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| The Sorceror has access to six groups of [[skills]]: | | The [[Sorcerer]] has access to six groups of [[skills]] and one set of Masteries (Key Passives): |
| *Basic
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| *Core
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| *
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| *
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| *
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| *
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| The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.
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| The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
| | * [[#Basic|Basic]] - Elemental damage skills that don't cost [[mana]] so always available to use. No Cooldowns. |
| | * [[#Core|Core]] - Elemental damage at the cost of mana. No Cooldowns. |
| | * [[#Defensive|Defensive]] - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns. |
| | * [[#Conjuration|Conjuration]] - Summon elemental entities. They don't cost mana. |
| | * [[#Mastery|Mastery]] - Heavy-duty damage. Cost mana but don't have Cooldowns. |
| | * [[#Ultimate|Ultimate]] - Offensive and defensive. They don't cost mana but have long Cooldowns. |
| | **[[#Key Passives|Key Passives]] - Drive vital synergies through unique interactions. |
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| Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
| | The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree. |
| {| class="wikitable" | | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| ===Basic===
| | == Basic == |
| Required Points: 0 | | Required Points: 0 |
| | |} |
| | {| class="skillfeatures" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Frost Bolt}} |
| ====Frost Bolt====
| | | rowspan="2" width="33%" |{{:Enhanced_Frost Bolt}} |
| Throw a bolt of frost at an enemy, dealing X damage and Chilling them.
| | |{{:Glinting_Frost Bolt}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Frost Bolt====
| |
| Frost Bolt has a chance to explode on Chilled targets, hitting nearby enemies. Chance increased by 100% against frozen targets.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Glinting Frost Bolt====
| |
| Frost Bolt generates X Mana when hitting Chilled or Frozen.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Flickering Frost Bolt}} |
| ====Flickering Frost Bolt====
| | |} |
| Frost Bolt makes Frozen enemies Vulnerable for X seconds.
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Fire Bolt}} |
| ====Fire Bolt====
| | | rowspan="2" width="33%" |{{:Enhanced_Fire Bolt}} |
| Hurl a flaming bolt, dealing X damage and Burning for X over X seconds.
| | |{{:Glinting_Fire Bolt}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Fire Bolt====
| |
| Fire Bolt pierces Burning enemies
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Glinting Fire Bolt====
| |
| Critical Strikes with Fire Bolt grant X% increased Critical Strike Damage for X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Flickering Fire Bolt}} |
| ====Flickering Fire Bolt====
| | |} |
| Fire Bolt generates X Mana when hitting a Burning enemy.
| | {{:Template:Footnote Burning}} |
| |- | |
| | rowspan="2" |
| |
| ====Spark====
| |
| Launch a bolt of lightning that deals X damage and forks to up to X additional enemies behind the target, dealing X damage.
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|
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|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Spark====
| |
| Each time Spark hits, it has a X% chance to hit to X additional enemies dealing X damage. If ther are no other enemies to hit, Spark instead deals X increased damage to its primary target.
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|
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Glinting Spark====
| |
| Spark grants X% increased Critical Strike Chance per enemy hit for X seconds, up to X%.
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|
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|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Spark}} |
| ====Flickering Spark==== | | | rowspan="2" width="33%" |{{:Enhanced_Spark}} |
| Each time Spark forks it has X% chance to spawn a Crackling Energy.
| | |{{:Glinting_Spark}} |
| | |
| |- | | |- |
| | rowspan="2" | | | |{{:Flickering Spark}} |
| ====Arc Lash====
| | |} |
| Unleash arcing lightning that shocks enemies in front of you for X. Arc Lash has a X% chance to Stun for X seconds when Critically Striking.
| | {{:Template:Footnote Crackling Energy}} |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Arc Lash====
| |
| If Arc Lash's initial swipe Critically Strikes, it swipes and additional time.
