BasicRequired Points: 0 | ||
|---|---|---|
DecomposeTear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every X seconds. |
Enhanced DecomposeIf an enemy dies while being Decomposed, you gain X Essence. |
Initiate's DecomposeDecompose Slows enemies by X%. |
Acolyte's DecomposeYou and your Minions deal X% increased non-Physical damage to enemies who are being Decomposed. | ||
HemorrhageBurst an enemy's blood, dealing X damage. Hemorrhage has X% chance to form a Blood Orb. Blood Orbs heal you for 15% of your maximum Life when picked up. |
Enhanced HemorrhageHemorrhage has a X% increased chance to form a a Blood Orb. |
Initiate's HemorrhageHemorrhage grants Fortify each time it hits and enemy, and had a X% chance per enemy hit to fortify you. |
Acolyte's HemorrhageHemorrhage generates an additional {SF_11} Essence while Healthy. | ||
Bone SplintersFire 3 bone splinters, dealing X damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain X Essence. |
Enhanced Bone SplintersBone Splinters has a X% chance to fire X additional projectile if cast while you have X or more essence. |
Initiate's Bone SplintersBone Splinters has a X% chance per hit to make enemies Vulernable for X seconds. |
Acolyte's Bone SplintersHitting the same enemy at least X times with the same cast of Bone Splinters grants X Critical Strike Chance for X seconds. | ||
ReapSweep an ethereal scythe in front of you, dealing X damage. Hitting an enemy with Reap increases your damage Reduction by X% for X seconds. |
Enhanced ReapUf an enemy hit by reap dies withing X seconds, you gain X% attack speed for X seconds. |
Initiate's ReapReap instantly executes non-Bossed below X Life. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every X seconds. | ||
CoreRequired Points: 2 | ||
|---|---|---|
BlightUnleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over X seconds. |
Enhanced BlightBlight Slows enemies by X%. |
Paranormal BlightBlight has a X% chance to Stun for X seconds each time it deals damage. |
Supernatural BlightYour Minions deal X% increased damage to enemies within Blight. | ||
Blood SurgeDraw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%. |
Enhanced Blood SurgeBlood Surge heals you for X% of your maximum Life per each enemy drained, up to X%. |
Paranormal Blood SurgeAfter hitting enemies X times with Blood Surge's nova, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for X, | ||
Blood LanceThrow a blood lance that lingers in an enemy for X second, dealing X damage to the enemy and all other lanced enemies. |
Enhanced Blood LanceBlood Lance Pierces through enemies who are currently lanced, dealing X% reduced damage to subsequent enemies after the first. |
Paranormal Blood LanceWhile at least X enemies are affected by Blood Lance, you gain X% Attack Speed and Blood Lance's Essence cost is reduced by X. |
Supernatural Blood LanceEnemies currently affected by Blood Lance have a X% chance to leave behind a Blood Orb upon death. | ||
Bone SpearConjure a bone spear from the ground, dealing X damage and Piercing through enemies. |
Enhanced Bone SpearBone Spear breaks into shards when it is destroyed, dealing X damage each. |
Paranormal Bone SpearBone Spear has a X% increased Critical Strike Chance and deals X% increased Critical Strike Damage. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for X seconds. | ||
SeverA spectre of you charges forward and attacks with its scythe for X damage. |
Enhanced SeverSever damages enemies along its path for X% of its damage. |
Paranormal SeverEvery 4th cast of Sever makes enemies Vulnerable for X seconds. |
Supernatural SeverSever deals X% increased damage for each Minion you have upon cast. | ||
| Required Points: 6 | ||
|---|---|---|
Corpse ExplosionRelease a vile miasma from a Corpse, dealing X Shadow Damage over X seconds. Detonate a Corpse, dealing X damage to nearby enemies. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by X%. |
Abhorent Corpse ExplosionInstead of exploding, Corpse Explosion releases a vile miasma dealing X Shadow Damage over X seconds. |
Horrid Corpse ExplosionCorpse Explosion deals X% increased damage to enemies that are Slowed, Stunned or Vulnerable. | ||
Blood MistDisperse into a bloody mist, becoming Immune for X seconds. Your Movement Speed is reduced by X% and you periodically deal Xdamage to enemies, healing for X % of the damage dealt. |
Enhanced Blood MistBlood Mist's Movement Speed penalty is reduced to X%. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every X second. |
Dreadful Blood MistBlood Mist Fortifies you for X each time it hits an enemy. | ||
Bone PrisonUnearth a prison of bone with X Life that surrounds the target area for X seconds. |
Enhanced Bone PrisonGain X Essence each time an enemy hits your Bone Prison. |
Ghastly Bone PrisonEnemies inside of Bone Prison are Vulnerable. |
Dreadful Bone PrisonFortify for X for each enemy trapped by Bone Prison. | ||
| Required Points: 11 | ||
|---|---|---|
Iron MaidenCurse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts X seconds. |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain X Essence for each enemy Cursed. |
Horrid Iron MaidenWhen at least X enemies are afflicted by Iron Maiden, its damage is increased by X%. |
Abhorrent Iron MaidenHeal for X% of your maximum Life when an enemy dies while afflicted with Iron Maiden. | ||
DecrepifyCurse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds. |
Enhanced DecrepifyEnemies hit while afflicted with Decrepify have up to a X% chance to be Stunned for X seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below X% Life, they are instantly killed. Does not work on Bosses. |
Abhorent DecrepifyEnemies hit while afflicted with Decrepify have up to a X% chance to reduce your active cooldowns by X seconds. | ||
| Required Points: 16 | ||
|---|---|---|
Corpse TendrilsVeins burst out of a Corpse, pulling in enemies, Stunning them for X seconds, and dealing X damage to them. |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed by % before being pulled. |
Abhorrent Corpse TendrilsEnemies slain while Stunned by Corpse Tendrils have a X% chance to drop a Blood Orb. |
Horrid Corpse TendrilsEnemies Stunned by Corpse Tendrils take X% more damage from Corpse Explosion. | ||
Bone SpiritAll Remaining Essence Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all nearby enemies. Damage is increased byX% for each point of Essence spent casting Bone Spirit. |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its cooldown is reduced by X seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional % Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you generate X Essence over the next X seconds. | ||
| Required Points: 23 | ||
|---|---|---|
Blood WaveConjure a tidal wave of blood that deals X damage and knocks enemies back. |
Prime Blood WaveBlood Wave Slows enemies by X for X seconds. |
Supreme Blood WaveBlood Wave leaves behind 3 Blood Orbs as it travels. |
Bone StormA swirling storm of bones surrounds you and your Golem, dealing X to nearby enemies over X seconds. |
Prime Bone StormYour Damage Reduction is increased by X% while Bone Storm is active. |
Supreme Bone StormWhile Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds X seconds to Bonestorm's duration, up to X seconds. |
Army of the DeadCall forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage. |
Prime Army of the DeadWhen Army of the Dead's Skeletons explode, they have X% chance to leave behind a Corpse. |
Supreme Army of the Deadrmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |

