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Necromancer Skill Tree: Difference between revisions

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Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
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====Decompose====
====Decompose====
Tear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every X seconds.
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====Enhanced Decompose====
====Enhanced Decompose====

Revision as of 11:41, 7 November 2022

The Necromancer has access to six groups of skills:

  • Basic
  • Core
  • Corruption
  • Summoning
  • Ultimate
  • Masteries


The tables below show the Necromancer 's skills and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.

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Basic

Required Points: 0

Decompose

Generate 7

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Enhanced Decompose

If an enemy dies while being Decomposed, you gain X Essence.

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Initiate's Decompose

Decompose Slows enemies by X%.

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Acolyte's Decompose

You and your Minions deal X% increased non-Physical damage to enemies who are being Decomposed.

Hemorrhage

Burst an enemy's blood, dealing X damage. Hemorrhage has X% chance to form a  Blood Orb.

Blood Orbs heal you for 15% of your maximum Life when picked up.

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Enhanced Hemorrhage

Hemorrhage has a X% increased chance to form a a  Blood Orb.

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Initiate's Hemorrhage

Hemorrhage grants Fortify each time it hits and enemy, and had a X% chance per enemy hit to fortify you.

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Acolyte's Hemorrhage

Hemorrhage generates an additional {SF_11} Essence while  Healthy.

Bone Splinters

Fire 3 bone splinters, dealing X damage each.

Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain X Essence.

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Enhanced Bone Splinters

Bone Splinters has a X% chance to fire X additional projectile if cast while you have X or more essence.

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Initiate's Bone Splinters

Bone Splinters has a X% chance per hit to make enemies Vulernable for X seconds.

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Acolyte's Bone Splinters

Hitting the same enemy at least X times with the same cast of Bone Splinters grants X Critical Strike Chance for X seconds.

Reap

Sweep an ethereal scythe in front of you, dealing X damage.

Hitting an enemy with Reap increases your damage Reduction by X% for X seconds.

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Enhanced Reap

Uf an enemy hit by reap dies withing X seconds, you gain X% attack speed for X seconds.

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Initiate's Reap

Reap instantly executes non-Bossed below X Life.

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Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every X seconds.


Core

Required Points: 2

Blight

Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over X seconds.

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Enhanced Blight

Blight Slows enemies by X%.

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Paranormal Blight

Blight has a X% chance to Stun for X seconds each time it deals damage.

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Supernatural Blight

Your Minions deal X% increased damage to enemies within Blight.

Blood Surge

Draw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%.

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Enhanced Blood Surge

Blood Surge heals you for X% of your maximum Life per each enemy drained, up to X%.

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Paranormal Blood Surge

After hitting enemies X times with Blood Surge's nova, your next Blood Surge  Overpowers.

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Supernatural Blood Surge

Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for X,

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Unliving Energy

Your maximum Essence is increased by X.

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Imperfectly Balanced

Your  Core Skills cost  X% more Essence, but deal X% increased damage.

Blood Lance

Throw a blood lance that lingers in an enemy for X second, dealing X damage to the enemy and all other lanced enemies.

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Enhanced Blood Lance

Blood Lance Pierces through enemies who are currently lanced, dealing X% reduced damage to subsequent enemies after the first.

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Paranormal Blood Lance

While at least X enemies are affected by Blood Lance, you gain X% Attack Speed and Blood Lance's Essence cost is reduced by X.

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Supernatural Blood Lance

Enemies currently affected by Blood Lance have a X% chance to leave behind a  Blood Orb upon death.

Bone Spear

Conjure a bone spear from the ground, dealing X damage and Piercing through enemies.

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Enhanced Bone Spear

Bone Spear breaks into shards when it is destroyed, dealing X damage each.

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Paranormal Bone Spear

Bone Spear has a X% increased Critical Strike Chance and deals X% increased Critical Strike Damage.

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Supernatural Bone Spear

Bone Spear makes the first enemy hit  Vulnerable for X seconds.

Sever

A spectre of you charges forward and attacks with its scythe for X damage.

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Enhanced Sever

Sever damages enemies along its path for X% of its damage.

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Paranormal Sever

Every 4th cast of Sever makes enemies  Vulnerable for X seconds.

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Supernatural Sever

Sever deals X% increased damage for each Minion you have upon cast.

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Reconstitution

Your damage has up to a X% chance to create a corpse at the target's location.


Macabre

Required Points: 6

Corpse Explosion

Release a vile miasma from a Corpse, dealing X Shadow Damage over X seconds.

Detonate a Corpse, dealing X damage to nearby enemies.

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Enhanced Corpse Explosion

Corpse Explosion's radius is increased by X%.

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Abhorent Corpse Explosion

Instead of exploding, Corpse Explosion releases a vile miasma dealing X Shadow Damage over X seconds.

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Horrid Corpse Explosion

Corpse Explosion deals X% increased damage to enemies that are Slowed, Stunned or Vulnerable.

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Grim Harvest

Consuming a Corpse generates X Essence.

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Fueled by Death

You deal X% increased damage for X seconds after consuming a Corpse.

Blood Mist

Disperse into a bloody mist, becoming  Immune for X seconds. Your Movement Speed is reduced by X% and you periodically deal Xdamage to enemies, healing for X % of the damage dealt.

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Enhanced Blood Mist

Blood Mist's Movement Speed penalty is reduced to X%.

