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===== Gloom ===== | ===== Gloom ===== | ||
When you damage enemies with Darkness Skills, they take X% increased Shadow Damage for X seconds, stacking up to X times. | When you damage enemies with Darkness Skills, they take X% increased Shadow Damage for X seconds, stacking up to X times. | ||
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Required Points: 23 | |||
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====Blood Wave==== | |||
Conjure a tidal wave of blood that deals X damage and knocks enemies back. | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
====Prime Blood Wave==== | |||
Blood Wave Slows enemies by X for X seconds. | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
====Supreme Blood Wave==== | |||
Blood Wave leaves behind 3 Blood Orbs as it travels. | |||
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|[[File:Talent-hub-circle.png|thumb]] | |||
===== Stand Alone ===== | |||
Increases Damage Reduction by X%, reduced by X% for each active Minion. | |||
|[[File:Talent-hub-circle.png|thumb]] | |||
===== Memento Mori ===== | |||
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by X%. | |||
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====Bone Storm==== | |||
A swirling storm of bones surrounds you and your Golem, dealing X to nearby enemies over X seconds. | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
====Prime Bone Storm==== | |||
Your Damage Reduction is increased by X% while Bone Storm is active. | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
====Supreme Bone Storm==== | |||
While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds X seconds to Bonestorm's duration, up to X seconds. | |||
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====Army of the Dead==== | |||
Call forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage. | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
====Prime Army of the Dead==== | |||
When Army of the Dead's Skeletons explode, they have X% chance to leave behind a Corpse. | |||
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]] | |||
====Supreme Army of the Dead==== | |||
rmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. | |||
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|[[File:Talent-hub-circle.png|thumb]] | |||
===== Hellbent Commander ===== | |||
Your Minions deal X% increased damage while you are near them. | |||
|[[File:Talent-hub-circle.png|thumb]] | |||
===== Inspiring Command ===== | |||
After you have been Healthy for at least X seconds, you and your Minions gain X% Attack Speed. | |||
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|[[File:Talent-hub-circle.png|thumb]] | |||
===== Bonded in Essence ===== | |||
Your Minions gain X% of your Resistances. | |||
|[[File:Talent-hub-circle.png|thumb]] | |||
===== Death's Defense ===== | |||
Your Minions can't lose more than X% of their maximum Life from a single damage instance. | |||
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|[[File:Talent-hub-circle.png|thumb]] | |||
===== Golem Mastery ===== | |||
Increase the damage and Life of your Golem by X% | |||
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Revision as of 22:46, 23 October 2022
The tables below show the Necromancer's skill and talents.
The tree is split into sections including
- Basic
- Core
BasicRequired Points: 0 | ||
|---|---|---|
DecomposeTear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every X seconds. |
Enhanced DecomposeIf an enemy dies while being Decomposed, you gain X Essence. |
Initiate's DecomposeDecompose Slows enemies by X%. |
Acolyte's DecomposeYou and your Minions deal X% increased non-Physical damage to enemies who are being Decomposed. | ||
HemorrhageBurst an enemy's blood, dealing X damage. Hemorrhage has X% chance to form a Blood Orb. Blood Orbs heal you for 15% of your maximum Life when picked up. |
Enhanced HemorrhageHemorrhage has a X% increased chance to form a a Blood Orb. |
Initiate's HemorrhageHemorrhage grants Fortify each time it hits and enemy, and had a X% chance per enemy hit to fortify you. |
Acolyte's HemorrhageHemorrhage generates an additional {SF_11} Essence while Healthy. | ||
Bone SplintersFire 3 bone splinters, dealing X damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain X Essence. |
Enhanced Bone SplintersBone Splinters has a X% chance to fire X additional projectile if cast while you have X or more essence. |
Initiate's Bone SplintersBone Splinters has a X% chance per hit to make enemies Vulernable for X seconds. |
Acolyte's Bone SplintersHitting the same enemy at least X times with the same cast of Bone Splinters grants X Critical Strike Chance for X seconds. | ||
