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| The Sorceror has access to six groups of [[skills]]: | | The [[Sorcerer]] has access to six groups of [[skills]] and one set of Masteries (Key Passives): |
| *Basic
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| *Core
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| *Defensive
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| *Conjuration
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| *Mastery
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| *Ultimate
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| *Masteries
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| *
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| *
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| *
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| *
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| The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.
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| The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
| | * [[#Basic|Basic]] - Elemental damage skills that don't cost [[mana]] so always available to use. No Cooldowns. |
| | * [[#Core|Core]] - Elemental damage at the cost of mana. No Cooldowns. |
| | * [[#Defensive|Defensive]] - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns. |
| | * [[#Conjuration|Conjuration]] - Summon elemental entities. They don't cost mana. |
| | * [[#Mastery|Mastery]] - Heavy-duty damage. Cost mana but don't have Cooldowns. |
| | * [[#Ultimate|Ultimate]] - Offensive and defensive. They don't cost mana but have long Cooldowns. |
| | **[[#Key Passives|Key Passives]] - Drive vital synergies through unique interactions. |
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| Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
| | The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree. |
| {| class="wikitable" | | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| ===Basic===
| | == Basic == |
| Required Points: 0 | | Required Points: 0 |
| | |} |
| | {| class="skillfeatures" |
| |- | | |- |
| | rowspan="2" |[[File:Frost-bolt-skill-nov-2019-1.jpg|right]] | | | rowspan="2" width="33%" |{{:Frost Bolt}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Frost Bolt}} |
| | |{{:Glinting_Frost Bolt}} |
| | |- |
| | |{{:Flickering Frost Bolt}} |
| | |} |
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
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| ====Frost Bolt====
| |
| Throw a bolt of frost at an enemy, dealing <span class="yellow">39.00% (26 - 31)</span> damage and Chilling them for <span class="yellow">13%</span>.
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|
| |
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| '''Damage''': Cold
| | {| class="skillfeatures" style="width:100%;" |
| | |
| '''Tags:''' Basic, Frost
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
| ====Enhanced Frost Bolt====
| |
| Frost Bolt has a <span class="yellow">10%</span> chance to explode on Chilled targets, hitting nearby enemies. Chance increased by <span class="yellow">100%</span> against frozen targets.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
| ====Glinting Frost Bolt====
| |
| Frost Bolt generates <span class="yellow">4</span> Mana when hitting Chilled or Frozen.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]] | | | rowspan="2" width="33%" |{{:Fire Bolt}} |
| ====Flickering Frost Bolt==== | | | rowspan="2" width="33%" |{{:Enhanced_Fire Bolt}} |
| Frost Bolt makes Frozen enemies Vulnerable for <span class="yellow">2</span> seconds.
| | |{{:Glinting_Fire Bolt}} |
| |- | | |- |
| | rowspan="2" |[[File:Fire-bolt-skill-nov-2019.jpg|right]] | | |{{:Flickering Fire Bolt}} |
| | | |} |
| ====Fire Bolt====
| | {{:Template:Footnote Burning}} |
| Hurl a flaming bolt, dealing <span class="yellow">10.00% (6 - 8)</span> damage and Burning for <span class="yellow">135.00% 26</span> over <span class="yellow">8</span> seconds.
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|
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| '''Damage''': Fire
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|
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|
| '''Tags:''' Basic, Pyromancy
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]] | |
| ====Enhanced Fire Bolt====
| |
| Fire Bolt pierces Burning enemies
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
| ====Glinting Fire Bolt====
| |
| Critical Strikes with Fire Bolt increase the burning damage the target takes by <span class="yellow">x20%</span> for <span class="yellow">4</span> seconds
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]] | | | rowspan="2" width="33%" |{{:Spark}} |
| ====Flickering Fire Bolt==== | | | rowspan="2" width="33%" |{{:Enhanced_Spark}} |
| Fire Bolt generates <span class="yellow">2</span> Mana when hitting a Burning enemy.
| | |{{:Glinting_Spark}} |
| |- | | |- |
| | rowspan="2" |[[File:Spark.png|right]] | | |{{:Flickering Spark}} |
| | | |} |
| ====Spark====
| | {{:Template:Footnote Crackling Energy}} |
| Launch a bolt of lightning that shocks an enemy <span class="yellow">4</span> times, dealing <span class="yellow">5.00% (3 - 4)</span> damage each hit.
| |
|
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|
| '''Damage''': Lightning
| |
|
| |
| '''Tags:''' Basic, Shock
| |
|
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
| ====Enhanced Spark====
| |
| Each time Spark hits, it has <span class="yellow">20%</span> chance to hit to <span class="yellow">3</span> additional enemies dealing <span class="yellow">3.50% (2 - 2)</span> damage. If there are no other enemies to hit, Spark instead deals <span class="yellow">20%</span> increased damage to its primary target.
| |
|
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
| ====Glinting Spark====
| |
| Spark grants <span class="yellow">2%</span> increased Critical Strike Chance per enemy hit for <span class="yellow">3</span> seconds, up to <span class="yellow">10%</span>.
