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Sorcerer Skill Tree: Difference between revisions

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[[Category:Sorcerer]]
[[Category:Skills]]
[[Category:Talents]]

Revision as of 23:59, 24 October 2022

The Sorceror has access to six groups of skills:

  • Basic
  • Core

The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.

Basic

Required Points: 0

Frost Bolt

Throw a bolt of frost at an enemy, dealing X damage and  Chilling them.

Upgrade Hub

Enhanced Frost Bolt

Frost Bolt has a chance to explode on Chilled targets, hitting nearby enemies. Chance increased by 100% against frozen targets.

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Glinting Frost Bolt

Frost Bolt generates X Mana when hitting Chilled or Frozen.

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Flickering Frost Bolt

Frost Bolt makes  Frozen enemies  Vulnerable for X seconds.

Fire Bolt

Hurl a flaming bolt, dealing X damage and Burning for X over X seconds.

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Enhanced Fire Bolt

Fire Bolt pierces Burning enemies

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Glinting Fire Bolt

Critical Strikes with Fire Bolt grant X% increased Critical Strike Damage for X seconds.

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Flickering Fire Bolt

Fire Bolt generates X Mana when hitting a Burning enemy.

Spark

Launch a bolt of lightning that deals X damage and forks to up to X additional enemies behind the target, dealing X damage.

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Enhanced Spark

Each time Spark hits, it has a X% chance to hit to X additional enemies dealing X damage. If ther are no other enemies to hit, Spark instead deals X increased damage to its primary target.

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Glinting Spark

Spark grants X% increased Critical Strike Chance per enemy hit for X seconds, up to X%.

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Flickering Spark

Each time Spark forks it has X% chance to spawn a Crackling Energy.

Arc Lash

Unleash arcing lightning that shocks enemies in front of you for X. Arc Lash has a X% chance to Stun for X seconds when Critically Striking.

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Enhanced Arc Lash

If Arc Lash's initial swipe Critically Strikes, it swipes and additional time.

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Glinting Arc Lash

Hitting a Stunned enemy with Arc Lash reduces your cooldowns by X seconds.

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Flickering Arc Lash

Gain X% Movement Speed for X seconds per enemy hit with Arc Lash, up to X%.

Core

Required Points: 2

Fireball

Hurl an exploding ball of fire, dealing X damage to nearby enemies.

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Enhanced Fireball

Fireball costs X less Mana.

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Greater Fireball

When you cast Fireball while  Healthy, it has a X% increased radius and deals X% increased Critical Strike Damage.

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Destructive Fireball

Fireball deals X% increased damage to the first enemy hit by its explosion.

Incinerate

Channel a beam of fire, Burning enemies for X. Damage increases by X per second, up to X.

Enhanced Incinerate

While Channeling Incinerate, you take X% less damage from nearby enemies.

Destructive Incinerate

Incinerate now starts at full power, but its Channeling cost is increased by X%.

Destructive Incinerate

While Channeling Incinerate, you burn nearby enemies for X% of the damage per second.

Frozen Orb

Unleash an orb that  Chills and expels piercing shards dealing a total of X damage. Upon expiration, Frozen Orb explodes, dealing X damage.

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Enhanced Frozen Orb

When cast above X Mana, Frozen Orb's explosion damage is increased by X%.

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Greater Frozen Orb

Frozen Orb's explosion has a X% chance to make all enemies hit  Vulnerable for X seconds.

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Destructive Frozen Orb

Frozen Orb's explosion restores X Mana when hitting a  Frozen enemy.

Ice Shards

Launch X shards that deal X damage each. Deals % increased damage to  Frozen enemies.

Enhanced Ice Shards

Ice Shards have X% chance to ricochet to another enemy.

Greater Ice Shards

While you have a Barrier active, Ice Shards treats enemies as if they were  Frozen.

Destructive Ice Shards

Hitting an enemy with X Ice Shards in a single cast makes them  Vulnerable for X seconds.

Devastation

Deal X% increased damage to Healthy enemies.

Elemental Dominance

Your damage increases over time, up to a maximum of X% after X seconds. Casting a Skill resets this effect.

Chain Lightning

Unleash lightning that deals X damage and chains up to X times.

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Enhanced Chain Lightning

Chain Lightning bounces to X additional enemy.

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Greater Chain Lightning

When Chain Lightning Critically Strikes, it has a X% chance to spawn a Crackling Energy.

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Destructive Chain Lightning

Chain Lightning deals X% increased damage per enemy hit.

Charged Bolts

Release bolts of lightning that course along the ground in an erratic pattern, dealing X each.

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Enhanced Charged Bolts

Charged Bolts gains an extra projectile.

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Greater Charged Bolts

Charged Bolts deals X% increased damage to Stunned enemies.