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|
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Glinting Arc Lash==== | | |- |
| Hitting a Stunned enemy with Arc Lash reduces your cooldowns by X seconds.
| | | rowspan="2" width="33%" |{{:Arc Lash}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Arc Lash}} |
| | |{{:Glinting_Arc Lash}} |
| | |- |
| | |{{:Flickering Arc Lash}} |
| | |} |
|
| |
|
| |-
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Flickering Arc Lash====
| |
| Gain X% Movement Speed for X seconds per enemy hit with Arc Lash, up to X%.
| |
|
| |
|
| |}
| | {| class="skillfeatures" style="width:100%;" |
| {| class="wikitable" | |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| ===Core===
| | == Core == |
| Required Points: 2 | | Required Points: 2 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Fireball}} |
| ====Fireball====
| | | rowspan="2" width="33%" |{{:Enhanced_Fireball}} |
| Hurl an exploding ball of fire, dealing X damage to nearby enemies.
| | |{{:Greater Fireball}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Fireball====
| |
| Fireball costs X less Mana.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Greater Fireball====
| |
| When you cast Fireball while Healthy, it has a X% increased radius and deals X% increased Critical Strike Damage.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Destructive Fireball}} |
| ====Destructive Fireball==== | | |} |
| Fireball deals X% increased damage to the first enemy hit by its explosion.
| | <nowiki>*</nowiki> <small>Direct access to Passive "Devouring Blaze"</small><br>{{:Template:Footnote Burning}} |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Incinerate}} |
| ==== Incinerate ====
| | | rowspan="2" width="33%" |{{:Enhanced_Incinerate}} |
| Channel a beam of fire, Burning enemies for X. Damage increases by X per second, up to X.
| | |{{:Greater Incinerate}} |
| | rowspan="2" | | |
| ==== Enhanced Incinerate ==== | |
| While Channeling Incinerate, you take X% less damage from nearby enemies.
| |
| | | |
| ==== Destructive Incinerate ====
| |
| Incinerate now starts at full power, but its Channeling cost is increased by X%. | |
| |- | | |- |
| | | | |{{:Destructive Incinerate}} |
| ==== Destructive Incinerate ====
| | |} |
| While Channeling Incinerate, you burn nearby enemies for X% of the damage per second.
| | {{:Template:Footnote Burning}} |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Frozen Orb}} |
| ====Frozen Orb====
| | | rowspan="2" width="33%" |{{:Enhanced_Frozen Orb}} |
| Unleash an orb that Chills and expels piercing shards dealing a total of X damage. Upon expiration, Frozen Orb explodes, dealing X damage.
| | |{{:Greater Frozen Orb}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Frozen Orb====
| |
| When cast above X Mana, Frozen Orb's explosion damage is increased by X%.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Greater Frozen Orb====
| |
| Frozen Orb's explosion has a X% chance to make all enemies hit Vulnerable for X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Destructive Frozen Orb}} |
| ====Destructive Frozen Orb====
| | |} |
| Frozen Orb's explosion restores X Mana when hitting a Frozen enemy.
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Ice Shards}} |
| ==== Ice Shards ====
| | | rowspan="2" width="33%" |{{:Enhanced_Ice Shards}} |
| Launch X shards that deal X damage each. Deals % increased damage to Frozen enemies.
| | |{{:Greater Ice Shards}} |
| | rowspan="2" | | |
| ==== Enhanced Ice Shards ====
| |
| Ice Shards have X% chance to ricochet to another enemy.
| |
| | | |
| ==== Greater Ice Shards ====
| |
| While you have a Barrier active, Ice Shards treats enemies as if they were Frozen.
| |
| |- | | |- |
| | | | |{{:Destructive Ice Shards}} |
| ==== Destructive Ice Shards ====
| | |} |
| Hitting an enemy with X Ice Shards in a single cast makes them Vulnerable for X seconds.
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Chain Lightning}} |
| ===== Devastation =====
| | | rowspan="2" width="33%" |{{:Enhanced_Chain Lightning}} |
| Deal X% increased damage to Healthy enemies.
| | |{{:Greater Chain Lightning}} |
| | | |
| ===== Elemental Dominance =====
| |
| Your damage increases over time, up to a maximum of X% after X seconds. Casting a Skill resets this effect.
| |
| | | |
| |- | | |- |
| | rowspan="2" | | | |{{:Destructive Chain Lightning}} |
| ====Chain Lightning====
| | |} |
| Unleash lightning that deals X damage and chains up to X times.
| | {{:Template:Footnote Crackling Energy}} |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Chain Lightning====
| |
| Chain Lightning bounces to X additional enemy.