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|
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|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]] | | | rowspan="2" width="33%" |{{:Arc Lash}} |
| ====Flickering Spark==== | | | rowspan="2" width="33%" |{{:Enhanced_Arc Lash}} |
| Each time Spark forks it has <span class="yellow">3%</span> chance to spawn a Crackling Energy.
| | |{{:Glinting_Arc Lash}} |
| | |
| |- | | |- |
| | rowspan="2" |[[File:Arc-lash-skill-nov-2019.jpg|right]] | | |{{:Flickering Arc Lash}} |
| | | |} |
| ====Arc Lash====
| |
| Unleash arcing lightning that shocks enemies in front of you for <span class="yellow">30.00% (20 - 24)</span>. Every 10 times Arc Lash swipes, it stuns all enemies hit for <span class="yellow">2</span> seconds.
| |
| | |
| '''Damage''': Lightning
| |
| | |
| '''Tags:''' Basic, Shock
| |
| | |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub]] | |
| | |
| ====Enhanced Arc Lash====
| |
| If Arc Lash's initial swipe Critically Strikes, it swipes and additional time.
| |
| | |
| |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
| ====Glinting Arc Lash====
| |
| Hitting a Stunned enemy with Arc Lash reduces your cooldowns by <span class="yellow">0.25</span> seconds.
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|
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|
| |-
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| |[[File:Upgrade.png|alt=Upgrade Hub|right]]
| |
| ====Flickering Arc Lash====
| |
| Gain <span class="yellow">6%</span> Movement Speed for <span class="yellow">5</span> seconds per enemy hit with Arc Lash, up to <span class="yellow">18%</span>.
| |
|
| |
|
| |}
| | {| class="skillfeatures" style="width:100%;" |
| {| class="wikitable" | |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| ===Core===
| | == Core == |
| Required Points: 2 | | Required Points: 2 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Fireball}} |
| ====Fireball==== | | | rowspan="2" width="33%" |{{:Enhanced_Fireball}} |
| Hurl an exploding ball of fire, dealing <span class="yellow">66.00% (42 - 51)</span> damage to nearby enemies.
| | |{{:Greater Fireball}} |
| | |- |
| | |{{:Destructive Fireball}} |
| | |} |
| | <nowiki>*</nowiki> <small>Direct access to Passive "Devouring Blaze"</small><br>{{:Template:Footnote Burning}} |
|
| |
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| '''Damage''': Fire
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|
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|
| '''Tags:''' Core, Pyromancy
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Fireball==== | |
| Fireball costs <span class="yellow">10</span> less Mana.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Greater Fireball====
| |
| When you cast Fireball while Healthy, it has a <span class="yellow">50%</span> increased radius and deals <span class="yellow">20%</span> increased Critical Strike Damage.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Incinerate}} |
| ====Destructive Fireball==== | | | rowspan="2" width="33%" |{{:Enhanced_Incinerate}} |
| Fireball deals <span class="yellow">x20%</span> increased damage to the first enemy hit by its explosion.
| | |{{:Greater Incinerate}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Destructive Incinerate}} |
| ==== Incinerate ====
| | |} |
| Channel a beam of fire, Burning enemies for <span class="yellow">36.40% (25)</span>. Damage increases by <span class="yellow">17.50% (12)</span> per second, up to <span class="yellow">71.40% (59)</span>.
| | {{:Template:Footnote Burning}} |
|
| |
|
| '''Mana Cost:''' <span class="green">20 per second</span>
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|
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| '''Damage''': Fire
| | {| class="skillfeatures" style="width:100%;" |
| | |
| '''Tags:''' Core, Pyromancy, Channeled
| |
| | rowspan="2" | | |
| ==== Enhanced Incinerate ====
| |
| While Channeling Incinerate, you take <span class="yellow">30%</span> less damage from nearby enemies.
| |
| |
| |
| ==== Greater Incinerate ====
| |
| Incinerate now starts at full power, but its Channeling cost is increased by <span class="yellow">80%</span>.
| |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Frozen Orb}} |
| ==== Destructive Incinerate ====
| | | rowspan="2" width="33%" |{{:Enhanced_Frozen Orb}} |
| While Channeling Incinerate, you burn nearby enemies for <span class="yellow">15%</span> of the damage per second.
| | |{{:Greater Frozen Orb}} |
| |- | | |- |
| | | | |{{:Destructive Frozen Orb}} |
| ===== Potent Warding =====
| | |} |
| Your non-Physical Damage and Resistances are increased by <span class="yellow">2%</span>.
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
| | | |
| |
| |
| |-
| |
| | rowspan="2" |
| |
| ====Frozen Orb====
| |
| Unleash an orb that Chills for <span class="yellow">34%</span> and expels piercing shards dealing a total of <span class="yellow">31.69% (20 - 24)</span> damage. Upon expiration, Frozen Orb explodes, dealing <span class="yellow">29.25% (18 - 22)</span> damage. and Chilling enemies for <span class="yellow">9%</span>.
| |
| | |
| '''Mana Cost:''' <span class="green">40</span>
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|
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|
| '''Damage''': Cold
| |
|
| |
|
| '''Tags:''' Core, Frost
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Frozen Orb====
| |
| When cast above <span class="yellow">50</span> Mana, Frozen Orb's explosion damage is increased by <span class="yellow">x30%</span>.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Greater Frozen Orb====
| |
| Frozen Orb's explosion has a <span class="yellow">25%</span> chance to make all enemies hit Vulnerable for <span class="yellow">2</span> seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Ice Shards}} |
| ====Destructive Frozen Orb==== | | | rowspan="2" width="33%" |{{:Enhanced_Ice Shards}} |
| Frozen Orb's explosion restores <span class="yellow">5</span> Mana when hitting a Frozen enemy.
| | |{{:Greater Ice Shards}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Destructive Ice Shards}} |
| ==== Ice Shards ====
| | |} |
| Launch <span class="yellow">5</span> shards that deal <span class="yellow">25.00% (16-19)</span> damage each. Deals <span class="yellow">x25%</span> increased damage to Frozen enemies.
