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Weapon Mastery: Difference between revisions

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<noinclude>{| class="wikitable"
'''{{PAGENAME}}''' is a [[Rogue]] passive skill from the [[Rogue Skill Tree#Agility|Agility]] skill tree.
 
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|<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/3204755432.png</div>
=====Weapon Mastery=====
==== [[Weapon Mastery]] ====
Gain a bonus when attacking based on weapon type:
Gain a bonus when attacking based on weapon type used in your attack:<br/><span class="unique">•</span> <span style="color:lightgrey">Daggers:</span> <span class="range">7%</span>[x] increased damage to Healthy and Injured enemies.<br/><span class="unique">•</span> <span style="color:lightgrey">Swords:</span> <span class="range">3%</span>[x] increased damage.<br/><span class="unique">•</span> <span style="color:lightgrey">Bows:</span> <span class="range">4%</span>[x] increased damage to [[Vulnerable]] enemies.<br/><span class="unique">•</span> <span style="color:lightgrey">Crossbows:</span> <span class="range">5%</span>[x] increased [[Critical Strike Damage]].</onlyinclude>
*Daggers: <span class="yellow">x5%/x10%/x15%</span> increased damage to Healthy enemies.
|}
*Swords: <span class="yellow">x3%/x6%/9%</span> increased damage.
 
*[[Bows]]: <span class="yellow">x4%/x8%/12%</span> increased damage to Vulnerable enemies.
 
*Crossbows: <span class="yellow">x5%/x10%/x15%</span> increased Critical Strike Damage.
== Changes to {{PAGENAME}} ==
<noinclude>|}
 
[[Category:Rogue Skills]] [[Category:Rogue Passives]]
[[Patch 2-0|Patch 2.0]], October 8, 2024
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*Tooltip now states: Gain a bonus based on the weapons used in your attack.
 
{{Patch Date Season 5}}
 
*Dagger damage to Healthy enemies increased from 5% to 6 7%.
 
[[Category:Rogue Skills]] [[Category:Rogue Passives]] [[Category:Rogue Agility Skills]]
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Latest revision as of 10:42, 2 April 2025

Weapon Mastery is a Rogue passive skill from the Agility skill tree.

3204755432.png

Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage.


Changes to Weapon Mastery

Patch 2.0, October 8, 2024

  • Tooltip now states: Gain a bonus based on the weapons used in your attack.

Patch 1.5.0, August 6, 2024

  • Dagger damage to Healthy enemies increased from 5% to 6 7%.