| |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Greater Chain Lightning==== | | |- |
| When Chain Lightning Critically Strikes, it has a X% chance to spawn a Crackling Energy.
| | | rowspan="2" width="33%" |{{:Charged Bolts}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Charged Bolts}} |
| | |{{:Greater Charged Bolts}} |
| | |- |
| | |{{:Destructive Charged Bolts}} |
| | |} |
| | |
|
| |
|
| | ===Passives=== |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| ====Destructive Chain Lightning====
| | {{:Potent Warding}} |
| Chain Lightning deals X% increased damage per enemy hit.
| | |} |
| | |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" |
| | | |
| ====Charged Bolts====
| | {{:Devastation}} |
| Release bolts of lightning that course along the ground in an erratic pattern, dealing X each.
| | |} |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Charged Bolts====
| |
| Charged Bolts gains an extra projectile.
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|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Greater Charged Bolts====
| | |- |
| Charged Bolts deals X% increased damage to Stunned enemies.
| | | |
| | {{:Elemental Dominance}} |
| | |} |
|
| |
|
| |-
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Destructive Charged Bolts====
| |
| Hitting the same enemy with at least X Charged Bolts in a single cast reduces their damage by X%. for X seconds
| |
|
| |
|
| |}
| | {| class="skillfeatures" style="width:100%;" |
| {| class="wikitable" | |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| | == Defensive== |
| Required Points: 6 | | Required Points: 6 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | rowspan="2" width="33%" |{{:Flame Shield}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Flame Shield}} |
| | |{{:Mystical Flame Shield}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Shimmering Flame Shield}} |
| ====Flame Shield====
| | |} |
| Engulf yourself in flames for X seconds, Burning nearby enemies for X per second.
| | {{:Template:Footnote Immune}}<br>{{:Template:Footnote Barrier}}<br>{{:Template:Footnote Burning}} |
|
| |
|
| While Flame Shield is active, you are Immune.
| | |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Enhanced Flame Shield====
| |
| Flame Shield grants X% Movement Speed while active.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mystical Flame Shield====
| |
| Enemies continue Burning for X additional seconds after being hit by Flame Shield.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Frost Nova}} |
| ====Shimmering Flame Shield==== | | | rowspan="2" width="33%" |{{:Enhanced_Frost Nova}} |
| Flame Shield makes enemies Vulnerable for X seconds.
| | |{{:Mystical Frost Nova}} |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Shimmering Frost Nova}} |
| | |} |
| | {{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
|
| |
|
| ===== Elemental Attunement ===== | | |
| Elemental Critical Strikes reduce the cooldown of your. Defensive [[Skills]] by X%. This effect cannot occur more than once every X seconds.
| | {| class="skillfeatures" style="width:100%;" |
| |
| |
| |
| |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Ice Armor}} |
| ====Frost Nova====
| | | rowspan="2" width="33%" |{{:Enhanced_Ice Armor}} |
| Unleash a torrent of frost, Freezing enemies around you for X seconds.
| | |{{:Mystical Ice Armor}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Frost Nova====
| |
| Frost Nova's radius is increased by X%.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Mystical Frost Nova====
| |
| Frost Nova's Freeze duration is increased by X% when hitting X or more enemies.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Shimmering Ice Armor}} |
| ====Shimmering Frost Nova====
| | |} |
| Frost Nova generates X Mana per enemy hit.
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
| |- | |
| | rowspan="2" |
| |
| ====Ice Armor====
| |
| A Barrier of ice forms around you for X seconds, absorbing X damage. While Ice Armor is active, X% of your Cold Damage dealt is added to its Barrier.
| |
|
| |
|
| '''Barriers''' absorb damage from all sources up to a specified amount.
| |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Enhanced Ice Armor====
| | |- |
| While Ice Armor is active, your Mana Regeneration is increased byX%.
| | | rowspan="2" width="33%" |{{:Teleport}} |
| | | rowspan="2" width="33%" |{{:Enhanced_Teleport}} |
| | |{{:Mystical Teleport}} |
| | |- |
| | |{{:Shimmering Teleport}} |
| | |} |
| | {{:Template:Footnote Unstoppable}}<br>{{:Template:Footnote Crackling Energy}} |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mystical Ice Armor====
| |
| While Ice Armor’s Barrier is at or above its original amount, you deal X% increased damage.