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
| | |
| '''Mana Cost:''' <span class="green">30</span>
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|
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| '''Damage''': Cold
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|
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| '''Tags:''' Core, Frost
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" | | |
| ==== Enhanced Ice Shards ====
| |
| Ice Shards have <span class="yellow">15%</span> chance to ricochet to another enemy.
| |
| |
| |
| ==== Greater Ice Shards ====
| |
| While you have a Barrier active, Ice Shards treats enemies as if they were Frozen.
| |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Chain Lightning}} |
| ==== Destructive Ice Shards ====
| | | rowspan="2" width="33%" |{{:Enhanced_Chain Lightning}} |
| Hitting an enemy with <span class="yellow">5</span> Ice Shards in a single cast makes them Vulnerable for <span class="yellow">2</span> seconds.
| | |{{:Greater Chain Lightning}} |
| |- | | |- |
| | | | |{{:Destructive Chain Lightning}} |
| ===== Devastation =====
| | |} |
| Deal <span class="yellow">x8%</span> increased damage to Healthy enemies.
| | {{:Template:Footnote Crackling Energy}} |
| |
| |
| ===== Elemental Dominance =====
| |
| Your damage increases over time, up to a maximum of <span class="yellow">8%</span> after <span class="yellow">3</span> seconds. Casting a Skill resets this effect.
| |
| |
| |
| |-
| |
| | rowspan="2" |
| |
| ====Chain Lightning====
| |
| Unleash lightning that deals <span class="yellow">42.00% (26-32)</span> damage and chains up to <span class="yellow">4</span> times.
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|
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|
| '''Mana Cost:''' <span class="green">35</span>
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|
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| '''Damage''': Lightning
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|
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| '''Tags:''' Core, Shock
| |
|
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Chain Lightning====
| |
| Chain Lightning bounces to <span class="yellow">1</span> additional enemy.
| |
|
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Greater Chain Lightning====
| |
| When Chain Lightning Critically Strikes, it has a <span class="yellow">25%</span> chance to spawn a Crackling Energy.
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|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Charged Bolts}} |
| ====Destructive Chain Lightning==== | | | rowspan="2" width="33%" |{{:Enhanced_Charged Bolts}} |
| Chain Lightning deals <span class="yellow">x5%</span> increased damage per enemy hit.
| | |{{:Greater Charged Bolts}} |
| | |
| |- | | |- |
| | rowspan="2" | | | |{{:Destructive Charged Bolts}} |
| ====Charged Bolts====
| | |} |
| Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing <span class="yellow">15.00% (9-11)</span> each.
| |
|
| |
|
| '''Mana Cost:''' <span class="green">40</span>
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|
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|
| '''Damage''': Lightning
| | ===Passives=== |
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | |
| | {{:Potent Warding}} |
| | |} |
|
| |
|
| '''Tags:''' Core, Shock
| |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Enhanced Charged Bolts====
| | |- |
| Charged Bolts gains an extra projectile.
| | | |
| | {{:Devastation}} |
| | |} |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Greater Charged Bolts====
| |
| Charged Bolts deals <span class="yellow">x25%</span> increased damage to Stunned enemies.
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| ====Destructive Charged Bolts====
| | {{:Elemental Dominance}} |
| Hitting the same enemy with at least <span class="yellow">5</span> Charged Bolts in a single cast reduces their damage by <span class="yellow">20%</span>. for <span class="yellow">3</span> seconds
| | |} |
|
| |
|
| |}
| | |
| {| class="wikitable" | | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| == Defensive == | | == Defensive== |
| Required Points: 6 | | Required Points: 6 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | rowspan="2" width="33%" |{{:Flame Shield}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Flame Shield}} |
| | |{{:Mystical Flame Shield}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Shimmering Flame Shield}} |
| ====Flame Shield====
| | |} |
| Engulf yourself in flames for <span class="yellow">2</span> seconds, Burning nearby enemies for <span class="yellow">6.50% (4)</span> per second.
| | {{:Template:Footnote Immune}}<br>{{:Template:Footnote Barrier}}<br>{{:Template:Footnote Burning}} |
|
| |
|
| While Flame Shield is active, you are Immune.
| |
|
| |
|
| '''Cooldown:''' <span class="green">19.6</span>
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | rowspan="2" width="33%" |{{:Frost Nova}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Frost Nova}} |
| | |{{:Mystical Frost Nova}} |
| | |- |
| | |{{:Shimmering Frost Nova}} |
| | |} |
| | {{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
|
| |
|
| '''Damage''': Fire
| |
|
| |
|
| '''Tags:''' Defensive, Pyromancy
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Flame Shield====
| |
| Flame Shield grants <span class="yellow">25%</span> Movement Speed while active.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mystical Flame Shield====
| |
| Enemies continue Burning for <span class="yellow">3</span> additional seconds after being hit by Flame Shield.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Ice Armor}} |
| ====Shimmering Flame Shield==== | | | rowspan="2" width="33%" |{{:Enhanced_Ice Armor}} |
| Flame Shield makes enemies Vulnerable for <span class="yellow">4</span> seconds.
| | |{{:Mystical Ice Armor}} |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Shimmering Ice Armor}} |
| | | |} |
| ===== Elemental Attunement =====
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
| Elemental Critical Strikes reduce the cooldown of your Defensive [[Skills]] by <span class="yellow">3%</span>. This effect cannot occur more than once every <span class="yellow">10</span> seconds.
