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====Hydra==== | ====Hydra==== | ||
Summon a | Summon a 3 headed hydra for <span class="yellow">8.0</span> seconds. Each head spits fire at a nearby enemy, dealing <span class="yellow">30.00% (19 - 23)</span> damage. | ||
'''Mana Cost:''' <span class="green">20</span> | |||
'''Damage''': Fire | |||
'''Tags:''' Conjuration, Pyromancy | |||
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====Enhanced Hydra==== | ====Enhanced Hydra==== | ||
Hydras last for an additional | Hydras last for an additional <span class="yellow">4</span> seconds. | ||
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====Summoned Hydra==== | ====Summoned Hydra==== | ||
Hydra also Burns enemies for an additional | Hydra also Burns enemies for an additional <span class="yellow">12%</span> of its base damage dealt over <span class="yellow">6</span> seconds. | ||
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====Invoked Hydra==== | ====Invoked Hydra==== | ||
After you Critically Strike, Hydras gain | After you Critically Strike, Hydras gain <span class="yellow">15%</span> Attack Speed for <span class="yellow">3</span> seconds. | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Align the Elements ===== | ===== Align the Elements ===== | ||
Damage reduction against Elites, | You gain <span class="yellow">5%</span>Damage reduction against Elites for each second you don't take damage from any of these sources, up to <span class="yellow">50%</span>. | ||
|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Mana Shield ===== | ===== Mana Shield ===== | ||
Every time you spend | Every time you spend <span class="yellow">100</span> Mana, you gain <span class="yellow">5%</span> Damage Reduction for <span class="yellow">5</span> seconds. | ||
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===== Protection ===== | ===== Protection ===== | ||
Using a cooldown | Using a cooldown grants <span class="yellow">10%</span> of your maximum Life as a Barrier for <span class="yellow">5</span> seconds. | ||
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===== Conjuration Mastery ===== | ===== Conjuration Mastery ===== | ||
While you have an active Conjuration Skill, you deal | While you have an active Conjuration Skill, you deal <span class="yellow">x2%</span> increased damage. | ||
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====Lightning Spear==== | ====Lightning Spear==== | ||
Conjure a crackling spear of lightning that seeks out enemies for | Conjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing <span class="yellow">15.00% (9 - 11)</span> damage per hit. | ||
'''Mana Cost:''' <span class="green">19.6</span> | |||
'''Damage''': Lightning | |||
'''Tags:''' Conjuration, Shock | |||
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====Enhanced Lightning Spear==== | ====Enhanced Lightning Spear==== | ||
Lightning Spear has a | Lightning Spear has a <span class="yellow">10%</span> increased chance to critically strike against Stunned enemies. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Summoned Lightning Spear==== | ====Summoned Lightning Spear==== | ||
Collecting Crackling Energy reduces the cooldown of Lightning Spear by | Collecting Crackling Energy reduces the cooldown of Lightning Spear by <span class="yellow">0.5</span> seconds. | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Invoked Lightning Spear==== | ====Invoked Lightning Spear==== | ||
After critically striking, Lightning Spear has a | After critically striking, Lightning Spear has a <span class="yellow">5%</span> increased stacking critical strike chance for its duration. | ||
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====Ice Blades==== | ====Ice Blades==== | ||
Conjure ice blades for | Conjure ice blades for <span class="yellow">6.0</span> seconds that rapidly slashes enemies for <span class="yellow">30.67% (19 - 24)</span> damage and has a <span class="yellow">20%</span> chance to make them Vulnerable for <span class="yellow">2</span> seconds. | ||
'''Cooldown:''' <span class="green">11.8</span> | |||
'''Damage''': Cold | |||
'''Tags:''' Conjuration, Frost | |||
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====Enhanced Ice Blades==== | ====Enhanced Ice Blades==== | ||
Ice Blades has a | Ice Blades has a <span class="yellow">10%</span> increased chance to make enemies Vulnerable. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Summoned Ice Blades==== | ====Summoned Ice Blades==== | ||
Every time Ice Blades hits a Vulnerable enemy, it gains | Every time Ice Blades hits a Vulnerable enemy, it gains <span class="yellow">25%</span> Attack Speed, up to <span class="yellow">100%</span>. | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | ||
