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Necromancer Items: Difference between revisions

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{{Item navbox}}
{{Shield basics}}
=Introduction=


Class specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II.
Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II.  This is in contrast with magic items possessing class-specific [[Prefix#.2B_points_to_Skill_Levels|Skill Level]] and [[Prefix#.2B_points_to_Necromancer_Skill_Trees|Necromancer Skill Tree]] prefixes, which may be used by classes other than the [[Necromancer]] without benefiting from the skill modifiers, and [[Wands]], which can possess inherent bonuses of +1-3 skill points to up to three Necromancer skills from any of his skill trees.


Necromancers get Totems for their class-specific items in the Expansion. Totems were originally known as "Shrunken Heads" and you can easily see why with a glance at their graphics. These items are equipped in the shield spot, and offer low blocking, but can have inherent bonuses to individual Necromancer skills, and magical bonuses to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality.
Necromancers get Totems for their class-specific items in the Expansion. Totems were originally known as "Shrunken Heads" and you can easily see why with a glance at their graphics. These items are equipped in the shield spot, and offer low blocking, but can have inherent bonuses to individual Necromancer skills, and magical bonuses to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality.


'''Blocking % in the Expansion''': The way blocking works is changed in the
* List of [[Unique Necromancer Items|Unique Necromancer Totems]].
expansion. Any Necro past Clvl 50 should expect to block at no more than 10%, and probably the minimum cap of 5%. The new formula for blocking is:


Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)
{{Blocking basics}}
If your character is moving, then % chance to block is reduced to 1/3 of its original value.
 
This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. The blocking animation is seen much more often in the expansion and can interrupt your attack or escape. Blocking is reduced to 33% of normal when attacking or running, but uses regular values when walking or standing still.
 
=Totem Inherent Bonuses=
 
All Necromancer Totems may have +1-3 points in up to 3 individual skills from any of his skill trees. In addition, all totems will have some added poison damage. These bonuses are only for physical damage, not added onto spell damage, and as such are useless for strictly spell-casting Necromancers.
 
* Shield Weight: All Necro totems are "light" shields, and have no running speed or stamina drain penalties. Medium and Heavy shields do.
* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
* Clvl Req: Your character must be at least this level to equip the item.
* You can not gamble any Totems in the Expansion, they must be found.
 
=Normal=


==Notes==
* Totems can not be gambled in the Expansion, they must be found.
* The Block listed here is Base Blocking
* All Necromancer Totems may have +1-3 points in up to 3 individual skills from any of his skill trees.
* The hue and color of base items in Diablo II can vary greatly, depending on the item's modifiers.
* [[Item Level]]: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
* [[Clvl]] Req: A character must be this level to equip the item.
{{Shield notes|nosmite}}


==Normal==
{|
{|
! Item
! Item
Line 43:Line 36:
| class="red" | [[Image:necro1.gif]]
| class="red" | [[Image:necro1.gif]]
| Preserved Head
| Preserved Head
| Defense 2-5<br> Durability: 24<br> Str Required: 12<br> Item Level: 4<br> Clvl Req: 3
| Defense 2-5<br> Durability: 20<br> Str Required: 12<br> Item Level: 4<br> Clvl Req: 3
| Sockets: 1-2<br> Block: 23%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 3%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro2.gif]]
| class="red" | [[Image:necro2.gif]]
| Zombie Head
| Zombie Head
| Defense 4-8<br> Durability: 24<br> Str Required: 14<br> Item Level: 8<br> Clvl Req: 6
| Defense 4-8<br> Durability: 20<br> Str Required: 14<br> Item Level: 8<br> Clvl Req: 6
| Sockets: 1-2<br> Block: 25%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 5%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro5.gif]]
| class="red" | [[Image:necro5.gif]]
| Unraveller Head
| Unraveller Head
| Defense 6-10<br> Durability: 24<br> Str Required: 18<br> Item Level: 16<br> Clvl Req: 12
| Defense 6-10<br> Durability: 20<br> Str Required: 18<br> Item Level: 16<br> Clvl Req: 12
| Sockets: 1-2<br> Block: 28%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 8%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro4.gif]]
| class="red" | [[Image:necro4.gif]]
| Gargoyle Head
| Gargoyle Head
| Defense 10-16<br> Durability: 24<br> Str Required: 20<br> Item Level: 20<br> Clvl Req: 15
| Defense 10-16<br> Durability: 20<br> Str Required: 20<br> Item Level: 20<br> Clvl Req: 15
| Sockets: 1-2<br> Block: 30%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 10%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro3.gif]]
| class="red" | [[Image:necro3.gif]]
| Demon Head
| Demon Head
| Defense 15-20<br> Durability: 24<br> Str Required: 25<br> Item Level: 24<br> Clvl Req: 18
| Defense 15-20<br> Durability: 20<br> Str Required: 25<br> Item Level: 24<br> Clvl Req: 18
| Sockets: 1-2<br> Block: 32%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 12%<br> Weight: Light<br> Inv Size: 2x2
|}
|}


