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'''Masterworking''' is an [[endgame]] | '''Masterworking''' is an [[endgame]] crafting system that upgrades items, improving all their affixes. The system was added in [[Season 4|Season 4: Loot Reborn]]. Masterworking was given a complete overhaul in Season 10. | ||
== How Masterworking works (Season 11+) == | |||
[[File:Masterworking Quality.jpg|thumb|Upgrading Quality]] | |||
Msterworking is split into three different stages. Players will build the quality of an item and apply a random amount of multiplicative bonus to a basic stat of an item. For weapons it's damage, for armor it's Armor, and jewellery its Resistance. | |||
Items can be masterworked to a maximum Quality threshold, which is 20%. When the 20% max is reached, this phase of Masterworking is complete. | |||
Only the base stat is inceases in this initial phase. This include Armor, | |||
Players now Masterwork the item one more time to reach what is called the Masterworking Capstone, which creates a Greater Affix on your item. | |||
This Greater Affix can be rerolled for a cost. The quality level will not be set back to zero, which has already been locked in. | |||
== How has Masterworking changed? == | |||
In the old system, you had a 20% chance of getting the affix you wanted, which had to be done multiple times. | |||
The new system is significantly easier to get the affix you want. For example, if you take a one Greater Affix item, you have a 1 in four chance of getting the affix you are looking for. You have a 99% chance of getting it with ten or eleven resets. | |||
The better the quality of the item, the easier it becomes. If you have one Greater Affix it's one out of four, if you have three Greater Affixes it's one out of two. | |||
== Masterworking Costs == | |||
{| class="skillfeatures" style="width:100%;" | |||
|- | |||
!<center>Initial Phase</center>!!Base Stat !!Materials Required | |||
|- | |||
| style="width: 12%" |<center>Initial Phase<br> 1-20</center>|| style="width: 15%" |1/2/3%|| style="width: 73%" | | |||
* 50 x [[Obducite]] | |||
* 1x Forgotten Souls | |||
* 2x Coilining Wards | |||
* 125,000 [[Gold]] | |||
|- | |||
|<center>Final Stage</center>||Rerolled Affix|| | |||
* 500 x [[Obducite]] | |||
* 3x [[Forgotten Soul|Forgotten Souls]] | |||
* 6x [[Abstruse Sigil]] | |||
* 375,000 [[Gold]] | |||
|- | |||
|<center>Reroll</center> | |||
|Rerolled Affix | |||
| | |||
* 1000 x [[Obducite]] | |||
* 1 x Neathiron (World Boss, Astaroth, Bartuc, Belial) Rarely from Elites. | |||
|} | |||
{| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;" | |||
!<big>+</big> Masterworking Seasons 1-9. | |||
|- | |||
| | |||
== Ranking up Affixes == | == Ranking up Affixes == | ||
Masterworking enables players to upgrade affixes on a <span class="legendary">Legendary</span> | Masterworking enables players to upgrade affixes on a <span class="legendary">Legendary</span>, <span class="unique">Unique</span> or <span class="mythic">Mythic</span> item. Non Ancestral items can be upgraded 8 times but Ancestral items can be upgraded up to 12 times. Most ranks increase all affixes by 5% however, ranks 4, 8 and 12 increase a single random affix by 25%. If lady luck is on your side, this could mean a single affix gets all three of those massive 25% boosts, but those are some astronomical odds. | ||
{| class="skillfeatures" style="margin:auto;" | {| class="skillfeatures" style="margin:auto;" | ||
|+ | |+ | ||
|- | |- | ||
|[[File: | |[[File:Masterworking to level 12.jpg|alt=Masterworking to level 12|center|thumb|464x464px|Masterworking from base to level 12]] | ||
|} | |} | ||
Note all Affixes have been increased even the two [[Greater Affixes]] (identified by the star) and the two added [[Tempering|Tempered Affixes]]. | Note all Affixes have been increased even the two [[Greater Affixes]] (identified by the star) and the two added [[Tempering|Tempered Affixes]] (identified by the anvil). | ||
{| class="skillfeatures" style="margin:auto;" | {| class="skillfeatures" style="margin:auto;" | ||
| Line 24: | Line 71: | ||
The Necromancer Wand above has been Masterworked 12 times and the '''Intelligence''' stat is <span class="magic">blue</span> indicating it received one of the large 25% boosts. The '''Damage''' is <span class="rare">yellow</span> indicating it has had two of the large boosts. If a stat had received all three large boosts the stat would be in <span class="legendary">orange</span> text. | The Necromancer Wand above has been Masterworked 12 times and the '''Intelligence''' stat is <span class="magic">blue</span> indicating it received one of the large 25% boosts. The '''Damage''' is <span class="rare">yellow</span> indicating it has had two of the large boosts. If a stat had received all three large boosts the stat would be in <span class="legendary">orange</span> text. | ||
Affixes added by [[Tempering]] will also be upgraded as will | Affixes added by [[Tempering]] will also be upgraded as will an [[Occultist#Enchanting|Enchanted]] affix if you have rerolled for one at the [[Occultist]]. If you have Masterworked an item you can reroll a Temper and the new Temper will maintain the Masterworked level. | ||
Masterworking does not fail. | Masterworking does not fail. When Masterworking an item it binds it to your account so you are unable to trade it. | ||
These Masterworked affixes can also be Enchanted (rerolled) at the [[Occultist]] for a different affix that will inherit the same increased Masterworked rank. | These Masterworked affixes can also be Enchanted (rerolled) at the [[Occultist]] for a different affix that will inherit the same increased Masterworked rank. | ||
{| class="skillfeatures" style="margin:auto;" | |||
|+ | |||
|- | |||
|[[File:Masterworking Material Cost.png|alt=Masterwroking Material Costs|center|thumb|Masterwroking Material Costs]] | |||
|[[File:Masterworking Complete.png|alt=Masterwroking Material Costs|center|thumb|Masterwroking Material Costs]] | |||
|[[File:Complete reset masterworking.png|alt=Masterwroking Complete Reset|center|thumb|Masterwroking Complete Reset]] | |||
|} | |||
== Resetting Masterworking== | ==Resetting Masterworking== | ||
If the 25% boosts don't roll on the Affix you were hoping they would you can wipe all Masterworking off the item by Resetting at any point. | If the 25% boosts don't roll on the Affix you were hoping they would you can wipe all Masterworking off the item by Resetting at any point. This will cost crafting materials determined by what level of Masterworking you are resetting. You will not be refunded the materials and gold you spent Masterworking in the first place. The item will return to its original stats. | ||
==Salvaging Masterworked Items== | |||
When you Salvage an item at the Blacksmith that has been Masterworked some of the materials used to Masterwork will be refunded to you. | |||
==Where can you get Masterworking Materials?== | ==Where can you get Masterworking Materials?== | ||
The unique materials | The unique materials used in Masterworking come from the new endgame content called [[The Pit]]. <span class="magic">Obducite</span>, <span class="rare">Ingolith</span> and <span class="legendary">Neathiron</span> come from increasingly deeper pit levels. | ||
The Party member that spends the [[Runeshard]]s to open [[the Pit]] gets 100% of the Masterworking materials, the rest of the party receives half the amount. | |||
{| class="skillfeatures" | {| class="skillfeatures" style="width:60%;" | ||
|- | |- | ||
!Rank!!Affix Increase !!Materials Required | !Rank!!Affix Increase !!Materials Required | ||
|- | |- | ||
| style="width: | | style="width: 12%" |<center>1</center>|| style="width: 15%" |All 5%|| style="width: 73%" | | ||
10 x [[Obducite]]<br> | |||
10 x [[Rawhide]]< | 10 x [[Rawhide]]/[[Iron Chunk]]<br> | ||
3 x [[Veiled Crystal]]< | 3 x [[Veiled Crystal]]<br> | ||
100,000 [[Gold]] | |||
|- | |- | ||
|<center>2</center>||All 5%|| | |<center>2</center>||All 5%|| | ||
20 x [[Obducite]]<br> | |||
10 x [[Rawhide]]< | 10 x [[Rawhide]]/[[Iron Chunk]]<br> | ||
3 x [[Veiled Crystal]]< | 3 x [[Veiled Crystal]]<br> | ||
150,000 [[Gold]] | |||
|- | |- | ||
|<center>3</center>||All 5%|| | |<center>3</center>||All 5%|| | ||
30 x [[Obducite]]<br> | |||
