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== Overpower == | |||
* [[File:Fortified Globe.jpg|thumb|The player is Fortified]]When you cast a skill, it has a chance to Overpower all the damage it deals. | |||
* Overpowers deal bonus damage based on the sum of your current Life and [[Fortify]]. With the Fortify mechanic it is the [[Barbarian]], [[Druid]] and [[Necromancer]] that take full advantage of it. | |||
* The bonus damage dealt scales with the skill that is Overpowered. | |||
* [[Damage over Time|Damage over time]] (DoT), passive abilities, and Channeled [[skills]] cannot be Overpower. | |||
* Your chance to Overpower cannot increase a basic stat, but they can be guaranteed by specific effects. | |||
== Indicators of Overpower == | |||
* When an attack Overpowers, the damage will appear in blue. | |||
* If an attack Overpowers and Crits, damage text will appear in orange. | |||
== Overpower Calculation == | |||
Base Damage * Stat Bonuses + ((Life + Fortified Life) * Stat Bonuses) * Overpower Bonus = Overpowered Damage | |||
== Tips to Overpower == | |||
The best chance to Overpower is to be at full health and build Fortified Life then trigger and use a skill that deals high damage to maximise the impact. | |||
== Basic Description == | |||
{| class="wikitable" | {| class="wikitable" | ||
!'''Name''' | !'''Name''' | ||
!'''Description''' | !'''Description''' | ||
|-< | |- | ||
<onlyinclude> | |||
|style="width: 20%"|[[Overpower]] | |style="width: 20%"|[[Overpower]] | ||
|style="width: 80%"|Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. | |style="width: 80%"|Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. | ||
|-</onlyinclude> | |- | ||
</onlyinclude> | |||
|} | |} | ||
== Changes to {{PAGENAME}} == | |||
[[Patch 1-3-0|Patch 1.3.0]], January 23, 2024 | |||
*Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify. | |||
*Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life. | |||
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023 | |||
*Effects that guarantee an Overpower on your next cast will always be consumed on the next appropriate cast, regardless of whether a target is hit. If you have multiple of such effects activate, only one will be consumed per cast. | |||
*Overpower attacks now always deal up to x50% increased damage, based on your current life percentage. | |||
*Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify. | |||
*Overpower attacks gain +2% damage per 1% of your Base Life that you have in bonus life above your Base Life. | |||
*All Overpower Damage Affixes have increased by 50%. | |||
*Overpower Damage Paragon Glyphs have increased by 33%. | |||
*Overpower Damage Paragon Nodes have increased by 50%. | |||
[[Category:Status Effects]] | [[Category:Status Effects]] | ||
[[Category:Calculations]] | |||
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