 
==Exceptional==
=Exceptional=
 
Exceptional Totems can be found in Acts 4 and 5, and then all through Nightmare and Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.
Exceptional Totems can be found in Acts 4 and 5, and then all through Nightmare and Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.


Line 90:Line 81:
| Mummified Trophy
| Mummified Trophy
| Defense 38-48<br> Durability: 20<br> Str Required: 38<br> Item Level: 33<br> Clvl Req: 24
| Defense 38-48<br> Durability: 20<br> Str Required: 38<br> Item Level: 33<br> Clvl Req: 24
| Sockets: 1-2<br> Block: 23%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 3%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro2.gif]]
| class="red" | [[Image:necro2.gif]]
| Fetish Trophy
| Fetish Trophy
| Defense 41-52<br> Durability: 20<br> Str Required: 14<br> Item Level: 39<br> Clvl Req: 29
| Defense 41-52<br> Durability: 20<br> Str Required: 14<br> Item Level: 39<br> Clvl Req: 29
| Sockets: 1-2<br> Block: 25%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 5%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro5.gif]]
| class="red" | [[Image:necro5.gif]]
| Sexton Trophy
| Sexton Trophy
| Defense 44-55<br> Durability: 20<br> Str Required: 47<br> Item Level: 45<br> Clvl Req: 33
| Defense 44-55<br> Durability: 20<br> Str Required: 47<br> Item Level: 45<br> Clvl Req: 33
| Sockets: 1-2<br> Block: 28%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 8%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro4.gif]]
| class="red" | [[Image:necro4.gif]]
| Cantor Trophy
| Cantor Trophy
| Defense 50-64<br> Durability: 20<br> Str Required: 50<br> Item Level: 49<br> Clvl Req: 36
| Defense 50-64<br> Durability: 20<br> Str Required: 50<br> Item Level: 49<br> Clvl Req: 36
| Sockets: 1-2<br> Block: 30%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 10%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro3.gif]]
| class="red" | [[Image:necro3.gif]]
| Hierophant Trophy
| Hierophant Trophy
| Defense 58-70<br> Durability: 20<br> Str Required: 58<br> Item Level: 54<br> Clvl Req: 40
| Defense 58-70<br> Durability: 20<br> Str Required: 58<br> Item Level: 54<br> Clvl Req: 40
| Sockets: 1-2<br> Block: 32%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 12%<br> Weight: Light<br> Inv Size: 2x2
|}
|}




=Elite=
==Elite==
 
Elite Totems can be found in Acts 3-5 Nightmare, and all through Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.
Elite Totems can be found in Acts 3-5 Nightmare, and all through Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.