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Ghastly Blood Mist

Blood Mist leaves behind a Corpse every X second.

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Dreadful Blood Mist

Blood Mist  Fortifies you for X each time it hits an enemy.

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Necrotic Carapace

When a Corpse is formed from your Skills or your Minions,  Fortify for X.

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Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by  X% .

Bone Prison

Unearth a prison of bone with X Life that surrounds the target area for X seconds.

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Enhanced Bone Prison

Gain X Essence each time an enemy hits your Bone Prison.

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Ghastly Bone Prison

Enemies inside of Bone Prison are Vulnerable.

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Dreadful Bone Prison

Fortify for X for each enemy trapped by Bone Prison.


Corruption

Required Points: 11

Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts X seconds.

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Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain X Essence for each enemy Cursed.

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Horrid Iron Maiden

When at least X enemies are afflicted by Iron Maiden, its damage is increased by X%.

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Abhorrent Iron Maiden

Heal for X% of your maximum Life when an enemy dies while afflicted with Iron Maiden.

Decrepify

Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds.

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Enhanced Decrepify

Enemies hit while afflicted with Decrepify have up to a X% chance to be Stunned for X seconds.

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Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below X% Life, they are instantly killed. Does not work on Bosses.

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Abhorent Decrepify

Enemies hit while afflicted with Decrepify have up to a X% chance to reduce your active cooldowns by X seconds.

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Death's Embrace

Enemies in melee range take X% more damage from you and deal  X% less damage to you.

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Death's Reach

You deal X% increased damage to enemies outside of melee range.

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Amplify Damage

You deal X% increased damage to Cursed enemies.

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Skeletal Mage Mastery

Increase the damage and Health of your Skeletal Mages by X%.

Summoning

Required Points: 16

Corpse Tendrils

Veins burst out of a Corpse, pulling in enemies, Stunning them for X seconds, and dealing X damage to them.

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Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed by % before being pulled.

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Abhorrent Corpse Tendrils

Enemies slain while Stunned by Corpse Tendrils have a X% chance to drop a  Blood Orb.

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Horrid Corpse Tendrils

Enemies Stunned by Corpse Tendrils take X% more damage from  Corpse Explosion.

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Blood Begets Blood

While below 50% Life, you receive  X% more healing from all sources.

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Tides of Blood

Your Blood Skills deal X% increased  Overpower damage. This bonus is doubled while you are  Healthy.

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Drain Vitality

Hitting enemies with  Blood Skills has up to X% chance to  Fortify you for X.

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Coalesced Blood

Blood Orbs heal you for  X% more.

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Transfusion

Blood Orbs also heal your Minions for  X% of the amount.

Bone Spirit

All Remaining Essence

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all nearby enemies. Damage is increased byX% for each point of Essence spent casting Bone Spirit.

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its cooldown is reduced by X seconds.  This effect can only happen once per cast.

Ghastly Bone Spirit

Bone Spirit has an additional % Critical Strike Chance.

Dreadful Bone Spirit

After Bone Spirit hits an enemy, you generate X Essence over the next X seconds.

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Bone Spurs

Gain X Thorns.

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Reaper's Pursuit

Damaging enemies with  Darkness Skills increases your Movement Speed by % for seconds.

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Crippling Darkness

Darkness Skills have up to a X% chance to Stun for X seconds.

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Terror

Darkness Skills deal X% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions.

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Gloom

When you damage enemies with  Darkness Skills, they take X% increased Shadow Damage for X seconds, stacking up to X times.


Ultimate

Required Points: 23

Blood Wave

Conjure a tidal wave of blood that deals X damage and knocks enemies back.

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Prime Blood Wave

Blood Wave Slows enemies by X for X seconds.

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Supreme Blood Wave

Blood Wave leaves behind 3  Blood Orbs as it travels.

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Stand Alone

Increases Damage Reduction by  X%, reduced by X% for each active Minion.

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Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by  X%.

Bone Storm

A swirling storm of bones surrounds you and your Golem, dealing X to nearby enemies over X seconds.

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Prime Bone Storm

Your Damage Reduction is increased by X% while Bone Storm is active.

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Supreme Bone Storm

While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds X seconds to Bonestorm's duration, up to X seconds.

Army of the Dead

Call forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage.

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Prime Army of the Dead

When Army of the Dead's Skeletons explode, they have X% chance to leave behind a Corpse.

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Supreme Army of the Dead

rmy of the Dead also raises your Skeletal Warriors and Skeletal Mages.

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Hellbent Commander

Your Minions deal X% increased damage while you are near them.

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Inspiring Command

After you have been  Healthy for at least X seconds, you and your Minions gain  X% Attack Speed.

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Bonded in Essence

Your Minions gain  X% of your Resistances.

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Death's Defense

Your Minions can't lose more than X% of their maximum Life from a single damage instance.

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Golem Mastery

Increase the damage and Life of your Golem by  X%


Masteries

Required Points: 33

Strength in Numbers

While you have at least {SF_0} Minions, they gain  X% Attack Speed.

Shadowblight

Darkness Skills infect enemies with  Shadowblight for X seconds.

Every Xth time an enemy receives Shadow Damage from you or your Minions while they are affected by  Shadowblight, they burst for X Shadow Damage.

Rathma's Vigor

Increase your maximum Life by X%. While Healtthy, you deal X% increased damage

Ossified Essence

Your Bone Skills deal X% increased damage for each point of Essence you have above X upon cast.