |[[File:Upgrade.png|thumb]] | | |+ |
| | ! colspan="3" | |
| | ==Key Passives== |
| | Required Points: 33 - You can have a point in only one of these at a time. |
| | |} |
|
| |
|
| ==== Prime Iron Maelstrom ==== | | {| class="skillfeatures" style="width:100%;" |
| Iron Maelstrom gains +X% increased Critical Strike Chance and deals X% increased Critical Strike Damage
| |
| |[[File:Upgrade.png|thumb]]
| |
| | |
| ==== Supreme Iron Maelstrom ====
| |
| Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by X second.
| |
| |- | | |- |
| |[[File:Wrath-of-the-berserker-ultimate-nov-2019.jpg|thumb]] | | | width="100%" | |
| | | {{:Unconstrained}} |
| ==== Wrath of the Berserker ==== | | |} |
| Go Berserk for 15 seconds. Every 20 Fury you spend increases the effects by 25%.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
|
| |
|
| ==== Supreme Wrath of the Berserker ====
| |
| While Wrath of the Berserker is active, gain +X% increased Movement Speed and increase Fury Generation by X %
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ==== Prime Wrath of the Berserker ==== | | {| class="skillfeatures" style="width:100%;" |
| While Wrath of the Berserker is active, every X F spend increases Berserk's damage bonus by +X%
| |
| |- | | |- |
| | | | | width="100%" | |
| ==== Tempered Fury ====
| | {{:Walking Arsenal}} |
| Increase your Maximum Fury by X.
| | |} |
| |[[File:Upgrade.png|thumb]] | |
|
| |
|
| ==== Invigorating Fury ====
| |
| Heals you for X% of your Maximum Life for each X Fury spent.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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|
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| ==== Furious Impulse ==== | | {| class="skillfeatures" style="width:100%;" |
| Each time you swap weapons, gain X Fury.
| |
| |- | | |- |
| | colspan="3" |<center> '''Required Points: 33''' </center> | | | width="33%" | |
| |- | | {{:Barbed Carapace}} |
| | colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| | |} |
| | |
|
| |
|
| ===== Unbridled Rage ===== | | {| class="skillfeatures" style="width:100%;" |
| Core Skills deal X% increased damage, but cost X-1% more.
| |
| | rowspan="4" |
| |
| |- | | |- |
| | colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]] | | | width="100%" | |
| | {{:Unbridled Rage}} |
| | |} |
|
| |
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| ===== Walking Arsenal =====
| |
| Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing,
| |
|
| |
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| or Dual Wielded weapons grants
| | {| class="skillfeatures" style="width:100%;" |
| | | |- |
| x% increased damage for X seconds.
| | | width="33%" | |
| | {{:Gushing Wounds}} |
| | |} |
|
| |
|
| While all three damage bonuses are active, you
| |
|
| |
|
| gain an additional x% increased damage.
| | ==Related Pages== |
| |-
| |
| | colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
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| ===== Gushing Wounds =====
| |
| Enemies that have been affected by
| |
|
| |
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| your Bleeding for X or more seconds
| | {{:Template:Barbarian_Navigation}} |
|
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| take X% increased damage from Bleeding effect
| |
| |-
| |
| | colspan="2" |[[File:Talent-hub-circle.png|alt=talent hub circle|thumb]]
| |
|
| |
| ===== Unconstrained =====
| |
| Increase Berserk's maximum duration by X seconds and increase its damage bonus by +%.
| |
| |}
| |
| [[Category:Barbarian]] | | [[Category:Barbarian]] |
| | [[Category:Barbarian Skills]] |
| [[Category:Skills]] | | [[Category:Skills]] |
| [[Category:Talents]]
| | __NOEDITSECTION__ |