Line 136:Line 126:
| Minion Skull
| Minion Skull
| Defense 95-139<br> Durability: 20<br> Str Required: 77<br> Item Level: 59<br> Clvl Req: 44
| Defense 95-139<br> Durability: 20<br> Str Required: 77<br> Item Level: 59<br> Clvl Req: 44
| Sockets: 1-2<br> Necro Block: 23%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 3%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro2.gif]]
| class="red" | [[Image:necro2.gif]]
| Hellspawn Skull
| Hellspawn Skull
| Defense 96-141<br> Durability: 20<br> Str Required: 82<br> Item Level: 58<br> Clvl Req: 50
| Defense 96-141<br> Durability: 20<br> Str Required: 82<br> Item Level: 58<br> Clvl Req: 50
| Sockets: 1-2<br> Block: 25%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 5%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro5.gif]]
| class="red" | [[Image:necro5.gif]]
| Overseer Skull
| Overseer Skull
| Defense 98-142<br> Durability: 20 <br> Str Required: 91<br> Item Level: 63<br> Clvl Req: 55
| Defense 98-142<br> Durability: 20 <br> Str Required: 91<br> Item Level: 63<br> Clvl Req: 55
| Sockets: 1-2<br> Block: 28%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 8%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro4.gif]]
| class="red" | [[Image:necro4.gif]]
| Succubae Skull
| Succubae Skull
| Defense 101-146<br> Durability: 20<br> Str Required: 95<br> Item Level: 65<br> Clvl Req: 57
| Defense 101-146<br> Durability: 20<br> Str Required: 95<br> Item Level: 65<br> Clvl Req: 57
| Sockets: 1-2<br> Block: 30%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 10%<br> Weight: Light<br> Inv Size: 2x2
|-
|-
| class="red" | [[Image:necro3.gif]]
| class="red" | [[Image:necro3.gif]]
| Bloodlord Skull
| Bloodlord Skull
| Defense 103-148<br> Durability: 20<br> Str Required: 106<br> Item Level: 67<br> Clvl Req: 59
| Defense 103-148<br> Durability: 20<br> Str Required: 106<br> Item Level: 67<br> Clvl Req: 59
| Sockets: 1-2<br> Block: 32%<br> Weight: Light<br> Inv Size: 2x2
| Sockets: 1-2<br> Block: 12%<br> Weight: Light<br> Inv Size: 2x2
|}
|}




=Unique=
==Set Items==
 
{{Itemlist
 
|{{:Trang-Oul's Wing|Yes}}
{|
}}
| colspan="5" | '''Spawn in 1.10 or later only'''
|-
! Item
! Name
! Item Stats
! Special Properties
! Misc Stats
|-
| class="red" | [[Image:nec-succubus-skull.jpg]]
| '''Boneflame'''<br> Succubae Skull
| 100-146 Defense<br> 222.2-367.5 <br> 95 Str Required<br> 113 Dex Required<br> Item Level: 72<br> Clvl Req: 80
| +120-150% Enhanced Defense<br> 20% Faster Run/Walk<br> 15% Chance to cast level 3 Terror when struck<br> +2-3 to Necromancer Skills<br> All Resistances +20-30
| Durability: 20<br> Block: 30%
|-
| class="red" | [[Image:nec-bloodlord-skull.jpg]]
| '''Darkforce Spawn'''<br> Bloodlord Skull
| 103-148 Defence<br> 249.6-417.2 <br>106 Str Required<br> Item Level: 72<br> Clvl Req: 64
| +140-180% Enhanced Defense<br> 30% Faster Cast Rate<br> +10% to Maximum Mana<br> +1-3 to Curses (Necromancer Only)<br> +1-3 to Poison And Bone Spells (Necromancer Only)<br> +1-3 to Summoning Spells (Necromancer Only)
| '''Ladder Only''' <br> Durability: 20<br> Block: 32%
|}
 
 
{|
| colspan="5" | '''1.09'''
|-
! Item
! Name
! Item Stats
! Special Properties
! Misc Stats
|-
| class="red" | [[Image:nec-homunculus.gif]]
| '''Homunculus''' *<br> Hierophant Trophy
| 147-213 Defense<br> 20 Durability<br> 58 Str Required<br> Item Level: 50<br> Clvl Req: 42
| +2 To Necromancer Skills<br> +2 To Curses<br> +150-200% Enhanced Defense<br> 30% Faster Block Rate<br> +40% Increased Chance of Blocking<br> +20 to Energy<br> +33% Mana Regeneration<br> +5 Mana After Each Kill<br> All Resistances +40
| Block: 67%<br> Weight: Light<br> Inv Size: 2x2<br> Speed: -30
|}
 
=Notes=
 
The Homunculus is obviously an excellent Necro shield, far and away the best shield any Necromancer could hope to find. Since Necromancers are so weak in v1.09, you won't see many around, which keeps this item from having much of a trade value. Save it and hope for Necro improvements in future patches, if you aren't going to use it yourself.
 