| |
|
| |
|
| | ===Passives=== |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| ====Shimmering Ice Armor====
| | {{:Glass Cannon}} |
| Enemies that hit you while Ice Armor is active have a X% chance to be Frozen for X seconds.
| | |} |
| |- | | |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Glass Cannon ===== | | {| class="skillfeatures" style="width:100%;" |
| You deal X% increased damage, but take X% more damage.
| |
| |
| |
| |
| |
| |- | | |- |
| | rowspan="2" | | | | width="50%" | |
| ====Teleport====
| | {{:Energy Focus}} |
| Transform into lightning, surging to the target location and dealing X damage around you upon arrival.
| | | width="50%" | |
| | | {{:Dampen Layer}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |} |
| ====Enhanced Teleport====
| |
| After Teleporting, take X% less damage for X seconds.
| |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mystical Teleport====
| |
| For X seconds after Teleporting, Crackling Energy deals X% more damage.
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | |
| ====Shimmering Teleport====
| | {{:Elemental Attunement}} |
| Teleport’s cooldown is decreased by X seconds per enemy hit, up to X seconds.
| |
| |} | | |} |
|
| |
|
| {| class="wikitable" | | |
| | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| Required Points: 11 | | == Conjuration == |
| | Required Points: 6 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Hydra}} |
| ====Hydra====
| | | rowspan="2" width="33%" |{{:Enhanced Hydra}} |
| Summon a X headed hydra for X seconds. Each head spits fire at a nearby enemy, dealing X damage.
| | |{{:Summoned Hydra}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Hydra====
| |
| Hydras last for an additional X seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Summoned Hydra====
| |
| Hydra also Burns enemies for an additional X% of its base damage dealt over X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Invoked Hydra}} |
| ====Invoked Hydra==== | | |} |
| After you Critically Strike, Hydras gain X% Attack Speed for X seconds.
| | {{:Template:Footnote Healthy}}<br>{{:Template:Footnote Burning}} |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="2" width="33%" |{{:Familiar}} |
| | | rowspan="2" width="33%" |{{:Enhanced Familiar}} |
| | |{{:Summoned Familiar}} |
| | |- |
| | |{{:Invoked Familiar}} |
| | |} |
| | {{:Template:Footnote Burning}} |
|
| |
|
| ===== Align the Elements =====
| |
| Damage reduction against Elites, Bosses, and Players is increased.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Mana Shield ===== | | {| class="skillfeatures" style="width:100%;" |
| Every time you spend X Mana, you gain X% Damage Reduction for X seconds.
| | |- |
| | | | | rowspan="2" width="33%" |{{:Lightning Spear}} |
| | | rowspan="2" width="33%" |{{:Enhanced Lightning Spear}} |
| | |{{:Summoned Lightning Spear}} |
| |- | | |- |
| | | | |{{:Invoked Lightning Spear}} |
| |[[File:Talent-hub-circle.png|thumb]] | | |} |
| | {{:Template:Footnote Crackling Energy}} |
|
| |
|
| ===== Protection =====
| |
| Using a cooldown grants X% of your maximum Life as a Barrier forX seconds.
| |
| |
| |
| |-
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Conjuration Mastery ===== | | {| class="skillfeatures" style="width:100%;" |
| While you have an active Conjuration Skill, you deal X% increased damage.
| |
| |
| |
| |
| |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Ice Blades}} |
| ====Lightning Spear====
| | | rowspan="2" width="33%" |{{:Enhanced Ice Blades}} |
| Conjure a crackling spear of lightning that seeks out enemies for X seconds, dealing X damage per hit.
| | |{{:Summoned Ice Blades}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Lightning Spear====
| |
| Lightning Spear has a X% increased chance to critically strike against Stunned enemies.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Summoned Lightning Spear====
| |
| Collecting Crackling Energy reduces the cooldown of Lightning Spear by X seconds.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Invoked Ice Blades}} |
| ====Invoked Lightning Spear==== | | |} |
| After critically striking, Lightning Spear has a X% increased stacking critical strike chance for its duration.
| | {{:Template:Footnote Vulnerable}} |
| | |
| | |
| | ===Passives=== |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | |
| ====Ice Blades====
| | {{:Mana Shield}} |
| Conjure ice blades for X seconds that rapidly slashes enemies for X damage and has a X% chance to make them Vulnerable for X seconds.
| | |} |
| | |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Enhanced Ice Blades====
| | |- |
| Ice Blades has a X% increased chance to make enemies Vulnerable.
| | | |
| | {{:Conjuration Mastery}} |
| | |} |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Summoned Ice Blades====
| |
| Every time Ice Blades hits a Vulnerable enemy, it gains +X% Attack Speed, up to +X%.
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |width="50%"| |
| ====Invoked Ice Blades==== | | {{:Align the Elements}} |
| Killing a Vulnerable enemy increases your active Ice Blades' duration by X second.
| | |width="50%"| |
| | {{:Protection}} |
| | |} |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
| ===== Precision Magic =====
| |
| Your Hit Effect Chance is increased by up to X%.
| |
| |
| |
| | | | | |
| | {{:Precision Magic}} |
| |} | | |} |
| r.
| | |
| {| class="wikitable" | | |
| | {| class="skillfeatures" style="width:100%;" |
| |+ | | |+ |
| ! colspan="3" | | | ! colspan="3" | |
| | == Mastery == |
| Required Points: 16 | | Required Points: 16 |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Blizzard}}<hr>{{:Snap Freeze}} |
| ====Blizzard====
| | | rowspan="2" width="33%" |{{:Enhanced Blizzard}} |
| Summon a frigid blizzard that deals X damage (DOT) and Chills enemies over seconds.
| | |{{:Mage's Blizzard}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Blizzard====
| |
| Blizzard’s duration is increased by X seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Mage's Blizzard====
| |
| Every second an enemy is in Blizzard, they take X% increased damage from you, up to X%.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Wizard's Blizzard}} |
| ====Wizard's Blizzard====
| | |} |
| While you have an active Blizzard, your Core Skills cost X% less Mana.
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}} |
| | * <small>Direct access to Passive "Snap Freeze"</small> |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="2" width="33%" |{{:Ball Lightning}}<hr>{{:Invigorating Conduit}} |
| | | rowspan="2" width="33%" |{{:Enhanced Ball Lightning}} |
| | |{{:Mage's Ball Lightning}} |
| | |- |
| | |{{:Wizard's Ball Lightning}} |
| | |} |
| | {{:Template:Footnote Crackling Energy}} |
| | * <small>Direct access to Passive "Invigorating Conduit"</small> |
|
| |
|
| ===== Ice Veil =====
| |
| Your Barriers have a X% increased duration.
| |
|
| |
|
| Barriers absorb damage from all sourced up to a specified amount.
| | {| class="skillfeatures" style="width:100%;" |
| |[[File:Talent-hub-circle.png|thumb]] | | |- |
| | | rowspan="2" width="33%" |{{:Firewall}}<hr>{{:Crippling Flames}} |
| | | rowspan="2" width="33%" |{{:Enhanced Firewall}} |
| | |{{:Mage's Firewall}} |
| | |- |
| | |{{:Wizard's Firewall}} |
| | |} |
| | <nowiki>*</nowiki> <small>Direct access to Passive "Crippling Flames"</small><br>{{:Template:Footnote Burning}} |
|
| |
|
| ===== Hoarfrost =====
| |
| You deal more damage to enemies the more Chilled they are, up X% while they are Frozen.
| |
| |
| |
| |-
| |
| |
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Cold front ===== | | {| class="skillfeatures" style="width:100%;" |
| While you have a Barrier active, you apply X% more Chill.
| |
| |
| |
| |- | | |- |
| | rowspan="2" | | | | rowspan="2" width="33%" |{{:Meteor}}<hr>{{:Devouring Blaze}} |
| ====Ball Lightning====
| | | rowspan="2" width="33%" |{{:Enhanced Meteor}} |
| Conjure a ball of lightning that slowly moves forward, continually zapping enemies for X (AOE) damage
| | |{{:Mage's Meteor}} |
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Enhanced Ball Lightning====
| |
| Ball Lightning deals damage X% more frequently.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |
| ====Mage's Ball Lightning====
| |
| Each time Ball Lightning hits an enemy, it deals X% increased damage, up to X%.