| |
| | | |
| |
| |
| |-
| |
| | rowspan="2" |
| |
| ====Frost Nova====
| |
| Unleash a torrent of frost, Freezing enemies around you for <span class="yellow">2</span> seconds.
| |
|
| |
|
| '''Cooldown:''' <span class="green">14.7</span>
| |
|
| |
|
| '''Tags:''' Defensive, Frost
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Frost Nova==== | |
| Frost Nova's radius is increased by <span class="yellow">25%</span>.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mystical Frost Nova====
| |
| Frost Nova's Freeze duration is increased by <span class="yellow">20%</span> when hitting <span class="yellow">3</span> or more enemies.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Teleport}} |
| ====Shimmering Frost Nova==== | | | rowspan="2" width="33%" |{{:Enhanced_Teleport}} |
| Frost Nova generates <span class="yellow">4</span> Mana per enemy hit.
| | |{{:Mystical Teleport}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Shimmering Teleport}} |
| ====Ice Armor====
| | |} |
| A Barrier of ice forms around you for <span class="yellow">6</span> seconds, absorbing <span class="yellow">21</span> damage. While Ice Armor is active, <span class="yellow">10%</span> of your Cold Damage dealt is added to its Barrier.
| | {{:Template:Footnote Unstoppable}}<br>{{:Template:Footnote Crackling Energy}} |
| | |
| '''Barriers''' absorb damage from all sources up to a specified amount.
| |
| | |
| '''Cooldown:''' <span class="green">19.6</span>
| |
| | |
| '''Tags:''' Defensive, Frost
| |
| | |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Ice Armor====
| |
| While Ice Armor is active, your Mana Regeneration is increased by <span class="yellow">25%</span>.
| |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mystical Ice Armor====
| |
| While Ice Armor’s Barrier is at or above its original amount, you deal <span class="yellow">x30%</span> increased damage.
| |
|
| |
|
| | ===Passives=== |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Shimmering Ice Armor====
| |
| Enemies that hit you while Ice Armor is active have a <span class="yellow">15%</span> chance to be Frozen for <span class="yellow">3</span> seconds.
| |
| |-
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
| ===== Glass Cannon =====
| |
| You deal <span class="yellow">x6%</span> increased damage, but take <span class="yellow">3%</span> more damage.
| |
| | | | | |
| |
| | {{:Glass Cannon}} |
| |-
| | |} |
| | rowspan="2" | | |
| ====Teleport====
| |
| Transform into lightning becoming Unstoppable and surging to the target location dealing <span class="yellow">25.00% (16 -9)</span> damage around you upon arrival.
| |
|
| |
|
| '''Cooldown:''' <span class="green">10.8</span>
| |
|
| |
|
| '''Damage''': Lightning
| | {| class="skillfeatures" style="width:100%;" |
| | | |- |
| '''Tags:''' Defensive, Shock
| | | width="50%" | |
| | | {{:Energy Focus}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | width="50%" | |
| ====Enhanced Teleport====
| | {{:Dampen Layer}} |
| After Teleporting, take <span class="yellow">30%</span> less damage for <span class="yellow">5</span> seconds.
| | |} |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mystical Teleport====
| |
| For <span class="yellow">4</span> seconds after Teleporting, Crackling Energy deals <span class="yellow">x40%</span> more damage.
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| ====Shimmering Teleport====
| | {{:Elemental Attunement}} |
| Teleport’s cooldown is decreased by <span class="yellow">0.5</span> seconds per enemy hit, up to <span class="yellow">3</span> seconds.
| |
| |} | | |} |
|
| |
|
| {| class="wikitable" | | |
| | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| == Conjuration == | | == Conjuration == |
| Required Points: 11 | | Required Points: 6 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | rowspan="2" width="33%" |{{:Hydra}} |
| | | rowspan="2" width="33%" |{{:Enhanced Hydra}} |
| | |{{:Summoned Hydra}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Invoked Hydra}} |
| ====Hydra====
| | |} |
| Summon a 3 headed hydra for <span class="yellow">8.0</span> seconds. Each head spits fire at a nearby enemy, dealing <span class="yellow">30.00% (19 - 23)</span> damage.
| | {{:Template:Footnote Healthy}}<br>{{:Template:Footnote Burning}} |
| | |
| '''Mana Cost:''' <span class="green">20</span>
| |
|
| |
|
| '''Damage''': Fire
| |
|
| |
|
| '''Tags:''' Conjuration, Pyromancy
| | {| class="skillfeatures" style="width:100%;" |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Hydra====
| |
| Hydras last for an additional <span class="yellow">4</span> seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Summoned Hydra====
| |
| Hydra also Burns enemies for an additional <span class="yellow">12%</span> of its base damage dealt over <span class="yellow">6</span> seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Familiar}} |
| ====Invoked Hydra====
| | | rowspan="2" width="33%" |{{:Enhanced Familiar}} |
| After you Critically Strike, Hydras gain <span class="yellow">15%</span> Attack Speed for <span class="yellow">3</span> seconds.
| | |{{:Summoned Familiar}} |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Invoked Familiar}} |
| | |} |
| | {{:Template:Footnote Burning}} |
|
| |
|
| ===== Align the Elements =====
| |
| You gain <span class="yellow">5%</span>Damage reduction against Elites for each second you don't take damage from any of these sources, up to <span class="yellow">50%</span>.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Mana Shield ===== | | {| class="skillfeatures" style="width:100%;" |
| Every time you spend <span class="yellow">100</span> Mana, you gain <span class="yellow">5%</span> Damage Reduction for <span class="yellow">5</span> seconds.
