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|<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/3359766882.png</div> | |<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/3359766882.png</div> | ||
==== [[Terror]] ==== | ==== [[Terror]] ==== | ||
You deal <span class="range">3%</span>[x] increased <span class="shadowaspect">Shadow damage</span> to enemies who are [[Slowed]] <small>([[Crowd Control|CC]])</small> or <span class="iceaspect">Chilled</span>, and <span class="range">3%</span>[x] increased Shadow damage to enemies who are Stunned <small>([[Crowd Control|CC]])</small>, Immobilized <small>([[Crowd Control|CC]])</small>, or <span class="iceaspect">Frozen</span> <small>([[Crowd Control|CC]])</small>. These bonuses stack and apply to Shadow damage dealt by your <span class="white">Minions</span>.<br><br>'''Damage''': Physical Damage<br>'''Tags''': [[Necromancer Darkness Skills|Darkness]]</onlyinclude> | |||
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Revision as of 23:27, 6 August 2024
Terror is a Necromancer passive skill from the Corpse & Macabre #2 skill tree.
![]() TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions. |
Changes to Terror
Patch 1.0.2, October 27, 2023
- Now applies to your Shadow damage, rather than Darkness skills.
- The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.