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Destructive Charged Bolts

Hitting the same enemy with at least X Charged Bolts in a single cast reduces their damage by X%. for X seconds

Required Points: 6

Flame Shield

Engulf yourself in flames for X seconds, Burning nearby enemies for X per second.

While Flame Shield is active, you are Immune.

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Enhanced Flame Shield

Flame Shield grants X% Movement Speed while active.

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Mystical Flame Shield

Enemies continue Burning for X additional seconds after being hit by Flame Shield.

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Shimmering Flame Shield

Flame Shield makes enemies  Vulnerable for X seconds.

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Elemental Attunement

Elemental Critical Strikes reduce the cooldown of your.  Defensive Skills by X%. This effect cannot occur more than once every X seconds.

Frost Nova

Unleash a torrent of frost,  Freezing enemies around you for X seconds.

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Enhanced Frost Nova

Frost Nova's radius is increased by X%.

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Mystical Frost Nova

Frost Nova's  Freeze duration is increased by X% when hitting X or more enemies.

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Shimmering Frost Nova

Frost Nova generates X Mana per enemy hit.

Ice Armor

A Barrier of ice forms around you for X seconds, absorbing X damage. While Ice Armor is active, X% of your Cold Damage dealt is added to its  Barrier.

Barriers absorb damage from all sources up to a specified amount.

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Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased byX%.

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Mystical Ice Armor

While Ice Armor’s  Barrier is at or above its original amount, you deal X% increased damage.

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Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a X% chance to be  Frozen for X seconds.

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Glass Cannon

You deal X% increased damage, but take X% more damage.

Teleport

Transform into lightning, surging to the target location and dealing X damage around you upon arrival.

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Enhanced Teleport

After Teleporting, take X% less damage for X seconds.

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Mystical Teleport

For X seconds after Teleporting, Crackling Energy deals X% more damage.

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Shimmering Teleport

Teleport’s cooldown is decreased by X seconds per enemy hit, up to X seconds.

Required Points: 11

Hydra

Summon a X headed hydra for X seconds. Each head spits fire at a nearby enemy, dealing X damage.

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Enhanced Hydra

Hydras last for an additional X seconds.

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Summoned Hydra

Hydra also Burns enemies for an additional X% of its base damage dealt over X seconds.

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Invoked Hydra

After you Critically Strike, Hydras gain X% Attack Speed for X seconds.

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Align the Elements

Damage reduction against Elites, Bosses, and Players is increased.

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Mana Shield

Every time you spend X Mana, you gain  X% Damage Reduction for X seconds.

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Protection

Using a cooldown grants X% of your maximum Life as a  Barrier forX seconds.

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Conjuration Mastery

While you have an active  Conjuration Skill, you deal X% increased damage.

Lightning Spear

Conjure a crackling spear of lightning that seeks out enemies for X seconds, dealing X damage per hit.

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Enhanced Lightning Spear

Lightning Spear has a X% increased chance to critically strike against Stunned enemies.

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Summoned Lightning Spear

Collecting Crackling Energy reduces the cooldown of Lightning Spear by X seconds.

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Invoked Lightning Spear

After critically striking, Lightning Spear has a X% increased stacking critical strike chance for its duration.

Ice Blades

Conjure ice blades for X seconds that rapidly slashes enemies for X damage and has a X% chance to make them  Vulnerable for X seconds.

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Enhanced Ice Blades

Ice Blades has a X% increased chance to make enemies Vulnerable.

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Summoned Ice Blades

Every time Ice Blades hits a  Vulnerable enemy, it gains +X% Attack Speed, up to +X%.

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Invoked Ice Blades

Killing a  Vulnerable enemy increases your active Ice Blades' duration by X second.

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Precision Magic

Your Hit Effect Chance is increased by up to  X%.

r.

Required Points: 16

Blizzard

Summon a frigid blizzard that deals X damage (DOT) and Chills enemies over seconds.

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Enhanced Blizzard

Blizzard’s duration is increased by X seconds.

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Mage's Blizzard

Every second an enemy is in Blizzard, they take X% increased damage from you, up to X%.

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Wizard's Blizzard

While you have an active Blizzard, your  Core Skills cost X% less Mana.

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Ice Veil

Your Barriers have a X% increased duration.

Barriers absorb damage from all sourced up to a specified amount.

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Hoarfrost

You deal more damage to enemies the more  Chilled they are, up X% while they are  Frozen.

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Cold front

While you have a  Barrier active, you apply  X% more  Chill.

Ball Lightning

Conjure a ball of lightning that slowly moves forward, continually zapping enemies for X (AOE) damage

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Enhanced Ball Lightning

Ball Lightning deals damage X% more frequently.

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Mage's Ball Lightning

Each time Ball Lightning hits an enemy, it deals X% increased damage, up to X%.