15 x [[Rawhide]]< | 15 x [[[Rawhide]]/[[Iron Chunk]]<br> | ||
4 x [[Veiled Crystal]]< | 4 x [[Veiled Crystal]]<br> | ||
200,000 [[Gold]] | |||
|- | |- | ||
|<center>4</center>||<span class= | |<center>4</center>||<span class="white">One 25%</span>|| | ||
40 x [[Obducite]]<br> | |||
15 x [[Rawhide]]< | 15 x [[Rawhide]]/[[Iron Chunk]]<br> | ||
4 x [[Veiled Crystal]]< | 4 x [[Veiled Crystal]]<br> | ||
300,000 [[Gold]] | |||
|- | |- | ||
|<center>5</center>||All 5%|| | |<center>5</center>||All 5%|| | ||
20 x [[Ingolith]]<br> | |||
25 x [[Rawhide]]/[[Iron Chunk]]<br> | |||
6 x [[Veiled Crystal]]< | 6 x [[Veiled Crystal]]<br> | ||
400,000 [[Gold]] | |||
|- | |- | ||
|<center>6</center>||All 5%|| | |<center>6</center>||All 5%|| | ||
40 x [[Ingolith]]<br> | |||
30 x [[Rawhide]]/[[Iron Chunk]]<br> | |||
8 x [[Veiled Crystal]]<br> | |||
600,000 [[Gold]] | |||
|- | |- | ||
|<center>7</center>||All 5%|| | |<center>7</center>||All 5%|| | ||
80 x [[Ingolith]]<br> | |||
40 x [[Rawhide]]/[[Iron Chunk]]<br> | |||
10 x [[Veiled Crystal]]<br> | |||
800,000 [[Gold]] | |||
|- | |- | ||
|<center>8</center>||<span class= | |<center>8</center>||<span class="white">One 25%</span>|| | ||
120 x [[Ingolith]]<br> | |||
50 x [[Rawhide]]/[[Iron Chunk]]<br> | |||
15 x [[Veiled Crystal]]<br> | |||
800,000 [[Gold]] | |||
|- | |- | ||
|<center>9</center>||All 5%|| | |<center>9</center>||All 5%|| | ||
50 x [[Neathiron]]<br> | |||
20 x [[Veiled Crystal]]<br> | |||
10 x [[Abstruse Sigil]]/[[Baleful Fragment]]/[[Coiling Ward]]<br> | |||
3 x [[Forgotten Soul]]<br> | |||
2,000,000 [[Gold]] | |||
|- | |- | ||
|<center>10</center>||All 5%|| | |<center>10</center>||All 5%|| | ||
100 x [[Neathiron]]<br> | |||
30 x [[Veiled Crystal]]<br> | |||
10 x [[Abstruse Sigil]]/[[Baleful Fragment]]/[[Coiling Ward]]<br> | |||
5 x [[Forgotten Soul]]<br> | |||
3,000,000 [[Gold]] | |||
|- | |- | ||
|<center>11</center>||All 5%|| | |<center>11</center>||All 5%|| | ||
150 x [[Neathiron]]<br> | |||
40 x [[Veiled Crystal]]<br> | |||
15 x [[Abstruse Sigil]]/[[Baleful Fragment]]/[[Coiling Ward]]<br> | |||
7 x [[Forgotten Soul]]<br> | |||
5,000,000 [[Gold]] | |||
|- | |- | ||
|<center>12</center>||<span class= | |<center>12</center>||<span class="white">One 25%</span>|| | ||
250 x [[Neathiron]]<br> | |||
50 x [[Veiled Crystal]]<br> | |||
20 x [[Abstruse Sigil]]/[[Baleful Fragment]]/[[Coiling Ward]]<br> | |||
10 x [[Forgotten Soul]]<br> | |||
2,500,000 [[Gold]] | |||
|} | |} | ||
==Changes to {{PAGENAME}}== | ==Patch Changes to {{PAGENAME}}== | ||
[[Patch 2-0-1|Patch 2.0.1]], October 8 2024 | |||
*The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third. | |||
*Masterworking materials now drop from more sources inside Nightmare Dungeons, including: | |||
**Resplendent chests | |||
**Normal chests | |||
**Miscellaneous Interactive Objects, such as ambient corpses | |||
**Breakable Objects | |||
**The Butcher | |||
**Treasure Goblins | |||
**Local events | |||
*Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes. | |||
*Material costs for Masterworking at lower Ranks have been adjusted. | |||
*Non-ancestral items of Item Power 750 can be upgraded to a maximum of 4 times. | |||
[[Patch 1-4-1|Patch 1.4.1]], May 28, 2024 | |||
*Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them. | |||
*Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms. | |||
*The Gold cost of Masterworking has been reduced. | |||
**Examples: | |||
**Ranks 1-4: Unchanged | |||
**Rank 5: reduced from 450,000 to 400,000 | |||
**Rank 8: reduced from 1,000,000 to 800,000 | |||
**Rank 12: reduced from 10,000,000 to 2,500,000 | |||
<bluepost>Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.</bluepost> | |||
|} | |||
[[Patch 1-4-0b|Patch 1.4.ob]], May 19, 2024 | |||
*The amount of gold it costs to transmute Masterworking material caches has been significantly reduced. | |||
{{Patch Date Season 4}} | {{Patch Date Season 4}} | ||
*Added to the game in [[Season 4]]. | *Added to the game in [[Season 4]]. | ||
[[Category:Endgame]] | [[Category:Endgame]] | ||
[[Category:Crafting]] | [[Category:Crafting]] | ||
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