| |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | |{{:Wizard's Meteor}} |
| ====Wizard's Ball Lightning==== | | |} |
| If an enemy is hit at least X times by a cast of Ball Lightning, a Crackling Energy is formed.
| | <nowiki>*</nowiki> <small>Direct access to Passive "Devouring Blaze"</small></br>{{:Template:Footnote Burning}} |
| | |
| | ===Passives=== |
| | {| class="skillfeatures" style="width:100%;" |
| | |+ |
| | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Icy Veil}} |
| | |{{:Cold Front}} |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Snap Freeze}} |
| | |} |
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}} |
|
| |
|
| ===== Regenerative Conduit =====
| |
| Crackling Energy restores X Mana upon pickup.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Shocking Impact ===== | | {| class="skillfeatures" style="width:100%;" |
| Every time you Stun an enemy you deal X Lightning Damage to them.
| | |+ |
| | | | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Inner Flames}} |
| | |{{:Devouring Blaze}} |
| |- | | |- |
| | | | |{{:Crippling Flames}} |
| |[[File:Talent-hub-circle.png|thumb]] | | |} |
| | {{:Template:Footnote Healthy}}<br>{{:Template:Footnote Burning}} |
| | |
|
| |
|
| ===== Static Discharge ===== | | {| class="skillfeatures" style="width:100%;" |
| Critical Strikes with Shock Skills have a % chance to form a Crackling Energy.
| | |+ |
| | | | | rowspan="2" width="50%" style="vertical-align:middle;" |{{:Static Discharge}} |
| | |{{:Shocking Impact}} |
| |- | | |- |
| | rowspan="2" | | | |{{:Invigorating Conduit}} |
| ====Firewall====
| | |} |
| Create a wall of flames that Burns enemies for X (DOT) over X seconds.
| | {{:Template:Footnote Crackling Energy}} |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Firewall====
| |
| Enemies that stand in Firewall for at least X seconds take X% increased Burning damage from all sources.
| |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Mage's Firewall====
| |
| Each enemy standing in Firewall increases your Mana Regeneration by X%
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| | |+ |
| | ! colspan="3" | |
| | == Ultimate == |
| | Required Points: 23 - You can have only one Ultimate active at a time. |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | | rowspan="2" width="33%" |{{:Deep Freeze}}<hr>{{:Hoarfrost}}<hr>{{:Frigid Breeze}}<hr>{{:Icy Touch}} |
| ====Wizard's Firewall==== | | | rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Deep Freeze}} |
| You deal X% increased damage per active Firewall.
| | | style="vertical-align:top;" | {{:Supreme Deep Freeze}} |
| | |} |
| | {{:Template:Footnote Barrier}}<br>{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Immune}} |
| | * <small>Direct access to Passives "Hoarfrost", "Frigid Breeze" and "Icy Touch".</small> |
| | |
| | |
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="2" width="33%" |{{:Inferno}}<hr>{{:Endless Pyre}}<hr>{{:Warmth}}<hr>{{:Soulfire}} |
| | | rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Inferno}} |
| | | style="vertical-align:top;" | {{:Supreme Inferno}} |
| | |} |
| | <nowiki>*</nowiki> <small>Direct access to Passives "Endless Pyre", "Warmth" and "Soulfire".</small><br>{{:Template:Footnote Burning}} |
|
| |
|
| ===== Inner Flames =====
| |
| Your Pyromancy Skills deal % increased damage after you haven't taken damage for X seconds.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Soulfire ===== | | {| class="skillfeatures" style="width:100%;" |
| Fireball and Meteor have an X% increased chance to Critically Strike per enemy hit.
| |
| |
| |
| |- | | |- |
| | | | | rowspan="2" width="33%" |{{:Unstable Currents}}<hr>{{:Conduction}}<hr>{{:Convulsions}}<hr>{{:Electrocution}} |
| |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Unstable Currents}} |
| | | style="vertical-align:top;" | {{:Supreme Unstable Currents}} |
| | |} |
| | * <small>Direct access to Passives "Conduction", "Convulsions" and "Electrocution".</small> |
| | {{:Template:Footnote Crackling Energy}} |
| | |
|
| |
|
| ===== Devouring Flames ===== | | ===Passives=== |
| Your Pyromancy Skills deal X% increased direct damage for each source of Burning on an enemy, up to X%.