| | |- |
| | | | | rowspan="2" width="33%" |{{:Lightning Spear}} |
| | | rowspan="2" width="33%" |{{:Enhanced Lightning Spear}} |
| | |{{:Summoned Lightning Spear}} |
| |- | | |- |
| | | | |{{:Invoked Lightning Spear}} |
| |[[File:Talent-hub-circle.png|thumb]] | | |} |
| | {{:Template:Footnote Crackling Energy}} |
| | |
|
| |
|
| ===== Protection =====
| | {| class="skillfeatures" style="width:100%;" |
| Using a cooldown grants <span class="yellow">10%</span> of your maximum Life as a Barrier for <span class="yellow">5</span> seconds.
| |
| |
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="2" width="33%" |{{:Ice Blades}} |
| | | | rowspan="2" width="33%" |{{:Enhanced Ice Blades}} |
| ===== Conjuration Mastery =====
| | |{{:Summoned Ice Blades}} |
| While you have an active Conjuration Skill, you deal <span class="yellow">x2%</span> increased damage.
| |
| | | |
| | | |
| |- | | |- |
| | rowspan="2" | | | |{{:Invoked Ice Blades}} |
| ====Lightning Spear====
| | |} |
| Conjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing <span class="yellow">15.00% (9 - 11)</span> damage per hit.
| | {{:Template:Footnote Vulnerable}} |
|
| |
|
| '''Mana Cost:''' <span class="green">19.6</span>
| |
|
| |
|
| '''Damage''': Lightning
| | ===Passives=== |
| | | {| class="skillfeatures" style="width:100%;" |
| '''Tags:''' Conjuration, Shock
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Lightning Spear====
| |
| Lightning Spear has a <span class="yellow">10%</span> increased chance to critically strike against Stunned enemies.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Summoned Lightning Spear====
| |
| Collecting Crackling Energy reduces the cooldown of Lightning Spear by <span class="yellow">0.5</span> seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| ====Invoked Lightning Spear====
| | {{:Mana Shield}} |
| After critically striking, Lightning Spear has a <span class="yellow">5%</span> increased stacking critical strike chance for its duration.
| | |} |
| |-
| |
| | rowspan="2" | | |
| ====Ice Blades====
| |
| Conjure ice blades for <span class="yellow">6.0</span> seconds that rapidly slashes enemies for <span class="yellow">30.67% (19 - 24)</span> damage and has a <span class="yellow">20%</span> chance to make them Vulnerable for <span class="yellow">2</span> seconds.
| |
|
| |
|
| '''Cooldown:''' <span class="green">11.8</span>
| |
|
| |
|
| '''Damage''': Cold
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | |
| | {{:Conjuration Mastery}} |
| | |} |
|
| |
|
| '''Tags:''' Conjuration, Frost
| |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Enhanced Ice Blades====
| | |- |
| Ice Blades has a <span class="yellow">10%</span> increased chance to make enemies Vulnerable.
| | |width="50%"| |
| | {{:Align the Elements}} |
| | |width="50%"| |
| | {{:Protection}} |
| | |} |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Summoned Ice Blades====
| |
| Every time Ice Blades hits a Vulnerable enemy, it gains <span class="yellow">25%</span> Attack Speed, up to <span class="yellow">100%</span>.
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Invoked Ice Blades====
| |
| Killing a Vulnerable enemy increases your active Ice Blades' duration by <span class="yellow">1</span> second.
| |
| |-
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
| ===== Precision Magic =====
| |
| Your Lucky Hit Effect Chance is increased by up to <span class="yellow">5%</span>.
| |
| |
| |
| | | | | |
| | {{:Precision Magic}} |
| |} | | |} |
|
| |
|
| {| class="wikitable" | | |
| | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| == Mastery == | | == Mastery == |
| Required Points: 16 | | Required Points: 16 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | rowspan="2" width="33%" |{{:Blizzard}}<hr>{{:Snap Freeze}} |
| | | rowspan="2" width="33%" |{{:Enhanced Blizzard}} |
| | |{{:Mage's Blizzard}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Wizard's Blizzard}} |
| ====Blizzard====
| | |} |
| Summon a frigid blizzard that deals <span class="yellow">120.00% 85</span> damage and continually Chills enemies for <span class="yellow">18%</span> over <span class="yellow">5</span> seconds.
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}} |
| | * <small>Direct access to Passive "Snap Freeze"</small> |
|
| |
|
| '''Mana Cost:''' <span class="green">40</span>
| | {| class="skillfeatures" style="width:100%;" |
| | |
| '''Damage''': Cold
| |
| | |
| '''Tags:''' Mastery, Frost
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Blizzard====
| |
| Blizzard’s duration is increased by <span class="yellow">2</span> seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mage's Blizzard====
| |
| Every second an enemy is in Blizzard, they take <span class="yellow">x2.5%</span> increased damage from you, up to <span class="yellow">x20%</span>.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Ball Lightning}}<hr>{{:Invigorating Conduit}} |
| ====Wizard's Blizzard====
| | | rowspan="2" width="33%" |{{:Enhanced Ball Lightning}} |
| While you have an active Blizzard, your Core Skills cost <span class="yellow">10%</span> less Mana.
| | |{{:Mage's Ball Lightning}} |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Wizard's Ball Lightning}} |
| | | |} |
| ===== Ice Veil =====
| | {{:Template:Footnote Crackling Energy}} |
| Your Barriers have a <span class="yellow">5%</span> increased duration.
| | * <small>Direct access to Passive "Invigorating Conduit"</small> |
|
| |
|
| Barriers absorb damage from all sourced up to a specified amount.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Hoarfrost =====
| | {| class="skillfeatures" style="width:100%;" |
| You deal more damage to enemies the more Chilled they are, up <span class="yellow">x6%</span> while they are Frozen.
| |
| |
| |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Firewall}}<hr>{{:Crippling Flames}} |
| |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="2" width="33%" |{{:Enhanced Firewall}} |
| | | |{{:Mage's Firewall}} |
| ===== Cold front =====
| |
| While you have a Barrier active, you apply <span class="yellow">8%</span> more Chill.
| |
| | | |
| |- | | |- |
| | rowspan="2" | | | |{{:Wizard's Firewall}} |
| ====Ball Lightning====
| | |} |
| Conjure a ball of lightning that slowly moves forward, continually zapping enemies for <span class="yellow">15.00% (9 - 11)</span> damage.
| | <nowiki>*</nowiki> <small>Direct access to Passive "Crippling Flames"</small><br>{{:Template:Footnote Burning}} |
|
| |
|
| '''Mana Cost:''' <span class="green">50</span>
| |
|
| |
|
| '''Damage''': Lightning
| | {| class="skillfeatures" style="width:100%;" |
| | |
| '''Tags:''' Mastery, Shock
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Ball Lightning====
| |
| Ball Lightning deals damage <span class="yellow">30%</span> more frequently.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mage's Ball Lightning====
| |
| Each time Ball Lightning hits an enemy, it deals <span class="yellow">x2%</span> increased damage, up to <span class="yellow">x30%</span>.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Meteor}}<hr>{{:Devouring Blaze}} |
| ====Wizard's Ball Lightning====
| | | rowspan="2" width="33%" |{{:Enhanced Meteor}} |
| If an enemy is hit at least <span class="yellow">4</span> times by a cast of Ball Lightning, a Crackling Energy is formed.
| | |{{:Mage's Meteor}} |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Wizard's Meteor}} |
| | |} |
| | <nowiki>*</nowiki> <small>Direct access to Passive "Devouring Blaze"</small></br>{{:Template:Footnote Burning}} |
|
| |
|
| ===== Regenerative Conduit ===== | | ===Passives=== |
| Crackling Energy restores <span class="yellow">4</span> Mana upon pickup.
| | {| class="skillfeatures" style="width:100%;" |
| |[[File:Talent-hub-circle.png|thumb]] | | |+ |
| | | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Icy Veil}} |
| ===== Shocking Impact ===== | | |{{:Cold Front}} |
| Every time you Stun an enemy you deal <span class="yellow">15.00% (9 -11)</span> Lightning Damage to them.
| |
| | | |
| |- | | |- |
| | | | |{{:Snap Freeze}} |
| |[[File:Talent-hub-circle.png|thumb]] | | |} |
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}} |
|
| |
|
| ===== Static Discharge =====
| |
| Critical Strikes with Shock Skills have a <span class="yellow">5%</span> chance to form a Crackling Energy.
| |
| |
| |
| |-
| |
| | rowspan="2" |
| |
| ====Firewall====
| |
| Create a wall of flames that Burns enemies for <span class="yellow">160.00% 114</span> over <span class="yellow">8</span> seconds.
| |
|
| |
| '''Mana Cost:''' <span class="green">30</span>
| |
|
| |
| '''Damage''': Fire
| |
|
| |
| '''Tags:''' Mastery, Pyromancy
| |
|
| |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Firewall====
| |
| Enemies that stand in Firewall for at least <span class="yellow">2</span> seconds take <span class="yellow">x25%</span> increased Burning damage from all sources.
| |
|
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mage's Firewall====
| |
| Each enemy standing in Firewall increases your Mana Regeneration by <span class="yellow">5%</span>
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| | |+ |
| | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Inner Flames}} |
| | |{{:Devouring Blaze}} |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Crippling Flames}} |
| ====Wizard's Firewall====
| | |} |
| You deal <span class="yellow">x5%</span> increased damage per active Firewall.
| | {{:Template:Footnote Healthy}}<br>{{:Template:Footnote Burning}} |
| |-
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Inner Flames =====
| |
| Your Pyromancy Skills deal <span class="yellow">x8%</span> increased damage after you haven't taken damage for <span class="yellow">3</span> seconds.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Soulfire ===== | | {| class="skillfeatures" style="width:100%;" |
| Fireball and Meteor have an <span class="yellow">1.5%</span> increased chance to Critically Strike per enemy hit.
| | |+ |
| | | | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Static Discharge}} |
| | |{{:Shocking Impact}} |
| |- | | |- |
| | | | |{{:Invigorating Conduit}} |
| |[[File:Talent-hub-circle.png|thumb]] | | |} |
| | {{:Template:Footnote Crackling Energy}} |
|
| |
|
| ===== Devouring Flames =====
| |
| Your Pyromancy Skills deal <span class="yellow">x1%</span> increased direct damage for each source of Burning on an enemy, up to <span class="yellow">x4%</span> .
| |
| |
| |
| |-
| |
| | rowspan="2" |
| |
| ====Meteor====
| |
| Summon a meteor that strikes the target location, dealing <span class="yellow">50.00% (32 - 39)</span> damage and Burning the ground for <span class="yellow">35.00% (24)</span> damage over 3 seconds.
| |
|
| |
|
| '''Mana Cost:''' <span class="green">40</span>
| |
|
| |
|
| '''Damage''': Fire
| | {| class="skillfeatures" style="width:100%;" |
| | |
| '''Tags:''' Mastery, Pyromancy
| |
| | |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Meteor====
| |
| If Meteor hits <span class="yellow">3</span> or more enemies, there is a <span class="yellow">30%</span> chance an additional Meteor falls on the same location.
| |
| | |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mage's Meteor====
| |
| Meteor falls <span class="yellow">30%</span> faster and costs <span class="yellow">6</span> less Mana.
| |
| | |
| |-
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Wizard's Meteor====
| |
| Meteor’s impact Immobilizes enemies for <span class="yellow">2</span> seconds.
| |
| | |
| |}
| |
| {| class="wikitable"
| |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| == Ultimate == | | == Ultimate == |
| Required Points: 23 | | Required Points: 23 - You can have only one Ultimate active at a time. |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Deep Freeze}}<hr>{{:Hoarfrost}}<hr>{{:Frigid Breeze}}<hr>{{:Icy Touch}} |
| ====Deep Freeze====
| | | rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Deep Freeze}} |
| Encase yourself in ice, becoming Immune for <span class="yellow">4</span> seconds, continually Chilling enemies for <span class="yellow">20%</span>. When Deep Freeze ends, Frozen enemies shatter for <span class="yellow">200.00% (128 - 156)</span>. Casting Deep Freeze again ends the effect early.
| | | style="vertical-align:top;" | {{:Supreme Deep Freeze}} |
| | |} |
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Immune}} |
| | * <small>Direct access to Passives "Hoarfrost", "Frigid Breeze" and "Icy Touch".</small> |
| | |
|
| |
|
| '''Cooldown:''' <span class="green">58.8</span>
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | rowspan="2" width="33%" |{{:Inferno}}<hr>{{:Endless Pyre}}<hr>{{:Warmth}}<hr>{{:Soulfire}} |
| | | rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Inferno}} |
| | | style="vertical-align:top;" | {{:Supreme Inferno}} |
| | |} |
| | <nowiki>*</nowiki> <small>Direct access to Passives "Endless Pyre", "Warmth" and "Soulfire".</small><br>{{:Template:Footnote Burning}} |
|
| |
|
| '''Damage''': Cold
| |
|
| |
|
| '''Tags:''' Ultimate, Frost
| | {| class="skillfeatures" style="width:100%;" |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Prime Deep Freeze====
| |
| Gain <span class="yellow">5%</span>of your Life as a Barrier for <span class="yellow">6</span> seconds for each enemy shattered by Deep Freeze.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Supreme Deep Freeze====
| |
| When Deep Freeze ends, your active cooldowns are reduced by <span class="yellow">50%</span>.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="2" width="33%" |{{:Unstable Currents}}<hr>{{:Conduction}}<hr>{{:Convulsions}}<hr>{{:Electrocution}} |
| | | | rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Unstable Currents}} |
| ===== Frostbite =====
| | | style="vertical-align:top;" | {{:Supreme Unstable Currents}} |
| You deal <span class="yellow">x3%</span> more damage to Frozen or Vulnerable enemies, and <span class="yellow">x6%</span> more damage to enemies who are both Frozen and Vulnerable.
| | |} |
| |[[File:Talent-hub-circle.png|thumb]]
| | * <small>Direct access to Passives "Conduction", "Convulsions" and "Electrocution".</small> |
| | {{:Template:Footnote Crackling Energy}} |
|
| |
|
| ===== Icy Touch =====
| |
| You deal <span class="yellow">x4%</span> increased damage to Vulnerable enemies.
| |
| | rowspan="2" |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Snap Freeze ===== | | ===Passives=== |
| Lucky Hit: Frost Skills have up to a <span class="yellow">3%</span> chance to instantly Freeze.
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | | | | |
| |[[File:Talent-hub-circle.png|thumb]]
| | {{:Elemental Synergies}} |
| | |} |
|
| |
|
| ===== Permafrost =====
| | |
| Frost Skills deal <span class="yellow">x5%</span> increased damage to Elites.
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | | | | |
| ====Inferno====
| | {{:Evocation}} |
| Ignite a roaring inferno that pulses in and out of the target area, Burning enemies for <span class="yellow">295.00% (210)</span> damage over <span class="yellow">8</span> seconds, and then explodes, dealing <span class="yellow">50.00% (32 - 39)</span> damage to enemies on the outer edge.
| | |} |
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| '''Cooldown:''' <span class="green">44.1</span>
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| '''Damage''': Fire
| | {| class="skillfeatures" |
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| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Permafrost}} |
| | |{{:Hoarfrost}} |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Frigid Breeze}} |
| | |- |
| | |<center><small><span class="white">>>> Permafrost direct to "Frigid Breeze">>></span></small></center> |
| | |- |
| | |{{:Icy Touch}} |
| | |} |
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
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| '''Tags:''' Ultimate, Pyromancy
| | {| class="skillfeatures" |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |+ |
| ====Prime Inferno==== | | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Fiery Surge}} |
| Enemies inside of Inferno's final explosion are Immobilized for <span class="yellow">4</span> seconds.
| | |{{:Endless Pyre}} |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Warmth}} |
| ====Supreme Fire Bolt==== | |
| Killing a Burning enemy reduces Inferno's cooldown by <span class="yellow">1</span> second.