====Invoked Ice Blades==== | ====Invoked Ice Blades==== | ||
Killing a Vulnerable enemy increases your active Ice Blades' duration by | Killing a Vulnerable enemy increases your active Ice Blades' duration by <span class="yellow">1</span> second. | ||
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|[[File:Talent-hub-circle.png|thumb]] | |[[File:Talent-hub-circle.png|thumb]] | ||
===== Precision Magic ===== | ===== Precision Magic ===== | ||
Your Hit Effect Chance is increased by up | Your Lucky Hit Effect Chance is increased by up to <span class="yellow">5%</span>. | ||
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Revision as of 13:00, 16 November 2022
The Sorceror has access to six groups of skills:
- Basic
- Core
- Defensive
- Conjuration
- Mastery
- Ultimate
- Masteries
The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
CoreRequired Points: 2 | ||
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FireballHurl an exploding ball of fire, dealing 66.00% (42 - 51) damage to nearby enemies. Damage: Fire Tags: Core, Pyromancy |
Enhanced FireballFireball costs 10 less Mana. |
Greater FireballWhen you cast Fireball while Healthy, it has a 50% increased radius and deals 20% increased Critical Strike Damage. |
Destructive FireballFireball deals x20% increased damage to the first enemy hit by its explosion. | ||
IncinerateChannel a beam of fire, Burning enemies for 36.40% (25). Damage increases by 17.50% (12) per second, up to 71.40% (59). Mana Cost: 20 per second Damage: Fire Tags: Core, Pyromancy, Channeled |
Enhanced IncinerateWhile Channeling Incinerate, you take 30% less damage from nearby enemies. |
Greater IncinerateIncinerate now starts at full power, but its Channeling cost is increased by 80%. |
Destructive IncinerateWhile Channeling Incinerate, you burn nearby enemies for 15% of the damage per second. | ||
Potent WardingYour non-Physical Damage and Resistances are increased by 2%. |
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Frozen OrbUnleash an orb that Chills for 34% and expels piercing shards dealing a total of 31.69% (20 - 24) damage. Upon expiration, Frozen Orb explodes, dealing 29.25% (18 - 22) damage. and Chilling enemies for 9%. Mana Cost: 40 Damage: Cold Tags: Core, Frost |
Enhanced Frozen OrbWhen cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%. |
Greater Frozen OrbFrozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. | ||
Ice ShardsLaunch 5 shards that deal 25.00% (16-19) damage each. Deals x25% increased damage to Frozen enemies. Mana Cost: 30 Damage: Cold Tags: Core, Frost |
Enhanced Ice ShardsIce Shards have 15% chance to ricochet to another enemy. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards treats enemies as if they were Frozen. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. | ||
DevastationDeal x8% increased damage to Healthy enemies. |
Elemental DominanceYour damage increases over time, up to a maximum of 8% after 3 seconds. Casting a Skill resets this effect. |
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Chain LightningUnleash lightning that deals 42.00% (26-32) damage and chains up to 4 times. Mana Cost: 35 Damage: Lightning Tags: Core, Shock |
Enhanced Chain LightningChain Lightning bounces to 1 additional enemy. |
Greater Chain LightningWhen Chain Lightning Critically Strikes, it has a 25% chance to spawn a Crackling Energy. |
Destructive Chain LightningChain Lightning deals x5% increased damage per enemy hit. | ||
Charged BoltsRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing 15.00% (9-11) each. Mana Cost: 40 Damage: Lightning Tags: Core, Shock |
Enhanced Charged BoltsCharged Bolts gains an extra projectile. |
Greater Charged BoltsCharged Bolts deals x25% increased damage to Stunned enemies. |
Destructive Charged BoltsHitting the same enemy with at least 5 Charged Bolts in a single cast reduces their damage by 20%. for 3 seconds | ||
DefensiveRequired Points: 6 | ||
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Flame ShieldEngulf yourself in flames for 2 seconds, Burning nearby enemies for 6.50% (4) per second. While Flame Shield is active, you are Immune. Cooldown: 19.6 Damage: Fire Tags: Defensive, Pyromancy |
Enhanced Flame ShieldFlame Shield grants 25% Movement Speed while active. |
Mystical Flame ShieldEnemies continue Burning for 3 additional seconds after being hit by Flame Shield. |
Shimmering Flame ShieldFlame Shield makes enemies Vulnerable for 4 seconds. | ||
Elemental AttunementElemental Critical Strikes reduce the cooldown of your Defensive Skills by 3%. This effect cannot occur more than once every 10 seconds. |
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Frost NovaUnleash a torrent of frost, Freezing enemies around you for 2 seconds. Cooldown: 14.7 Tags: Defensive, Frost |