ReapSweep an ethereal scythe in front of you, dealing X damage. Hitting an enemy with Reap increases your damage Reduction by X% for X seconds. |
Enhanced ReapUf an enemy hit by reap dies withing X seconds, you gain X% attack speed for X seconds. |
Initiate's ReapReap instantly executes non-Bossed below X Life. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every X seconds. | ||
CoreRequired Points: 2 | ||
|---|---|---|
BlightUnleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over X seconds. |
Enhanced BlightBlight Slows enemies by X%. |
Paranormal BlightBlight has a X% chance to Stun for X seconds each time it deals damage. |
Supernatural BlightYour Minions deal X% increased damage to enemies within Blight. | ||
Blood SurgeDraw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%. |
Enhanced Blood SurgeBlood Surge heals you for X% of your maximum Life per each enemy drained, up to X%. |
Paranormal Blood SurgeAfter hitting enemies X times with Blood Surge's nova, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for X, | ||
Unliving EnergyYour maximum Essence is increased by X. |
Imperfectly BalancedYour Core Skills cost X% more Essence, but deal X% increased damage. |
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Blood LanceThrow a blood lance that lingers in an enemy for X second, dealing X damage to the enemy and all other lanced enemies. |
Enhanced Blood LanceBlood Lance Pierces through enemies who are currently lanced, dealing X% reduced damage to subsequent enemies after the first. |
Paranormal Blood LanceWhile at least X enemies are affected by Blood Lance, you gain X% Attack Speed and Blood Lance's Essence cost is reduced by X. |
Supernatural Blood LanceEnemies currently affected by Blood Lance have a X% chance to leave behind a Blood Orb upon death. | ||
Bone SpearConjure a bone spear from the ground, dealing X damage and Piercing through enemies. |
Enhanced Bone SpearBone Spear breaks into shards when it is destroyed, dealing X damage each. |
Paranormal Bone SpearBone Spear has a X% increased Critical Strike Chance and deals X% increased Critical Strike Damage. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for X seconds. | ||
SeverA spectre of you charges forward and attacks with its scythe for X damage. |
Enhanced SeverSever damages enemies along its path for X% of its damage. |
Paranormal SeverEvery 4th cast of Sever makes enemies Vulnerable for X seconds. |
Supernatural SeverSever deals X% increased damage for each Minion you have upon cast. | ||
ReconstitutionYour damage has up to a X% chance to create a corpse at the target's location. |
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Required Points: 6 | ||
|---|---|---|
Corpse ExplosionRelease a vile miasma from a Corpse, dealing X Shadow Damage over X seconds. Detonate a Corpse, dealing X damage to nearby enemies. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by X%. |
Abhorent Corpse ExplosionInstead of exploding, Corpse Explosion releases a vile miasma dealing X Shadow Damage over X seconds. |
Horrid Corpse ExplosionCorpse Explosion deals X% increased damage to enemies that are Slowed, Stunned or Vulnerable. | ||
Grim HarvestConsuming a Corpse generates X Essence. |
Fueled by DeathYou deal X% increased damage for X seconds after consuming a Corpse. |
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Blood MistDisperse into a bloody mist, becoming Immune for X seconds. Your Movement Speed is reduced by X% and you periodically deal Xdamage to enemies, healing for X % of the damage dealt. |
Enhanced Blood MistBlood Mist's Movement Speed penalty is reduced to X%. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every X second. |
Dreadful Blood MistBlood Mist Fortifies you for X each time it hits an enemy. | ||
Necrotic CarapaceWhen a Corpse is formed from your Skills or your Minions, Fortify for X. |
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Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by X% . |
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Bone PrisonUnearth a prison of bone with X Life that surrounds the target area for X seconds. |
Enhanced Bone PrisonGain X Essence each time an enemy hits your Bone Prison. |
Ghastly Bone PrisonEnemies inside of Bone Prison are Vulnerable. |
Dreadful Bone PrisonFortify for X for each enemy trapped by Bone Prison. | ||
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Required Points: 11 | ||
|---|---|---|
Iron MaidenCurse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts X seconds. |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain X Essence for each enemy Cursed. |
