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Crafting is a feature of Diablo 4 and there are numerous different crafting materials in the game. | Crafting is a feature of Diablo 4 and there are numerous different crafting materials in the game. | ||
Crafting materials include plants, skins, salvaged materials, monster parts. | |||
== Where to use Crafting Materials == | |||
* Plants - Used at the Alchemist to craft Potions, Elixirs, and Incencse | |||
* Monster Parts - Used at the Alchemist. | |||
* Skins - Used at the Blacksmith | |||
* Salvaged Materials - Used at the Blacksmith and Occultist. | |||
== Known Crafting Materials == | |||
=== Metal Ore === | |||
{| class="wikitable" | |||
|+ | |||
!Type | |||
!Quality | |||
!Description | |||
|- | |||
|Iron Chunk | |||
|Normal | |||
|Metal used for improving weapons and jewelry. Found in veins nearly everywhere. | |||
A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary. | |||
|- | |||
|Silver Ore | |||
|Magic | |||
|Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere. | |||
Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary. | |||
|- | |||
|Scattered Prism | |||
|Rare | |||
|A mysterious prism most often found in very, very large bodies, such as world bosses. | |||
Rare and hoarded by their previous owners, these prisms are often guarded jealously. | |||
|} | |||
=== Monster Parts === | |||
{| class="wikitable" | |||
|+ | |||
!Type | |||
!Quality | |||
!Description | |||
|- | |||
|Crushed Beast Bones | |||
|Magic | |||
|Found by killing beasts and animals, as well as werecreatures. | |||
Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties. | |||
|- | |||
|Demon's Heart | |||
|Magic | |||
|Found in the bodies of demons. | |||
Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means. | |||
|- | |||
|Grave Dust | |||
|Magic | |||
|Found in the bodies, bones, or cerements of the undead. | |||
Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromatic alchemies. | |||
|- | |||
|Paletongue | |||
|Magic | |||
|Found in the mouths of evil humans. | |||
The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white. | |||
|} | |||
=== Plants === | |||
{| class="wikitable" | |||
|+ | |||
!Type | |||
!Quality | |||
!Description | |||
|- | |||
|Angelbreath | |||
|Rare | |||
|A rare herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. | |||
A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers. | |||
|- | |||
|Biteberry | |||
|Magic | |||
|A herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks. | |||
A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities. | |||
|- | |||
|Blightshade | |||
|Magic | |||
|A herb used in the crafting of potions, elixirs & incense. Found in Hawezar. | |||
A toxic swamp lily, prized by alchemists for its foul and aggressive qualities. | |||
|- | |||
|Fiend Rose | |||
|Rare | |||
|An exceptionally hard to find herb. Found during the Helltide, when Sanctuary gives way to Hell's influence. | |||
Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists. | |||
|- | |||
|Gallowvine | |||
|Rare | |||
|A herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. | |||
Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs. | |||
|- | |||
|Howler Moss | |||
|Magic | |||
|A herb used in the crafting of potions, elixirs & incense. Found in Scosglen. | |||
A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. | |||
|- | |||
|Lifesbane | |||
|Magic | |||
|A herb used in the crafting of potions, elixirs & incense. Found in Kehjistan. | |||
A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects. | |||
|- | |||
|Reddamine | |||
|Magic | |||
|A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes. | |||
A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. | |||
|} | |||
=== Skins === | |||
{| class="wikitable" | |||
|+ | |||
!Type | |||
!Quality | |||
!Description | |||
|- | |||
|Iron Rawhide | |||
|Normal | |||
|Common leather used for improving armor. Can be obtained from the various wildlife and beasts. | |||
Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary. | |||
|- | |||
|Silver Ore | |||
|Magic | |||
|Rare leather used for improving armor. Can be obtained from the various wildlife and beasts. | |||
Supple, rugged leather used for fine garments and even finer armor. | |||
|} | |||
=== Salvage Material === | |||
{| class="wikitable" | |||
|+ | |||
!Type | |||
!Quality | |||
!Description | |||
|- | |||
|Abstruse Sigil | |||
|Legendary | |||
|Salvaged from, and used to improve, legendary jewelry. | |||
Fragments from storied relics and talismans with truly unusual properties. | |||
|- | |||
|Baleful Fragment | |||
|Legendary | |||
|Salvaged from, and used to improve, legendary weapons. | |||
Shards from storied weapons with truly unusual properties. | |||
|- | |||
|Coiling Ward | |||
|Legendary | |||
|Salvaged from, and used to improve, legendary armor. | |||
Fragments from storied armor with truly unusual properties. | |||
|- | |||
|Forgotten Soul | |||
|Legendary | |||
|Found in ore veins erupting during the Helltide. Used to improve sacred and ancestral items. | |||
Is it a stone, an organ, or something else? | |||
Indescribably, it is all of these things. | |||
|- | |||
|Sigil Powder | |||
|Normal | |||
|Obtained by using the Occultist to salvage nightmare sigils of any tier. | |||
A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards. | |||
|- | |||
|Veiled Crystal | |||
|Rare | |||
|Salvaged from rare weapons and armor, and used to alter the latent magic of things. | |||
Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed. | |||
|} | |||
[[Category:Crafting]][[Category:Items]] | [[Category:Crafting]][[Category:Items]] | ||
Revision as of 23:38, 7 December 2022
Crafting is a feature of Diablo 4 and there are numerous different crafting materials in the game.