=1.08 Statistics=
 
'''Homunculus''': +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only)
 
=Further Reading=
 
Check out the [[:Category:Uniques|Unique Items Section]] for all other uniques.




{{D2 items navbox|Items}}
[[Category:Class Specific Items]]
[[Category:Class Specific Items]]
[[category:Uniques]]
[[Category:Armor]]
[[Category:Items]]

Latest revision as of 09:40, 14 October 2016

Shields are incredibly useful items in Diablo II. They work to block all physical and many types of elemental attacks, completely negating those attacks when successfully blocked. Shields are also an excellent source of resistance, when socketed with gems or various runes.

Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific Skill Level and Necromancer Skill Tree prefixes, which may be used by classes other than the Necromancer without benefiting from the skill modifiers, and Wands, which can possess inherent bonuses of +1-3 skill points to up to three Necromancer skills from any of his skill trees.

Necromancers get Totems for their class-specific items in the Expansion. Totems were originally known as "Shrunken Heads" and you can easily see why with a glance at their graphics. These items are equipped in the shield spot, and offer low blocking, but can have inherent bonuses to individual Necromancer skills, and magical bonuses to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality.

Blocking Basics

Main article: Blocking

Blocking % in Classic: Characters block at the % listed on the shield (when equipped) + any other bonuses. Total blocking is capped at 75%. A character can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that can be blocked. This is while standing still, running, walking, fighting, casting spells, etc.

Blocking % in the Expansion: The way blocking works is changed in the expansion. The new formula for blocking is:

Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)

This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. Blocking is capped at 5% minimum and 75% maximum and displays if you hover on your Defense in the Character window. Sorcs and Necros who do not devote considerable resources to raising their dexterity will find their blocking at a very low level above Clvl 50, so should pick shields based on their magical bonuses, not for the blocking percent.

  • Blocking is reduced to 33% of this value when running, but uses regular values when walking, standing still, or melee attacking.


Notes

  • Totems can not be gambled in the Expansion, they must be found.
  • The Block listed here is Base Blocking
  • All Necromancer Totems may have +1-3 points in up to 3 individual skills from any of his skill trees.
  • The hue and color of base items in Diablo II can vary greatly, depending on the item's modifiers.
  • Item Level: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
  • Clvl Req: A character must be this level to equip the item.
  • Listed Blocking: All shields vary in blocking percent by character. The Paladin's is always 5% higher than an Amazon/Assassin/Barbarian, and 10% higher than a Druid/Sorceress/Necromancer.
  • Weight: All shields are light, medium, or heavy. Light shields have no negative effects, medium have a -5% speed and -5% stamina regen rate, and heavy have -10% speed and -10% stamina regen.
  • Speed: A penalty governed by weight; 0 is no penalty, 5 is slightly slower running and stamina regen (but rounds to 0 anyway) and 10 is a bigger running speed and stamina regen penalty. % Faster Block Rate can lower this number to below zero.


Normal

ItemInherent Bonuses(all figures round off in game display)
Preserved Head
Zombie Head
Unraveller Head
Gargoyle Head
Demon Head
33.3% - of Blight - 2.34-7.03 poison damage over 3 seconds
22.2% - of Venom - 4.68-14.06 poison damage over 3 seconds
22.2% - of Pestilence - 12.5-18.12 poison damage over 4 seconds
22.2% - of Anthrax - 25-50 poison damage over 4 seconds (magic-only)


ItemNamePropertiesMisc Stats
Necro1.gifPreserved HeadDefense 2-5
Durability: 20
Str Required: 12
Item Level: 4
Clvl Req: 3
Sockets: 1-2
Block: 3%
Weight: Light
Inv Size: 2x2
Necro2.gifZombie HeadDefense 4-8
Durability: 20
Str Required: 14
Item Level: 8
Clvl Req: 6
Sockets: 1-2
Block: 5%
Weight: Light
Inv Size: 2x2
Necro5.gifUnraveller HeadDefense 6-10
Durability: 20
Str Required: 18
Item Level: 16
Clvl Req: 12
Sockets: 1-2
Block: 8%
Weight: Light
Inv Size: 2x2
Necro4.gifGargoyle HeadDefense 10-16
Durability: 20
Str Required: 20
Item Level: 20
Clvl Req: 15
Sockets: 1-2
Block: 10%
Weight: Light
Inv Size: 2x2
Necro3.gifDemon HeadDefense 15-20
Durability: 20
Str Required: 25
Item Level: 24
Clvl Req: 18
Sockets: 1-2
Block: 12%
Weight: Light
Inv Size: 2x2

Exceptional

Exceptional Totems can be found in Acts 4 and 5, and then all through Nightmare and Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.