Enhanced Frost NovaFrost Nova's radius is increased by 25%. |
Mystical Frost NovaFrost Nova's Freeze duration is increased by 20% when hitting 3 or more enemies. |
Shimmering Frost NovaFrost Nova generates 4 Mana per enemy hit. | ||
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 21 damage. While Ice Armor is active, 10% of your Cold Damage dealt is added to its Barrier. Barriers absorb damage from all sources up to a specified amount. Cooldown: 19.6 Tags: Defensive, Frost |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 25%. |
Mystical Ice ArmorWhile Ice Armor’s Barrier is at or above its original amount, you deal x30% increased damage. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen for 3 seconds. | ||
Glass CannonYou deal x6% increased damage, but take 3% more damage. |
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TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25.00% (16 -9) damage around you upon arrival. Cooldown: 10.8 Damage: Lightning Tags: Defensive, Shock |
Enhanced TeleportAfter Teleporting, take 30% less damage for 5 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy deals x40% more damage. |
Shimmering TeleportTeleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. | ||
ConjurationRequired Points: 11 | ||
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HydraSummon a 3 headed hydra for 8.0 seconds. Each head spits fire at a nearby enemy, dealing 30.00% (19 - 23) damage. Mana Cost: 20 Damage: Fire Tags: Conjuration, Pyromancy |
Enhanced HydraHydras last for an additional 4 seconds. |
Summoned HydraHydra also Burns enemies for an additional 12% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, Hydras gain 15% Attack Speed for 3 seconds. | ||
Align the ElementsYou gain 5%Damage reduction against Elites for each second you don't take damage from any of these sources, up to 50%. |
Mana ShieldEvery time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds. |
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ProtectionUsing a cooldown grants 10% of your maximum Life as a Barrier for 5 seconds. |
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Conjuration MasteryWhile you have an active Conjuration Skill, you deal x2% increased damage. |
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Lightning SpearConjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing 15.00% (9 - 11) damage per hit. Mana Cost: 19.6 Damage: Lightning Tags: Conjuration, Shock |
Enhanced Lightning SpearLightning Spear has a 10% increased chance to critically strike against Stunned enemies. |
Summoned Lightning SpearCollecting Crackling Energy reduces the cooldown of Lightning Spear by 0.5 seconds. |
Invoked Lightning SpearAfter critically striking, Lightning Spear has a 5% increased stacking critical strike chance for its duration. | ||
Ice BladesConjure ice blades for 6.0 seconds that rapidly slashes enemies for 30.67% (19 - 24) damage and has a 20% chance to make them Vulnerable for 2 seconds. Cooldown: 11.8 Damage: Cold Tags: Conjuration, Frost |
Enhanced Ice BladesIce Blades has a 10% increased chance to make enemies Vulnerable. |
Summoned Ice BladesEvery time Ice Blades hits a Vulnerable enemy, it gains 25% Attack Speed, up to 100%. |
Invoked Ice BladesKilling a Vulnerable enemy increases your active Ice Blades' duration by 1 second. | ||
Precision MagicYour Lucky Hit Effect Chance is increased by up to 5%. |
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MasteryRequired Points: 16 | ||
|---|---|---|
BlizzardSummon a frigid blizzard that deals X damage (DOT) and Chills enemies over seconds. |
Enhanced BlizzardBlizzard’s duration is increased by X seconds. |
Mage's BlizzardEvery second an enemy is in Blizzard, they take X% increased damage from you, up to X%. |
Wizard's BlizzardWhile you have an active Blizzard, your Core Skills cost X% less Mana. | ||
Ice VeilYour Barriers have a X% increased duration. Barriers absorb damage from all sourced up to a specified amount. |
HoarfrostYou deal more damage to enemies the more Chilled they are, up X% while they are Frozen. |
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Cold frontWhile you have a Barrier active, you apply X% more Chill. |
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Ball LightningConjure a ball of lightning that slowly moves forward, continually zapping enemies for X (AOE) damage |
Enhanced Ball LightningBall Lightning deals damage X% more frequently. |
Mage's Ball LightningEach time Ball Lightning hits an enemy, it deals X% increased damage, up to X%. |
Wizard's Ball LightningIf an enemy is hit at least X times by a cast of Ball Lightning, a Crackling Energy is formed. | ||
Regenerative ConduitCrackling Energy restores X Mana upon pickup. |