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | | | |
| |-
| | {{:Elemental Synergies}} |
| | rowspan="2" | | | |} |
| ====Meteor====
| |
| Summon a meteor that strikes the target location, dealing X damage and Burning the ground for X damage over seconds.
| |
|
| |
|
| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Enhanced Meteor====
| |
| If Meteor hits X or more enemies, there is a X% chance an additional Meteor falls on the same location.
| |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| ====Mage's Meteor====
| | |- |
| Meteor falls X% faster and costs {SF_18} less Mana.
| | | |
| | {{:Evocation}} |
| | |} |
|
| |
|
| |-
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Wizard's Meteor====
| |
| Meteor’s impact Immobilizes enemies for X seconds.
| |
|
| |
|
| |}
| | {| class="skillfeatures" |
| {| class="wikitable" | |
| |+ | | |+ |
| ! colspan="3" |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Permafrost}} |
| Required Points: 23
| | |{{:Hoarfrost}} |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Frigid Breeze}} |
| |- | | |- |
| | | | |<center><small><span class="white">>>> Permafrost direct to "Frigid Breeze">>></span></small></center> |
| ====Deep Freeze==== | |
| Encase yourself in ice, becoming Immune for X seconds, emanating Chilling waves for the duration. When Deep Freeze ends, Frozen enemies shatter for X. Casting Deep Freeze again ends the effect early.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Prime Deep Freeze====
| |
| Gain X% of your Life as a Barrier for X seconds for each enemy shattered by Deep Freeze.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Supreme Deep Freeze====
| |
| When Deep Freeze ends, your active cooldowns are reduced by X%.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Icy Touch}} |
| | |} |
| | {{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}} |
|
| |
|
| ===== Frostbite =====
| |
| You deal X% more damage to Frozen or Vulnerable enemies, and X% more damage to enemies who are both Frozen and Vulnerable.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Icy Touch ===== | | {| class="skillfeatures" |
| You deal X% increased damage to Vulnerable enemies.
| | |+ |
| | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Fiery Surge}} |
| | |{{:Endless Pyre}} |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Warmth}} |
| | |- |
| | |<center><small><span class="white">>>> Fiery Surge direct to "Warmth">>></span></small></center> |
| | |- |
| | |{{:Soulfire}} |
| | |} |
| | {{:Template:Footnote Burning}} |
|
| |
|
| ===== Snap Freeze =====
| |
| Frost Skills have up to a X% chance to instantly Freeze.
| |
| |-
| |
| |
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Permafrost ===== | | {| class="skillfeatures" |
| Frost Skills deal X% increased damage to Elites, and Bosses, and Players.
| | |+ |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Coursing Currents}} |
| | |{{:Conduction}} |
| | | rowspan="3" width="33%" style="vertical-align:middle;" |{{:Convulsions}} |
| |- | | |- |
| | | | |<center><small><span class="white">>>> Coursing Currents direct to "Convulsions">>></span></small></center> |
| ====Inferno==== | |
| Ignite a roaring inferno that pulses in and out of the target area, Burning enemies for X damage over X seconds, and then explodes, dealing X damage to enemies on the outer edge.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Prime Inferno====
| |
| Enemies inside of Inferno's final explosion are Immobilized for X seconds.
| |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Supreme Fire Bolt====
| |
| Killing a Burning enemy reduces Inferno's cooldown by X second.
| |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | |{{:Electrocution}} |
| | |} |
|
| |
|
| ===== Immolated Flesh =====
| |
| Burning enemies deal X% reduced damage.