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| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |<center><small><span class="white">>>> Fiery Surge direct to "Warmth">>></span></small></center> |
| | |- |
| | |{{:Soulfire}} |
| | |} |
| | {{:Template:Footnote Burning}} |
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| ===== Immolated Flesh =====
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| Burning enemies deal <span class="yellow">4.5%</span> reduced damage.
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| |[[File:Talent-hub-circle.png|thumb]]
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| ===== Fiery Surge ===== | | {| class="skillfeatures" |
| Killing a Burning enemy grants <span class="yellow">3%</span> Attack Speed for <span class="yellow">3</span> seconds.
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| | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Coursing Currents}} |
| | |{{:Conduction}} |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Convulsions}} |
| | |- |
| | |<center><small><span class="white">>>> Coursing Currents direct to "Convulsions">>></span></small></center> |
| | |- |
| | |{{:Electrocution}} |
| | |} |
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| ===== Pyromania =====
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| You deal <span class="yellow">x3%</span> increased Critical Strike Damage per nearby Burning enemy, up to <span class="yellow">x50%</span>.
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| |[[File:Talent-hub-circle.png|thumb]]
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| ===== Endless Pyre ===== | | {| class="skillfeatures" style="width:100%;" |
| Burning effects last <span class="yellow">6%</span> longer.
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| | ! colspan="3" | |
| | ==Key Passives== |
| | Required Points: 33 - You can have points in only one of these. |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | | | | width="100%" | |
| ====Unstable Currents====
| | {{:Enlightenment}} |
| Lightning surges within you for <span class="yellow">10</span> seconds. Whenever you cast a Lightning Skill, another random Lightning Skill is also cast.
| | |} |
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| '''Cooldown:''' <span class="green">68.5</span>
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| '''Damage''': Lightning
| | {| class="skillfeatures" style="width:100%;" |
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| | | width="100%" | |
| | {{:Avalanche}} |
| | |} |
| | {{:Template:Footnote Vulnerable}} |
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| '''Tags:''' Ultimate, Shock
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Prime Unstable Currents====
| | |- |
| Unstable Currents increases Attack Speed by <span class="yellow">25%</span> while active.
| | | width="100%" | |
| | {{:Shatter}} |
| | |} |
| | {{:Template:Footnote Frozen}} |
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Supreme Unstable Currents====
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| While Unstable Currents is active, collecting Crackling Energy increases its duration by <span class="yellow">0.25</span> seconds.
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| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | | width="100%" | |
| | {{:Overflowing Energy}} |
| | |} |
| | {{:Template:Footnote Crackling Energy}} |
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| ===== Coursing Currents =====
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| Hitting enemies with Shock Skills increases your Critical Strike Chance by <span class="yellow">1%</span>. Resets upon getting a Critical Strike.
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| |[[File:Talent-hub-circle.png|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | width="100%" | |
| | {{:Vyr's Mastery}} |
| | |} |
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| ===== Conduction =====
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| Critical Strikes with Shock Skills increase your Attack Speed by <span class="yellow">5%</span> for <span class="yellow">2</span> seconds.
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| | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | width="100%" | |
| | {{:Esu's Ferocity}} |
| | |} |
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| ===== Convulsions =====
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| Lucky Hit: Shock Skills have up to a <span class="yellow">3%</span> chance to Stun enemies for <span class="yellow">3</span> seconds.
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| |[[File:Talent-hub-circle.png|thumb]]
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| ===== Electrocution =====
| | {| class="skillfeatures" style="width:100%;" |
| Enemies deal <span class="yellow">5%</span> less damage for <span class="yellow">5</span> seconds after being Critically Struck by your Shock Skills.
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| |}
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| {| class="wikitable" | |
| |+
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| ! colspan="2" |
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| ===Masteries===
| |
| Required Points: 33
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| |- | | |- |
| | | | | width="100%" | |
| ===== Icefall =====
| | {{:Combustion}} |
| Lucky Hit: Your Frost Skills have up to a <span class="yellow">10%</span> chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal <span class="yellow">x40%</span> more damage. Chance is doubled against Vulnerable enemies.
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| ===== Shatter =====
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| After Freeze expires, enemies explode for <span class="yellow">25%</span> of the damage you dealt to them while Frozen.
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| ===== Overflowing Energy =====
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| Crackling Energy hits <span class="yellow">1</span> additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by <span class="yellow">0.1</span> seconds, increased to <span class="yellow">0.25</span> seconds against Elites.
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| ===== Vyr's Mastery =====
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| Close enemies take <span class="yellow">x10%</span> more damage from your Shock skills and deal <span class="yellow">x20%</span> less damage to you.
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| ===== Warmth =====
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| Lucky Hit: Up to a <span class="yellow">50%</span> chance to gain <span class="yellow">1</span> Mana per source of Burning on the enemy.
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| ===== Esu's Ferocity =====
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| You deal <span class="yellow">x25%</span> increased Burning damage to enemies over <span class="yellow">50%</span> Life and <span class="yellow">x25%</span> increased Pyromancy Skill Direct Damage to enemies under <span class="yellow">50%</span> Life.
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| |} | | |} |
| | {{:Template:Footnote Burning}} |
| | {{:Template:Class_Navigation}} |
| | |
| [[Category:Sorcerer]] | | [[Category:Sorcerer]] |
| | [[Category:Sorcerer Skills]] |
| [[Category:Skills]] | | [[Category:Skills]] |
| [[Category:Talents]]
| | __NOEDITSECTION__ |