ItemInherent Bonuses
Mummified Trophy
Fetish Trophy
Sexton Trophy
Cantor Trophy
Hierophant Trophy
33.3% - of Blight - 2.34-7.03 poison damage over 3 seconds
22.2% - of Venom - 4.68-14.06 poison damage over 3 seconds
22.2% - of Pestilence - 12.5-18.12 poison damage over 4 seconds
22.2% - of Anthrax - 25-50 poison damage over 4 seconds (Magic-only)


ItemNamePropertiesMisc Stats
Necro1.gifMummified TrophyDefense 38-48
Durability: 20
Str Required: 38
Item Level: 33
Clvl Req: 24
Sockets: 1-2
Block: 3%
Weight: Light
Inv Size: 2x2
Necro2.gifFetish TrophyDefense 41-52
Durability: 20
Str Required: 14
Item Level: 39
Clvl Req: 29
Sockets: 1-2
Block: 5%
Weight: Light
Inv Size: 2x2
Necro5.gifSexton TrophyDefense 44-55
Durability: 20
Str Required: 47
Item Level: 45
Clvl Req: 33
Sockets: 1-2
Block: 8%
Weight: Light
Inv Size: 2x2
Necro4.gifCantor TrophyDefense 50-64
Durability: 20
Str Required: 50
Item Level: 49
Clvl Req: 36
Sockets: 1-2
Block: 10%
Weight: Light
Inv Size: 2x2
Necro3.gifHierophant TrophyDefense 58-70
Durability: 20
Str Required: 58
Item Level: 54
Clvl Req: 40
Sockets: 1-2
Block: 12%
Weight: Light
Inv Size: 2x2


Elite

Elite Totems can be found in Acts 3-5 Nightmare, and all through Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.

ItemInherent Bonuses
Minion Skull
Hellspawn Skull
Overseer Skull
Succubae Skull
Bloodlord Skull
33.3% - of Blight - 2.34-7.03 poison damage over 3 seconds
22.2% - of Venom - 4.68-14.06 poison damage over 3 seconds
22.2% - of Pestilence - 12.5-18.12 poison damage over 4 seconds
22.2% - of Anthrax - 25-50 poison damage over 4 seconds (magic-only)


ItemNamePropertiesMisc Stats
Necro1.gifMinion SkullDefense 95-139
Durability: 20
Str Required: 77
Item Level: 59
Clvl Req: 44
Sockets: 1-2
Block: 3%
Weight: Light
Inv Size: 2x2
Necro2.gifHellspawn SkullDefense 96-141
Durability: 20
Str Required: 82
Item Level: 58
Clvl Req: 50
Sockets: 1-2
Block: 5%
Weight: Light
Inv Size: 2x2
Necro5.gifOverseer SkullDefense 98-142
Durability: 20
Str Required: 91
Item Level: 63
Clvl Req: 55
Sockets: 1-2
Block: 8%
Weight: Light
Inv Size: 2x2
Necro4.gifSuccubae SkullDefense 101-146
Durability: 20
Str Required: 95
Item Level: 65
Clvl Req: 57
Sockets: 1-2
Block: 10%
Weight: Light
Inv Size: 2x2
Necro3.gifBloodlord SkullDefense 103-148
Durability: 20
Str Required: 106
Item Level: 67
Clvl Req: 59
Sockets: 1-2
Block: 12%
Weight: Light
Inv Size: 2x2


Set Items

Item Properties Magical Modifiers
Trang-Oul's Wing
X-trang-ouls-wing.gif
(Cantor Trophy)
Ilvl: 32


Diablo II X mini-icon.png