Horrid Iron MaidenWhen at least X enemies are afflicted by Iron Maiden, its damage is increased by X%. |
Abhorrent Iron MaidenHeal for X% of your maximum Life when an enemy dies while afflicted with Iron Maiden. | ||
DecrepifyCurse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds. |
Enhanced DecrepifyEnemies hit while afflicted with Decrepify have up to a X% chance to be Stunned for X seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below X% Life, they are instantly killed. Does not work on Bosses. |
Abhorent DecrepifyEnemies hit while afflicted with Decrepify have up to a X% chance to reduce your active cooldowns by X seconds. | ||
Death's EmbraceEnemies in melee range take X% more damage from you and deal X% less damage to you. |
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Death's ReachYou deal X% increased damage to enemies outside of melee range. |
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Amplify DamageYou deal X% increased damage to Cursed enemies. |
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Skeletal Mage MasteryIncrease the damage and Health of your Skeletal Mages by X%. |
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Required Points: 16 | ||
|---|---|---|
Corpse TendrilsVeins burst out of a Corpse, pulling in enemies, Stunning them for X seconds, and dealing X damage to them. |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed by % before being pulled. |
Abhorrent Corpse TendrilsEnemies slain while Stunned by Corpse Tendrils have a X% chance to drop a Blood Orb. |
Horrid Corpse TendrilsEnemies Stunned by Corpse Tendrils take X% more damage from Corpse Explosion. | ||
Blood Begets BloodWhile below 50% Life, you receive X% more healing from all sources. |
Tides of BloodYour Blood Skills deal X% increased Overpower damage. This bonus is doubled while you are Healthy. |
Drain VitalityHitting enemies with Blood Skills has up to X% chance to Fortify you for X. |
Coalesced BloodBlood Orbs heal you for X% more. |
TransfusionBlood Orbs also heal your Minions for X% of the amount. | |
Bone SpiritAll Remaining Essence Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all nearby enemies. Damage is increased byX% for each point of Essence spent casting Bone Spirit. |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its cooldown is reduced by X seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional % Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you generate X Essence over the next X seconds. | ||
Bone SpursGain X Thorns. |
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Reaper's PursuitDamaging enemies with Darkness Skills increases your Movement Speed by % for seconds. |
Crippling DarknessDarkness Skills have up to a X% chance to Stun for X seconds. |
TerrorDarkness Skills deal X% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions. |
GloomWhen you damage enemies with Darkness Skills, they take X% increased Shadow Damage for X seconds, stacking up to X times. |
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|
Required Points: 23 | ||
|---|---|---|
Blood WaveConjure a tidal wave of blood that deals X damage and knocks enemies back. |
Prime Blood WaveBlood Wave Slows enemies by X for X seconds. |
Supreme Blood WaveBlood Wave leaves behind 3 Blood Orbs as it travels. |
Stand AloneIncreases Damage Reduction by X%, reduced by X% for each active Minion. |
Memento MoriSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by X%. |
|
Bone StormA swirling storm of bones surrounds you and your Golem, dealing X to nearby enemies over X seconds. |
Prime Bone StormYour Damage Reduction is increased by X% while Bone Storm is active. |
Supreme Bone StormWhile Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds X seconds to Bonestorm's duration, up to X seconds. |
Army of the DeadCall forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage. |
Prime Army of the DeadWhen Army of the Dead's Skeletons explode, they have X% chance to leave behind a Corpse. |
Supreme Army of the Deadrmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
Hellbent CommanderYour Minions deal X% increased damage while you are near them. |
Inspiring CommandAfter you have been Healthy for at least X seconds, you and your Minions gain X% Attack Speed. |
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Bonded in EssenceYour Minions gain X% of your Resistances. |
Death's DefenseYour Minions can't lose more than X% of their maximum Life from a single damage instance. |
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Golem MasteryIncrease the damage and Life of your Golem by X% |
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