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Cooldown Reduction

From Diablo 4 Wiki and Guides - Season 11
Revision as of 18:21, 4 March 2024 by Elly (talk | contribs)

Cooldown Reduction (CDR) refers to the shortening of the time that a skill can be used again or chargers on a skill are available again.

Which items can have Cooldown Reductions

Attribute Amulet Helm Legs Gloves Off-Hand Shield
Cooldown Reduction
[4.2% - 7%]
✔ ✔ ✔
Cooldown Reduction
[7%]
✔
Druid: Storm Skills CDR
[4.2 - 7%]
✔ ✔
Rogue: Trap Skills CDR
[4.2 - 7%]
✔ ✔
Rogue: Imbuement Skills CDR
[10.5 - 17.5%]
✔ ✔
Attribute Amulet Helm Off-Hand Shield


Helm Amulet Offhand Shield


How Cooldown Reductions are Calculated

Cooldown Reduction is multiplicative. For example

Your skill has a 30 second cooldown. You are wearing:

  • Helm: 6% cooldown reduction
  • Amulet: 4% cooldown reduction
  • Offhand: 7% cooldown reduction

You don't just add these percentages together.

Subtract each reduction percentage from 100% (because you want to know how much is left after the reduction):

  • Helm: 100% − 6% = 94%
  • Amulet: 100% − 4% = 96%
  • Offhand: 100% − 7% = 93%

Multiply these percentages together:

  • 0.94 × 0.96 × 0.93 = 0.839904

Subtract that result from 1 to find the total reduction:

  • 1 − 0.839904 = 0.160768 x 100 = 16%

So the final reduction on a 30-second cooldown is 4.8 seconds meaning your skill has a new cooldown of 25.2 seconds.