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Wizard's Ball Lightning

If an enemy is hit at least X times by a cast of Ball Lightning, a  Crackling Energy is formed.

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Regenerative Conduit

Crackling Energy restores X Mana upon pickup.

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Shocking Impact

Every time you Stun an enemy you deal X Lightning Damage to them.

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Static Discharge

Critical Strikes with Shock Skills have a  % chance to form a  Crackling Energy.

Firewall

Create a wall of flames that Burns enemies for X (DOT) over X seconds.

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Enhanced Firewall

Enemies that stand in Firewall for at least X seconds take X% increased Burning damage from all sources.

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Mage's Firewall

Each enemy standing in Firewall increases your Mana Regeneration by X%

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Wizard's Firewall

You deal X% increased damage per active Firewall.

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Inner Flames

Your  Pyromancy Skills deal % increased damage after you haven't taken damage for X seconds.

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Soulfire

Fireball and  Meteor have an X% increased chance to Critically Strike per enemy hit.

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Devouring Flames

Your Pyromancy Skills deal X% increased direct damage for each source of Burning on an enemy, up to X%.

Meteor

Summon a meteor that strikes the target location, dealing X damage and Burning the ground for X damage over seconds.

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Enhanced Meteor

If Meteor hits X or more enemies, there is a X% chance an additional Meteor falls on the same location.

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Mage's Meteor

Meteor falls X% faster and costs {SF_18} less Mana.

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Wizard's Meteor

Meteor’s impact Immobilizes enemies for X seconds.

Required Points: 23

Deep Freeze

Encase yourself in ice, becoming  Immune for X seconds, emanating  Chilling waves for the duration. When Deep Freeze ends,  Frozen enemies shatter for X. Casting Deep Freeze again ends the effect early.

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Prime Deep Freeze

Gain X% of your Life as a  Barrier for X seconds for each enemy shattered by Deep Freeze.

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Supreme Deep Freeze

When Deep Freeze ends, your active cooldowns are reduced by X%.

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Frostbite

You deal X% more damage to  Frozen or Vulnerable enemies, and X% more damage to enemies who are both  Frozen and  Vulnerable.

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Icy Touch

You deal X% increased damage to  Vulnerable enemies.

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Snap Freeze

Frost Skills have up to a X% chance to instantly  Freeze.

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Permafrost

Frost Skills deal X% increased damage to Elites, and Bosses, and Players.

Inferno

Ignite a roaring inferno that pulses in and out of the target area, Burning enemies for X damage over X seconds, and then explodes, dealing X damage to enemies on the outer edge.

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Prime Inferno

Enemies inside of Inferno's final explosion are Immobilized for X seconds.

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Supreme Fire Bolt

Killing a Burning enemy reduces Inferno's cooldown by X second.

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Immolated Flesh

Burning enemies deal X% reduced damage.

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Fiery Surge

Killing a Burning enemy grants  X% Attack Speed for X seconds.

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Pyromania

You deal X% increased Critical Strike Damage per nearby Burning enemy, up to X%.

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Endless Pyre

Burning effects last X% longer.

Unstable Currents

Lightning surges within you for X seconds. Whenever you cast a  Lightning Skill, another random  Lightning Skill is also cast.

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Prime Unstable Currents

Unstable Currents increases Attack Speed by  X% while active.

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Supreme Unstable Currents

While Unstable Currents is active, collecting  Crackling Energy increases its duration by X seconds.

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Coursing Currents

Hitting enemies with  Shock Skills increases your Critical Strike Chance by  %. Resets upon getting a Critical Strike.

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Conduction

Critical Strikes with  Shock Skills increase your Attack Speed by + X% for X seconds.

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Convulsions

Shock Skills have up to a X% chance to Stun enemies for X seconds.

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Electrocution

Enemies deal X% less damage for X seconds after being Critically Struck by your  Shock Skills.

Masteries

Required Points: 33

Icefall

Your Frost Skills have up to a X% chance to make your next  Ice Shards,  Frozen Orb, or  Blizzard consume no Mana and deal X% more damage. Chance is doubled against Vulnerable enemies.

Shatter

After Freeze expires, enemies explode for  X% of the damage you dealt to them while  Frozen.

Overflowing Energy

Crackling Energy hits X additional enemy. Each time  Crackling Energy hits an enemy, your  Shock Skill cooldowns are reduced by X seconds, increased to X seconds against Bosses and Elites.

Vyr's Mastery

Close enemies take X% more damage from your Shock skills and deal X% less damage to you.

Warmth

Up to a X% chance to gain X Mana per source of Burning on the enemy.

Esu's Ferocity

You deal X% increased Burning damage to enemies over X% Life and X% increased  Pyromancy Skill Direct Damage to enemies under X% Life.