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Affliction: Difference between revisions

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==== [[Affliction]] ====
==== [[Affliction]] ====
Enemies affected by [[Vulnerable]], [[Crowd Control]], or <span class="shadowaspect">Shadow</span> [[Damage over Time]] <small>([[Damage over Time|DoT]])</small> are Afflicted, taking <span class="range">15%[x]</span> increased damage from you and your Minions. Your [[Necromancer Curse Skills|Curse Skills]] deal <span class="range">100%</span> (Weapon Damage) Shadow damage when applied to Afflicted enemies. This amount increases by <span class="range">30%[x]</span> of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.<br><br>'''Damage''': <span class="shadowaspect">Shadow</span></onlyinclude>
Vulnerable, Crowd Controlled, or Corrupted enemies are Afflicted, taking <span class="range">45%[x]</span> increased damage from you.<br><br>
Your Curse Skills deal <span class="range">180%</span> <span class="shadowaspect">Shadow</span> damage when applied to Afflicted enemies. This amount increases by <span class="range">120%[x]</span> of your Damage to Crowd Controlled, Vulnerable Damage, and Critical Strike Damage bonuses, up to <span class="range">900%[x]</span>.<br><br>'''Damage''': <span class="shadowaspect">Shadow</span></onlyinclude>
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Latest revision as of 09:23, 2 July 2025

Affliction is a Necromancer passive skill from the Key Passives skill tree.


2187689795.png

Affliction

Vulnerable, Crowd Controlled, or Corrupted enemies are Afflicted, taking 45%[x] increased damage from you.

Your Curse Skills deal 180% Shadow damage when applied to Afflicted enemies. This amount increases by 120%[x] of your Damage to Crowd Controlled, Vulnerable Damage, and Critical Strike Damage bonuses, up to 900%[x].

Damage: Shadow


Changes to Affliction

Patch 2.0, October 8, 2024