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Experience Gain

From Diablo 4 Wiki

Experience (XP) is gained in numerous ways and can be boosted by a number of factors.

Boosts which stack

  • Elixirs: +5% XP for 30 minutes
  • Players: +5% XP if at least one player is nearby and +10% if they are in your party
  • Campfired: Stacking effect up to 15% XP

World Tiers

  • WT1: Base XP (Enemy Level 1-50)
  • WT2: +20% XP (Enemy Level 1-50)
  • WT3: +100% XP (Enemy Level 50-70)
  • WT4: +200% XP (Enemy Level 70+)

Enemy Scaling

  • +1 Lvl: +15% XP
  • +2 Lvl: +20% XP
  • +3 or more: +25% XP
  • -1 Lvl: -10%
  • -2 Lvl: -20%
  • -3 Lvl: -30%
  • ...and so on.

Notes

  • Stronger enemies of higher level provide more XP
  • Elites provide 7.7 times more XP than their normal counterparts
  • While dead, no XP is gained from the party.

Infographic

In this info graphic by ThatJumpuJumpS, XP is broken down by boosts, World Tier Experience, enemy and scaling as noted above.


Xp Gain


Changes to Experience Gain

Patch 2.0.1, October 8 2024

  • The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.
  • Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.

Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We've adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it's mandatory to hold them from completion until later character levels.

  • Experience rewards for Renown Tiers I and II have been changed to flat values so players don't feel like they need to wait until higher Difficulties to cash them in.

Patch 1.5.0, August 6, 2024

  • Experience rewards for side quests, including Priority Quests (Ex: Gem Crafting Quest) and Class Quests, have been increased.
  • We’ve increased the max level difference you can earn base monster experience from. The maximums have been updated:

Developer’s Note: We wanted to properly reward players for pushing to a higher monster difficulty, especially since Profane Mindcages can now stack. With this change, max stacked Profane Mindcages should have an impact on experience gained.

    • World Tier I and II: 3 to 30
    • World Tier III: 6 to 30
    • World Tier IV: 10 to 30
      • Example of previous system at World Tier IV: A Level 60 player killing a Level 80 monster will reward experience equivalent of having killed a Level 70 monster.
      • Example of current system at World Tier IV: A Level 60 player killing a Level 80 monster will receive experience appropriate for a Level 80 monster.

Patch 1.2.0, October 17, 2023

  • Incenses now grant a bonus to experience, and they persist after death.
  • The experience bonuses for being in a party and for playing in Higher World Tiers have been made multiplicative to increase effectiveness later into the game.
  • Experience gained from killing higher level monsters has been significantly increased.
    • Examples values of experience gained from a normal monster (before any other bonuses):
    • Levels 1-50: Unchanged
    • Level 55
      • Previous: 370
      • New: 425
    • Level 70
      • Previous: 445
      • New: 700
    • Level 90
      • Previous: 545
      • New: 850
  • The Experience rewards for completing individual Whispers, cashing in Grim Favors, and opening Helltide Chests have been increased.
    • Opening Helltide Chest:
      • World Tier III: +375%
      • World Tier IV: +750%
    • Rewards for turning in Grim Favors:
      • World Tiers I and II: +200%
      • World Tier III: +17%
      • World Tier IV: +11%
    • Individual Whisper Completion
      • Tier I whisper experience reward increased by 100%.
      • Tier II whisper experience reward increased by 75%.
      • Tier III whisper experience reward increased by 150%.