Crafting materials include plants, skins, salvaged materials, monster parts.
Where to use Crafting Materials
- Plants - Used at the Alchemist to craft Potions, Elixirs, and Incencse
- Monster Parts - Used at the Alchemist.
- Skins - Used at the Blacksmith
- Salvaged Materials - Used at the Blacksmith and Occultist.
Known Crafting Materials
Metal Ore
| Type | Quality | Description |
|---|---|---|
| Iron Chunk | Normal | Metal used for improving weapons and jewelry. Found in veins nearly everywhere.
A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary. |
| Silver Ore | Magic | Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere.
Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary. |
| Scattered Prism | Rare | A mysterious prism most often found in very, very large bodies, such as world bosses.
Rare and hoarded by their previous owners, these prisms are often guarded jealously. |
Monster Parts
| Type | Quality | Description |
|---|---|---|
| Crushed Beast Bones | Magic | Found by killing beasts and animals, as well as werecreatures.
Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties. |
| Demon's Heart | Magic | Found in the bodies of demons.
Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means. |
| Grave Dust | Magic | Found in the bodies, bones, or cerements of the undead.
Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromatic alchemies. |
| Paletongue | Magic | Found in the mouths of evil humans.
The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white. |
Plants
| Type | Quality | Description |
|---|---|---|
| Angelbreath | Rare | A rare herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.
A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers. |
| Biteberry | Magic | A herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks.
A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities. |
| Blightshade | Magic | A herb used in the crafting of potions, elixirs & incense. Found in Hawezar.
A toxic swamp lily, prized by alchemists for its foul and aggressive qualities. |
| Fiend Rose | Rare | An exceptionally hard to find herb. Found during the Helltide, when Sanctuary gives way to Hell's influence.
Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists. |
| Gallowvine | Rare | A herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.
Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs. |
| Howler Moss | Magic | A herb used in the crafting of potions, elixirs & incense. Found in Scosglen.
A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. |
| Lifesbane | Magic | A herb used in the crafting of potions, elixirs & incense. Found in Kehjistan.
A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects. |
| Reddamine | Magic | A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes.
A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. |
Skins
| Type | Quality | Description |
|---|---|---|
| Iron Rawhide | Normal | Common leather used for improving armor. Can be obtained from the various wildlife and beasts.
Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary. |
| Silver Ore | Magic | Rare leather used for improving armor. Can be obtained from the various wildlife and beasts.
Supple, rugged leather used for fine garments and even finer armor. |
Salvage Material
| Type | Quality | Description |
|---|---|---|
| Abstruse Sigil | Legendary | Salvaged from, and used to improve, legendary jewelry.
Fragments from storied relics and talismans with truly unusual properties. |
| Baleful Fragment | Legendary | Salvaged from, and used to improve, legendary weapons.
Shards from storied weapons with truly unusual properties. |
| Coiling Ward | Legendary | Salvaged from, and used to improve, legendary armor.
Fragments from storied armor with truly unusual properties. |
| Forgotten Soul | Legendary | Found in ore veins erupting during the Helltide. Used to improve sacred and ancestral items.
Is it a stone, an organ, or something else? Indescribably, it is all of these things. |
| Sigil Powder | Normal | Obtained by using the Occultist to salvage nightmare sigils of any tier.
A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards. |
| Veiled Crystal | Rare | Salvaged from rare weapons and armor, and used to alter the latent magic of things.
Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed. |
