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<ins>{| class="aspects-inner" | |||
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<onlyinclude>| | |||
======[[Eluding Aspect]]====== | |||
|Utility | |||
|<span class="legendary">Becoming <span class='white'><u>Injured</u></span> while [[Crowd Controlled]] grants you <span class='white'><u>Unstoppable</u></span> for <span class='range'>[4.0]</span> seconds. This effect has a <span class='range'>[20-40]</span> second Cooldown.</span> | |||
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) | |||
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|All | |||
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</onlyinclude> | |||
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</ins>[[Category:All Classes]][[Category:aspect]] | |||
<noinclude> | <noinclude> | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 16:23, 26 May 2023
{| class="aspects-inner" |- |
Eluding Aspect
|Utility |Becoming Injured while Crowd Controlled grants you Unstoppable for [4.0] seconds. This effect has a [20-40] second Cooldown.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) | | |All |-
|}
| Name | Category | Description | Dungeon | Zone |
|---|---|---|---|---|
| Eluding Aspect | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 second Cooldown. | Caldera Gate | Fractured Peaks |
