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| ===Basic=== | | === Core=== |
| Required Points: 0 | | Required Points: 2 |
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| | |} |
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| ====Decompose====
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| Tear the flesh from the enemy, dealing <span class="yellow">30.00% 9</span> damage per second and forming a usable corpse with the flesh every <span class="yellow">2.5</span> seconds.
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| '''Generates''' : <span class="green">7</span> Essence per second.
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| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Enhanced Decompose====
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| If an enemy dies while being Decomposed, you gain <span class="yellow">10</span> Essence.
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Initiate's Decompose====
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| Decompose Slows enemies by <span class="yellow">30%</span>.
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Acolyte's Decompose====
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| You and your Minions deal <span class="yellow">x10%</span> increased non-Physical damage to enemies who are being Decomposed.
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| ====Hemorrhage====
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| Burst an enemy's blood, dealing <span class="yellow">25.00% (6-8)</span> damage. Hemorrhage has <span class="yellow">20%</span> chance to form a Blood Orb.
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| Blood Orbs heal you for 15% of your maximum Life when picked up.
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| '''Generates''': <span class="green">7</span> Essence
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| '''Damage''': Physical
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| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Enhanced Hemorrhage====
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| After picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants <span class="yellow">2</span> additional essence per enemy hit
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Initiate's Hemorrhage====
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| Hemorrhage grants <span class="yellow">0.64</span> Fortify each time it hits and enemy, and had a<span class="yellow">1.5%</span> chance per enemy hit to fortify you.
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Acolyte's Hemorrhage====
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| Hemorrhage generates an additional <span class="yellow">20%</span> Attack speed while Healthy.
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| ====Bone Splinters====
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| Fire <span class="yellow">3</span> bone splinters, dealing <span class="yellow">22.50% (6-7)</span> damage each.
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| Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain <span class="yellow">1</span> Essence.
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| '''Generates''': <span class="green">5</span> Essence
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| '''Damage''': Physical
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| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Enhanced Bone Splinters====
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| Bone Splinters has a <span class="yellow">30%</span> chance to fire <span class="yellow">2</span> additional projectile if cast while you have <span class="yellow">50</span> or more essence.
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Initiate's Bone Splinters====
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| Bone Splinters has a <span class="yellow">20%</span> chance per hit to make enemies Vulernable for <span class="yellow">2</span> seconds.
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| |-
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Acolyte's Bone Splinters====
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| Hitting the same enemy at least <span class="yellow">3</span> times with the same cast of Bone Splinters grants <span class="yellow">8%</span> Critical Strike Chance for <span class="yellow">4</span> seconds.
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| ====Reap====
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| Sweep an ethereal scythe in front of you, dealing <span class="yellow">12.00% (3-3)</span> damage.
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| Hitting an enemy with Reap increases your damage Reduction by <span class="yellow">15%</span> for <span class="yellow">2</span> seconds.
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| '''Generates''': <span class="green">4</span> Essence per enemy hit.
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| '''Damage''': Shadow
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| | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Enhanced Reap====
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| If an enemy hit by reap dies withing <span class="yellow">2</span> seconds, you gain <span class="yellow">30%</span> attack speed for <span class="yellow">3</span> seconds.
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Initiate's Reap====
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| Reap instantly executes non-Bossed below <span class="yellow">5%</span> Life.
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| |-
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| |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
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| ====Acolyte's Reap====
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| Reap forms a Corpse under the first enemy hit. Can only occur every <span class="yellow">5</span> seconds.
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| |}
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| Sad
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| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |