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====Spark==== | ====Spark==== | ||
Launch a bolt of lightning that | Launch a bolt of lightning that shocks an enemy <span class="yellow">4</span> times, dealing <span class="yellow">5.00% (3 - 4)</span> damage each hit. | ||
'''Damage''': Lightning | |||
'''Tags:''' Basic, Shock | |||
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]] | | rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]] | ||
====Enhanced Spark==== | ====Enhanced Spark==== | ||
Each time Spark hits, it has | Each time Spark hits, it has <span class="yellow">20%</span> chance to hit to <span class="yellow">3</span> additional enemies dealing <span class="yellow">3.50% (2 - 2)</span> damage. If there are no other enemies to hit, Spark instead deals <span class="yellow">20%</span> increased damage to its primary target. | ||
|[[File:Upgrade.png|alt=Upgrade Hub|right]] | |[[File:Upgrade.png|alt=Upgrade Hub|right]] | ||
====Glinting Spark==== | ====Glinting Spark==== | ||
Spark grants | Spark grants <span class="yellow">2%</span> increased Critical Strike Chance per enemy hit for <span class="yellow">3</span> seconds, up to <span class="yellow">10%</span>. | ||
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|[[File:Upgrade.png|alt=Upgrade Hub|right]] | |[[File:Upgrade.png|alt=Upgrade Hub|right]] | ||
====Flickering Spark==== | ====Flickering Spark==== | ||
Each time Spark forks it has | Each time Spark forks it has <span class="yellow">3%</span> chance to spawn a Crackling Energy. | ||
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====Glinting Arc Lash==== | ====Glinting Arc Lash==== | ||
Hitting a Stunned enemy with Arc Lash reduces your cooldowns by | Hitting a Stunned enemy with Arc Lash reduces your cooldowns by <span class="yellow">0.25</span> seconds. | ||
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Revision as of 18:17, 14 November 2022
The Sorceror has access to six groups of skills:
- Basic
- Core
- Defensive
- Conjuration
- Mastery
- Ultimate
- Masteries
The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
CoreRequired Points: 2 | ||
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FireballHurl an exploding ball of fire, dealing X damage to nearby enemies. |
Enhanced FireballFireball costs X less Mana. |
Greater FireballWhen you cast Fireball while Healthy, it has a X% increased radius and deals X% increased Critical Strike Damage. |
Destructive FireballFireball deals X% increased damage to the first enemy hit by its explosion. | ||
IncinerateChannel a beam of fire, Burning enemies for X. Damage increases by X per second, up to X. |
Enhanced IncinerateWhile Channeling Incinerate, you take X% less damage from nearby enemies. |
Destructive IncinerateIncinerate now starts at full power, but its Channeling cost is increased by X%. |
Destructive IncinerateWhile Channeling Incinerate, you burn nearby enemies for X% of the damage per second. | ||
Frozen OrbUnleash an orb that Chills and expels piercing shards dealing a total of X damage. Upon expiration, Frozen Orb explodes, dealing X damage. |
Enhanced Frozen OrbWhen cast above X Mana, Frozen Orb's explosion damage is increased by X%. |
Greater Frozen OrbFrozen Orb's explosion has a X% chance to make all enemies hit Vulnerable for X seconds. |
Destructive Frozen OrbFrozen Orb's explosion restores X Mana when hitting a Frozen enemy. | ||
Ice ShardsLaunch X shards that deal X damage each. Deals % increased damage to Frozen enemies. |
Enhanced Ice ShardsIce Shards have X% chance to ricochet to another enemy. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards treats enemies as if they were Frozen. |
Destructive Ice ShardsHitting an enemy with X Ice Shards in a single cast makes them Vulnerable for X seconds. | ||
DevastationDeal X% increased damage to Healthy enemies. |
Elemental DominanceYour damage increases over time, up to a maximum of X% after X seconds. Casting a Skill resets this effect. |
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Chain LightningUnleash lightning that deals X damage and chains up to X times. |
Enhanced Chain LightningChain Lightning bounces to X additional enemy. |
Greater Chain LightningWhen Chain Lightning Critically Strikes, it has a X% chance to spawn a Crackling Energy. |
Destructive Chain LightningChain Lightning deals X% increased damage per enemy hit. | ||
Charged BoltsRelease bolts of lightning that course along the ground in an erratic pattern, dealing X each. |
Enhanced Charged BoltsCharged Bolts gains an extra projectile. |
Greater Charged BoltsCharged Bolts deals X% increased damage to Stunned enemies. |
Destructive Charged BoltsHitting the same enemy with at least X Charged Bolts in a single cast reduces their damage by X%. for X seconds | ||
DefensiveRequired Points: 6 | ||
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Flame ShieldEngulf yourself in flames for X seconds, Burning nearby enemies for X per second. While Flame Shield is active, you are Immune. |
Enhanced Flame ShieldFlame Shield grants X% Movement Speed while active. |
Mystical Flame ShieldEnemies continue Burning for X additional seconds after being hit by Flame Shield. |
Shimmering Flame ShieldFlame Shield makes enemies Vulnerable for X seconds. | ||
Elemental AttunementElemental Critical Strikes reduce the cooldown of your. Defensive Skills by X%. This effect cannot occur more than once every X seconds. |
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Frost NovaUnleash a torrent of frost, Freezing enemies around you for X seconds. |
Enhanced Frost NovaFrost Nova's radius is increased by X%. |
Mystical Frost NovaFrost Nova's Freeze duration is increased by X% when hitting X or more enemies. |
Shimmering Frost NovaFrost Nova generates X Mana per enemy hit. | ||
Ice ArmorA Barrier of ice forms around you for X seconds, absorbing X damage. While Ice Armor is active, X% of your Cold Damage dealt is added to its Barrier. Barriers absorb damage from all sources up to a specified amount. |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased byX%. |
Mystical Ice ArmorWhile Ice Armor’s Barrier is at or above its original amount, you deal X% increased damage. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a X% chance to be Frozen for X seconds. | ||
Glass CannonYou deal X% increased damage, but take X% more damage. |
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TeleportTransform into lightning, surging to the target location and dealing X damage around you upon arrival. |
Enhanced TeleportAfter Teleporting, take X% less damage for X seconds. |
Mystical TeleportFor X seconds after Teleporting, Crackling Energy deals X% more damage. |
Shimmering TeleportTeleport’s cooldown is decreased by X seconds per enemy hit, up to X seconds. | ||
ConjurationRequired Points: 11 | ||
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HydraSummon a X headed hydra for X seconds. Each head spits fire at a nearby enemy, dealing X damage. |
Enhanced HydraHydras last for an additional X seconds. |
Summoned HydraHydra also Burns enemies for an additional X% of its base damage dealt over X seconds. |
Invoked HydraAfter you Critically Strike, Hydras gain X% Attack Speed for X seconds. | ||
Align the ElementsDamage reduction against Elites, Bosses, and Players is increased. |
Mana ShieldEvery time you spend X Mana, you gain X% Damage Reduction for X seconds. |
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ProtectionUsing a cooldown grants X% of your maximum Life as a Barrier forX seconds. |
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Conjuration MasteryWhile you have an active Conjuration Skill, you deal X% increased damage. |
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Lightning SpearConjure a crackling spear of lightning that seeks out enemies for X seconds, dealing X damage per hit. |
Enhanced Lightning SpearLightning Spear has a X% increased chance to critically strike against Stunned enemies. |
Summoned Lightning SpearCollecting Crackling Energy reduces the cooldown of Lightning Spear by X seconds. |
Invoked Lightning SpearAfter critically striking, Lightning Spear has a X% increased stacking critical strike chance for its duration. | ||
Ice BladesConjure ice blades for X seconds that rapidly slashes enemies for X damage and has a X% chance to make them Vulnerable for X seconds. |
Enhanced Ice BladesIce Blades has a X% increased chance to make enemies Vulnerable. |
Summoned Ice BladesEvery time Ice Blades hits a Vulnerable enemy, it gains +X% Attack Speed, up to +X%. |
Invoked Ice BladesKilling a Vulnerable enemy increases your active Ice Blades' duration by X second. | ||
Precision MagicYour Hit Effect Chance is increased by up to X%. |
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r.
