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Call to Arms: Difference between revisions

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Call to Arms - From [[Amn]] + [[Ral]] + [[Mal]] + [[Ist]] + [[Ohm]] in All Weapons.  Possible in 1.11 and 1.10
Call to Arms - From [[Amn]] + [[Ral]] + [[Mal]] + [[Ist]] + [[Ohm]] in All Weapons.  Possible in 1.11 and 1.10
[[Image:calltoarms.png]]




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| +1 To All Skills<br>  
| +1 To All Skills<br>  
+40% Increased Attack Speed<br>
+40% Increased Attack Speed<br>
+200-240% Enhanced Damage (varies)<br>
+240-290% Enhanced Damage (varies)<br>
Adds 5-30 Fire Damage<br>
Adds 5-30 Fire Damage<br>
7% Life Stolen Per Hit<br>
7% Life Stolen Per Hit<br>
+2-6 To [[Battle Command]]<br>
+2-6 To [[Battle Command]] (varies)<br>
+1-6 To [[Battle Orders]]<br>  
+1-6 To [[Battle Orders]] (varies)<br>  
+1-4 To [[Battle Cry]]<br>
+1-4 To [[Battle Cry]] (varies)<br>
Prevent Monster Heal<br>
Prevent Monster Heal<br>
Replenish Life +12<br>
Replenish Life +12<br>

Latest revision as of 05:17, 28 June 2013

Call to Arms - From Amn + Ral + Mal + Ist + Ohm in All Weapons. Possible in 1.11 and 1.10


File:Calltoarms.png


RunewordStatsCommentsActive In
v1.11+v1.10v1.09
Call to Arms

AmnRalMalIstOhm
Amn (11) + Ral (8) + Mal (23) + Ist (24) + Ohm (27)
Weapons {5}
Clvl Required: 57

+1 To All Skills

+40% Increased Attack Speed
+240-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)
+1-6 To Battle Orders (varies)
+1-4 To Battle Cry (varies)
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

See it here.YesYesNo