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Fiery Surge ===== | | {| class="skillfeatures" style="width:100%;" |
| Killing a Burning enemy grants X% Attack Speed for X seconds.
| | |+ |
| | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | ! colspan="3" | |
| | ==Key Passives== |
| | Required Points: 33 - You can have points in only one of these. |
| | |} |
| | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | width="100%" | |
| | {{:Enlightenment}} |
| | |} |
| | |
|
| |
|
| ===== Pyromania ===== | | {| class="skillfeatures" style="width:100%;" |
| You deal X% increased Critical Strike Damage per nearby Burning enemy, up to X%.
| |
| |- | | |- |
| | | | | width="100%" | |
| |[[File:Talent-hub-circle.png|thumb]] | | {{:Avalanche}} |
| | |} |
| | {{:Template:Footnote Vulnerable}} |
| | |
|
| |
|
| ===== Endless Pyre ===== | | {| class="skillfeatures" style="width:100%;" |
| Burning effects last X% longer.
| |
| |- | | |- |
| | | | | width="100%" | |
| ====Unstable Currents====
| | {{:Shatter}} |
| Lightning surges within you for X seconds. Whenever you cast a Lightning Skill, another random Lightning Skill is also cast.
| | |} |
| | | {{:Template:Footnote Frozen}} |
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Prime Unstable Currents====
| |
| Unstable Currents increases Attack Speed by X% while active.
| |
|
| |
|
| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| |
| ====Supreme Unstable Currents====
| |
| While Unstable Currents is active, collecting Crackling Energy increases its duration by X seconds.
| |
|
| |
|
| | {| class="skillfeatures" style="width:100%;" |
| |- | | |- |
| |[[File:Talent-hub-circle.png|thumb]] | | | width="100%" | |
| | {{:Overflowing Energy}} |
| | |} |
| | {{:Template:Footnote Crackling Energy}} |
|
| |
|
| ===== Coursing Currents =====
| |
| Hitting enemies with Shock Skills increases your Critical Strike Chance by %. Resets upon getting a Critical Strike.
| |
|
| |
|
| |[[File:Talent-hub-circle.png|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | width="100%" | |
| | {{:Vyr's Mastery}} |
| | |} |
|
| |
|
| ===== Conduction =====
| |
| Critical Strikes with Shock Skills increase your Attack Speed by + X% for X seconds.
| |
|
| |
|
| | rowspan="2" |[[File:Talent-hub-circle.png|thumb]] | | {| class="skillfeatures" style="width:100%;" |
| | |- |
| | | width="100%" | |
| | {{:Esu's Ferocity}} |
| | |} |
|
| |
|
| ===== Convulsions =====
| |
| Shock Skills have up to a X% chance to Stun enemies for X seconds.
| |
| |-
| |
| |
| |
| |[[File:Talent-hub-circle.png|thumb]]
| |
|
| |
|
| ===== Electrocution =====
| | {| class="skillfeatures" style="width:100%;" |
| Enemies deal X% less damage for X seconds after being Critically Struck by your Shock Skills.
| |
| |}
| |
| {| class="wikitable" | |
| |+
| |
| ! colspan="2" |
| |
| ===Masteries===
| |
| Required Points: 33
| |
| |-
| |
| |
| |
| ===== Icefall =====
| |
| Your Frost Skills have up to a X% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal X% more damage. Chance is doubled against Vulnerable enemies.
| |
| |
| |
| |-
| |
| |
| |
| ===== Shatter =====
| |
| After Freeze expires, enemies explode for X% of the damage you dealt to them while Frozen.
| |
| |
| |
| |-
| |
| |
| |
| ===== Overflowing Energy =====
| |
| Crackling Energy hits X additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by X seconds, increased to X seconds against Bosses and Elites.
| |
| |
| |
| |-
| |
| |
| |
| ===== Vyr's Mastery =====
| |
| Close enemies take X% more damage from your Shock skills and deal X% less damage to you.
| |
| |
| |
| |-
| |
| |
| |
| ===== Warmth =====
| |
| Up to a X% chance to gain X Mana per source of Burning on the enemy.
| |
| |
| |
| |- | | |- |
| | | | | width="100%" | |
| ===== Esu's Ferocity =====
| | {{:Combustion}} |
| You deal X% increased Burning damage to enemies over X% Life and X% increased Pyromancy Skill Direct Damage to enemies under X% Life.
| |
| |
| |
| |} | | |} |
| | {{:Template:Footnote Burning}} |
| | {{:Template:Class_Navigation}} |
| | |
| | [[Category:Sorcerer]] |
| | [[Category:Sorcerer Skills]] |
| | [[Category:Skills]] |
| | __NOEDITSECTION__ |