MasteryRequired Points: 16 | ||
|---|---|---|
BlizzardSummon a frigid blizzard that deals X damage (DOT) and Chills enemies over seconds. |
Enhanced BlizzardBlizzard’s duration is increased by X seconds. |
Mage's BlizzardEvery second an enemy is in Blizzard, they take X% increased damage from you, up to X%. |
Wizard's BlizzardWhile you have an active Blizzard, your Core Skills cost X% less Mana. | ||
Ice VeilYour Barriers have a X% increased duration. Barriers absorb damage from all sourced up to a specified amount. |
HoarfrostYou deal more damage to enemies the more Chilled they are, up X% while they are Frozen. |
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Cold frontWhile you have a Barrier active, you apply X% more Chill. |
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Ball LightningConjure a ball of lightning that slowly moves forward, continually zapping enemies for X (AOE) damage |
Enhanced Ball LightningBall Lightning deals damage X% more frequently. |
Mage's Ball LightningEach time Ball Lightning hits an enemy, it deals X% increased damage, up to X%. |
Wizard's Ball LightningIf an enemy is hit at least X times by a cast of Ball Lightning, a Crackling Energy is formed. | ||
Regenerative ConduitCrackling Energy restores X Mana upon pickup. |
Shocking ImpactEvery time you Stun an enemy you deal X Lightning Damage to them. |
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Static DischargeCritical Strikes with Shock Skills have a % chance to form a Crackling Energy. |
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FirewallCreate a wall of flames that Burns enemies for X (DOT) over X seconds. |
Enhanced FirewallEnemies that stand in Firewall for at least X seconds take X% increased Burning damage from all sources. |
Mage's FirewallEach enemy standing in Firewall increases your Mana Regeneration by X% |
Wizard's FirewallYou deal X% increased damage per active Firewall. | ||
Inner FlamesYour Pyromancy Skills deal % increased damage after you haven't taken damage for X seconds. |
SoulfireFireball and Meteor have an X% increased chance to Critically Strike per enemy hit. |
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Devouring FlamesYour Pyromancy Skills deal X% increased direct damage for each source of Burning on an enemy, up to X%. |
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MeteorSummon a meteor that strikes the target location, dealing X damage and Burning the ground for X damage over seconds. |
Enhanced MeteorIf Meteor hits X or more enemies, there is a X% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls X% faster and costs {SF_18} less Mana. |
Wizard's MeteorMeteor’s impact Immobilizes enemies for X seconds. | ||
UltimateRequired Points: 23 | ||
|---|---|---|
Deep FreezeEncase yourself in ice, becoming Immune for X seconds, emanating Chilling waves for the duration. When Deep Freeze ends, Frozen enemies shatter for X. Casting Deep Freeze again ends the effect early. |
Prime Deep FreezeGain X% of your Life as a Barrier for X seconds for each enemy shattered by Deep Freeze. |
Supreme Deep FreezeWhen Deep Freeze ends, your active cooldowns are reduced by X%. |
FrostbiteYou deal X% more damage to Frozen or Vulnerable enemies, and X% more damage to enemies who are both Frozen and Vulnerable. |
Icy TouchYou deal X% increased damage to Vulnerable enemies. |
Snap FreezeFrost Skills have up to a X% chance to instantly Freeze. |
PermafrostFrost Skills deal X% increased damage to Elites, and Bosses, and Players. | ||
InfernoIgnite a roaring inferno that pulses in and out of the target area, Burning enemies for X damage over X seconds, and then explodes, dealing X damage to enemies on the outer edge. |
Prime InfernoEnemies inside of Inferno's final explosion are Immobilized for X seconds. |
Supreme Fire BoltKilling a Burning enemy reduces Inferno's cooldown by X second. |
Immolated FleshBurning enemies deal X% reduced damage. |
Fiery SurgeKilling a Burning enemy grants X% Attack Speed for X seconds. |
PyromaniaYou deal X% increased Critical Strike Damage per nearby Burning enemy, up to X%. |
Endless PyreBurning effects last X% longer. | ||
Unstable CurrentsLightning surges within you for X seconds. Whenever you cast a Lightning Skill, another random Lightning Skill is also cast. |
Prime Unstable CurrentsUnstable Currents increases Attack Speed by X% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, collecting Crackling Energy increases its duration by X seconds. |
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by %. Resets upon getting a Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Attack Speed by + X% for X seconds. |
ConvulsionsShock Skills have up to a X% chance to Stun enemies for X seconds. |
ElectrocutionEnemies deal X% less damage for X seconds after being Critically Struck by your Shock Skills. | ||
MasteriesRequired Points: 33 | |
|---|---|
IcefallYour Frost Skills have up to a X% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal X% more damage. Chance is doubled against Vulnerable enemies. |
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ShatterAfter Freeze expires, enemies explode for X% of the damage you dealt to them while Frozen. |
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Overflowing EnergyCrackling Energy hits X additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by X seconds, increased to X seconds against Bosses and Elites. |
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Vyr's MasteryClose enemies take X% more damage from your Shock skills and deal X% less damage to you. |
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WarmthUp to a X% chance to gain X Mana per source of Burning on the enemy. |
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Esu's FerocityYou deal X% increased Burning damage to enemies over X% Life and X% increased Pyromancy Skill Direct Damage to enemies under X% Life. |
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