Shocking ImpactEvery time you Stun an enemy you deal X Lightning Damage to them. |
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Static DischargeCritical Strikes with Shock Skills have a % chance to form a Crackling Energy. |
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FirewallCreate a wall of flames that Burns enemies for X (DOT) over X seconds. |
Enhanced FirewallEnemies that stand in Firewall for at least X seconds take X% increased Burning damage from all sources. |
Mage's FirewallEach enemy standing in Firewall increases your Mana Regeneration by X% |
Wizard's FirewallYou deal X% increased damage per active Firewall. | ||
Inner FlamesYour Pyromancy Skills deal % increased damage after you haven't taken damage for X seconds. |
SoulfireFireball and Meteor have an X% increased chance to Critically Strike per enemy hit. |
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Devouring FlamesYour Pyromancy Skills deal X% increased direct damage for each source of Burning on an enemy, up to X%. |
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MeteorSummon a meteor that strikes the target location, dealing X damage and Burning the ground for X damage over seconds. |
Enhanced MeteorIf Meteor hits X or more enemies, there is a X% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls X% faster and costs {SF_18} less Mana. |
Wizard's MeteorMeteor’s impact Immobilizes enemies for X seconds. | ||
UltimateRequired Points: 23 | ||
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Deep FreezeEncase yourself in ice, becoming Immune for X seconds, emanating Chilling waves for the duration. When Deep Freeze ends, Frozen enemies shatter for X. Casting Deep Freeze again ends the effect early. |
Prime Deep FreezeGain X% of your Life as a Barrier for X seconds for each enemy shattered by Deep Freeze. |
Supreme Deep FreezeWhen Deep Freeze ends, your active cooldowns are reduced by X%. |
FrostbiteYou deal X% more damage to Frozen or Vulnerable enemies, and X% more damage to enemies who are both Frozen and Vulnerable. |
Icy TouchYou deal X% increased damage to Vulnerable enemies. |
Snap FreezeFrost Skills have up to a X% chance to instantly Freeze. |
PermafrostFrost Skills deal X% increased damage to Elites, and Bosses, and Players. | ||
InfernoIgnite a roaring inferno that pulses in and out of the target area, Burning enemies for X damage over X seconds, and then explodes, dealing X damage to enemies on the outer edge. |
Prime InfernoEnemies inside of Inferno's final explosion are Immobilized for X seconds. |
Supreme Fire BoltKilling a Burning enemy reduces Inferno's cooldown by X second. |
Immolated FleshBurning enemies deal X% reduced damage. |
Fiery SurgeKilling a Burning enemy grants X% Attack Speed for X seconds. |
PyromaniaYou deal X% increased Critical Strike Damage per nearby Burning enemy, up to X%. |
Endless PyreBurning effects last X% longer. | ||
Unstable CurrentsLightning surges within you for X seconds. Whenever you cast a Lightning Skill, another random Lightning Skill is also cast. |
Prime Unstable CurrentsUnstable Currents increases Attack Speed by X% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, collecting Crackling Energy increases its duration by X seconds. |
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by %. Resets upon getting a Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Attack Speed by + X% for X seconds. |
ConvulsionsShock Skills have up to a X% chance to Stun enemies for X seconds. |
ElectrocutionEnemies deal X% less damage for X seconds after being Critically Struck by your Shock Skills. | ||
MasteriesRequired Points: 33 | |
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IcefallYour Frost Skills have up to a X% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal X% more damage. Chance is doubled against Vulnerable enemies. |
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ShatterAfter Freeze expires, enemies explode for X% of the damage you dealt to them while Frozen. |
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Overflowing EnergyCrackling Energy hits X additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by X seconds, increased to X seconds against Bosses and Elites. |
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Vyr's MasteryClose enemies take X% more damage from your Shock skills and deal X% less damage to you. |
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WarmthUp to a X% chance to gain X Mana per source of Burning on the enemy. |
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Esu's FerocityYou deal X% increased Burning damage to enemies over X% Life and X% increased Pyromancy Skill Direct Damage to enemies under X% Life. |
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